finished fldeff_dig + fldeff_rocksmash
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@@ -6,13 +6,15 @@
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#include "script.h"
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#include "fldeff.h"
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#include "event_scripts.h"
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#include "constants/songs.h"
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#include "constants/map_objects.h"
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static void FldEff_UseStrength(void);
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static void sub_80D08A8(void);
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bool8 SetUpFieldMove_Strength(void)
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{
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if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_SURFING) || CheckObjectGraphicsInFrontOfPlayer(0x61) != TRUE)
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if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_SURFING) || CheckObjectGraphicsInFrontOfPlayer(/*MAP_OBJ_GFX_PUSHABLE_BOULDER*/0x61) != TRUE)
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{
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return FALSE;
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}
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