TrainerTowerTrainer.{unkC --> textColor}
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@@ -481,7 +481,7 @@ void InitTrainerTowerBattleStruct(void)
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sTrainerTowerOpponent->battleType = CURR_FLOOR.challengeType;
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sTrainerTowerOpponent->facilityClass = CURR_FLOOR.trainers[trainerId].facilityClass;
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sTrainerTowerOpponent->textColor = CURR_FLOOR.trainers[trainerId].unkC;
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sTrainerTowerOpponent->textColor = CURR_FLOOR.trainers[trainerId].textColor;
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SetVBlankCounter1Ptr(&TRAINER_TOWER.timer);
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FreeTrainerTowerDataStruct();
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}
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