Flatten pos fields in struct Sprite

This commit is contained in:
PikalaxALT
2021-07-07 09:05:48 -04:00
parent 1a43cdc81f
commit aec808ac0d
92 changed files with 2891 additions and 2891 deletions
+11 -11
View File
@@ -406,7 +406,7 @@ void sub_814AF0C(struct PokemonJump2 *arg0, int multiplayerId)
sub_814ADB4(arg0->unk81BC[multiplayerId]);
arg0->unk81BC[multiplayerId]->data[7] = arg0->unk81A8[multiplayerId] - gSprites;
arg0->unk81BC[multiplayerId]->invisible = FALSE;
arg0->unk81BC[multiplayerId]->pos1.y = 96;
arg0->unk81BC[multiplayerId]->y = 96;
arg0->unk81BC[multiplayerId]->callback = sub_814AF74;
StartSpriteAnim(arg0->unk81BC[multiplayerId], 1);
}
@@ -423,11 +423,11 @@ static void sub_814AF74(struct Sprite *sprite)
}
break;
case 1:
sprite->pos1.y--;
sprite->y--;
sprite->data[1]++;
if (sprite->pos1.y <= 72)
if (sprite->y <= 72)
{
sprite->pos1.y = 72;
sprite->y = 72;
sprite->data[0]++;
}
break;
@@ -444,7 +444,7 @@ static void sub_814AF74(struct Sprite *sprite)
void sub_814AFE8(struct PokemonJump2 *arg0, int multiplayerId)
{
arg0->unk81A8[multiplayerId]->callback = sub_814B038;
arg0->unk81A8[multiplayerId]->pos2.y = 0;
arg0->unk81A8[multiplayerId]->y2 = 0;
sub_814ADB4(arg0->unk81A8[multiplayerId]);
}
@@ -458,16 +458,16 @@ static void sub_814B038(struct Sprite *sprite)
if (++sprite->data[1] > 1)
{
if (++sprite->data[2] & 1)
sprite->pos2.y = 2;
sprite->y2 = 2;
else
sprite->pos2.y = -2;
sprite->y2 = -2;
sprite->data[1] = 0;
}
if (sprite->data[2] > 12)
{
sprite->pos2.y = 0;
sprite->y2 = 0;
sprite->callback = SpriteCallbackDummy;
}
}
@@ -543,7 +543,7 @@ static void sub_814B1CC(struct Sprite *sprite)
if (sprite->data[1] > 0x7F)
sprite->data[1] = 0;
sprite->pos2.y = -(gSineTable[sprite->data[1]] >> 3);
sprite->y2 = -(gSineTable[sprite->data[1]] >> 3);
if (sprite->data[1] == 0)
{
if (++sprite->data[2] < 2)
@@ -608,7 +608,7 @@ void sub_814B348(struct PokemonJump2 *arg0, int arg1)
count = 0;
for (i = 0; i < 4; i++)
{
arg0->unk81D0[count]->pos1.y = gUnknown_846E100[i][arg1];
arg0->unk81D0[count]->y = gUnknown_846E100[i][arg1];
arg0->unk81D0[count]->oam.priority = priority;
arg0->unk81D0[count]->oam.paletteNum = palNum;
StartSpriteAnim(arg0->unk81D0[count], arg1);
@@ -617,7 +617,7 @@ void sub_814B348(struct PokemonJump2 *arg0, int arg1)
for (i = 3; i >= 0; i--)
{
arg0->unk81D0[count]->pos1.y = gUnknown_846E100[i][arg1];
arg0->unk81D0[count]->y = gUnknown_846E100[i][arg1];
arg0->unk81D0[count]->oam.priority = priority;
arg0->unk81D0[count]->oam.paletteNum = palNum;
StartSpriteAnim(arg0->unk81D0[count], arg1);