Sync battle anim - fight
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@@ -404,7 +404,7 @@ void InitAnimLinearTranslation(struct Sprite *sprite);
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void StartAnimLinearTranslation(struct Sprite *sprite);
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void PlayerThrowBall_StartAnimLinearTranslation(struct Sprite *sprite);
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bool8 AnimTranslateLinear(struct Sprite *sprite);
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void RunLinearTranslation_ThenceSetCBtoStoredInData6(struct Sprite *sprite);
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void AnimTranslateLinear_WithFollowup(struct Sprite *sprite);
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void BattleAnim_InitLinearTranslationWithDuration(struct Sprite *sprite);
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void BattleAnim_InitAndRunLinearTranslationWithDuration(struct Sprite *sprite);
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void InitAndRunAnimFastLinearTranslation(struct Sprite *sprite);
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@@ -425,7 +425,7 @@ u8 GetSpritePalIdxByBattler(u8 a1);
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void AnimSpriteOnMonPos(struct Sprite *sprite);
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void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite);
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void AnimThrowProjectile(struct Sprite *sprite);
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void AnimSnoreZ(struct Sprite *sprite);
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void AnimTravelDiagonally(struct Sprite *sprite);
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s16 CloneBattlerSpriteWithBlend(u8 animBattler);
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void DestroySpriteWithActiveSheet(struct Sprite *sprite);
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void AnimTask_AlphaFadeIn(u8 taskId);
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