Sync battle anim - effects 1
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@@ -563,7 +563,7 @@ static void sub_80B59D4(u8 taskId)
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break;
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if (task->data[1] <= 80)
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break;
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obj_delete_but_dont_free_vram(&gSprites[task->data[0]]);
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DestroySpriteWithActiveSheet(&gSprites[task->data[0]]);
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task->data[4] = 1;
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break;
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case 1:
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@@ -718,7 +718,7 @@ static void sub_80B5DCC(u8 taskId)
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break;
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case 2:
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gSprites[task->data[14]].invisible = TRUE;
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obj_delete_but_dont_free_vram(&gSprites[task->data[0]]);
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DestroySpriteWithActiveSheet(&gSprites[task->data[0]]);
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FreeSpritePaletteByTag(ANIM_TAG_BENT_SPOON);
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SetGpuReg(REG_OFFSET_BLDCNT, 0);
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SetGpuReg(REG_OFFSET_BLDALPHA, 0);
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@@ -980,7 +980,7 @@ static void sub_80B6468(u8 taskId)
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right = 240;
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top = 0;
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bottom = 112;
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selectedPalettes = SelectBattleAnimSpriteAndBgPalettes(1, 0, 0, 0, 0, 0, 0);
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selectedPalettes = GetBattlePalettesMask(1, 0, 0, 0, 0, 0, 0);
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BeginNormalPaletteFade(selectedPalettes, 0, 16, 16, RGB(0, 0, 0));
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gTasks[taskId].func = sub_80B65F0;
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}
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