remaining stuff of battle_script_commands

This commit is contained in:
jiangzhengwenjz
2019-08-27 15:10:23 +08:00
parent f4b4f5dd0c
commit b2343076db
12 changed files with 973 additions and 2016 deletions
+9 -10
View File
@@ -34,19 +34,18 @@
#define WINDOW_CLEAR 0x1
#define WINDOW_x80 0x80
void AI_CalcDmg(u8 bankAtk, u8 bankDef);
u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef);
u8 AI_TypeCalc(u16 move, u16 targetSpecies, u8 targetAbility);
u8 GetBattlerTurnOrderNum(u8 bank);
void SetMoveEffect(bool8 primary, u8 certain);
void BattleDestroyYesNoCursorAt(void);
void BattleCreateYesNoCursorAt(void);
void BufferMoveToLearnIntoBattleTextBuff2(void);
void HandleBattleWindow(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags);
bool8 UproarWakeUpCheck(u8 bank);
bool8 UproarWakeUpCheck(u8 battlerId);
u8 AI_TypeCalc(u16 move, u16 targetSpecies, u8 targetAbility);
u8 TypeCalc(u16 move, u8 attacker, u8 defender);
void AI_CalcDmg(u8 attacker, u8 defender);
bool32 IsMonGettingExpSentOut(void);
void BattleCreateYesNoCursorAt(void);
void BattleDestroyYesNoCursorAt(void);
void HandleBattleWindow(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags);
u8 GetBattlerTurnOrderNum(u8 battlerId);
void BufferMoveToLearnIntoBattleTextBuff2(void);
extern void (* const gBattleScriptingCommandsTable[])(void);
extern const u8 gUnknown_0831C494[][4];
#endif // GUARD_BATTLE_SCRIPT_COMMANDS_H