Flatten pos fields in struct Sprite
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@@ -3105,14 +3105,14 @@ u8 DexScreen_DrawMonAreaPage(void)
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gSprites[sPokedexScreenData->windowIds[14]].oam.affineMode = 1;
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gSprites[sPokedexScreenData->windowIds[14]].oam.matrixNum = 2;
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gSprites[sPokedexScreenData->windowIds[14]].oam.priority = 1;
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gSprites[sPokedexScreenData->windowIds[14]].pos2.y = gPokedexEntries[speciesId].pokemonOffset;
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gSprites[sPokedexScreenData->windowIds[14]].y2 = gPokedexEntries[speciesId].pokemonOffset;
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SetOamMatrix(2, gPokedexEntries[speciesId].pokemonScale, 0, 0, gPokedexEntries[speciesId].pokemonScale);
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sPokedexScreenData->windowIds[15] = CreateTrainerPicSprite(PlayerGenderToFrontTrainerPicId_Debug(gSaveBlock2Ptr->playerGender, TRUE), 1, 80, 104, 0, 0xFFFF);
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gSprites[sPokedexScreenData->windowIds[15]].oam.paletteNum = 2;
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gSprites[sPokedexScreenData->windowIds[15]].oam.affineMode = 1;
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gSprites[sPokedexScreenData->windowIds[15]].oam.matrixNum = 1;
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gSprites[sPokedexScreenData->windowIds[15]].oam.priority = 1;
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gSprites[sPokedexScreenData->windowIds[15]].pos2.y = gPokedexEntries[speciesId].trainerOffset;
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gSprites[sPokedexScreenData->windowIds[15]].y2 = gPokedexEntries[speciesId].trainerOffset;
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SetOamMatrix(1, gPokedexEntries[speciesId].trainerScale, 0, 0, gPokedexEntries[speciesId].trainerScale);
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}
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else
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