battle_record: through sub_80CD98C

This commit is contained in:
PikalaxALT
2019-07-13 14:00:58 -04:00
parent be422beca6
commit b4677561d5
14 changed files with 539 additions and 1065 deletions
+420
View File
@@ -0,0 +1,420 @@
#include "global.h"
#include "malloc.h"
#include "main.h"
#include "bg.h"
#include "gpu_regs.h"
#include "event_data.h"
#include "palette.h"
#include "task.h"
#include "text.h"
#include "window.h"
#include "text_window.h"
#include "battle.h"
#include "trainer_tower.h"
#include "trainer_pokemon_sprites.h"
#include "scanline_effect.h"
#include "sound.h"
#include "string_util.h"
#include "link.h"
#include "overworld.h"
#include "trainer_card.h"
#include "constants/battle.h"
#include "constants/songs.h"
#include "constants/maps.h"
struct LinkBattleRecordState
{
u16 unk_00;
u16 unk_02;
u8 filler_04[92];
};
EWRAM_DATA struct LinkBattleRecordState gUnknown_2039638[10] = {};
EWRAM_DATA u16 * gUnknown_2039A1C = NULL;
void sub_80CD240(void);
void sub_80CD38C(void);
void sub_80CD3A0(void);
void sub_80CD3B8(u8 taskId);
void sub_80CD3E8(u8 taskId);
void sub_80CD428(u8 taskId);
void sub_80CD460(u8 taskId);
void sub_80CD4A4(u8 winddowId);
void sub_80CD4D0(void);
void sub_80CD608(void);
void sub_80CD628(void);
void sub_80CD638(void);
void sub_80CDBE4(void);
void sub_80CDCD0(u8 bgId);
extern const struct WindowTemplate gUnknown_83F6C68[];
extern const struct BgTemplate gUnknown_83F6C7C[2];
void sub_80CD228(void)
{
SetVBlankCallback(NULL);
SetMainCallback2(sub_80CD240);
}
void sub_80CD240(void)
{
switch (gMain.state)
{
case 0:
SetVBlankCallback(NULL);
sub_80CD4D0();
gMain.state++;
break;
case 1:
sub_80CD608();
gMain.state++;
break;
case 2:
gUnknown_2039A1C = AllocZeroed(0x800);
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, gUnknown_83F6C7C, NELEMS(gUnknown_83F6C7C));
SetBgTilemapBuffer(3, gUnknown_2039A1C);
sub_80CD638();
gMain.state++;
break;
case 3:
sub_80CDCD0(3);
LoadPalette(stdpal_get(0), 0xF0, 0x20);
gMain.state++;
break;
case 4:
if (IsDma3ManagerBusyWithBgCopy() != TRUE)
{
ShowBg(0);
ShowBg(3);
CopyBgTilemapBufferToVram(3);
gMain.state++;
}
break;
case 5:
InitWindows(gUnknown_83F6C68);
DeactivateAllTextPrinters();
gMain.state++;
break;
case 6:
BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_BLACK);
gMain.state++;
break;
case 7:
sub_80CD628();
SetVBlankCallback(sub_80CD38C);
if (gSpecialVar_0x8004)
sub_815EC8C();
else
sub_80CDBE4();
CreateTask(sub_80CD3B8, 8);
SetMainCallback2(sub_80CD3A0);
gMain.state = 0;
break;
}
}
void sub_80CD38C(void)
{
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
}
void sub_80CD3A0(void)
{
RunTasks();
AnimateSprites();
BuildOamBuffer();
UpdatePaletteFade();
}
void sub_80CD3B8(u8 taskId)
{
if (!gPaletteFade.active)
gTasks[taskId].func = sub_80CD3E8;
}
void sub_80CD3E8(u8 taskId)
{
struct Task * task = &gTasks[taskId];
if (JOY_NEW(A_BUTTON) || JOY_NEW(B_BUTTON))
{
PlaySE(SE_SELECT);
task->func = sub_80CD428;
}
}
void sub_80CD428(u8 taskId)
{
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
gTasks[taskId].func = sub_80CD460;
}
void sub_80CD460(u8 taskId)
{
if (!gPaletteFade.active)
{
SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
Free(gUnknown_2039A1C);
sub_80CD4A4(0);
FreeAllWindowBuffers();
DestroyTask(taskId);
}
}
void sub_80CD4A4(u8 windowId)
{
FillWindowPixelBuffer(windowId, PIXEL_FILL(0));
ClearWindowTilemap(windowId);
CopyWindowToVram(windowId, 2);
RemoveWindow(windowId);
}
void sub_80CD4D0(void)
{
{
void * dest = (void *)VRAM;
u32 size = VRAM_SIZE;
DmaClearLarge16(3, dest, size, 0x1000);
}
{
void * dest = (void *)OAM;
u32 size = OAM_SIZE;
DmaClear32(3, dest, size);
}
{
void * dest = (void *)PLTT;
u32 size = PLTT_SIZE;
DmaClear16(3, dest, size);
}
SetGpuReg(REG_OFFSET_DISPCNT, 0);
SetGpuReg(REG_OFFSET_BG0CNT, 0);
SetGpuReg(REG_OFFSET_BG0HOFS, 0);
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
SetGpuReg(REG_OFFSET_BG1CNT, 0);
SetGpuReg(REG_OFFSET_BG1HOFS, 0);
SetGpuReg(REG_OFFSET_BG1VOFS, 0);
SetGpuReg(REG_OFFSET_BG2CNT, 0);
SetGpuReg(REG_OFFSET_BG2HOFS, 0);
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
SetGpuReg(REG_OFFSET_BG3CNT, 0);
SetGpuReg(REG_OFFSET_BG3HOFS, 0);
SetGpuReg(REG_OFFSET_BG3VOFS, 0);
SetGpuReg(REG_OFFSET_WIN0H, 0);
SetGpuReg(REG_OFFSET_WIN0V, 0);
SetGpuReg(REG_OFFSET_WININ, 0);
SetGpuReg(REG_OFFSET_WINOUT, 0);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
SetGpuReg(REG_OFFSET_BLDY, 0);
}
void sub_80CD608(void)
{
ScanlineEffect_Stop();
ResetTasks();
ResetSpriteData();
ResetAllPicSprites();
ResetPaletteFade();
FreeAllSpritePalettes();
}
void sub_80CD628(void)
{
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG0_ON | DISPCNT_BG3_ON);
}
void sub_80CD638(void)
{
ChangeBgX(0, 0, 0);
ChangeBgY(0, 0, 0);
ChangeBgX(1, 0, 0);
ChangeBgY(1, 0, 0);
ChangeBgX(2, 0, 0);
ChangeBgY(2, 0, 0);
ChangeBgX(3, 0, 0);
ChangeBgY(3, 0, 0);
}
void InitLinkBattleRecord(struct LinkBattleRecord * record)
{
CpuFill16(0, record, sizeof(*record));
record->name[0] = EOS;
record->trainerId = 0;
record->wins = 0;
record->losses = 0;
record->draws = 0;
}
void InitLinkBattleRecords_(struct LinkBattleRecords * records)
{
s32 i;
for (i = 0; i < LINK_B_RECORDS_COUNT; i++)
InitLinkBattleRecord(&records->entries[i]);
SetGameStat(GAME_STAT_LINK_BATTLE_WINS, 0);
SetGameStat(GAME_STAT_LINK_BATTLE_LOSSES, 0);
SetGameStat(GAME_STAT_LINK_BATTLE_DRAWS, 0);
}
s32 GetLinkBattleRecordTotalBattles(struct LinkBattleRecord * record)
{
return record->wins + record->losses + record->draws;
}
s32 sub_80CD704(struct LinkBattleRecords * records, const u8 * name, u16 trainerId)
{
s32 i;
for (i = 0; i < LINK_B_RECORDS_COUNT; i++)
{
if (StringCompareN(records->entries[i].name, name, OT_NAME_LENGTH) == 0 && records->entries[i].trainerId == trainerId)
return i;
}
return LINK_B_RECORDS_COUNT;
}
void SortLinkBattleRecords(struct LinkBattleRecords * records)
{
struct LinkBattleRecord tmp;
s32 i;
s32 j;
for (i = LINK_B_RECORDS_COUNT - 1; i > 0; i--)
{
for (j = i - 1; j >= 0; j--)
{
if (GetLinkBattleRecordTotalBattles(&records->entries[i]) > GetLinkBattleRecordTotalBattles(&records->entries[j]))
{
tmp = records->entries[i];
records->entries[i] = records->entries[j];
records->entries[j] = tmp;
}
}
}
}
void UpdateLinkBattleRecord(struct LinkBattleRecord * record, s32 outcome)
{
switch (outcome)
{
case B_OUTCOME_WON:
record->wins++;
if (record->wins > 9999)
record->wins = 9999;
break;
case B_OUTCOME_LOST:
record->losses++;
if (record->losses > 9999)
record->losses = 9999;
break;
case B_OUTCOME_DREW:
record->draws++;
if (record->draws > 9999)
record->draws = 9999;
break;
}
}
void UpdateLinkBattleGameStats(s32 outcome)
{
u8 statId;
switch (outcome)
{
case B_OUTCOME_WON:
statId = GAME_STAT_LINK_BATTLE_WINS;
break;
case B_OUTCOME_LOST:
statId = GAME_STAT_LINK_BATTLE_LOSSES;
break;
case B_OUTCOME_DREW:
statId = GAME_STAT_LINK_BATTLE_DRAWS;
break;
default:
return;
}
if (GetGameStat(statId) < 9999)
IncrementGameStat(statId);
}
void sub_80CD854(struct LinkBattleRecords * records, const u8 * name, u16 trainerId, s32 outcome, u32 language)
{
u8 namebuf[OT_NAME_LENGTH + 1];
s32 i;
struct LinkBattleRecord * record;
if (language == LANGUAGE_JAPANESE)
{
namebuf[0] = EXT_CTRL_CODE_BEGIN;
namebuf[1] = EXT_CTRL_CODE_JPN;
StringCopy(&namebuf[2], name);
}
else
StringCopy(namebuf, name);
UpdateLinkBattleGameStats(outcome);
SortLinkBattleRecords(records);
i = sub_80CD704(records, namebuf, trainerId);
if (i == LINK_B_RECORDS_COUNT)
{
i = LINK_B_RECORDS_COUNT - 1;
record = &records->entries[LINK_B_RECORDS_COUNT - 1];
InitLinkBattleRecord(record);
StringCopyN(record->name, namebuf, OT_NAME_LENGTH);
record->trainerId = trainerId;
}
UpdateLinkBattleRecord(&records->entries[i], outcome);
SortLinkBattleRecords(records);
}
void InitLinkBattleRecords(void)
{
InitLinkBattleRecords_(&gSaveBlock2Ptr->linkBattleRecords);
}
void sub_80CD8F8(s32 battlerId)
{
u16 *wins = &gTrainerCards[battlerId].linkBattleWins;
(*wins)++;
if (*wins > 9999)
*wins = 9999;
}
void sub_80CD924(s32 battlerId)
{
u16 *losses = &gTrainerCards[battlerId].linkBattleLosses;
(*losses)++;
if (*losses > 9999)
*losses = 9999;
}
void sub_80CD950(s32 battlerId)
{
switch (gBattleOutcome)
{
case B_OUTCOME_WON:
sub_80CD8F8(battlerId ^ 1);
sub_80CD924(battlerId);
break;
case B_OUTCOME_LOST:
sub_80CD924(battlerId ^ 1);
sub_80CD8F8(battlerId);
break;
}
}
void sub_80CD98C(s32 battlerId)
{
if (gSaveBlock1Ptr->location.mapGroup != MAP_GROUP(UNKNOWN_MAP_00_04) || gSaveBlock1Ptr->location.mapNum != MAP_NUM(UNKNOWN_MAP_00_04))
{
sub_80CD950(battlerId);
sub_80CD854(&gSaveBlock2Ptr->linkBattleRecords, gTrainerCards[battlerId].playerName, gTrainerCards[battlerId].trainerId, gBattleOutcome, gLinkPlayers[battlerId].language);
}
}