Sync mystery gift server, client, scripts
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@@ -325,6 +325,6 @@ void SetUnionRoomChatPlayerData(u32 numPlayers);
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void ClearRecvCommands(void);
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#include "mystery_gift_server.h"
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extern const struct mevent_server_cmd gServerScript_ClientCanceledCard[];
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extern const struct MysteryGiftServerCmd gServerScript_ClientCanceledCard[];
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#endif //GUARD_LINK_RFU_H
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