Partial doc of battle anim utility funcs
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@@ -41,14 +41,28 @@ static const u16 gUnknown_83E7CC8[] = { RGB(31, 31, 31) };
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const u8 gUnknown_83E7CCA[] = { REG_OFFSET_BG0CNT, REG_OFFSET_BG1CNT, REG_OFFSET_BG2CNT, REG_OFFSET_BG3CNT };
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const u8 gUnknown_83E7CCE[] = { REG_OFFSET_BG0CNT, REG_OFFSET_BG1CNT, REG_OFFSET_BG2CNT, REG_OFFSET_BG3CNT };
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// gBattleAnimArgs[0] is a bitfield.
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// Bits 0-10 result in the following palettes being selected:
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// 0: battle background palettes (BG palettes 1, 2, and 3)
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// 1: gBattleAnimAttacker OBJ palette
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// 2: gBattleAnimTarget OBJ palette
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// 3: gBattleAnimAttacker partner OBJ palette
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// 4: gBattleAnimTarget partner OBJ palette
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// 5: BG palette 4
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// 6: BG palette 5
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// 7: Player battler left
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// 8: Player battler right
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// 9: Enemy battler left
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// 10: Enemy battler right
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void sub_80BA7F8(u8 taskId)
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{
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u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gBattleAnimArgs[0]);
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selectedPalettes |= sub_8075CB8((gBattleAnimArgs[0] >> 7) & 1,
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(gBattleAnimArgs[0] >> 8) & 1,
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(gBattleAnimArgs[0] >> 9) & 1,
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(gBattleAnimArgs[0] >> 10) & 1);
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selectedPalettes |= SelectBattlerSpritePalettes(
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(gBattleAnimArgs[0] >> 7) & 1,
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(gBattleAnimArgs[0] >> 8) & 1,
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(gBattleAnimArgs[0] >> 9) & 1,
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(gBattleAnimArgs[0] >> 10) & 1);
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StartBlendAnimSpriteColor(taskId, selectedPalettes);
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}
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@@ -559,11 +573,11 @@ static void sub_80BB4B8(u8 taskId)
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void sub_80BB660(u8 taskId)
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{
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u32 selectedPalettes = sub_8075CB8(1, 1, 1, 1);
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u32 selectedPalettes = SelectBattlerSpritePalettes(1, 1, 1, 1);
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sub_80BB790(selectedPalettes, 0);
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gTasks[taskId].data[14] = selectedPalettes >> 16;
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selectedPalettes = sub_8075BE8(1, 0, 0, 0, 0, 0, 0) & 0xFFFF;
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selectedPalettes = SelectBattleAnimSpriteAndBgPalettes(1, 0, 0, 0, 0, 0, 0) & 0xFFFF;
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sub_80BB790(selectedPalettes, 0xFFFF);
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gTasks[taskId].data[15] = selectedPalettes;
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gTasks[taskId].data[0] = 0;
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@@ -835,7 +849,7 @@ void sub_80BBE6C(u8 taskId)
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s32 paletteIndex = 0;
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if (gBattleAnimArgs[0] == 0)
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for (selectedPalettes = sub_8075BE8(1, 0, 0, 0, 0, 0, 0);
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for (selectedPalettes = SelectBattleAnimSpriteAndBgPalettes(1, 0, 0, 0, 0, 0, 0);
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(selectedPalettes & 1) == 0;
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++paletteIndex)
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selectedPalettes >>= 1;
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@@ -853,7 +867,7 @@ void sub_80BBF08(u8 taskId)
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s32 paletteIndex = 0;
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if (gBattleAnimArgs[0] == 0)
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for (selectedPalettes = sub_8075BE8(1, 0, 0, 0, 0, 0, 0);
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for (selectedPalettes = SelectBattleAnimSpriteAndBgPalettes(1, 0, 0, 0, 0, 0, 0);
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(selectedPalettes & 1) == 0;
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++paletteIndex)
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selectedPalettes >>= 1;
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@@ -871,7 +885,7 @@ void sub_80BBFA4(u8 taskId)
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s32 paletteIndex = 0;
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if (gBattleAnimArgs[0] == 0)
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for (selectedPalettes = sub_8075BE8(1, 0, 0, 0, 0, 0, 0);
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for (selectedPalettes = SelectBattleAnimSpriteAndBgPalettes(1, 0, 0, 0, 0, 0, 0);
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(selectedPalettes & 1) == 0;
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++paletteIndex)
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selectedPalettes >>= 1;
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