fix conflicts

This commit is contained in:
Evan
2019-11-21 10:23:49 -07:00
110 changed files with 4806 additions and 7917 deletions
+19 -39
View File
@@ -105,46 +105,26 @@ static u8 sub_809AB7C(u32 a0)
return 0;
}
/*
void (const u16 *list) //SetShopItemsForSale
{
u16 i;
gShopData.itemList = list;
gShopData.itemCount = 0;
if (list[0] == 0)
return;
i = 0;
while (list[i] != 0)
{
gShopData.itemCount++;
if (list[i] == 0)
return;
i++;
}
}
*/
//#ifdef NONMATCHING
// WHAT THE FUCK IS UP WITH THIS FUNCTION
void sub_809ABD8(const u16 *items)
//SetShopItemsForSale
void sub_809ABD8(const u16 *items) //I really don't know what GameFreak was thinking here..
{
//const u16* mart = items;
u16 item;
gShopData.itemList = items;
gShopData.itemCount = 0;
while (1)
{
item = items[++gShopData.itemCount];
}
struct ShopData *mart;
//u16 i;
mart = &gShopData;
mart->itemList = items;
mart->itemCount = 0;
//i = 0;
if (mart->itemList[0] == 0)
return;
do {
++gShopData.itemCount;
//i = gShopData.itemCount;
//} while (mart->itemList[i]);
} while (mart->itemList[gShopData.itemCount]);
}
/*
#else
NAKED
void sub_809ABD8(const u16 *items)
asm_unified("\t
*/
//SetShopMenuCallback
void sub_809AC04(MainCallback callback)
@@ -165,6 +145,6 @@ static void sub_809AC10(u8 taskId)
sub_809ACF8(taskId);
return;
}
gUnknown_83DF09C.func.void_u8(Menu_GetCursorPos());
//gUnknown_83DF09C.func.void_u8(Menu_GetCursorPos());
}