remaining stuff of battle_script_commands
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@@ -34,19 +34,18 @@
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#define WINDOW_CLEAR 0x1
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#define WINDOW_x80 0x80
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void AI_CalcDmg(u8 bankAtk, u8 bankDef);
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u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef);
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u8 AI_TypeCalc(u16 move, u16 targetSpecies, u8 targetAbility);
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u8 GetBattlerTurnOrderNum(u8 bank);
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void SetMoveEffect(bool8 primary, u8 certain);
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void BattleDestroyYesNoCursorAt(void);
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void BattleCreateYesNoCursorAt(void);
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void BufferMoveToLearnIntoBattleTextBuff2(void);
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void HandleBattleWindow(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags);
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bool8 UproarWakeUpCheck(u8 bank);
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bool8 UproarWakeUpCheck(u8 battlerId);
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u8 AI_TypeCalc(u16 move, u16 targetSpecies, u8 targetAbility);
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u8 TypeCalc(u16 move, u8 attacker, u8 defender);
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void AI_CalcDmg(u8 attacker, u8 defender);
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bool32 IsMonGettingExpSentOut(void);
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void BattleCreateYesNoCursorAt(void);
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void BattleDestroyYesNoCursorAt(void);
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void HandleBattleWindow(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags);
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u8 GetBattlerTurnOrderNum(u8 battlerId);
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void BufferMoveToLearnIntoBattleTextBuff2(void);
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extern void (* const gBattleScriptingCommandsTable[])(void);
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extern const u8 gUnknown_0831C494[][4];
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#endif // GUARD_BATTLE_SCRIPT_COMMANDS_H
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