Flatten pos fields in struct Sprite

This commit is contained in:
PikalaxALT
2021-07-07 09:05:48 -04:00
parent 1a43cdc81f
commit aec808ac0d
92 changed files with 2891 additions and 2891 deletions
+2 -2
View File
@@ -708,8 +708,8 @@ static void ResetMovementOfRematchableTrainers(void)
u8 movementType = GetRandomFaceDirectionMovementType();
if (objectEvent->active && gSprites[objectEvent->spriteId].data[0] == i)
{
gSprites[objectEvent->spriteId].pos2.x = 0;
gSprites[objectEvent->spriteId].pos2.y = 0;
gSprites[objectEvent->spriteId].x2 = 0;
gSprites[objectEvent->spriteId].y2 = 0;
SetTrainerMovementType(objectEvent, movementType);
}
}