Partial doc of battle anim utility funcs

This commit is contained in:
PikalaxALT
2020-03-30 08:52:49 -04:00
parent 1bed74a6a1
commit b31317889d
9 changed files with 172 additions and 153 deletions
+3 -3
View File
@@ -4321,7 +4321,7 @@ static void AnimLockOnTargetStep4(struct Sprite* sprite)
sprite->data[1] = 0;
}
BlendPalettes(sub_8075BE8(1, 1, 1, 1, 1, 0, 0), sprite->data[1], RGB_WHITE);
BlendPalettes(SelectBattleAnimSpriteAndBgPalettes(1, 1, 1, 1, 1, 0, 0), sprite->data[1], RGB_WHITE);
if (sprite->data[1] == 16)
{
int pal;
@@ -4981,7 +4981,7 @@ void AnimTask_FadeScreenBlueStep(u8);
void AnimTask_FadeScreenBlue(u8 taskId)
{
int a = sub_8075BE8(1, 0, 0, 0, 0, 0, 0) & 0xFFFF;
int a = SelectBattleAnimSpriteAndBgPalettes(1, 0, 0, 0, 0, 0, 0) & 0xFFFF;
int b;
int c;
int d;
@@ -4996,7 +4996,7 @@ void AnimTask_FadeScreenBlue(u8 taskId)
gTasks[taskId].data[7] = 13;
gTasks[taskId].data[8] = 14;
gTasks[taskId].data[9] = 15;
b = sub_8075CB8(1, 1, 1, 1);
b = SelectBattlerSpritePalettes(1, 1, 1, 1);
c = a | b;
StorePointerInVars(&gTasks[taskId].data[14], &gTasks[taskId].data[15], (void*)c);
b = b | (0x10000 << IndexOfSpritePaletteTag(ANIM_TAG_MOON));