Sync battle anim - effects 1
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@@ -660,7 +660,7 @@ void AnimTask_SwitchOutBallEffect(u8 taskId)
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priority = gSprites[spriteId].oam.priority;
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subpriority = gSprites[spriteId].subpriority;
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gTasks[taskId].data[10] = AnimateBallOpenParticles(x, y + 32, priority, subpriority, ballId);
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selectedPalettes = SelectBattleAnimSpriteAndBgPalettes(1, 0, 0, 0, 0, 0, 0);
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selectedPalettes = GetBattlePalettesMask(1, 0, 0, 0, 0, 0, 0);
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gTasks[taskId].data[11] = LaunchBallFadeMonTask(0, gBattleAnimAttacker, selectedPalettes, ballId);
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gTasks[taskId].data[0]++;
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break;
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