Flatten pos fields in struct Sprite

This commit is contained in:
PikalaxALT
2021-07-07 09:05:48 -04:00
parent 1a43cdc81f
commit aec808ac0d
92 changed files with 2891 additions and 2891 deletions
+4 -4
View File
@@ -392,7 +392,7 @@ static void CreateMonMarkingsMenuSprites(s16 x, s16 y, u16 tilesTag, u16 palette
}
}
sMenu->menuWindowSprites[1]->pos1.y = y + 96;
sMenu->menuWindowSprites[1]->y = y + 96;
sprTemplate.tileTag++;
sprTemplate.paletteTag++;
@@ -425,8 +425,8 @@ static void CreateMonMarkingsMenuSprites(s16 x, s16 y, u16 tilesTag, u16 palette
sMenu->menuTextSprite->oam.shape = ST_OAM_SQUARE;
sMenu->menuTextSprite->oam.size = 2;
StartSpriteAnim(sMenu->menuTextSprite, 9);
sMenu->menuTextSprite->pos1.x = x + 32;
sMenu->menuTextSprite->pos1.y = y + 80;
sMenu->menuTextSprite->x = x + 32;
sMenu->menuTextSprite->y = y + 80;
CalcCenterToCornerVec(sMenu->menuTextSprite, 1, 2, 0);
}
else
@@ -463,7 +463,7 @@ static void SpriteCB_MarkingIcon(struct Sprite * sprite)
static void SpriteCB_Cursor(struct Sprite * sprite)
{
sprite->pos1.y = 16 * sMenu->cursorPos + sprite->data[0];
sprite->y = 16 * sMenu->cursorPos + sprite->data[0];
}
struct Sprite * CreateMonMarkingSprite_SelectCombo(u16 tileTag, u16 paletteTag, const u16 *palette)