Sync battle anim - fight

This commit is contained in:
GriffinR
2022-08-16 14:51:48 -04:00
parent ba6bb34226
commit b598507a2e
5 changed files with 104 additions and 106 deletions
+2 -2
View File
@@ -404,7 +404,7 @@ void InitAnimLinearTranslation(struct Sprite *sprite);
void StartAnimLinearTranslation(struct Sprite *sprite);
void PlayerThrowBall_StartAnimLinearTranslation(struct Sprite *sprite);
bool8 AnimTranslateLinear(struct Sprite *sprite);
void RunLinearTranslation_ThenceSetCBtoStoredInData6(struct Sprite *sprite);
void AnimTranslateLinear_WithFollowup(struct Sprite *sprite);
void BattleAnim_InitLinearTranslationWithDuration(struct Sprite *sprite);
void BattleAnim_InitAndRunLinearTranslationWithDuration(struct Sprite *sprite);
void InitAndRunAnimFastLinearTranslation(struct Sprite *sprite);
@@ -425,7 +425,7 @@ u8 GetSpritePalIdxByBattler(u8 a1);
void AnimSpriteOnMonPos(struct Sprite *sprite);
void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite);
void AnimThrowProjectile(struct Sprite *sprite);
void AnimSnoreZ(struct Sprite *sprite);
void AnimTravelDiagonally(struct Sprite *sprite);
s16 CloneBattlerSpriteWithBlend(u8 animBattler);
void DestroySpriteWithActiveSheet(struct Sprite *sprite);
void AnimTask_AlphaFadeIn(u8 taskId);