Finish syncing link_rfu_2

This commit is contained in:
GriffinR
2022-11-07 10:59:49 -05:00
parent 87ce3fd349
commit b3c47d0059
20 changed files with 1437 additions and 1355 deletions
+140 -106
View File
@@ -6,33 +6,29 @@
#include "link.h"
#include "AgbRfu_LinkManager.h"
#define RFUCMD_MASK 0xFF00
#define RFUCMD_MASK 0xFF00
#define RFUCMD_SEND_PACKET 0x2F00
#define RFUCMD_READY_CLOSE_LINK 0x5f00
#define RFUCMD_READY_EXIT_STANDBY 0x6600
#define RFUCMD_PLAYERS_LIST 0x7700
#define RFUCMD_PLAYERS_LIST_2 0x7800
#define RFUCMD_SEND_BLOCK_INIT 0x8800
#define RFUCMD_SEND_BLOCK_STEP 0x8900
#define RFUCMD_SEND_BLOCK_REQ 0xa100
#define RFUCMD_SEND_HELD_KEYS 0xbe00
#define RFUCMD_PARENT_DISCONNECT 0xed00
#define RFUCMD_CHILD_DISCONNECT 0xee00
#define RFUCMD_SEND_PACKET 0x2F00
#define RFUCMD_BLENDER_SEND_KEYS 0x4400
#define RFUCMD_READY_CLOSE_LINK 0x5F00
#define RFUCMD_READY_EXIT_STANDBY 0x6600
#define RFUCMD_SEND_PLAYER_IDS 0x7700
#define RFUCMD_SEND_PLAYER_IDS_NEW 0x7800
#define RFUCMD_SEND_BLOCK_INIT 0x8800
#define RFUCMD_SEND_BLOCK 0x8900
#define RFUCMD_SEND_BLOCK_REQ 0xA100
#define RFUCMD_SEND_HELD_KEYS 0xBE00
#define RFUCMD_DISCONNECT 0xED00
#define RFUCMD_DISCONNECT_PARENT 0xEE00
#define RFU_PACKET_SIZE 6
#define RFU_SERIAL_7F7D 0x7F7D
#define RFU_SERIAL_GAME 0x0002 // Serial number for Pokémon game (FRLG or Emerald)
#define RFU_SERIAL_WONDER_DISTRIBUTOR 0x7F7D // Serial number for distributing Wonder Cards / News
#define RFU_SERIAL_END 0xFFFF
#define COMM_SLOT_LENGTH 14
#define RECV_QUEUE_NUM_SLOTS 20
#define RECV_QUEUE_SLOT_LENGTH (14 * MAX_RFU_PLAYERS)
#define SEND_QUEUE_NUM_SLOTS 40
#define SEND_QUEUE_SLOT_LENGTH 14
#define BACKUP_QUEUE_NUM_SLOTS 2
#define BACKUP_QUEUE_SLOT_LENGTH 14
#define UNUSED_QUEUE_NUM_SLOTS 2
#define UNUSED_QUEUE_SLOT_LENGTH 256
@@ -48,13 +44,40 @@
#define RFU_STATUS_WAIT_ACK_JOIN_GROUP 7
#define RFU_STATUS_LEAVE_GROUP_NOTICE 8
#define RFU_STATUS_LEAVE_GROUP 9
#define RFU_STATUS_10 10
#define RFU_STATUS_11 11
#define RFU_STATUS_CHILD_LEAVE_READY 10
#define RFU_STATUS_CHILD_LEAVE 11
#define RFU_STATUS_ACK_JOIN_GROUP 12
#define RFU_RECV_IDLE 0
#define RFU_RECV_RECEIVING 1
#define RFU_RECV_FINISHED 2
// Values for disconnectMode
enum {
RFU_DISCONNECT_NONE,
RFU_DISCONNECT_ERROR,
RFU_DISCONNECT_NORMAL,
};
// Values for errorState
enum {
RFU_ERROR_STATE_NONE,
RFU_ERROR_STATE_OCCURRED,
RFU_ERROR_STATE_PROCESSED,
RFU_ERROR_STATE_DISCONNECTING,
RFU_ERROR_STATE_IGNORE,
};
// These error flags are set in errorInfo, and given as
// the uppermost 16 bits of 'status' for sLinkErrorBuffer.
// The first 8 bits are reserved for the link manager msg
// when the error occurred, and the last 8 bits are this
// sequence of presumably meaningful error flags, but
// ultimately sLinkErrorBuffer's status is never read.
#define F_RFU_ERROR_1 (1 << 8)
#define F_RFU_ERROR_2 (1 << 9) // Never set
#define F_RFU_ERROR_3 (1 << 10) // Never set
#define F_RFU_ERROR_4 (1 << 11) // Never set
#define F_RFU_ERROR_5 (1 << 12)
#define F_RFU_ERROR_6 (1 << 13)
#define F_RFU_ERROR_7 (1 << 14)
#define F_RFU_ERROR_8 (1 << 15)
// RfuTgtData.gname is read as these structs.
struct RfuGameCompatibilityData
@@ -62,36 +85,47 @@ struct RfuGameCompatibilityData
u16 language:4;
u16 hasNews:1;
u16 hasCard:1;
u16 unknown:1;
u16 unknown:1; // Never read
u16 isChampion:1;
u16 hasNationalDex:1;
u16 gameClear:1;
u16 version:4;
u16 unk_01_6:2;
u16 unused:2;
u8 playerTrainerId[2];
};
// This struct is sent via the Wireless Adapter as the game name or "gname" data.
// Gname is only applicable during Wireless Single Game Pak Multiplay, when the
// adapter needs this data for connection. Per the RFU manual, during "normal"
// wireless play (the kind the Pokémon games use) the gname data can be used for
// anything the developers want. This struct is what GF decided to use it for.
// It can be up to 13 bytes in size (RFU_GAME_NAME_LENGTH).
// The player's name is sent separately as the username ("uname"), and does not
// use a struct (gHostRfuUsername).
struct __attribute__((packed, aligned(2))) RfuGameData
{
struct RfuGameCompatibilityData unk_00;
u8 child_sprite_gender[RFU_CHILD_MAX]; // u8 sprite_idx:3;
// u8 gender:1;
// u8 unk_4:3
// u8 active:1
u16 species:10;
u16 type:6;
struct RfuGameCompatibilityData compatibility;
u8 partnerInfo[RFU_CHILD_MAX];
u16 tradeSpecies:10;
u16 tradeType:6;
u8 activity:7;
u8 started:1;
u8 startedActivity:1;
u8 playerGender:1;
u8 level:7;
u8 tradeLevel:7;
u8 padding;
}; // size: RFU_GNAME_SIZE
struct Padded_U8
{
u8 value;
};
// Constants for getting/setting information in 'partnerInfo' of RfuGameData.
// This data is used to determine what the link partners look like from
// the host's perspective.
// Bits 0-2 are a shortened trainerId
// Bit 3 is the player's gender
// Bits 4-6 are unknown/unused
// Bit 7 is an 'active' flag
#define PINFO_TID_MASK 0x7
#define PINFO_GENDER_SHIFT 3
#define PINFO_ACTIVE_FLAG (1 << 7)
struct RfuBlockSend
{
/* 0x00 */ u16 next;
@@ -106,7 +140,7 @@ struct RfuBlockSend
struct RfuRecvQueue
{
/* 0x000 */ u8 slots[RECV_QUEUE_NUM_SLOTS][RECV_QUEUE_SLOT_LENGTH];
/* 0x000 */ u8 slots[RECV_QUEUE_NUM_SLOTS][COMM_SLOT_LENGTH * MAX_RFU_PLAYERS];
/* 0x578 */ vu8 recv_slot;
/* 0x579 */ vu8 send_slot;
/* 0x57a */ vu8 count;
@@ -115,7 +149,7 @@ struct RfuRecvQueue
struct RfuSendQueue
{
/* 0x000 */ u8 slots[SEND_QUEUE_NUM_SLOTS][SEND_QUEUE_SLOT_LENGTH];
/* 0x000 */ u8 slots[SEND_QUEUE_NUM_SLOTS][COMM_SLOT_LENGTH];
/* 0x230 */ vu8 recv_slot;
/* 0x231 */ vu8 send_slot;
/* 0x232 */ vu8 count;
@@ -124,7 +158,7 @@ struct RfuSendQueue
struct RfuBackupQueue
{
/* 0x00 */ u8 slots[BACKUP_QUEUE_NUM_SLOTS][BACKUP_QUEUE_SLOT_LENGTH];
/* 0x00 */ u8 slots[BACKUP_QUEUE_NUM_SLOTS][COMM_SLOT_LENGTH];
/* 0x1c */ vu8 recv_slot;
/* 0x1d */ vu8 send_slot;
/* 0x1e */ vu8 count;
@@ -141,24 +175,24 @@ struct RfuUnusedQueue
struct RfuManager
{
/* 0x000 */ void (*RfuFunc)(void);
/* 0x000 */ void (*callback)(void);
/* 0x004 */ u16 state;
/* 0x006 */ u8 filler_06[4];
/* 0x00a */ u16 linkman_msg;
/* 0x00c */ u8 parent_child;
/* 0x006 */ u8 unused1[4];
/* 0x00a */ u16 errorInfo;
/* 0x00c */ u8 parentChild;
/* 0x00d */ u8 playerCount;
/* 0x00e */ u8 unk_0e;
/* 0x00f */ u8 unk_0f;
/* 0x010 */ u16 linkman_param[2];
/* 0x014 */ u8 main_UNI_recvBuffer[RFU_CHILD_MAX][14];
/* 0x04c */ u8 lastCmdBeforeCommInterrupt[14];
/* 0x05a */ u8 cmdA100_blockRequestType;
/* 0x00e */ bool8 runParentMain2;
/* 0x00f */ u8 unused2;
/* 0x010 */ u16 errorParams[2];
/* 0x014 */ u8 childRecvBuffer[RFU_CHILD_MAX][COMM_SLOT_LENGTH];
/* 0x04c */ u8 childSendBuffer[COMM_SLOT_LENGTH];
/* 0x05a */ u8 blockRequestType;
/* 0x05b */ u8 sendBlockInitDelay;
/* 0x05c */ bool8 blockReceived[MAX_RFU_PLAYERS];
/* 0x061 */ u8 numBlocksReceived[MAX_RFU_PLAYERS];
/* 0x066 */ u8 idleTaskId;
/* 0x067 */ u8 searchTaskId;
/* 0x068 */ u8 filler_68[4];
/* 0x068 */ u8 unused3[4];
/* 0x06c */ struct RfuBlockSend sendBlock;
/* 0x080 */ struct RfuBlockSend recvBlock[MAX_RFU_PLAYERS];
/* 0x0e4 */ bool8 readyCloseLink[MAX_RFU_PLAYERS];
@@ -170,45 +204,45 @@ struct RfuManager
/* 0x0f2 */ u16 packet[RFU_PACKET_SIZE];
/* 0x0fe */ u16 resendExitStandbyTimer;
/* 0x100 */ u16 resendExitStandbyCount;
/* 0x102 */ u8 unk_102;
/* 0x104 */ struct RfuTgtData tgtData;
/* 0x102 */ u8 childSendCmdId;
/* 0x104 */ struct RfuTgtData parent;
/* 0x124 */ struct RfuRecvQueue recvQueue;
/* 0x6a0 */ struct RfuSendQueue sendQueue;
/* 0x8d4 */ struct RfuBackupQueue backupQueue;
/* 0x8f4 */ vu8 linkRecovered;
/* 0x8f5 */ u8 reconnectedParentIdx;
/* 0x8f6 */ vu8 child_slot;
/* 0x8f7 */ u8 unk_c3f[70];
/* 0x8f5 */ u8 reconnectParentId;
/* 0x8f6 */ vu8 childSlot;
/* 0x8f7 */ u8 childRecvQueue[COMM_SLOT_LENGTH * MAX_RFU_PLAYERS];
/* 0x93d */ u8 sendStatus;
/* 0x93e */ u8 recvStatus;
/* 0x93f */ u8 recvCmds[MAX_RFU_PLAYERS][7][2];
/* 0x93f */ u8 recvCmds[MAX_RFU_PLAYERS][CMD_LENGTH - 1][2];
/* 0x985 */ u8 parentId;
/* 0x986 */ u8 multiplayerId; // childId
/* 0x987 */ u8 unk_ccf;
/* 0x988 */ vu8 sem_UNI_SendRecv;
/* 0x987 */ u8 connectParentFailures;
/* 0x988 */ vu8 childSendCount;
/* 0x989 */ u8 partnerSendStatuses[RFU_CHILD_MAX];
/* 0x98d */ u8 partnerRecvStatuses[RFU_CHILD_MAX];
/* 0x991 */ u8 linkClosing;
/* 0x992 */ u8 unk_cda;
/* 0x993 */ volatile bool8 unk_cdb;
/* 0x994 */ volatile bool8 unk_cdc;
/* 0x995 */ u8 unk_cdd;
/* 0x991 */ bool8 stopNewConnections;
/* 0x992 */ u8 parentSendSlot;
/* 0x993 */ vbool8 parentFinished;
/* 0x994 */ vbool8 parentMain2Failed;
/* 0x995 */ u8 unused5;
/* 0x996 */ u8 linkPlayerIdx[RFU_CHILD_MAX];
/* 0x99a */ u8 bm_PartnerFlags;
/* 0x99b */ u8 bm_DisconnectSlot;
/* 0x99c */ u8 unk_ce4;
/* 0x99d */ u8 bmChatLeaderMaybe;
/* 0x99e */ u8 unionRoomChatters;
/* 0x99a */ u8 parentSlots;
/* 0x99b */ u8 disconnectSlots;
/* 0x99c */ u8 disconnectMode;
/* 0x99d */ u8 nextChildBits;
/* 0x99e */ u8 newChildQueue;
/* 0x99f */ u8 acceptSlot_flag;
/* 0x9a0 */ bool8 foundNewLeaderMaybe;
/* 0x9a1 */ u8 unk_ce9;
/* 0x9a2 */ u8 unk_cea[RFU_CHILD_MAX];
/* 0x9a6 */ u8 unk_cee[RFU_CHILD_MAX];
/* 0x9a0 */ bool8 playerExchangeActive;
/* 0x9a1 */ u8 incomingChild;
/* 0x9a2 */ u8 numChildRecvErrors[RFU_CHILD_MAX];
/* 0x9a6 */ u8 childRecvIds[RFU_CHILD_MAX];
}; // size: 0x9AC
extern struct RfuGameData gHostRfuGameData;
extern u8 gHostRfuUsername[];
extern struct RfuManager Rfu;
extern struct RfuManager gRfu;
// GameFreak signatures
void AddTextPrinterToWindow1(const u8 *str);
@@ -223,14 +257,14 @@ void MEvent_CreateTask_CardOrNewsOverWireless(u32 arg0);
void MEvent_CreateTask_Leader(u32 arg0);
void Rfu_SendPacket(void *data);
u8 CreateTask_ListenToWireless(void);
void LinkRfu_DestroyIdleTask(void);
void DestroyTask_RfuIdle(void);
void InitRFUAPI(void);
void sub_80FB128(bool32 a0);
void RfuSetIgnoreError(bool32 enable);
bool32 IsSendingKeysToRfu(void);
void ClearLinkRfuCallback(void);
u8 GetRfuPlayerCount(void);
u8 Rfu_GetLinkPlayerCount(void);
void StartSendingKeysToRfu(void);
u8 LinkRfu_GetMultiplayerId(void);
u8 Rfu_GetMultiplayerId(void);
bool32 Rfu_InitBlockSend(const u8 * src, size_t size);
bool8 Rfu_SendBlockRequest(u8 blockRequestType);
u8 Rfu_GetBlockReceivedStatus(void);
@@ -238,15 +272,15 @@ void Rfu_SetBlockReceivedFlag(u8 linkPlayerId);
void Rfu_ResetBlockReceivedFlag(u8 linkPlayerId);
bool8 Rfu_IsMaster(void);
void ResetLinkRfuGFLayer(void);
bool32 LinkRfuMain1(void);
bool32 LinkRfuMain2(void);
bool32 RfuMain1(void);
bool32 RfuMain2(void);
bool32 IsRfuRecvQueueEmpty(void);
u32 GetRfuRecvQueueLength(void);
void LinkRfu_Shutdown(void);
void LinkRfu_CreateIdleTask(void);
bool8 ToggleLMANlinkRecovery(bool32 enable);
void CreateTask_RfuIdle(void);
bool8 Rfu_SetLinkRecovery(bool32 enable);
void var_800D_set_xB(void);
struct RfuGameData *GetHostRFUtgtGname(void);
struct RfuGameData *GetHostRfuGameData(void);
void UpdateWirelessStatusIndicatorSprite(void);
void InitRFU(void);
bool32 RfuHasErrored(void);
@@ -262,44 +296,44 @@ bool8 RfuBackupQueue_Dequeue(struct RfuBackupQueue *queue, u8 *dest);
void RfuBackupQueue_Enqueue(struct RfuBackupQueue *queue, const u8 *dest);
bool8 RfuRecvQueue_Dequeue(struct RfuRecvQueue * queue, u8 *dest);
void RfuSendQueue_Enqueue(struct RfuSendQueue * queue, u8 *src);
void InitHostRFUtgtGname(struct RfuGameData *data, u8 activity, bool32 started, s32 child_sprite_genders);
void InitHostRFUtgtGname(struct RfuGameData *data, u8 activity, bool32 started, s32 partnerInfo);
void UpdateGameData_GroupLockedIn(bool8 started);
bool32 IsRfuSerialNumberValid(u32 serialNo);
bool8 IsRfuRecoveringFromLinkLoss(void);
bool8 LmanAcceptSlotFlagIsNotZero(void);
void LinkRfu_StopManagerAndFinalizeSlots(void);
bool32 sub_80FA5D4(void);
bool32 sub_80FC1CC(void);
bool32 RfuTryDisconnectLeavingChildren(void);
bool32 IsRfuCommunicatingWithAllChildren(void);
bool32 WaitRfuState(bool32 a0);
bool32 CheckTrainerHasLeftByIdAndName(u16 trainerId, const u8 *trainerName);
void SendByteToPartnerByIdAndName(u8 a0, u16 a1, const u8 *a2);
u32 WaitSendByteToPartnerByIdAndName(u16 a0, const u8 *a1);
void SetHostRFUtgtGname(u8 activity, u32 child_sprite_genders, u32 a2);
bool32 HasTrainerLeftPartnersList(u16 trainerId, const u8 *trainerName);
void SendRfuStatusToPartner(u8 status, u16 trainerId, const u8 *name);
u32 WaitSendRfuStatusToPartner(u16 trainerId, const u8 *name);
void SetHostRfuGameData(u8 activity, u32 partnerInfo, bool32 startedActivity);
void InitializeRfuLinkManager_LinkLeader(u32 availSlots);
void RequestDisconnectSlotByTrainerNameAndId(const u8 *trainerName, u16 trainerId);
void LinkRfu3_SetGnameUnameFromStaticBuffers(struct RfuGameData *gname, u8 *uname);
void InitializeRfuLinkManager_JoinGroup(void);
void SendLeaveGroupNotice(void);
void CreateTask_RfuReconnectWithParent(const u8 *src, u16 trainerId);
void UpdateGameDataWithActivitySpriteGendersFlag(u8 activity, u32 child_sprite_genders, u32 started);
void UpdateGameData_SetActivity(u8 activity, u32 partnerInfo, u32 startedActivity);
void RecordMixTrainerNames(void);
void LinkRfu_CreateConnectionAsParent();
void LinkRfu_StopManagerBeforeEnteringChat();
void SetGnameBufferWonderFlags(bool32 hasNews, bool32 hasCard);
void ClearAndInitHostRFUtgtGname(void);
void sub_80F8FA0(void);
void RfuUpdatePlayerGnameStateAndSend(u32 type, u32 species, u32 level);
void SetHostRfuWonderFlags(bool32 hasNews, bool32 hasCard);
void ResetHostRfuGameData(void);
void StopUnionRoomLinkManager(void);
void SetTradeBoardRegisteredMonInfo(u32 type, u32 species, u32 level);
bool32 IsUnionRoomListenTaskActive(void);
void InitializeRfuLinkManager_EnterUnionRoom(void);
void sub_80FBD6C(u32 a0);
void sub_80FC114(const u8 *name, struct RfuGameData *structPtr, u8 a2);
void Rfu_DisconnectPlayerById(u32 playerIdx);
void TryConnectToUnionRoomParent(const u8 *name, struct RfuGameData *parent, u8 activity);
bool32 PlayerHasMetTrainerBefore(u16 id, u8 *name);
bool8 LinkRfu_GetNameIfCompatible(struct RfuGameData *gname, u8 *uname, u8 idx);
bool8 LinkRfu_GetNameIfSerial7F7D(struct RfuGameData *gname, u8 *uname, u8 idx);
bool32 RfuHasFoundNewLeader(void);
void Rfu_UnionRoomChat_StopLinkManager(void);
void sub_80FB9D0(void);
void sub_80FB030(u32 a0);
bool32 Rfu_IsPlayerExchangeActive(void);
void Rfu_StopPartnerSearch(void);
void RfuSetNormalDisconnectMode(void);
void SetUnionRoomChatPlayerData(u32 numPlayers);
void ClearRecvCommands(void);
#include "mevent_server.h"