Sync mystery gift server, client, scripts
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-2
@@ -810,7 +810,7 @@ bool32 MysteryGift_ValidateLinkGameData(const struct MysteryGiftLinkGameData * d
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return TRUE;
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}
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u32 MysteryGift_CompareCardFlags(const u16 * flagId, const struct MysteryGiftLinkGameData * data, void *unused)
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u32 MysteryGift_CompareCardFlags(const u16 * flagId, const struct MysteryGiftLinkGameData * data, const void *unused)
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{
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// Has a Wonder Card already?
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if (data->flagId == 0)
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@@ -824,7 +824,7 @@ u32 MysteryGift_CompareCardFlags(const u16 * flagId, const struct MysteryGiftLin
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return 2;
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}
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u32 MysteryGift_CheckStamps(const u16 * stamp, const struct MysteryGiftLinkGameData * data, void *unused)
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u32 MysteryGift_CheckStamps(const u16 * stamp, const struct MysteryGiftLinkGameData * data, const void *unused)
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{
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s32 stampsMissing = data->maxStamps - GetNumStampsInMetadata(&data->cardMetadata, data->maxStamps);
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