Flatten pos fields in struct Sprite
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+2
-2
@@ -708,8 +708,8 @@ static void ResetMovementOfRematchableTrainers(void)
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u8 movementType = GetRandomFaceDirectionMovementType();
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if (objectEvent->active && gSprites[objectEvent->spriteId].data[0] == i)
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{
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gSprites[objectEvent->spriteId].pos2.x = 0;
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gSprites[objectEvent->spriteId].pos2.y = 0;
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gSprites[objectEvent->spriteId].x2 = 0;
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gSprites[objectEvent->spriteId].y2 = 0;
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SetTrainerMovementType(objectEvent, movementType);
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}
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}
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