Use FALSE instead of 0

This commit is contained in:
cbt6
2022-07-17 05:04:49 +08:00
parent d6cb94895f
commit b3e53d255e
2 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -221,7 +221,7 @@ static bool8 sub_80A1194(void)
ScriptContext2_Enable(); ScriptContext2_Enable();
FadeInFromBlack(); FadeInFromBlack();
CreateTask(sub_80A11C0, 10); CreateTask(sub_80A11C0, 10);
gExitStairsMovementDisabled = 0; gExitStairsMovementDisabled = FALSE;
return TRUE; return TRUE;
} }
+2 -2
View File
@@ -468,7 +468,7 @@ static void Task_ExecuteMainMenuSelection(u8 taskId)
{ {
default: default:
case MAIN_MENU_NEWGAME: case MAIN_MENU_NEWGAME:
gExitStairsMovementDisabled = 0; gExitStairsMovementDisabled = FALSE;
FreeAllWindowBuffers(); FreeAllWindowBuffers();
DestroyTask(taskId); DestroyTask(taskId);
StartNewGameScene(); StartNewGameScene();
@@ -476,7 +476,7 @@ static void Task_ExecuteMainMenuSelection(u8 taskId)
case MAIN_MENU_CONTINUE: case MAIN_MENU_CONTINUE:
gPlttBufferUnfaded[0] = RGB_BLACK; gPlttBufferUnfaded[0] = RGB_BLACK;
gPlttBufferFaded[0] = RGB_BLACK; gPlttBufferFaded[0] = RGB_BLACK;
gExitStairsMovementDisabled = 0; gExitStairsMovementDisabled = FALSE;
FreeAllWindowBuffers(); FreeAllWindowBuffers();
TrySetUpQuestLogScenes_ElseContinueFromSave(taskId); TrySetUpQuestLogScenes_ElseContinueFromSave(taskId);
break; break;