through sub_8130FD4 and associated rodata

This commit is contained in:
scnorton
2019-04-11 11:04:48 -04:00
parent 6eb7cc6cfa
commit b2b26e0e3b
10 changed files with 169 additions and 217 deletions
+52
View File
@@ -545,6 +545,12 @@ extern const struct WindowTemplate gUnknown_8462ED0;
extern const struct TextColor gUnknown_8462EE8;
extern const struct TextColor gUnknown_8462EEC;
extern const u8 *const gUnknown_8462EF0[];
extern const struct CompressedSpriteSheet gUnknown_8462EFC[3];
extern const struct CompressedSpriteSheet gUnknown_8462F14;
extern const struct SpritePalette gUnknown_8462F1C;
extern const struct SpritePalette gUnknown_8462F24;
extern const struct SpriteTemplate gUnknown_8462F50[3];
extern const struct SpriteTemplate gUnknown_846302C[3];
extern const u8 *const gUnknown_8463074[];
void sub_812E944(u8 a0, u8 a1, u8 a2, u8 a3, u8 a4, u8 a5)
@@ -1793,3 +1799,49 @@ static void CreateNidoranFSprite(u8 taskId)
gSprites[spriteId].invisible = TRUE;
gTasks[taskId].data[4] = spriteId;
}
void sub_8130FB8(struct Sprite * sprite)
{
sprite->pos2.y = gSprites[sprite->data[0]].animCmdIndex;
}
void sub_8130FD4(u8 taskId, u8 state)
{
u8 spriteId;
u8 i = 0;
switch (state)
{
case 0:
LoadCompressedObjectPic(&gUnknown_8462EFC[0]);
LoadCompressedObjectPic(&gUnknown_8462EFC[1]);
LoadCompressedObjectPic(&gUnknown_8462EFC[2]);
LoadSpritePalette(&gUnknown_8462F1C);
spriteId = CreateSprite(&gUnknown_846302C[0], 0x10, 0x11, 2);
gSprites[spriteId].oam.priority = 0;
gTasks[taskId].data[7] = spriteId;
spriteId = CreateSprite(&gUnknown_846302C[1], 0x10, 0x09, 3);
gSprites[spriteId].oam.priority = 0;
gSprites[spriteId].data[0] = gTasks[taskId].data[7];
gSprites[spriteId].callback = sub_8130FB8;
gTasks[taskId].data[8] = spriteId;
spriteId = CreateSprite(&gUnknown_846302C[2], 0x18, 0x0D, 1);
gSprites[spriteId].oam.priority = 0;
gSprites[spriteId].data[0] = gTasks[taskId].data[7];
gSprites[spriteId].callback = sub_8130FB8;
gTasks[taskId].data[9] = spriteId;
break;
case 1:
LoadCompressedObjectPic(&gUnknown_8462F14);
LoadSpritePalette(&gUnknown_8462F24);
for (i = 0; i < 3; i++)
{
spriteId = CreateSprite(&gUnknown_8462F50[i], i * 32 + 88, 0x70, 1);
gSprites[spriteId].oam.priority = 2;
gSprites[spriteId].animPaused = TRUE;
gSprites[spriteId].coordOffsetEnabled = TRUE;
gTasks[taskId].data[7 + i] = spriteId;
}
break;
}
}