thru TryDoForceSwitchOut
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@@ -25,19 +25,6 @@
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#define ATK4F_DONT_CHECK_STATUSES 0x80
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#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0
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#define VARIOUS_SET_MAGIC_COAT_TARGET 1
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#define VARIOUS_IS_RUNNING_IMPOSSIBLE 2
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#define VARIOUS_GET_MOVE_TARGET 3
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#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5
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#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6
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#define VARIOUS_EMIT_YESNOBOX 13
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#define VARIOUS_WAIT_CRY 18
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#define VARIOUS_RETURN_OPPONENT_MON1 19
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#define VARIOUS_RETURN_OPPONENT_MON2 20
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#define VARIOUS_SET_TELEPORT_OUTCOME 25
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#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26
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#define ATK80_DMG_CHANGE_SIGN 0
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#define ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP 1
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#define ATK80_DMG_DOUBLED 2
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@@ -61,28 +61,21 @@
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#define CMP_COMMON_BITS 0x4
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#define CMP_NO_COMMON_BITS 0x5
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// TODO: documentation
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// atk76, various
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#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0
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#define VARIOUS_SET_MAGIC_COAT_TARGET 1
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#define VARIOUS_IS_RUNNING_IMPOSSIBLE 2
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#define VARIOUS_GET_MOVE_TARGET 3
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#define VARIOUS_CASE_4 4
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#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5
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#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6
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#define VARIOUS_ARENA_JUDGMENT_WINDOW 9
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#define VARIOUS_ARENA_OPPONENT_MON_LOST 10
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#define VARIOUS_ARENA_PLAYER_MON_LOST 11
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#define VARIOUS_ARENA_BOTH_MONS_LOST 12
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#define VARIOUS_EMIT_YESNOBOX 13
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#define VARIOUS_ARENA_JUDGMENT_STRING 16
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#define VARIOUS_ARENA_WAIT_STRING 17
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#define VARIOUS_WAIT_CRY 18
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#define VARIOUS_RETURN_OPPONENT_MON1 19
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#define VARIOUS_RETURN_OPPONENT_MON2 20
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#define VARIOUS_VOLUME_DOWN 21
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#define VARIOUS_VOLUME_UP 22
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#define VARIOUS_SET_ALREADY_STATUS_MOVE_ATTEMPT 23
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#define VARIOUS_SET_TELEPORT_OUTCOME 25
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#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26
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#define VARIOUS_CASE_7 7
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#define VARIOUS_CASE_8 8
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#define VARIOUS_RETURN_OPPONENT_MON1 9
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#define VARIOUS_RETURN_OPPONENT_MON2 10
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#define VARIOUS_CASE_11 11
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#define VARIOUS_CASE_12 12
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// atk80, dmg manipulation
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#define ATK80_DMG_CHANGE_SIGN 0
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@@ -10,7 +10,9 @@ enum {
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AILMENT_PRZ,
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AILMENT_SLP,
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AILMENT_FRZ,
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AILMENT_BRN
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AILMENT_BRN,
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AILMENT_PKRS,
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AILMENT_FNT
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};
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enum
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@@ -5,5 +5,8 @@
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void sub_811E5B8(u16, u16, u16, u16, u16, u16);
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bool8 sub_811E680(void);
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void GetMonLevelUpWindowStats(struct Pokemon *mon, u16 *currStats);
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void DrawLevelUpWindowPg1(u16 windowId, u16 *statsBefore, u16 *statsAfter, u8 bgClr, u8 fgClr, u8 shadowClr);
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void DrawLevelUpWindowPg2(u16 windowId, u16 *currStats, u8 bgClr, u8 fgClr, u8 shadowClr);
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#endif // GUARD_POKEMON_SPECIAL_ANIM_H
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+1
-1
@@ -63,7 +63,7 @@ void PutWindowRectTilemap(u8 windowId, u8 x, u8 y, u8 width, u8 height);
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void BlitBitmapToWindow(u8 windowId, const u8 *pixels, u16 x, u16 y, u16 width, u16 height);
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void BlitBitmapRectToWindow(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight);
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void FillWindowPixelRect(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height);
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void CopyToWindowPixelBuffer(u8 windowId, const u8 *src, u16 size, u16 tileOffset);
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void CopyToWindowPixelBuffer(u8 windowId, const void *src, u16 size, u16 tileOffset);
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void FillWindowPixelBuffer(u8 windowId, u8 fillValue);
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void ScrollWindow(u8 windowId, u8 direction, u8 distance, u8 fillValue);
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void CallWindowFunction(u8 windowId, WindowFunc func);
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