Use FALSE instead of 0
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+1
-1
@@ -221,7 +221,7 @@ static bool8 sub_80A1194(void)
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ScriptContext2_Enable();
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ScriptContext2_Enable();
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FadeInFromBlack();
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FadeInFromBlack();
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CreateTask(sub_80A11C0, 10);
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CreateTask(sub_80A11C0, 10);
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gExitStairsMovementDisabled = 0;
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gExitStairsMovementDisabled = FALSE;
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return TRUE;
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return TRUE;
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}
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}
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+2
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@@ -468,7 +468,7 @@ static void Task_ExecuteMainMenuSelection(u8 taskId)
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{
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{
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default:
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default:
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case MAIN_MENU_NEWGAME:
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case MAIN_MENU_NEWGAME:
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gExitStairsMovementDisabled = 0;
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gExitStairsMovementDisabled = FALSE;
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FreeAllWindowBuffers();
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FreeAllWindowBuffers();
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DestroyTask(taskId);
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DestroyTask(taskId);
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StartNewGameScene();
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StartNewGameScene();
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@@ -476,7 +476,7 @@ static void Task_ExecuteMainMenuSelection(u8 taskId)
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case MAIN_MENU_CONTINUE:
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case MAIN_MENU_CONTINUE:
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gPlttBufferUnfaded[0] = RGB_BLACK;
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gPlttBufferUnfaded[0] = RGB_BLACK;
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gPlttBufferFaded[0] = RGB_BLACK;
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gPlttBufferFaded[0] = RGB_BLACK;
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gExitStairsMovementDisabled = 0;
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gExitStairsMovementDisabled = FALSE;
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FreeAllWindowBuffers();
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FreeAllWindowBuffers();
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TrySetUpQuestLogScenes_ElseContinueFromSave(taskId);
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TrySetUpQuestLogScenes_ElseContinueFromSave(taskId);
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break;
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break;
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