Document rfu_union_tool
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@@ -6,10 +6,10 @@
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void FreezeObjectEvents(void);
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bool8 FreezeObjectEvent(struct ObjectEvent *);
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void FreezeObjectEventsExceptOne(u8 objEventId);
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void RfuUnionObjectToggleInvisibility(u8 a0, bool32 a1);
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u32 RfuUnionObjectIsInvisible(u8 a0);
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void RfuUnionObjectStartWarp(u8 a0, u8 a1);
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void RfuUnionObjectSetFacingDirection(u8 a0, u8 a1);
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bool32 RfuUnionObjectIsWarping(u8 a0);
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void RfuUnionObjectSetFacingDirection(u8 objectEventId, u8 direction);
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void RfuUnionObjectToggleInvisibility(u8 objectEventId, bool32 invisible);
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bool32 RfuUnionObjectIsInvisible(u8 objectEventId);
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void RfuUnionObjectStartWarp(u8 objectEventId, u8 animNo);
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bool32 RfuUnionObjectIsWarping(u8 objectEventId);
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#endif // GUARD_EVENT_OBJECT_80688E4_H
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+1
-1
@@ -31,6 +31,6 @@ void sub_8059948(u8 a0, u8 a1);
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void save_serialize_map(void);
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u32 sub_8058F1C(u32 original, u8 bit);
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u32 sub_8058F48(s16 x, s16 y, u8 z);
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void sub_8059024(s32 x, s32 y, bool32 arg2);
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void MapGridSetMetatileImpassabilityAt(s32 x, s32 y, bool32 arg2);
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#endif //GUARD_FIELDMAP_H
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+2
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@@ -117,7 +117,8 @@ struct GFtgtGnameSub
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struct __attribute__((packed, aligned(2))) GFtgtGname
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{
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struct GFtgtGnameSub unk_00;
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u8 unk_04[4];
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u8 unk_04[RFU_CHILD_MAX]; // u8 sprite_idx:3;
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// u8 gender:1;
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u16 species:10;
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u16 type:6;
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u8 activity:7;
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@@ -3,15 +3,14 @@
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#include "union_room.h"
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void sub_811C1C8(void);
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void sub_811BAAC(u8 *spriteIds, s32 arg1);
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void sub_811BB40(u8 *spriteIds);
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void sub_811BB68(void);
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void sub_811BECC(struct UnkStruct_URoom *arg0);
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void sub_811BEDC(struct UnkStruct_URoom *arg0);
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bool32 sub_811BF00(struct UnkStruct_Main0 *arg0, s16 *arg1, s16 *arg2, u8 *arg3);
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void sub_811C028(u32 arg0, u32 arg1, struct UnkStruct_Main0 *arg2);
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u8 ZeroUnionObjWork(struct UnionObj * ptr);
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void sub_811BA78(void);
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void DeleteUnionObjWorkAndStopTask(void);
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void CreateGroupMemberObjectsInvisible(u8 *spriteIds, s32 group);
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void DestroyGroupMemberObjects(u8 *spriteIds);
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void MakeGroupAssemblyAreasPassable(void);
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void ScheduleUnionRoomPlayerRefresh(struct UnkStruct_URoom *uroom_p);
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void HandleUnionRoomPlayerRefresh(struct UnkStruct_URoom *uroom_p);
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bool32 RfuUnionTool_GetGroupAndMemberInFrontOfPlayer(struct UnkStruct_Main0 *main0_p, s16 *member_p, s16 *group_p, u8 *spriteIds);
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void UpdateUnionGroupMemberFacing(u32 member, u32 group, struct UnkStruct_Main0 *main0_p);
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#endif //GUARD_UNION_ROOM_PLAYER_AVATAR_H
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@@ -0,0 +1,6 @@
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#ifndef GUARD_UNION_ROOM_BATTLE_H
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#define GUARD_UNION_ROOM_BATTLE_H
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void CB2_UnionRoomBattle(void);
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#endif //GUARD_UNION_ROOM_BATTLE_H
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