Document rfu_union_tool

This commit is contained in:
PikalaxALT
2020-02-03 11:02:02 -05:00
parent 2b5b956936
commit aed9c28dc3
10 changed files with 139 additions and 131 deletions
+5 -5
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@@ -6,10 +6,10 @@
void FreezeObjectEvents(void);
bool8 FreezeObjectEvent(struct ObjectEvent *);
void FreezeObjectEventsExceptOne(u8 objEventId);
void RfuUnionObjectToggleInvisibility(u8 a0, bool32 a1);
u32 RfuUnionObjectIsInvisible(u8 a0);
void RfuUnionObjectStartWarp(u8 a0, u8 a1);
void RfuUnionObjectSetFacingDirection(u8 a0, u8 a1);
bool32 RfuUnionObjectIsWarping(u8 a0);
void RfuUnionObjectSetFacingDirection(u8 objectEventId, u8 direction);
void RfuUnionObjectToggleInvisibility(u8 objectEventId, bool32 invisible);
bool32 RfuUnionObjectIsInvisible(u8 objectEventId);
void RfuUnionObjectStartWarp(u8 objectEventId, u8 animNo);
bool32 RfuUnionObjectIsWarping(u8 objectEventId);
#endif // GUARD_EVENT_OBJECT_80688E4_H
+1 -1
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@@ -31,6 +31,6 @@ void sub_8059948(u8 a0, u8 a1);
void save_serialize_map(void);
u32 sub_8058F1C(u32 original, u8 bit);
u32 sub_8058F48(s16 x, s16 y, u8 z);
void sub_8059024(s32 x, s32 y, bool32 arg2);
void MapGridSetMetatileImpassabilityAt(s32 x, s32 y, bool32 arg2);
#endif //GUARD_FIELDMAP_H
+2 -1
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@@ -117,7 +117,8 @@ struct GFtgtGnameSub
struct __attribute__((packed, aligned(2))) GFtgtGname
{
struct GFtgtGnameSub unk_00;
u8 unk_04[4];
u8 unk_04[RFU_CHILD_MAX]; // u8 sprite_idx:3;
// u8 gender:1;
u16 species:10;
u16 type:6;
u8 activity:7;
+8 -9
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@@ -3,15 +3,14 @@
#include "union_room.h"
void sub_811C1C8(void);
void sub_811BAAC(u8 *spriteIds, s32 arg1);
void sub_811BB40(u8 *spriteIds);
void sub_811BB68(void);
void sub_811BECC(struct UnkStruct_URoom *arg0);
void sub_811BEDC(struct UnkStruct_URoom *arg0);
bool32 sub_811BF00(struct UnkStruct_Main0 *arg0, s16 *arg1, s16 *arg2, u8 *arg3);
void sub_811C028(u32 arg0, u32 arg1, struct UnkStruct_Main0 *arg2);
u8 ZeroUnionObjWork(struct UnionObj * ptr);
void sub_811BA78(void);
void DeleteUnionObjWorkAndStopTask(void);
void CreateGroupMemberObjectsInvisible(u8 *spriteIds, s32 group);
void DestroyGroupMemberObjects(u8 *spriteIds);
void MakeGroupAssemblyAreasPassable(void);
void ScheduleUnionRoomPlayerRefresh(struct UnkStruct_URoom *uroom_p);
void HandleUnionRoomPlayerRefresh(struct UnkStruct_URoom *uroom_p);
bool32 RfuUnionTool_GetGroupAndMemberInFrontOfPlayer(struct UnkStruct_Main0 *main0_p, s16 *member_p, s16 *group_p, u8 *spriteIds);
void UpdateUnionGroupMemberFacing(u32 member, u32 group, struct UnkStruct_Main0 *main0_p);
#endif //GUARD_UNION_ROOM_PLAYER_AVATAR_H
+6
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@@ -0,0 +1,6 @@
#ifndef GUARD_UNION_ROOM_BATTLE_H
#define GUARD_UNION_ROOM_BATTLE_H
void CB2_UnionRoomBattle(void);
#endif //GUARD_UNION_ROOM_BATTLE_H