Flatten pos fields in struct Sprite
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+4
-4
@@ -392,7 +392,7 @@ static void CreateMonMarkingsMenuSprites(s16 x, s16 y, u16 tilesTag, u16 palette
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}
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}
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sMenu->menuWindowSprites[1]->pos1.y = y + 96;
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sMenu->menuWindowSprites[1]->y = y + 96;
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sprTemplate.tileTag++;
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sprTemplate.paletteTag++;
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@@ -425,8 +425,8 @@ static void CreateMonMarkingsMenuSprites(s16 x, s16 y, u16 tilesTag, u16 palette
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sMenu->menuTextSprite->oam.shape = ST_OAM_SQUARE;
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sMenu->menuTextSprite->oam.size = 2;
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StartSpriteAnim(sMenu->menuTextSprite, 9);
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sMenu->menuTextSprite->pos1.x = x + 32;
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sMenu->menuTextSprite->pos1.y = y + 80;
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sMenu->menuTextSprite->x = x + 32;
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sMenu->menuTextSprite->y = y + 80;
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CalcCenterToCornerVec(sMenu->menuTextSprite, 1, 2, 0);
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}
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else
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@@ -463,7 +463,7 @@ static void SpriteCB_MarkingIcon(struct Sprite * sprite)
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static void SpriteCB_Cursor(struct Sprite * sprite)
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{
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sprite->pos1.y = 16 * sMenu->cursorPos + sprite->data[0];
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sprite->y = 16 * sMenu->cursorPos + sprite->data[0];
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}
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struct Sprite * CreateMonMarkingSprite_SelectCombo(u16 tileTag, u16 paletteTag, const u16 *palette)
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