remaining stuff of battle_script_commands
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@@ -119,5 +119,6 @@ bool8 is_light_level_8_or_9(u8 mapType);
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bool32 sub_8055C9C(void);
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void Overworld_ResetStateAfterDigEscRope(void);
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bool32 sub_8058244(void);
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u8 GetCurrentMapType(void);
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#endif //GUARD_ROM4_H
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