thru TryDoForceSwitchOut
This commit is contained in:
File diff suppressed because it is too large
Load Diff
+4
-4
@@ -15250,7 +15250,7 @@ sub_8126350: @ 8126350
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lsls r2, 2
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lsls r2, 2
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adds r1, r7, r2
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adds r1, r7, r2
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adds r0, r4, 0
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adds r0, r4, 0
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bl sub_811D130
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bl GetMonLevelUpWindowStats
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ldrb r0, [r6, 0x9]
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ldrb r0, [r6, 0x9]
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ldr r5, _0812641C @ =gSpecialVar_ItemId
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ldr r5, _0812641C @ =gSpecialVar_ItemId
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ldrh r1, [r5]
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ldrh r1, [r5]
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@@ -15260,7 +15260,7 @@ sub_8126350: @ 8126350
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lsls r0, 2
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lsls r0, 2
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adds r1, r7, r0
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adds r1, r7, r0
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adds r0, r4, 0
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adds r0, r4, 0
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bl sub_811D130
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bl GetMonLevelUpWindowStats
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ldr r1, _08126420 @ =gUnknown_203B0C0
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ldr r1, _08126420 @ =gUnknown_203B0C0
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movs r0, 0x1
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movs r0, 0x1
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strb r0, [r1]
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strb r0, [r1]
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@@ -15497,7 +15497,7 @@ sub_8126570: @ 8126570
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str r1, [sp, 0x4]
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str r1, [sp, 0x4]
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adds r1, r4, 0
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adds r1, r4, 0
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movs r3, 0x1
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movs r3, 0x1
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bl sub_811E7F0
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bl DrawLevelUpWindowPg1
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ldrb r0, [r4, 0x18]
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ldrb r0, [r4, 0x18]
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movs r1, 0x2
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movs r1, 0x2
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bl CopyWindowToVram
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bl CopyWindowToVram
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@@ -15528,7 +15528,7 @@ sub_81265BC: @ 81265BC
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str r2, [sp]
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str r2, [sp]
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movs r2, 0x1
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movs r2, 0x1
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movs r3, 0x2
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movs r3, 0x2
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bl sub_811E93C
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bl DrawLevelUpWindowPg2
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ldrb r0, [r4, 0x18]
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ldrb r0, [r4, 0x18]
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movs r1, 0x2
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movs r1, 0x2
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bl CopyWindowToVram
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bl CopyWindowToVram
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+11
-11
@@ -1508,8 +1508,8 @@ sub_811D120: @ 811D120
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bx r1
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bx r1
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thumb_func_end sub_811D120
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thumb_func_end sub_811D120
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thumb_func_start sub_811D130
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thumb_func_start GetMonLevelUpWindowStats
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sub_811D130: @ 811D130
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GetMonLevelUpWindowStats: @ 811D130
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push {r4,r5,lr}
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push {r4,r5,lr}
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adds r4, r0, 0
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adds r4, r0, 0
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adds r5, r1, 0
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adds r5, r1, 0
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@@ -1539,7 +1539,7 @@ sub_811D130: @ 811D130
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pop {r4,r5}
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pop {r4,r5}
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pop {r0}
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pop {r0}
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bx r0
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bx r0
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thumb_func_end sub_811D130
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thumb_func_end GetMonLevelUpWindowStats
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thumb_func_start sub_811D178
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thumb_func_start sub_811D178
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sub_811D178: @ 811D178
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sub_811D178: @ 811D178
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@@ -2294,7 +2294,7 @@ sub_811D764: @ 811D764
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adds r1, r4, 0
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adds r1, r4, 0
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adds r2, r5, 0
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adds r2, r5, 0
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movs r3, 0x1
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movs r3, 0x1
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bl sub_811E7F0
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bl DrawLevelUpWindowPg1
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movs r0, 0x1
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movs r0, 0x1
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bl PutWindowTilemap
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bl PutWindowTilemap
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movs r0, 0x1
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movs r0, 0x1
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@@ -2316,7 +2316,7 @@ sub_811D7A0: @ 811D7A0
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movs r0, 0x1
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movs r0, 0x1
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movs r2, 0x1
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movs r2, 0x1
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movs r3, 0x2
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movs r3, 0x2
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bl sub_811E93C
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bl DrawLevelUpWindowPg2
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movs r0, 0x1
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movs r0, 0x1
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movs r1, 0x2
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movs r1, 0x2
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bl CopyWindowToVram
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bl CopyWindowToVram
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@@ -4457,8 +4457,8 @@ _0811E7E8:
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_0811E7EC: .4byte gTasks
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_0811E7EC: .4byte gTasks
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thumb_func_end sub_811E7B4
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thumb_func_end sub_811E7B4
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thumb_func_start sub_811E7F0
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thumb_func_start DrawLevelUpWindowPg1
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sub_811E7F0: @ 811E7F0
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DrawLevelUpWindowPg1: @ 811E7F0
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push {r4-r7,lr}
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push {r4-r7,lr}
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mov r7, r10
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mov r7, r10
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mov r6, r9
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mov r6, r9
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@@ -4622,10 +4622,10 @@ _0811E8F4:
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_0811E930: .4byte gUnknown_8459B48
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_0811E930: .4byte gUnknown_8459B48
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_0811E934: .4byte gUnknown_841B2E5
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_0811E934: .4byte gUnknown_841B2E5
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_0811E938: .4byte gUnknown_841B2DC
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_0811E938: .4byte gUnknown_841B2DC
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thumb_func_end sub_811E7F0
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thumb_func_end DrawLevelUpWindowPg1
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thumb_func_start sub_811E93C
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thumb_func_start DrawLevelUpWindowPg2
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sub_811E93C: @ 811E93C
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DrawLevelUpWindowPg2: @ 811E93C
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push {r4-r7,lr}
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push {r4-r7,lr}
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mov r7, r10
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mov r7, r10
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mov r6, r9
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mov r6, r9
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@@ -4755,6 +4755,6 @@ _0811E9C0:
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bx r0
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bx r0
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.align 2, 0
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.align 2, 0
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_0811EA40: .4byte gUnknown_8459B48
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_0811EA40: .4byte gUnknown_8459B48
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thumb_func_end sub_811E93C
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thumb_func_end DrawLevelUpWindowPg2
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.align 2, 0 @ Don't pad with nop.
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.align 2, 0 @ Don't pad with nop.
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@@ -25,19 +25,6 @@
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#define ATK4F_DONT_CHECK_STATUSES 0x80
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#define ATK4F_DONT_CHECK_STATUSES 0x80
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#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0
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#define VARIOUS_SET_MAGIC_COAT_TARGET 1
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#define VARIOUS_IS_RUNNING_IMPOSSIBLE 2
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#define VARIOUS_GET_MOVE_TARGET 3
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#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5
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#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6
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#define VARIOUS_EMIT_YESNOBOX 13
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#define VARIOUS_WAIT_CRY 18
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#define VARIOUS_RETURN_OPPONENT_MON1 19
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#define VARIOUS_RETURN_OPPONENT_MON2 20
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#define VARIOUS_SET_TELEPORT_OUTCOME 25
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#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26
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#define ATK80_DMG_CHANGE_SIGN 0
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#define ATK80_DMG_CHANGE_SIGN 0
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#define ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP 1
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#define ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP 1
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#define ATK80_DMG_DOUBLED 2
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#define ATK80_DMG_DOUBLED 2
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@@ -61,28 +61,21 @@
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#define CMP_COMMON_BITS 0x4
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#define CMP_COMMON_BITS 0x4
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#define CMP_NO_COMMON_BITS 0x5
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#define CMP_NO_COMMON_BITS 0x5
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// TODO: documentation
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// atk76, various
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// atk76, various
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#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0
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#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0
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#define VARIOUS_SET_MAGIC_COAT_TARGET 1
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#define VARIOUS_SET_MAGIC_COAT_TARGET 1
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#define VARIOUS_IS_RUNNING_IMPOSSIBLE 2
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#define VARIOUS_IS_RUNNING_IMPOSSIBLE 2
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#define VARIOUS_GET_MOVE_TARGET 3
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#define VARIOUS_GET_MOVE_TARGET 3
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#define VARIOUS_CASE_4 4
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#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5
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#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5
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#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6
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#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6
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#define VARIOUS_ARENA_JUDGMENT_WINDOW 9
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#define VARIOUS_CASE_7 7
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#define VARIOUS_ARENA_OPPONENT_MON_LOST 10
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#define VARIOUS_CASE_8 8
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#define VARIOUS_ARENA_PLAYER_MON_LOST 11
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#define VARIOUS_RETURN_OPPONENT_MON1 9
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#define VARIOUS_ARENA_BOTH_MONS_LOST 12
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#define VARIOUS_RETURN_OPPONENT_MON2 10
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#define VARIOUS_EMIT_YESNOBOX 13
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#define VARIOUS_CASE_11 11
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#define VARIOUS_ARENA_JUDGMENT_STRING 16
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#define VARIOUS_CASE_12 12
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#define VARIOUS_ARENA_WAIT_STRING 17
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#define VARIOUS_WAIT_CRY 18
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#define VARIOUS_RETURN_OPPONENT_MON1 19
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#define VARIOUS_RETURN_OPPONENT_MON2 20
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#define VARIOUS_VOLUME_DOWN 21
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#define VARIOUS_VOLUME_UP 22
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#define VARIOUS_SET_ALREADY_STATUS_MOVE_ATTEMPT 23
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#define VARIOUS_SET_TELEPORT_OUTCOME 25
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#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26
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// atk80, dmg manipulation
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// atk80, dmg manipulation
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#define ATK80_DMG_CHANGE_SIGN 0
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#define ATK80_DMG_CHANGE_SIGN 0
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@@ -10,7 +10,9 @@ enum {
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AILMENT_PRZ,
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AILMENT_PRZ,
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AILMENT_SLP,
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AILMENT_SLP,
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AILMENT_FRZ,
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AILMENT_FRZ,
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AILMENT_BRN
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AILMENT_BRN,
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AILMENT_PKRS,
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AILMENT_FNT
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};
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};
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enum
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enum
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@@ -5,5 +5,8 @@
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void sub_811E5B8(u16, u16, u16, u16, u16, u16);
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void sub_811E5B8(u16, u16, u16, u16, u16, u16);
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bool8 sub_811E680(void);
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bool8 sub_811E680(void);
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void GetMonLevelUpWindowStats(struct Pokemon *mon, u16 *currStats);
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void DrawLevelUpWindowPg1(u16 windowId, u16 *statsBefore, u16 *statsAfter, u8 bgClr, u8 fgClr, u8 shadowClr);
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void DrawLevelUpWindowPg2(u16 windowId, u16 *currStats, u8 bgClr, u8 fgClr, u8 shadowClr);
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#endif // GUARD_POKEMON_SPECIAL_ANIM_H
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#endif // GUARD_POKEMON_SPECIAL_ANIM_H
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+1
-1
@@ -63,7 +63,7 @@ void PutWindowRectTilemap(u8 windowId, u8 x, u8 y, u8 width, u8 height);
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void BlitBitmapToWindow(u8 windowId, const u8 *pixels, u16 x, u16 y, u16 width, u16 height);
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void BlitBitmapToWindow(u8 windowId, const u8 *pixels, u16 x, u16 y, u16 width, u16 height);
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void BlitBitmapRectToWindow(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight);
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void BlitBitmapRectToWindow(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight);
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void FillWindowPixelRect(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height);
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void FillWindowPixelRect(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height);
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void CopyToWindowPixelBuffer(u8 windowId, const u8 *src, u16 size, u16 tileOffset);
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void CopyToWindowPixelBuffer(u8 windowId, const void *src, u16 size, u16 tileOffset);
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void FillWindowPixelBuffer(u8 windowId, u8 fillValue);
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void FillWindowPixelBuffer(u8 windowId, u8 fillValue);
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void ScrollWindow(u8 windowId, u8 direction, u8 distance, u8 fillValue);
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void ScrollWindow(u8 windowId, u8 direction, u8 distance, u8 fillValue);
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void CallWindowFunction(u8 windowId, WindowFunc func);
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void CallWindowFunction(u8 windowId, WindowFunc func);
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+1332
-2
File diff suppressed because it is too large
Load Diff
+1
-1
@@ -364,7 +364,7 @@ void FillWindowPixelRect(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16
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FillBitmapRect4Bit(&pixelRect, x, y, width, height, fillValue);
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FillBitmapRect4Bit(&pixelRect, x, y, width, height, fillValue);
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}
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}
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void CopyToWindowPixelBuffer(u8 windowId, const u8 *src, u16 size, u16 tileOffset)
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void CopyToWindowPixelBuffer(u8 windowId, const void *src, u16 size, u16 tileOffset)
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{
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{
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if (size != 0)
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if (size != 0)
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CpuCopy16(src, gWindows[windowId].tileData + (0x20 * tileOffset), size);
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CpuCopy16(src, gWindows[windowId].tileData + (0x20 * tileOffset), size);
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