Sync battle anim - effects 1
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@@ -215,7 +215,6 @@ void AnimMoon(struct Sprite *);
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void AnimMoonlightSparkle(struct Sprite *);
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void AnimHornHit(struct Sprite *);
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void AnimSuperFang(struct Sprite *);
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void AnimWavyMusicNotes(struct Sprite *);
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void AnimFlyingMusicNotes(struct Sprite *);
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void AnimBellyDrumHand(struct Sprite *);
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void AnimSlowFlyingMusicNotes(struct Sprite *);
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@@ -421,7 +420,7 @@ void TrySetSpriteRotScale(struct Sprite *sprite, bool8 recalcCenterVector, s16 x
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void TryResetSpriteAffineState(struct Sprite *sprite);
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u16 ArcTan2Neg(s16 a, s16 b);
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void SetGreyscaleOrOriginalPalette(u16 paletteNum, bool8 restoreOriginalColor);
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u32 SelectBattleAnimSpriteAndBgPalettes(bool8 battleBackground, bool8 attacker, bool8 target, bool8 attackerPartner, bool8 targetPartner, bool8 a6, bool8 a7);
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u32 GetBattlePalettesMask(bool8 battleBackground, bool8 attacker, bool8 target, bool8 attackerPartner, bool8 targetPartner, bool8 a6, bool8 a7);
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u32 SelectBattlerSpritePalettes(bool8 playerLeft, bool8 playerRight, bool8 foeLeft, bool8 foeRight);
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u8 GetSpritePalIdxByBattler(u8 a1);
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void AnimSpriteOnMonPos(struct Sprite *sprite);
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@@ -429,7 +428,7 @@ void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite);
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void AnimThrowProjectile(struct Sprite *sprite);
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void AnimSnoreZ(struct Sprite *sprite);
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s16 CloneBattlerSpriteWithBlend(u8 animBattler);
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void obj_delete_but_dont_free_vram(struct Sprite *sprite);
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void DestroySpriteWithActiveSheet(struct Sprite *sprite);
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void AnimTask_AlphaFadeIn(u8 taskId);
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void AnimTask_BlendMonInAndOut(u8 task);
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void AnimTask_BlendPalInAndOutByTag(u8 taskId);
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