Sync mystery gift server, client, scripts
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@@ -79,8 +79,8 @@ void DisableWonderCardSending(struct WonderCard * card);
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bool32 MysteryGift_TrySaveStamp(const u16 * stamp);
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void MysteryGift_LoadLinkGameData(struct MysteryGiftLinkGameData * data);
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bool32 MysteryGift_ValidateLinkGameData(const struct MysteryGiftLinkGameData * data);
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u32 MysteryGift_CompareCardFlags(const u16 * flagId, const struct MysteryGiftLinkGameData * data, void *unused);
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u32 MysteryGift_CheckStamps(const u16 * stamp, const struct MysteryGiftLinkGameData * data, void *unused);
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u32 MysteryGift_CompareCardFlags(const u16 * flagId, const struct MysteryGiftLinkGameData * data, const void *unused);
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u32 MysteryGift_CheckStamps(const u16 * stamp, const struct MysteryGiftLinkGameData * data, const void *unused);
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bool32 MysteryGift_DoesQuestionnaireMatch(const struct MysteryGiftLinkGameData * data, const u16 * words);
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u16 MysteryGift_GetCardStatFromLinkData(const struct MysteryGiftLinkGameData * data, u32 stat);
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bool32 WonderCard_Init(struct WonderCard * card, struct WonderCardMetadata * metadata);
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