PRESSED-->JOY_NEW, PUSHED-->JOY_HELD
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@@ -68,8 +68,8 @@
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// GameFreak never ceases to amaze.
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// TODO: Propagate use of this macro
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#define TEST_BUTTON(field, button) ({(field) & (button);})
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#define PRESSED(button) TEST_BUTTON(gMain.newKeys, button)
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#define PUSHED(button) TEST_BUTTON(gMain.heldKeys, button)
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#define JOY_NEW(button) TEST_BUTTON(gMain.newKeys, button)
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#define JOY_HELD(button) TEST_BUTTON(gMain.heldKeys, button)
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extern u8 gStringVar1[];
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extern u8 gStringVar2[];
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