Finish syncing link_rfu_2
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@@ -519,7 +519,7 @@ void TryReceiveLinkBattleData(void)
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if (gReceivedRemoteLinkPlayers != 0 && (gBattleTypeFlags & BATTLE_TYPE_LINK_IN_BATTLE) && (gLinkPlayers[0].linkType == 0x2211))
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{
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LinkRfu_DestroyIdleTask();
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DestroyTask_RfuIdle();
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for (i = 0; i < GetLinkPlayerCount(); i++)
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{
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if (GetBlockReceivedStatus() & gBitTable[i])
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