Flatten pos fields in struct Sprite
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@@ -127,8 +127,8 @@ static void Task_QLFishMovement(u8 taskId)
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else
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QL_SetObjectGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_GFX_RIDE));
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ObjectEventTurn(objectEvent, objectEvent->movementDirection);
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sprite->pos2.x = 0;
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sprite->pos2.y = 0;
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sprite->x2 = 0;
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sprite->y2 = 0;
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ScriptContext2_Disable();
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DestroyTask(taskId);
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}
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