Name all specials
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@@ -1254,7 +1254,7 @@ extern const u8 EventScript_CurrentTooFast[];
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extern const u8 EventScript_UseSurf[];
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extern const u8 EventScript_Waterfall[];
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extern const u8 EventScript_CantUseWaterfall[];
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extern const u8 gUnknown_81A8CED[];
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extern const u8 EventScript_VsSeekerChargingDone[];
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extern const u8 EventScript_FieldPoison[];
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extern const u8 EventScript_EggHatch[];
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extern const u8 EventScript_1C1361[];
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@@ -15,7 +15,7 @@ void MovePlayerNotOnBike(u8 direction, u16 heldKeys);
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void MovementType_Player(struct Sprite * sprite);
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void sub_805C270(void);
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void sub_805C780(void);
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void StopPlayerAvatar(void);
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void GetXYCoordsOneStepInFrontOfPlayer(s16 *xPtr, s16 *yPtr);
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u8 GetPlayerAvatarGraphicsIdByStateId(u8);
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void SetPlayerAvatarStateMask(u8 mask);
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+2
-2
@@ -79,8 +79,8 @@
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#define LINKTYPE_BATTLE_TOWER 0x2288
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#define LINKTYPE_0x3311 0x3311
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#define LINKTYPE_0x3322 0x3322
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#define LINKTYPE_0x4411 0x4411
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#define LINKTYPE_0x6601 0x6601
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#define LINKTYPE_BERRY_BLENDER_SETUP 0x4411
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#define LINKTYPE_CONTEST_GMODE 0x6601
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#define MASTER_HANDSHAKE 0x8FFF
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#define SLAVE_HANDSHAKE 0xB9A0
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+1
-1
@@ -28,7 +28,7 @@ void ResetQuestLog(void);
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void ResetTrainerFanClub(void);
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void TrySetUpQuestLogScenes_ElseContinueFromSave(u8 taskId);
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void sub_8112450(void);
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void sub_8112364(void);
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void QuestLog_OnInteractionWithSpecialNpc(void);
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u8 sub_8112CAC(void);
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void sub_81138F8(void);
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void sub_811231C(void);
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@@ -10,7 +10,7 @@
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void TrySetMapSaveWarpStatus(void);
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bool32 IsCurMapPokeCenter(void);
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void sub_810B810(void);
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void sub_810B82C(void);
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void SetUnlockedPokedexFlags(void);
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void SetPostgameFlags(void);
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#endif // GUARD_SAVE_LOCATION_H
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+1
-1
@@ -78,7 +78,7 @@ u8 GetRegisteredQuestLogInput(void);
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void ResetFacingNpcOrSignPostVars(void);
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bool8 CanWalkAwayToCancelMsgBox(void);
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void SetWalkingIntoSignVars(void);
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bool8 sub_80699D4(void);
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bool8 IsMsgBoxWalkawayDisabled(void);
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extern const u8 *gRAMScriptPtr;
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extern u8 gWalkAwayFromSignInhibitTimer;
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+1
-5
@@ -3,18 +3,14 @@
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#include "global.h"
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void sub_810C604(void);
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void sub_810C640(void);
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void Task_VsSeeker_0(u8 taskId);
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void sub_810CB90(void);
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void sub_810CDE8(void);
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int GetRematchTrainerId(u16 a0);
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bool8 sub_810CF04(u8 a0);
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u8 sub_810CF54();
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void sub_810D0D0(void);
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void sub_810CB90(void);
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bool8 sub_810C4EC(void);
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bool8 UpdateVsSeekerStepCounter(void);
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void TryUpdateRandomTrainerRematches(u16 mapGroup, u16 mapNum);
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#endif //GUARD_VS_SEEKER_H
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