thru TryDoForceSwitchOut
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@@ -5,5 +5,8 @@
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void sub_811E5B8(u16, u16, u16, u16, u16, u16);
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bool8 sub_811E680(void);
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void GetMonLevelUpWindowStats(struct Pokemon *mon, u16 *currStats);
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void DrawLevelUpWindowPg1(u16 windowId, u16 *statsBefore, u16 *statsAfter, u8 bgClr, u8 fgClr, u8 shadowClr);
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void DrawLevelUpWindowPg2(u16 windowId, u16 *currStats, u8 bgClr, u8 fgClr, u8 shadowClr);
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#endif // GUARD_POKEMON_SPECIAL_ANIM_H
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