Sync battle anim - effects 1

This commit is contained in:
GriffinR
2022-08-14 18:56:23 -04:00
parent 102dc65fd1
commit b15305378a
10 changed files with 394 additions and 386 deletions
+1 -1
View File
@@ -660,7 +660,7 @@ void AnimTask_SwitchOutBallEffect(u8 taskId)
priority = gSprites[spriteId].oam.priority;
subpriority = gSprites[spriteId].subpriority;
gTasks[taskId].data[10] = AnimateBallOpenParticles(x, y + 32, priority, subpriority, ballId);
selectedPalettes = SelectBattleAnimSpriteAndBgPalettes(1, 0, 0, 0, 0, 0, 0);
selectedPalettes = GetBattlePalettesMask(1, 0, 0, 0, 0, 0, 0);
gTasks[taskId].data[11] = LaunchBallFadeMonTask(0, gBattleAnimAttacker, selectedPalettes, ballId);
gTasks[taskId].data[0]++;
break;