through ScrCmd_fadeinbgm
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@@ -3,14 +3,14 @@
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#include "global.h"
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void sub_80AF734(void);
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void sp13E_warp_to_last_warp(void);
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void sub_80AF7D0(void);
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void sp13F_fall_to_last_warp(void);
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void sub_80AF848(void);
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void sub_80AF87C(void);
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void sub_807DF64(void);
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void sub_807DF7C(void);
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void DoWarp(void);
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void DoDiveWarp(void);
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void DoDoorWarp(void);
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void DoFallWarp(void);
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void sub_807E59C(void);
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void sub_807E500(void);
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void sub_807DF64(void);
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#endif // GUARD_FIELD_FADETRANSITION_H
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@@ -20,5 +20,6 @@ u8 sub_805C808(u8);
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void SetPlayerAvatarStateMask(u8 mask);
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void sub_805D9C4(struct Sprite *sprite);
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void sub_805D154(u8 direction);
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void sub_805DAE4(u8 direction);
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#endif //GUARD_FIELD_PLAYER_AVATAR_H
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@@ -10,6 +10,7 @@ u8 GetSav1Weather(void);
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void sub_80AEDBC(void);
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void DoCurrentWeather(void);
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void SetSav1WeatherFromCurrMapHeader(void);
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void sub_807B0C4(u16 *, u16 *, u32);
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#endif // GUARD_WEATHER_H
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+8
-2
@@ -35,7 +35,10 @@ void Overworld_SetMapObjTemplateMovementType(u8, u8);
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void Overworld_SetWarpDestination(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
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void saved_warp2_set(int unused, s8 mapGroup, s8 mapNum, s8 warpId);
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void saved_warp2_set_2(int unused, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
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void SetDynamicWarpWithCoords(int unused, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
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void SetFixedDiveWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
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void SetFixedHoleWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
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void SetEscapeWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
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void Overworld_SetHealLocationWarp(u8);
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void sub_8084DD4(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
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void sub_8084E2C(s8, s8, s8, s8, s8);
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@@ -81,7 +84,10 @@ void sub_8055DC4(void);
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u8 sav1_map_get_name(void);
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void sub_8055D40(u16 mapDataId);
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void SetCurrentMapLayout(u16 mapDataId);
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void SetWarpDestinationToFixedHoleWarp(s16 x, s16 y);
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void ResetInitialPlayerAvatarState(void);
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extern u8 gUnknown_2031DD8;
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extern u8 gUnknown_2036E28;
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@@ -23,4 +23,6 @@ void sub_8112720(u8);
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void sub_8113550(u16, const u16 *);
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void sub_8115748(u16);
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extern u8 gUnknown_203ADFA;
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#endif //GUARD_QUEST_LOG_H
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