Sync global
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+12
-12
@@ -1061,31 +1061,31 @@ static void SaveResults(void)
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switch (sGame->playerCount)
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{
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case 2:
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if (sGame->pressingSpeed > gSaveBlock2Ptr->berryCrush.berryCrushResults[0])
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if (sGame->pressingSpeed > gSaveBlock2Ptr->berryCrush.pressingSpeeds[0])
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{
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sGame->newRecord = TRUE;
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gSaveBlock2Ptr->berryCrush.berryCrushResults[0] = sGame->pressingSpeed;
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gSaveBlock2Ptr->berryCrush.pressingSpeeds[0] = sGame->pressingSpeed;
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}
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break;
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case 3:
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if (sGame->pressingSpeed > gSaveBlock2Ptr->berryCrush.berryCrushResults[1])
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if (sGame->pressingSpeed > gSaveBlock2Ptr->berryCrush.pressingSpeeds[1])
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{
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sGame->newRecord = TRUE;
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gSaveBlock2Ptr->berryCrush.berryCrushResults[1] = sGame->pressingSpeed;
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gSaveBlock2Ptr->berryCrush.pressingSpeeds[1] = sGame->pressingSpeed;
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}
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break;
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case 4:
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if (sGame->pressingSpeed > gSaveBlock2Ptr->berryCrush.berryCrushResults[2])
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if (sGame->pressingSpeed > gSaveBlock2Ptr->berryCrush.pressingSpeeds[2])
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{
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sGame->newRecord = TRUE;
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gSaveBlock2Ptr->berryCrush.berryCrushResults[2] = sGame->pressingSpeed;
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gSaveBlock2Ptr->berryCrush.pressingSpeeds[2] = sGame->pressingSpeed;
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}
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break;
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case 5:
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if (sGame->pressingSpeed > gSaveBlock2Ptr->berryCrush.berryCrushResults[3])
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if (sGame->pressingSpeed > gSaveBlock2Ptr->berryCrush.pressingSpeeds[3])
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{
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sGame->newRecord = TRUE;
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gSaveBlock2Ptr->berryCrush.berryCrushResults[3] = sGame->pressingSpeed;
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gSaveBlock2Ptr->berryCrush.pressingSpeeds[3] = sGame->pressingSpeed;
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}
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break;
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}
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@@ -3192,10 +3192,10 @@ void ShowBerryCrushRankings(void)
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ScriptContext2_Enable();
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taskId = CreateTask(Task_ShowBerryCrushRankings, 0);
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gTasks[taskId].tPressingSpeeds(0) = gSaveBlock2Ptr->berryCrush.berryCrushResults[0];
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gTasks[taskId].tPressingSpeeds(1) = gSaveBlock2Ptr->berryCrush.berryCrushResults[1];
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gTasks[taskId].tPressingSpeeds(2) = gSaveBlock2Ptr->berryCrush.berryCrushResults[2];
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gTasks[taskId].tPressingSpeeds(3) = gSaveBlock2Ptr->berryCrush.berryCrushResults[3];
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gTasks[taskId].tPressingSpeeds(0) = gSaveBlock2Ptr->berryCrush.pressingSpeeds[0];
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gTasks[taskId].tPressingSpeeds(1) = gSaveBlock2Ptr->berryCrush.pressingSpeeds[1];
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gTasks[taskId].tPressingSpeeds(2) = gSaveBlock2Ptr->berryCrush.pressingSpeeds[2];
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gTasks[taskId].tPressingSpeeds(3) = gSaveBlock2Ptr->berryCrush.pressingSpeeds[3];
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}
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static void PrintTimer(struct BerryCrushGame_Gfx * gfx, u16 frames)
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