finished fldeff_dig + fldeff_rocksmash
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@@ -8,7 +8,7 @@ void SetPlayerAvatarExtraStateTransition(u8, u8);
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u8 GetPlayerAvatarGenderByGraphicsId(u8);
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bool8 TestPlayerAvatarFlags(u8);
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void PlayerGetDestCoords(s16 *, s16 *);
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u8 player_get_direction_lower_nybble(void);
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u8 GetPlayerFacingDirection(void);
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u8 player_get_direction_upper_nybble(void);
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u8 player_get_x22(void);
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@@ -25,5 +25,8 @@ void SetPlayerAvatarTransitionFlags(u16 a);
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bool8 IsPlayerFacingSurfableFishableWater(void);
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void sub_805D2C0(u8 secondaryId);
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u8 GetPlayerAvatarObjectId(void);
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u8 PlayerGetZCoord(void);
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u8 GetPlayerAvatarGraphicsIdByCurrentState(void);
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void sub_805CB70(void);
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#endif //GUARD_FIELD_PLAYER_AVATAR_H
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