Flatten pos fields in struct Sprite

This commit is contained in:
PikalaxALT
2021-07-07 09:05:48 -04:00
parent 1a43cdc81f
commit aec808ac0d
92 changed files with 2891 additions and 2891 deletions
+7 -7
View File
@@ -199,14 +199,14 @@ void UnionRoomChat_MoveSelectorCursorObj(void)
if (page != UNION_ROOM_KB_PAGE_COUNT)
{
StartSpriteAnim(sWork->selectorCursorSprite, 0);
sWork->selectorCursorSprite->pos1.x = x * 8 + 10;
sWork->selectorCursorSprite->pos1.y = y * 12 + 24;
sWork->selectorCursorSprite->x = x * 8 + 10;
sWork->selectorCursorSprite->y = y * 12 + 24;
}
else
{
StartSpriteAnim(sWork->selectorCursorSprite, 2);
sWork->selectorCursorSprite->pos1.x = 24;
sWork->selectorCursorSprite->pos1.y = y * 12 + 24;
sWork->selectorCursorSprite->x = 24;
sWork->selectorCursorSprite->y = y * 12 + 24;
}
}
@@ -263,7 +263,7 @@ static void SpriteCB_TextEntryCursor(struct Sprite *sprite)
else
{
sprite->invisible = FALSE;
sprite->pos1.x = var0 * 8 + 76;
sprite->x = var0 * 8 + 76;
}
}
@@ -272,8 +272,8 @@ static void SpriteCB_CharacterSelectCursor(struct Sprite *sprite)
if (++sprite->data[0] > 4)
{
sprite->data[0] = 0;
if (++sprite->pos2.x > 4)
sprite->pos2.x = 0;
if (++sprite->x2 > 4)
sprite->x2 = 0;
}
}