decompile main
This commit is contained in:
+1008
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,55 @@
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#ifndef GUARD_BATTLE_2_H
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#define GUARD_BATTLE_2_H
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void CB2_InitBattle(void);
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void BattleMainCB2(void);
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void CB2_QuitRecordedBattle(void);
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void sub_8038528(struct Sprite* sprite);
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void sub_8038A04(void); // unused
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void VBlankCB_Battle(void);
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void nullsub_17(void);
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void sub_8038B74(struct Sprite *sprite);
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void sub_8038D64(void);
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u32 sub_80391E0(u8 arrayId, u8 caseId);
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u32 sub_80397C4(u32 setId, u32 tableId);
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void oac_poke_opponent(struct Sprite *sprite);
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void SpriteCallbackDummy_2(struct Sprite *sprite);
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void sub_8039934(struct Sprite *sprite);
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void sub_8039AD8(struct Sprite *sprite);
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void sub_8039B2C(struct Sprite *sprite);
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void sub_8039B58(struct Sprite *sprite);
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void sub_8039BB4(struct Sprite *sprite);
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void sub_80105DC(struct Sprite *sprite);
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void sub_8039C00(struct Sprite *sprite);
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void dp11b_obj_instanciate(u8 bank, u8 b, s8 c, s8 d);
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void dp11b_obj_free(u8 bank, bool8 b);
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void sub_8039E44(struct Sprite *sprite);
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void sub_8039E60(struct Sprite *sprite);
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void sub_8039E84(struct Sprite *sprite);
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void sub_8039E9C(struct Sprite *sprite);
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void nullsub_20(void);
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void BeginBattleIntro(void);
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void SwitchInClearSetData(void);
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void FaintClearSetData(void);
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void sub_803B3AC(void); // unused
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void sub_803B598(void); // unused
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void BattleTurnPassed(void);
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u8 IsRunningFromBattleImpossible(void);
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void sub_803BDA0(u8 bank);
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void SwapTurnOrder(u8 id1, u8 id2);
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u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreChosenMoves);
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void RunBattleScriptCommands_PopCallbacksStack(void);
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void RunBattleScriptCommands(void);
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bool8 TryRunFromBattle(u8 bank);
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extern const u8 gStatusConditionString_PoisonJpn[8];
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extern const u8 gStatusConditionString_SleepJpn[8];
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extern const u8 gStatusConditionString_ParalysisJpn[8];
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extern const u8 gStatusConditionString_BurnJpn[8];
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extern const u8 gStatusConditionString_IceJpn[8];
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extern const u8 gStatusConditionString_ConfusionJpn[8];
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extern const u8 gStatusConditionString_LoveJpn[8];
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extern const u8 * const gStatusConditionStringsTable[7][2];
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#endif // GUARD_BATTLE_2_H
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@@ -0,0 +1,13 @@
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#ifndef GUARD_BATTLE_AI_SCRIPT_COMMANDS_H
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#define GUARD_BATTLE_AI_SCRIPT_COMMANDS_H
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void BattleAI_HandleItemUseBeforeAISetup(u8 defaultScoreMoves);
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void BattleAI_SetupAIData(u8 defaultScoreMoves);
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u8 BattleAI_ChooseMoveOrAction(void);
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void ClearBankMoveHistory(u8 bank);
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void RecordAbilityBattle(u8 bank, u8 abilityId);
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void ClearBankAbilityHistory(u8 bank);
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void RecordItemEffectBattle(u8 bank, u8 itemEffect);
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void ClearBankItemEffectHistory(u8 bank);
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#endif // GUARD_BATTLE_AI_SCRIPT_COMMANDS_H
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@@ -0,0 +1,17 @@
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#ifndef GUARD_BATTLE_AI_SWITCH_ITEMS_H
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#define GUARD_BATTLE_AI_SWITCH_ITEMS_H
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enum
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{
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AI_ITEM_FULL_RESTORE = 1,
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AI_ITEM_HEAL_HP,
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AI_ITEM_CURE_CONDITION,
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AI_ITEM_X_STAT,
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AI_ITEM_GUARD_SPECS,
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AI_ITEM_NOT_RECOGNIZABLE
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};
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void AI_TrySwitchOrUseItem(void);
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u8 GetMostSuitableMonToSwitchInto(void);
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#endif // GUARD_BATTLE_AI_SWITCH_ITEMS_H
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@@ -0,0 +1,118 @@
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#ifndef GUARD_BATTLE_ANIM_H
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#define GUARD_BATTLE_ANIM_H
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enum
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{
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ANIM_BANK_ATTACKER,
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ANIM_BANK_TARGET,
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ANIM_BANK_ATK_PARTNER,
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ANIM_BANK_DEF_PARTNER,
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};
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enum
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{
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BG_ANIM_SCREEN_SIZE,
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BG_ANIM_AREA_OVERFLOW_MODE,
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BG_ANIM2,
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BG_ANIM3,
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BG_ANIM_PRIORITY,
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BG_ANIM_5,
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BG_ANIM_6
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};
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struct UnknownAnimStruct2
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{
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void *unk0;
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u16 *unk4;
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u8 unk8;
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u8 unk9;
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u16 unkA;
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u16 unkC;
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};
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struct BattleAnimBackground
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{
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void *image;
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void *palette;
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void *tilemap;
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};
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#define ANIM_ARGS_COUNT 8
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#define PAN_SIDE_PLAYER -64
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#define PAN_SIDE_OPPONENT 63
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extern void (*gAnimScriptCallback)(void);
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extern bool8 gAnimScriptActive;
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extern u8 gAnimVisualTaskCount;
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extern u8 gAnimSoundTaskCount;
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extern struct DisableStruct *gAnimDisableStructPtr;
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extern u32 gAnimMoveDmg;
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extern u16 gAnimMovePower;
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extern u8 gAnimFriendship;
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extern u16 gWeatherMoveAnim;
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extern s16 gBattleAnimArgs[ANIM_ARGS_COUNT];
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extern u8 gAnimMoveTurn;
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extern u8 gAnimBankAttacker;
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extern u8 gAnimBankTarget;
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extern u16 gAnimSpeciesByBanks[BATTLE_BANKS_COUNT];
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extern u8 gUnknown_02038440;
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void ClearBattleAnimationVars(void);
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void DoMoveAnim(u16 move);
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void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMoveAnim);
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void DestroyAnimSprite(struct Sprite *sprite);
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void DestroyAnimVisualTask(u8 taskId);
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void DestroyAnimSoundTask(u8 taskId);
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bool8 IsAnimBankSpriteVisible(u8 bank);
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void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible);
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bool8 IsContest(void);
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s8 BattleAnimAdjustPanning(s8 pan);
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s8 BattleAnimAdjustPanning2(s8 pan);
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s16 sub_80A52EC(s16 a);
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s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan);
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// battle_anim_80FE840.s
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void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
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void sub_8118FBC(u8 arg0, u8 arg1, u8 arg2, u8 bankIdentity, u8 arg4, void *arg5, u16 *arg6, u16 arg7);
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void HandleIntroSlide(u8 terrainId);
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// battle_anim_80A5C6C.s
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void sub_80A6EEC(struct Sprite *sprite);
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void sub_80A68D4(struct Sprite *sprite);
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void sub_80A6F3C(struct Sprite *sprite);
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void sub_80A8278(void);
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void sub_80A6B30(struct UnknownAnimStruct2*);
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void sub_80A6B90(struct UnknownAnimStruct2*, u32 arg1);
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u8 sub_80A82E4(u8 bank);
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bool8 AnimateBallThrow(struct Sprite *sprite);
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enum
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{
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BANK_X_POS,
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BANK_Y_POS,
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};
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u8 GetBankPosition(u8 bank, u8 attributeId);
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bool8 IsBankSpritePresent(u8 bank);
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void sub_80A6C68(u8 arg0);
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u8 GetAnimBankSpriteId(u8 wantedBank);
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bool8 IsDoubleBattle(void);
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u8 sub_80A6D94(void);
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u8 sub_80A8364(u8);
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void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite*));
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void oamt_add_pos2_onto_pos1(struct Sprite *sprite);
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u8 GetBankSpriteDefault_Y(u8 bank);
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u8 sub_80A82E4(u8 bank);
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u8 GetSubstituteSpriteDefault_Y(u8 bank);
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// battle_anim_80A9C70.s
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void LaunchStatusAnimation(u8 bank, u8 statusAnimId);
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// battle_anim_8170478.s
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u8 ItemIdToBallId(u16 itemId);
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u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId);
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u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 bank, u32 arg2, u8 ballId);
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#endif // GUARD_BATTLE_ANIM_H
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@@ -0,0 +1,278 @@
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#ifndef GUARD_BATTLE_CONTROLLERS_H
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#define GUARD_BATTLE_CONTROLLERS_H
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enum
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{
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REQUEST_ALL_BATTLE,
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REQUEST_SPECIES_BATTLE,
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REQUEST_HELDITEM_BATTLE,
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REQUEST_MOVES_PP_BATTLE,
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REQUEST_MOVE1_BATTLE,
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REQUEST_MOVE2_BATTLE,
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REQUEST_MOVE3_BATTLE,
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REQUEST_MOVE4_BATTLE,
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REQUEST_PP_DATA_BATTLE,
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REQUEST_PPMOVE1_BATTLE,
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REQUEST_PPMOVE2_BATTLE,
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REQUEST_PPMOVE3_BATTLE,
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REQUEST_PPMOVE4_BATTLE,
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REQUEST_UNUSED_13_BATTLE,
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REQUEST_UNUSED_14_BATTLE,
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REQUEST_UNUSED_15_BATTLE,
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REQUEST_UNUSED_16_BATTLE,
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REQUEST_OTID_BATTLE,
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REQUEST_EXP_BATTLE,
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REQUEST_HP_EV_BATTLE,
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REQUEST_ATK_EV_BATTLE,
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REQUEST_DEF_EV_BATTLE,
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REQUEST_SPEED_EV_BATTLE,
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REQUEST_SPATK_EV_BATTLE,
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REQUEST_SPDEF_EV_BATTLE,
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REQUEST_FRIENDSHIP_BATTLE,
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REQUEST_POKERUS_BATTLE,
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REQUEST_MET_LOCATION_BATTLE,
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REQUEST_MET_LEVEL_BATTLE,
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REQUEST_MET_GAME_BATTLE,
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REQUEST_POKEBALL_BATTLE,
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REQUEST_ALL_IVS_BATTLE,
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REQUEST_HP_IV_BATTLE,
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REQUEST_ATK_IV_BATTLE,
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REQUEST_DEF_IV_BATTLE,
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REQUEST_SPEED_IV_BATTLE,
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REQUEST_SPATK_IV_BATTLE,
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REQUEST_SPDEF_IV_BATTLE,
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REQUEST_PERSONALITY_BATTLE,
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REQUEST_CHECKSUM_BATTLE,
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REQUEST_STATUS_BATTLE,
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REQUEST_LEVEL_BATTLE,
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REQUEST_HP_BATTLE,
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REQUEST_MAX_HP_BATTLE,
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REQUEST_ATK_BATTLE,
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REQUEST_DEF_BATTLE,
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REQUEST_SPEED_BATTLE,
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REQUEST_SPATK_BATTLE,
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REQUEST_SPDEF_BATTLE,
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REQUEST_COOL_BATTLE,
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REQUEST_BEAUTY_BATTLE,
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REQUEST_CUTE_BATTLE,
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REQUEST_SMART_BATTLE,
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REQUEST_TOUGH_BATTLE,
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REQUEST_SHEEN_BATTLE,
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REQUEST_COOL_RIBBON_BATTLE,
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REQUEST_BEAUTY_RIBBON_BATTLE,
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REQUEST_CUTE_RIBBON_BATTLE,
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REQUEST_SMART_RIBBON_BATTLE,
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REQUEST_TOUGH_RIBBON_BATTLE,
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};
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#define RESET_ACTION_MOVE_SELECTION 0
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#define RESET_ACTION_SELECTION 1
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#define RESET_MOVE_SELECTION 2
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#define BALL_NO_SHAKES 0
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#define BALL_1_SHAKE 1
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#define BALL_2_SHAKES 2
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#define BALL_3_SHAKES_FAIL 3
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#define BALL_3_SHAKES_SUCCESS 4
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#define BALL_TRAINER_BLOCK 5
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#define RET_VALUE_LEVELLED_UP 11
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#define INSTANT_HP_BAR_DROP 32767
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struct UnusedControllerStruct
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{
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u8 field_0 : 7;
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u8 flag_x80 : 1;
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};
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struct HpAndStatus
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{
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u16 hp;
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u32 status;
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};
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struct MovePpInfo
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{
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u16 moves[4];
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u8 pp[4];
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u8 ppBonuses;
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};
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struct ChooseMoveStruct
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{
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u16 moves[4];
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u8 currentPp[4];
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u8 maxPp[4];
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u16 species;
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u8 monType1;
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u8 monType2;
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};
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enum
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{
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CONTROLLER_GETMONDATA,
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CONTROLLER_GETRAWMONDATA,
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CONTROLLER_SETMONDATA,
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CONTROLLER_SETRAWMONDATA,
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CONTROLLER_LOADMONSPRITE,
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CONTROLLER_SWITCHINANIM,
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CONTROLLER_RETURNMONTOBALL,
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CONTROLLER_DRAWTRAINERPIC,
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CONTROLLER_TRAINERSLIDE,
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CONTROLLER_TRAINERSLIDEBACK,
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CONTROLLER_FAINTANIMATION,
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CONTROLLER_PALETTEFADE,
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CONTROLLER_SUCCESSBALLTHROWANIM,
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CONTROLLER_BALLTHROWANIM,
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CONTROLLER_PAUSE,
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CONTROLLER_MOVEANIMATION,
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CONTROLLER_PRINTSTRING,
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CONTROLLER_PRINTSTRINGPLAYERONLY,
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CONTROLLER_CHOOSEACTION,
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CONTROLLER_UNKNOWNYESNOBOX,
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CONTROLLER_CHOOSEMOVE,
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CONTROLLER_OPENBAG,
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CONTROLLER_CHOOSEPOKEMON,
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CONTROLLER_23,
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CONTROLLER_HEALTHBARUPDATE,
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CONTROLLER_EXPUPDATE,
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CONTROLLER_STATUSICONUPDATE,
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CONTROLLER_STATUSANIMATION,
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CONTROLLER_STATUSXOR,
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CONTROLLER_DATATRANSFER,
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CONTROLLER_DMA3TRANSFER,
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CONTROLLER_31,
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CONTROLLER_32,
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CONTROLLER_TWORETURNVALUES,
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CONTROLLER_CHOSENMONRETURNVALUE,
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CONTROLLER_ONERETURNVALUE,
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CONTROLLER_ONERETURNVALUE_DUPLICATE,
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CONTROLLER_37,
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CONTROLLER_38,
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CONTROLLER_39,
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CONTROLLER_40,
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CONTROLLER_HITANIMATION,
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CONTROLLER_42,
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CONTROLLER_EFFECTIVENESSSOUND,
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CONTROLLER_PLAYFANFAREORBGM,
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CONTROLLER_FAINTINGCRY,
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CONTROLLER_INTROSLIDE,
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CONTROLLER_INTROTRAINERBALLTHROW,
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CONTROLLER_DRAWPARTYSTATUSSUMMARY,
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CONTROLLER_49,
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CONTROLLER_50,
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CONTROLLER_SPRITEINVISIBILITY,
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CONTROLLER_BATTLEANIMATION,
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CONTROLLER_LINKSTANDBYMSG,
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CONTROLLER_RESETACTIONMOVESELECTION,
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CONTROLLER_55,
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/*new controllers should go here*/
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CONTROLLER_TERMINATOR_NOP,
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CONTROLLER_CMDS_COUNT
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};
|
||||
|
||||
|
||||
// general functions
|
||||
void HandleLinkBattleSetup(void);
|
||||
void SetUpBattleVarsAndBirchZigzagoon(void);
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void sub_8032768(void);
|
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void sub_8033648(void);
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void PrepareBufferDataTransferLink(u8 bufferId, u16 size, u8 *data);
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// emitters
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void EmitGetMonData(u8 bufferId, u8 requestId, u8 monToCheck);
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void EmitGetRawMonData(u8 bufferId, u8 monId, u8 bytes); // unused
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void EmitSetMonData(u8 bufferId, u8 requestId, u8 monToCheck, u8 bytes, void *data);
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void EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data); // unused
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void EmitLoadMonSprite(u8 bufferId);
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void EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit);
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void EmitReturnMonToBall(u8 bufferId, u8 arg1);
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void EmitDrawTrainerPic(u8 bufferId);
|
||||
void EmitTrainerSlide(u8 bufferId);
|
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void EmitTrainerSlideBack(u8 bufferId);
|
||||
void EmitFaintAnimation(u8 bufferId);
|
||||
void EmitPaletteFade(u8 bufferId); // unused
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void EmitSuccessBallThrowAnim(u8 bufferId); // unused
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void EmitBallThrowAnim(u8 bufferId, u8 caseId);
|
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void EmitPause(u8 bufferId, u8 toWait, void *data); // unused
|
||||
void EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct *disableStructPtr, u8 multihit);
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void EmitPrintString(u8 bufferId, u16 stringId);
|
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void EmitPrintSelectionString(u8 bufferId, u16 stringId);
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void EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2);
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void EmitUnknownYesNoBox(u8 bufferId);
|
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void EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct *movePpData);
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||||
void EmitChooseItem(u8 bufferId, u8* arg1);
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void EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4);
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void EmitCmd23(u8 bufferId); // unused
|
||||
void EmitHealthBarUpdate(u8 bufferId, u16 hpValue);
|
||||
void EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints);
|
||||
void EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2);
|
||||
void EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status);
|
||||
void EmitStatusXor(u8 bufferId, u8 b); // unused
|
||||
void EmitDataTransfer(u8 bufferId, u16 size, void *data);
|
||||
void EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, void *data); // unused
|
||||
void EmitPlayBGM(u8 bufferId, u16 songId, void *unusedDumbDataParameter); // unused
|
||||
void EmitCmd32(u8 bufferId, u16 size, void *c); // unused
|
||||
void EmitTwoReturnValues(u8 bufferId, u8 arg1, u16 arg2);
|
||||
void EmitChosenMonReturnValue(u8 bufferId, u8 b, u8 *c);
|
||||
void EmitOneReturnValue(u8 bufferId, u16 arg1);
|
||||
void EmitOneReturnValue_Duplicate(u8 bufferId, u16 b);
|
||||
void EmitCmd37(u8 bufferId); // unused
|
||||
void EmitCmd38(u8 bufferId, u8 b); // unused
|
||||
void EmitCmd39(u8 bufferId); // unused
|
||||
void EmitCmd40(u8 bufferId); // unused
|
||||
void EmitHitAnimation(u8 bufferId);
|
||||
void EmitCmd42(u8 bufferId);
|
||||
void EmitPlaySE(u8 bufferId, u16 songId);
|
||||
void EmitPlayFanfareOrBGM(u8 bufferId, u16 songId, bool8 playBGM);
|
||||
void EmitFaintingCry(u8 bufferId);
|
||||
void EmitIntroSlide(u8 bufferId, u8 terrainId);
|
||||
void EmitIntroTrainerBallThrow(u8 bufferId);
|
||||
void EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2);
|
||||
void EmitCmd49(u8 bufferId);
|
||||
void EmitCmd50(u8 bufferId);
|
||||
void EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible);
|
||||
void EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument);
|
||||
void EmitLinkStandbyMsg(u8 bufferId, u8 arg1, bool32 arg2);
|
||||
void EmitResetActionMoveSelection(u8 bufferId, u8 caseId);
|
||||
void EmitCmd55(u8 bufferId, u8 arg1);
|
||||
|
||||
// player controller
|
||||
void SetControllerToPlayer(void);
|
||||
void nullsub_21(void);
|
||||
void PlayerHandleGetRawMonData(void);
|
||||
void sub_80587B0(void);
|
||||
void sub_805CC00(struct Sprite *sprite);
|
||||
void SetCB2ToReshowScreenAfterMenu(void);
|
||||
void SetCB2ToReshowScreenAfterMenu2(void);
|
||||
void c3_0802FDF4(u8 taskId);
|
||||
void ActionSelectionCreateCursorAt(u8 cursorPos, u8 unused);
|
||||
void ActionSelectionDestroyCursorAt(u8 cursorPos);
|
||||
void InitMoveSelectionsVarsAndStrings(void);
|
||||
|
||||
// recorded player controller
|
||||
void SetControllerToRecordedPlayer(void);
|
||||
|
||||
// opponent controller
|
||||
void SetControllerToOpponent(void);
|
||||
|
||||
// player partner controller
|
||||
void SetControllerToPlayerPartner(void);
|
||||
|
||||
// safari controller
|
||||
void SetControllerToSafari(void);
|
||||
|
||||
// wally controller
|
||||
void SetControllerToWally(void);
|
||||
|
||||
// recorded opponent controller
|
||||
void SetControllerToRecordedOpponent(void);
|
||||
|
||||
// link opponent
|
||||
void SetControllerToLinkOpponent(void);
|
||||
|
||||
// link partner
|
||||
void SetControllerToLinkPartner(void);
|
||||
|
||||
#endif // GUARD_BATTLE_CONTROLLERS_H
|
||||
@@ -0,0 +1,13 @@
|
||||
#ifndef GUARD_BATTLE_DOME_CARDS_H
|
||||
#define GUARD_BATTLE_DOME_CARDS_H
|
||||
|
||||
bool16 dp13_810BB8C(void);
|
||||
u16 sub_818D3E4(u16 species, u32 otId, u32 personality, u8 flags, s16 x, s16 y, u8 paletteSlot, u16 paletteTag);
|
||||
u16 sub_818D7D8(u16 species, u32 otId, u32 personality, bool8 isFrontPic, s16 x, s16 y, u8 paletteSlot, u16 paletteTag);
|
||||
u16 sub_818D820(u16 spriteId);
|
||||
u16 sub_818D8AC(u16 species, bool8 isFrontPic, s16 x, s16 y, u8 paletteSlot, u16 paletteTag);
|
||||
u16 sub_818D8F0(u16 spriteId);
|
||||
u16 sub_818D938(u16 species, bool8 isFrontPic, u16 destX, u16 destY, u8 paletteSlot, u8 windowId);
|
||||
u8 sub_818D97C(u8 a0, u8 a1);
|
||||
|
||||
#endif //GUARD_BATTLE_DOME_CARDS_H
|
||||
@@ -0,0 +1,50 @@
|
||||
#ifndef GUARD_BATTLE_GFX_SFX_UTIL
|
||||
#define GUARD_BATTLE_GFX_SFX_UTIL
|
||||
|
||||
void AllocateBattleSpritesData(void);
|
||||
void FreeBattleSpritesData(void);
|
||||
u16 ChooseMoveAndTargetInBattlePalace(void);
|
||||
void sub_805D714(struct Sprite *sprite);
|
||||
void sub_805D770(struct Sprite *sprite, bool8 arg1);
|
||||
void sub_805D7AC(struct Sprite *sprite);
|
||||
void InitAndLaunchChosenStatusAnimation(bool8 isStatus2, u32 status);
|
||||
bool8 TryHandleLaunchBattleTableAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tableId, u16 argument);
|
||||
void InitAndLaunchSpecialAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tableId);
|
||||
bool8 IsMoveWithoutAnimation(u16 moveId, u8 animationTurn);
|
||||
bool8 mplay_80342A4(u8 bank);
|
||||
void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 bank);
|
||||
void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 bank);
|
||||
void nullsub_23(void);
|
||||
void nullsub_24(u16 species);
|
||||
void DecompressTrainerFrontPic(u16 frontPicId, u8 bank);
|
||||
void DecompressTrainerBackPic(u16 backPicId, u8 bank);
|
||||
void nullsub_25(u8 arg0);
|
||||
void FreeTrainerFrontPicPalette(u16 frontPicId);
|
||||
void sub_805DFFC(void);
|
||||
bool8 BattleLoadAllHealthBoxesGfx(u8 state);
|
||||
void LoadBattleBarGfx(u8 arg0);
|
||||
bool8 BattleInitAllSprites(u8 *state1, u8 *bank);
|
||||
void ClearSpritesHealthboxAnimData(void);
|
||||
void CopyAllBattleSpritesInvisibilities(void);
|
||||
void CopyBattleSpriteInvisibility(u8 bank);
|
||||
void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform);
|
||||
void BattleLoadSubstituteOrMonSpriteGfx(u8 bank, bool8 loadMonSprite);
|
||||
void LoadBattleMonGfxAndAnimate(u8 bank, bool8 loadMonSprite, u8 spriteId);
|
||||
void TrySetBehindSubstituteSpriteBit(u8 bank, u16 move);
|
||||
void ClearBehindSubstituteBit(u8 bank);
|
||||
void HandleLowHpMusicChange(struct Pokemon *mon, u8 bank);
|
||||
void BattleStopLowHpSound(void);
|
||||
u8 GetMonHPBarLevel(struct Pokemon *mon);
|
||||
void sub_805EAE8(void);
|
||||
void sub_805EB9C(u8 affineMode);
|
||||
void LoadAndCreateEnemyShadowSprites(void);
|
||||
void SpriteCB_SetInvisible(struct Sprite *sprite);
|
||||
void SetBankEnemyShadowSpriteCallback(u8 bank, u16 species);
|
||||
void EnemyShadowCallbackToSetInvisible(u8 bank);
|
||||
void sub_805EF14(void);
|
||||
void ClearTemporarySpeciesSpriteData(u8 bank, bool8 dontClearSubstitute);
|
||||
void AllocateMonSpritesGfx(void);
|
||||
void FreeMonSpritesGfx(void);
|
||||
bool32 ShouldPlayNormalPokeCry(struct Pokemon *mon);
|
||||
|
||||
#endif // GUARD_BATTLE_GFX_SFX_UTIL
|
||||
@@ -0,0 +1,75 @@
|
||||
#ifndef GUARD_BATTLE_INTERFACE_H
|
||||
#define GUARD_BATTLE_INTERFACE_H
|
||||
|
||||
#include "battle_controllers.h"
|
||||
|
||||
enum
|
||||
{
|
||||
HP_CURRENT,
|
||||
HP_MAX
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
HEALTH_BAR,
|
||||
EXP_BAR
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
HP_BAR_EMPTY,
|
||||
HP_BAR_RED,
|
||||
HP_BAR_YELLOW,
|
||||
HP_BAR_GREEN,
|
||||
HP_BAR_FULL,
|
||||
};
|
||||
|
||||
#define TAG_HEALTHBOX_PLAYER1_TILE 0xD6FF
|
||||
#define TAG_HEALTHBOX_PLAYER2_TILE 0xD700
|
||||
#define TAG_HEALTHBOX_OPPONENT1_TILE 0xD701
|
||||
#define TAG_HEALTHBOX_OPPONENT2_TILE 0xD702
|
||||
|
||||
#define TAG_HEALTHBOX_SAFARI_TILE 0xD70B
|
||||
|
||||
#define TAG_STATUS_SUMMARY_BAR_TILE 0xD70C
|
||||
#define TAG_STATUS_SUMMARY_BALLS_TILE 0xD714
|
||||
|
||||
#define TAG_HEALTHBOX_PAL 0xD6FF
|
||||
#define TAG_STATUS_SUMMARY_BAR_PAL 0xD710
|
||||
#define TAG_STATUS_SUMMARY_BALLS_PAL 0xD712
|
||||
|
||||
enum
|
||||
{
|
||||
HEALTHBOX_ALL,
|
||||
HEALTHBOX_CURRENT_HP,
|
||||
HEALTHBOX_MAX_HP,
|
||||
HEALTHBOX_LEVEL,
|
||||
HEALTHBOX_NICK,
|
||||
HEALTHBOX_HEALTH_BAR,
|
||||
HEALTHBOX_EXP_BAR,
|
||||
HEALTHBOX_UNUSED_7,
|
||||
HEALTHBOX_UNUSED_8,
|
||||
HEALTHBOX_STATUS_ICON,
|
||||
HEALTHBOX_SAFARI_ALL_TEXT,
|
||||
HEALTHBOX_SAFARI_BALLS_TEXT
|
||||
};
|
||||
|
||||
u8 CreateBankHealthboxSprites(u8 bank);
|
||||
u8 CreateSafariPlayerHealthboxSprites(void);
|
||||
void SetBattleBarStruct(u8 bank, u8 healthboxSpriteId, s32 maxVal, s32 currVal, s32 receivedValue);
|
||||
void SetHealthboxSpriteInvisible(u8 healthboxSpriteId);
|
||||
void SetHealthboxSpriteVisible(u8 healthboxSpriteId);
|
||||
void DestoryHealthboxSprite(u8 healthboxSpriteId);
|
||||
void DummyBattleInterfaceFunc(u8 healthboxSpriteId, bool8 isDoubleBattleBankOnly);
|
||||
void UpdateOamPriorityInAllHealthboxes(u8 priority);
|
||||
void SetBankHealthboxSpritePos(u8 bank);
|
||||
void UpdateHpTextInHealthbox(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent);
|
||||
void SwapHpBarsWithHpText(void);
|
||||
u8 CreatePartyStatusSummarySprites(u8 bank, struct HpAndStatus *partyInfo, u8 arg2, bool8 isBattleStart);
|
||||
void sub_8073C30(u8 taskId);
|
||||
void UpdateHealthboxAttribute(u8 healthboxSpriteId, struct Pokemon *mon, u8 elementId);
|
||||
s32 sub_8074AA0(u8 bank, u8 healthboxSpriteId, u8 whichBar, u8 arg3);
|
||||
u8 GetScaledHPFraction(s16 hp, s16 maxhp, u8 scale);
|
||||
u8 GetHPBarLevel(s16 hp, s16 maxhp);
|
||||
|
||||
#endif // GUARD_BATTLE_INTERFACE_H
|
||||
@@ -0,0 +1,235 @@
|
||||
#ifndef GUARD_BATTLE_MESSAGE_H
|
||||
#define GUARD_BATTLE_MESSAGE_H
|
||||
|
||||
// for 0xFD
|
||||
|
||||
#define B_TXT_BUFF1 0x0
|
||||
#define B_TXT_BUFF2 0x1
|
||||
#define B_TXT_COPY_VAR_1 0x2
|
||||
#define B_TXT_COPY_VAR_2 0x3
|
||||
#define B_TXT_COPY_VAR_3 0x4
|
||||
#define B_TXT_PLAYER_MON1_NAME 0x5
|
||||
#define B_TXT_OPPONENT_MON1_NAME 0x6
|
||||
#define B_TXT_PLAYER_MON2_NAME 0x7
|
||||
#define B_TXT_OPPONENT_MON2_NAME 0x8
|
||||
#define B_TXT_LINK_PLAYER_MON1_NAME 0x9
|
||||
#define B_TXT_LINK_OPPONENT_MON1_NAME 0xA
|
||||
#define B_TXT_LINK_PLAYER_MON2_NAME 0xB
|
||||
#define B_TXT_LINK_OPPONENT_MON2_NAME 0xC
|
||||
#define B_TXT_ATK_NAME_WITH_PREFIX_MON1 0xD
|
||||
#define B_TXT_ATK_PARTNER_NAME 0xE
|
||||
#define B_TXT_ATK_NAME_WITH_PREFIX 0xF
|
||||
#define B_TXT_DEF_NAME_WITH_PREFIX 0x10
|
||||
#define B_TXT_EFF_NAME_WITH_PREFIX 0x11 // EFF = short for gEffectBank
|
||||
#define B_TXT_ACTIVE_NAME_WITH_PREFIX 0x12
|
||||
#define B_TXT_SCR_ACTIVE_NAME_WITH_PREFIX 0x13
|
||||
#define B_TXT_CURRENT_MOVE 0x14
|
||||
#define B_TXT_LAST_MOVE 0x15
|
||||
#define B_TXT_LAST_ITEM 0x16
|
||||
#define B_TXT_LAST_ABILITY 0x17
|
||||
#define B_TXT_ATK_ABILITY 0x18
|
||||
#define B_TXT_DEF_ABILITY 0x19
|
||||
#define B_TXT_SCR_ACTIVE_ABILITY 0x1A
|
||||
#define B_TXT_EFF_ABILITY 0x1B
|
||||
#define B_TXT_TRAINER1_CLASS 0x1C
|
||||
#define B_TXT_TRAINER1_NAME 0x1D
|
||||
#define B_TXT_1E 0x1E // trainer name for a link player
|
||||
#define B_TXT_1F 0x1F // trainer name for a link player
|
||||
#define B_TXT_20 0x20 // trainer name for a link player
|
||||
#define B_TXT_21 0x21 // trainer name for a link player
|
||||
#define B_TXT_22 0x22 // trainer name for a link player
|
||||
#define B_TXT_PLAYER_NAME 0x23
|
||||
#define B_TXT_TRAINER1_LOSE_TEXT 0x24
|
||||
#define B_TXT_TRAINER1_WIN_TEXT 0x25
|
||||
#define B_TXT_26 0x26
|
||||
#define B_TXT_PC_CREATOR_NAME 0x27
|
||||
#define B_TXT_ATK_PREFIX1 0x28
|
||||
#define B_TXT_DEF_PREFIX1 0x29
|
||||
#define B_TXT_ATK_PREFIX2 0x2A
|
||||
#define B_TXT_DEF_PREFIX2 0x2B
|
||||
#define B_TXT_ATK_PREFIX3 0x2C
|
||||
#define B_TXT_DEF_PREFIX3 0x2D
|
||||
#define B_TXT_TRAINER2_CLASS 0x2E
|
||||
#define B_TXT_TRAINER2_NAME 0x2F
|
||||
#define B_TXT_TRAINER2_LOSE_TEXT 0x30
|
||||
#define B_TXT_TRAINER2_WIN_TEXT 0x31
|
||||
#define B_TXT_PARTNER_CLASS 0x32
|
||||
#define B_TXT_PARTNER_NAME 0x33
|
||||
#define B_TXT_BUFF3 0x34
|
||||
|
||||
// for B_TXT_BUFF1, B_TXT_BUFF2 and B_TXT_BUFF3
|
||||
|
||||
#define B_BUFF_STRING 0
|
||||
#define B_BUFF_NUMBER 1
|
||||
#define B_BUFF_MOVE 2
|
||||
#define B_BUFF_TYPE 3
|
||||
#define B_BUFF_MON_NICK_WITH_PREFIX 4
|
||||
#define B_BUFF_STAT 5
|
||||
#define B_BUFF_SPECIES 6
|
||||
#define B_BUFF_MON_NICK 7
|
||||
#define B_BUFF_NEGATIVE_FLAVOR 8
|
||||
#define B_BUFF_ABILITY 9
|
||||
#define B_BUFF_ITEM 10
|
||||
|
||||
#define B_BUFF_PLACEHOLDER_BEGIN 0xFD
|
||||
#define B_BUFF_EOS 0xFF
|
||||
|
||||
#define PREPARE_FLAVOR_BUFFER(textVar, flavorId) \
|
||||
{ \
|
||||
textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
|
||||
textVar[1] = B_BUFF_NEGATIVE_FLAVOR; \
|
||||
textVar[2] = flavorId; \
|
||||
textVar[3] = B_BUFF_EOS; \
|
||||
}
|
||||
|
||||
#define PREPARE_STAT_BUFFER(textVar, statId) \
|
||||
{ \
|
||||
textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
|
||||
textVar[1] = B_BUFF_STAT; \
|
||||
textVar[2] = statId; \
|
||||
textVar[3] = B_BUFF_EOS; \
|
||||
}
|
||||
|
||||
#define PREPARE_ABILITY_BUFFER(textVar, abilityId) \
|
||||
{ \
|
||||
textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
|
||||
textVar[1] = B_BUFF_ABILITY; \
|
||||
textVar[2] = abilityId; \
|
||||
textVar[3] = B_BUFF_EOS; \
|
||||
}
|
||||
|
||||
#define PREPARE_TYPE_BUFFER(textVar, typeId) \
|
||||
{ \
|
||||
textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
|
||||
textVar[1] = B_BUFF_TYPE; \
|
||||
textVar[2] = typeId; \
|
||||
textVar[3] = B_BUFF_EOS; \
|
||||
}
|
||||
|
||||
#define PREPARE_BYTE_NUMBER_BUFFER(textVar, maxDigits, number) \
|
||||
{ \
|
||||
textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
|
||||
textVar[1] = B_BUFF_NUMBER; \
|
||||
textVar[2] = 1; \
|
||||
textVar[3] = maxDigits; \
|
||||
textVar[4] = (number); \
|
||||
textVar[5] = B_BUFF_EOS; \
|
||||
}
|
||||
|
||||
#define PREPARE_HWORD_NUMBER_BUFFER(textVar, maxDigits, number) \
|
||||
{ \
|
||||
textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
|
||||
textVar[1] = B_BUFF_NUMBER; \
|
||||
textVar[2] = 2; \
|
||||
textVar[3] = maxDigits; \
|
||||
textVar[4] = (number); \
|
||||
textVar[5] = (number & 0x0000FF00) >> 8; \
|
||||
textVar[6] = B_BUFF_EOS; \
|
||||
}
|
||||
|
||||
#define PREPARE_WORD_NUMBER_BUFFER(textVar, maxDigits, number) \
|
||||
{ \
|
||||
textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
|
||||
textVar[1] = B_BUFF_NUMBER; \
|
||||
textVar[2] = 4; \
|
||||
textVar[3] = maxDigits; \
|
||||
textVar[4] = (number); \
|
||||
textVar[5] = (number & 0x0000FF00) >> 8; \
|
||||
textVar[6] = (number & 0x00FF0000) >> 16; \
|
||||
textVar[7] = (number & 0xFF000000) >> 24; \
|
||||
textVar[8] = B_BUFF_EOS; \
|
||||
}
|
||||
|
||||
#define PREPARE_STRING_BUFFER(textVar, stringId) \
|
||||
{ \
|
||||
textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
|
||||
textVar[1] = B_BUFF_STRING; \
|
||||
textVar[2] = stringId; \
|
||||
textVar[3] = (stringId & 0xFF00) >> 8; \
|
||||
textVar[4] = B_BUFF_EOS; \
|
||||
}
|
||||
|
||||
#define PREPARE_MOVE_BUFFER(textVar, move) \
|
||||
{ \
|
||||
textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
|
||||
textVar[1] = B_BUFF_MOVE; \
|
||||
textVar[2] = move; \
|
||||
textVar[3] = (move & 0xFF00) >> 8; \
|
||||
textVar[4] = B_BUFF_EOS; \
|
||||
}
|
||||
|
||||
#define PREPARE_ITEM_BUFFER(textVar, item) \
|
||||
{ \
|
||||
textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
|
||||
textVar[1] = B_BUFF_ITEM; \
|
||||
textVar[2] = item; \
|
||||
textVar[3] = (item & 0xFF00) >> 8; \
|
||||
textVar[4] = B_BUFF_EOS; \
|
||||
}
|
||||
|
||||
#define PREPARE_SPECIES_BUFFER(textVar, species) \
|
||||
{ \
|
||||
textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
|
||||
textVar[1] = B_BUFF_SPECIES; \
|
||||
textVar[2] = species; \
|
||||
textVar[3] = (species & 0xFF00) >> 8; \
|
||||
textVar[4] = B_BUFF_EOS; \
|
||||
}
|
||||
|
||||
#define PREPARE_MON_NICK_WITH_PREFIX_BUFFER(textVar, bank, partyId) \
|
||||
{ \
|
||||
textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
|
||||
textVar[1] = B_BUFF_MON_NICK_WITH_PREFIX; \
|
||||
textVar[2] = bank; \
|
||||
textVar[3] = partyId; \
|
||||
textVar[4] = B_BUFF_EOS; \
|
||||
}
|
||||
|
||||
#define PREPARE_MON_NICK_BUFFER(textVar, bank, partyId) \
|
||||
{ \
|
||||
textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
|
||||
textVar[1] = B_BUFF_MON_NICK; \
|
||||
textVar[2] = bank; \
|
||||
textVar[3] = partyId; \
|
||||
textVar[4] = B_BUFF_EOS; \
|
||||
}
|
||||
|
||||
struct StringInfoBattle
|
||||
{
|
||||
u16 currentMove;
|
||||
u16 originallyUsedMove;
|
||||
u16 lastItem;
|
||||
u8 lastAbility;
|
||||
u8 scrActive;
|
||||
u8 unk1605E;
|
||||
u8 hpScale;
|
||||
u8 StringBank;
|
||||
u8 moveType;
|
||||
u8 abilities[4];
|
||||
u8 textBuffs[3][0x10];
|
||||
};
|
||||
|
||||
void BufferStringBattle(u16 stringID);
|
||||
u32 BattleStringExpandPlaceholdersToDisplayedString(const u8* src);
|
||||
u32 BattleStringExpandPlaceholders(const u8* src, u8* dst);
|
||||
void BattleHandleAddTextPrinter(const u8* text, u8 arg1);
|
||||
void SetPpNumbersPaletteInMoveSelection(void);
|
||||
u8 GetCurrentPpToMaxPpState(u8 currentPp, u8 maxPp);
|
||||
|
||||
#define TEXT_BUFF_ARRAY_COUNT 16
|
||||
|
||||
extern u8 gDisplayedStringBattle[300];
|
||||
extern u8 gBattleTextBuff1[TEXT_BUFF_ARRAY_COUNT];
|
||||
extern u8 gBattleTextBuff2[TEXT_BUFF_ARRAY_COUNT];
|
||||
extern u8 gBattleTextBuff3[TEXT_BUFF_ARRAY_COUNT];
|
||||
|
||||
extern const u8* const gBattleStringsTable[];
|
||||
extern const u8* const gStatNamesTable[];
|
||||
extern const u8* const gPokeblockWasTooXStringTable[];
|
||||
extern const u8* const gRefereeStringsTable[];
|
||||
extern const u8* const gStatNamesTable2[];
|
||||
|
||||
extern const u16 gMissStringIds[];
|
||||
extern const u16 gTrappingMoves[];
|
||||
|
||||
#endif // GUARD_BATTLE_MESSAGE_H
|
||||
@@ -0,0 +1,66 @@
|
||||
#ifndef GUARD_BATTLE_SCRIPT_COMMANDS_H
|
||||
#define GUARD_BATTLE_SCRIPT_COMMANDS_H
|
||||
|
||||
#define NO_ACC_CALC 0xFFFE
|
||||
#define NO_ACC_CALC_CHECK_LOCK_ON 0xFFFF
|
||||
#define ACC_CURR_MOVE 0
|
||||
|
||||
#define CMP_EQUAL 0x0
|
||||
#define CMP_NOT_EQUAL 0x1
|
||||
#define CMP_GREATER_THAN 0x2
|
||||
#define CMP_LESS_THAN 0x3
|
||||
#define CMP_COMMON_BITS 0x4
|
||||
#define CMP_NO_COMMON_BITS 0x5
|
||||
|
||||
#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_status_icon_update
|
||||
#define BS_GET_ATTACKER_SIDE 8 // for atk1E_jumpifability
|
||||
#define BS_GET_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability
|
||||
|
||||
#define ATK48_STAT_NEGATIVE 0x1
|
||||
#define ATK48_STAT_BY_TWO 0x2
|
||||
#define ATK48_BIT_x4 0x4
|
||||
#define ATK48_LOWER_FAIL_CHECK 0x8
|
||||
|
||||
#define ATK4F_DONT_CHECK_STATUSES 0x80
|
||||
|
||||
#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0
|
||||
#define VARIOUS_SET_MAGIC_COAT_TARGET 1
|
||||
#define VARIOUS_IS_RUNNING_IMPOSSIBLE 2
|
||||
#define VARIOUS_GET_MOVE_TARGET 3
|
||||
#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5
|
||||
#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6
|
||||
#define VARIOUS_EMIT_YESNOBOX 13
|
||||
#define VARIOUS_WAIT_CRY 18
|
||||
#define VARIOUS_RETURN_OPPONENT_MON1 19
|
||||
#define VARIOUS_RETURN_OPPONENT_MON2 20
|
||||
#define VARIOUS_SET_TELEPORT_OUTCOME 25
|
||||
#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26
|
||||
|
||||
#define ATK80_DMG_CHANGE_SIGN 0
|
||||
#define ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP 1
|
||||
#define ATK80_DMG_DOUBLED 2
|
||||
|
||||
#define STAT_CHANGE_BS_PTR 0x1
|
||||
#define STAT_CHANGE_NOT_PROTECT_AFFECTED 0x20
|
||||
|
||||
#define STAT_CHANGE_WORKED 0
|
||||
#define STAT_CHANGE_DIDNT_WORK 1
|
||||
|
||||
#define WINDOW_CLEAR 0x1
|
||||
#define WINDOW_x80 0x80
|
||||
|
||||
void AI_CalcDmg(u8 bankAtk, u8 bankDef);
|
||||
u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef);
|
||||
u8 AI_TypeCalc(u16 move, u16 targetSpecies, u8 targetAbility);
|
||||
u8 BankGetTurnOrder(u8 bank);
|
||||
void SetMoveEffect(bool8 primary, u8 certain);
|
||||
void BattleDestroyYesNoCursorAt(u8 cursorPosition);
|
||||
void BattleCreateYesNoCursorAt(u8 cursorPosition);
|
||||
void BufferMoveToLearnIntoBattleTextBuff2(void);
|
||||
void HandleBattleWindow(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags);
|
||||
bool8 UproarWakeUpCheck(u8 bank);
|
||||
|
||||
extern void (* const gBattleScriptingCommandsTable[])(void);
|
||||
extern const u8 gUnknown_0831C494[][4];
|
||||
|
||||
#endif // GUARD_BATTLE_SCRIPT_COMMANDS_H
|
||||
@@ -0,0 +1,290 @@
|
||||
#ifndef GUARD_BATTLE_SCRIPTS_H
|
||||
#define GUARD_BATTLE_SCRIPTS_H
|
||||
|
||||
extern const u8 BattleScript_HitFromCritCalc[];
|
||||
extern const u8 BattleScript_MoveEnd[];
|
||||
extern const u8 BattleScript_MakeMoveMissed[];
|
||||
extern const u8 BattleScript_PrintMoveMissed[];
|
||||
extern const u8 BattleScript_MoveMissedPause[];
|
||||
extern const u8 BattleScript_MoveMissed[];
|
||||
extern const u8 BattleScript_ButItFailed[];
|
||||
extern const u8 BattleScript_StatUp[];
|
||||
extern const u8 BattleScript_StatDown[];
|
||||
extern const u8 BattleScript_AlreadyAtFullHp[];
|
||||
extern const u8 BattleScript_PresentHealTarget[];
|
||||
extern const u8 BattleScript_MoveUsedMustRecharge[];
|
||||
extern const u8 BattleScript_FaintAttacker[];
|
||||
extern const u8 BattleScript_FaintTarget[];
|
||||
extern const u8 BattleScript_GiveExp[];
|
||||
extern const u8 BattleScript_HandleFaintedMon[];
|
||||
extern const u8 BattleScript_LocalTrainerBattleWon[];
|
||||
extern const u8 BattleScript_LocalTwoTrainersDefeated[];
|
||||
extern const u8 BattleScript_LocalBattleWonLoseTexts[];
|
||||
extern const u8 BattleScript_LocalBattleWonReward[];
|
||||
extern const u8 BattleScript_PayDayMoneyAndPickUpItems[];
|
||||
extern const u8 BattleScript_LocalBattleLost[];
|
||||
extern const u8 BattleScript_LocalBattleLostPrintWhiteOut[];
|
||||
extern const u8 BattleScript_LocalBattleLostEnd[];
|
||||
extern const u8 BattleScript_CheckDomeDrew[];
|
||||
extern const u8 BattleScript_82DAA0B[];
|
||||
extern const u8 BattleScript_82DAA31[];
|
||||
extern const u8 BattleScript_LinkBattleWonOrLost[];
|
||||
extern const u8 BattleScript_82DAA5C[];
|
||||
extern const u8 BattleScript_82DAA83[];
|
||||
extern const u8 BattleScript_FrontierTrainerBattleWon[];
|
||||
extern const u8 BattleScript_82DAAAB[];
|
||||
extern const u8 BattleScript_82DAAAE[];
|
||||
extern const u8 BattleScript_82DAACB[];
|
||||
extern const u8 BattleScript_82DAADA[];
|
||||
extern const u8 BattleScript_SmokeBallEscape[];
|
||||
extern const u8 BattleScript_RanAwayUsingMonAbility[];
|
||||
extern const u8 BattleScript_GotAwaySafely[];
|
||||
extern const u8 BattleScript_WildMonFled[];
|
||||
extern const u8 BattleScript_PrintCantRunFromTrainer[];
|
||||
extern const u8 BattleScript_PrintFailedToRunString[];
|
||||
extern const u8 BattleScript_PrintCantEscapeFromBattle[];
|
||||
extern const u8 BattleScript_PrintFullBox[];
|
||||
extern const u8 BattleScript_ActionSwitch[];
|
||||
extern const u8 BattleScript_82DAB35[];
|
||||
extern const u8 BattleScript_82DAB37[];
|
||||
extern const u8 BattleScript_82DAB44[];
|
||||
extern const u8 BattleScript_82DAB77[];
|
||||
extern const u8 BattleScript_82DABB8[];
|
||||
extern const u8 BattleScript_Pausex20[];
|
||||
extern const u8 BattleScript_LevelUp[];
|
||||
extern const u8 BattleScript_RainContinuesOrEnds[];
|
||||
extern const u8 BattleScript_DamagingWeatherContinues[];
|
||||
extern const u8 BattleScript_SandStormHailEnds[];
|
||||
extern const u8 BattleScript_SunlightContinues[];
|
||||
extern const u8 BattleScript_SunlightFaded[];
|
||||
extern const u8 BattleScript_OverworldWeatherStarts[];
|
||||
extern const u8 BattleScript_SideStatusWoreOff[];
|
||||
extern const u8 BattleScript_SafeguardProtected[];
|
||||
extern const u8 BattleScript_SafeguardEnds[];
|
||||
extern const u8 BattleScript_LeechSeedTurnDrain[];
|
||||
extern const u8 BattleScript_82DAD47[];
|
||||
extern const u8 BattleScript_82DAD4D[];
|
||||
extern const u8 BattleScript_BideStoringEnergy[];
|
||||
extern const u8 BattleScript_BideAttack[];
|
||||
extern const u8 BattleScript_BideNoEnergyToAttack[];
|
||||
extern const u8 BattleScript_SuccessForceOut[];
|
||||
extern const u8 BattleScript_82DADF1[];
|
||||
extern const u8 BattleScript_MistProtected[];
|
||||
extern const u8 BattleScript_RageIsBuilding[];
|
||||
extern const u8 BattleScript_MoveUsedIsDisabled[];
|
||||
extern const u8 BattleScript_SelectingDisabledMove[];
|
||||
extern const u8 BattleScript_DisabledNoMore[];
|
||||
extern const u8 BattleScript_SelectingDisabledMoveInPalace[];
|
||||
extern const u8 BattleScript_SelectingUnusableMoveInPalace[];
|
||||
extern const u8 BattleScript_EncoredNoMore[];
|
||||
extern const u8 BattleScript_DestinyBondTakesLife[];
|
||||
extern const u8 BattleScript_SpikesOnAttacker[];
|
||||
extern const u8 BattleScript_82DAE7A[];
|
||||
extern const u8 BattleScript_SpikesOnTarget[];
|
||||
extern const u8 BattleScript_82DAEB1[];
|
||||
extern const u8 BattleScript_SpikesOngBank1[];
|
||||
extern const u8 BattleScript_82DAEE8[];
|
||||
extern const u8 BattleScript_82DAEFE[];
|
||||
extern const u8 BattleScript_PerishSongTakesLife[];
|
||||
extern const u8 BattleScript_PerishSongCountGoesDown[];
|
||||
extern const u8 BattleScript_AllStatsUp[];
|
||||
extern const u8 BattleScript_82DAF54[];
|
||||
extern const u8 BattleScript_82DAF72[];
|
||||
extern const u8 BattleScript_82DAF86[];
|
||||
extern const u8 BattleScript_82DAF9A[];
|
||||
extern const u8 BattleScript_82DAFAE[];
|
||||
extern const u8 BattleScript_82DAFC2[];
|
||||
extern const u8 BattleScript_RapidSpinAway[];
|
||||
extern const u8 BattleScript_WrapFree[];
|
||||
extern const u8 BattleScript_LeechSeedFree[];
|
||||
extern const u8 BattleScript_SpikesFree[];
|
||||
extern const u8 BattleScript_MonTookFutureAttack[];
|
||||
extern const u8 BattleScript_82DB001[];
|
||||
extern const u8 BattleScript_82DB008[];
|
||||
extern const u8 BattleScript_82DB020[];
|
||||
extern const u8 BattleScript_82DB027[];
|
||||
extern const u8 BattleScript_82DB03F[];
|
||||
extern const u8 BattleScript_82DB058[];
|
||||
extern const u8 BattleScript_NoMovesLeft[];
|
||||
extern const u8 BattleScript_SelectingMoveWithNoPP[];
|
||||
extern const u8 BattleScript_NoPPForMove[];
|
||||
extern const u8 BattleScript_SelectingTormentedMove[];
|
||||
extern const u8 BattleScript_MoveUsedIsTormented[];
|
||||
extern const u8 BattleScript_SelectingTormentedMoveInPalace[];
|
||||
extern const u8 BattleScript_SelectingNotAllowedMoveTaunt[];
|
||||
extern const u8 BattleScript_MoveUsedIsTaunted[];
|
||||
extern const u8 BattleScript_SelectingNotAllowedMoveTauntInPalace[];
|
||||
extern const u8 BattleScript_WishComesTrue[];
|
||||
extern const u8 BattleScript_IngrainTurnHeal[];
|
||||
extern const u8 BattleScript_AtkDefDown[];
|
||||
extern const u8 BattleScript_82DB144[];
|
||||
extern const u8 BattleScript_82DB167[];
|
||||
extern const u8 BattleScript_KnockedOff[];
|
||||
extern const u8 BattleScript_MoveUsedIsImprisoned[];
|
||||
extern const u8 BattleScript_SelectingImprisionedMove[];
|
||||
extern const u8 BattleScript_SelectingImprisionedMoveInPalace[];
|
||||
extern const u8 BattleScript_GrudgeTakesPp[];
|
||||
extern const u8 BattleScript_MagicCoatBounce[];
|
||||
extern const u8 BattleScript_SnatchedMove[];
|
||||
extern const u8 BattleScript_EnduredMsg[];
|
||||
extern const u8 BattleScript_OneHitKOMsg[];
|
||||
extern const u8 BattleScript_SAtkDown2[];
|
||||
extern const u8 BattleScript_82DB1FE[];
|
||||
extern const u8 BattleScript_FocusPunchSetUp[];
|
||||
extern const u8 BattleScript_MoveUsedIsAsleep[];
|
||||
extern const u8 BattleScript_MoveUsedWokeUp[];
|
||||
extern const u8 BattleScript_MonWokeUpInUproar[];
|
||||
extern const u8 BattleScript_PoisonTurnDmg[];
|
||||
extern const u8 BattleScript_82DB243[];
|
||||
extern const u8 BattleScript_82DB245[];
|
||||
extern const u8 BattleScript_82DB25E[];
|
||||
extern const u8 BattleScript_BurnTurnDmg[];
|
||||
extern const u8 BattleScript_MoveUsedIsFrozen[];
|
||||
extern const u8 BattleScript_MoveUsedUnfroze[];
|
||||
extern const u8 BattleScript_DefrostedViaFireMove[];
|
||||
extern const u8 BattleScript_MoveUsedIsParalyzed[];
|
||||
extern const u8 BattleScript_MoveUsedFlinched[];
|
||||
extern const u8 BattleScript_PrintUproarOverTurns[];
|
||||
extern const u8 BattleScript_ThrashConfuses[];
|
||||
extern const u8 BattleScript_MoveUsedIsConfused[];
|
||||
extern const u8 BattleScript_82DB2D4[];
|
||||
extern const u8 BattleScript_82DB2FF[];
|
||||
extern const u8 BattleScript_MoveUsedIsConfusedNoMore[];
|
||||
extern const u8 BattleScript_PrintPayDayMoneyString[];
|
||||
extern const u8 BattleScript_WrapTurnDmg[];
|
||||
extern const u8 BattleScript_WrapEnds[];
|
||||
extern const u8 BattleScript_MoveUsedIsInLove[];
|
||||
extern const u8 BattleScript_MoveUsedIsParalyzedCantAttack[];
|
||||
extern const u8 BattleScript_NightmareTurnDmg[];
|
||||
extern const u8 BattleScript_CurseTurnDmg[];
|
||||
extern const u8 BattleScript_TargetPRLZHeal[];
|
||||
extern const u8 BattleScript_MoveEffectSleep[];
|
||||
extern const u8 BattleScript_82DB374[];
|
||||
extern const u8 BattleScript_YawnMakesAsleep[];
|
||||
extern const u8 BattleScript_MoveEffectPoison[];
|
||||
extern const u8 BattleScript_MoveEffectBurn[];
|
||||
extern const u8 BattleScript_MoveEffectFreeze[];
|
||||
extern const u8 BattleScript_MoveEffectParalysis[];
|
||||
extern const u8 BattleScript_MoveEffectUproar[];
|
||||
extern const u8 BattleScript_MoveEffectToxic[];
|
||||
extern const u8 BattleScript_MoveEffectPayDay[];
|
||||
extern const u8 BattleScript_MoveEffectWrap[];
|
||||
extern const u8 BattleScript_MoveEffectConfusion[];
|
||||
extern const u8 BattleScript_MoveEffectRecoil33[];
|
||||
extern const u8 BattleScript_DoRecoil33[];
|
||||
extern const u8 BattleScript_Recoil33End[];
|
||||
extern const u8 BattleScript_ItemSteal[];
|
||||
extern const u8 BattleScript_DrizzleActivates[];
|
||||
extern const u8 BattleScript_SpeedBoostActivates[];
|
||||
extern const u8 BattleScript_TraceActivates[];
|
||||
extern const u8 BattleScript_RainDishActivates[];
|
||||
extern const u8 BattleScript_SandstreamActivates[];
|
||||
extern const u8 BattleScript_ShedSkinActivates[];
|
||||
extern const u8 BattleScript_WeatherFormChanges[];
|
||||
extern const u8 BattleScript_WeatherFormChangesLoop[];
|
||||
extern const u8 BattleScript_CastformChange[];
|
||||
extern const u8 BattleScript_82DB4AF[];
|
||||
extern const u8 BattleScript_82DB4B8[];
|
||||
extern const u8 BattleScript_82DB4BE[];
|
||||
extern const u8 BattleScript_82DB4C1[];
|
||||
extern const u8 BattleScript_82DB4CD[];
|
||||
extern const u8 BattleScript_82DB510[];
|
||||
extern const u8 BattleScript_82DB51B[];
|
||||
extern const u8 BattleScript_82DB51C[];
|
||||
extern const u8 BattleScript_DroughtActivates[];
|
||||
extern const u8 BattleScript_TookAttack[];
|
||||
extern const u8 BattleScript_SturdyPreventsOHKO[];
|
||||
extern const u8 BattleScript_DampStopsExplosion[];
|
||||
extern const u8 BattleScript_MoveHPDrain_PPLoss[];
|
||||
extern const u8 BattleScript_MoveHPDrain[];
|
||||
extern const u8 BattleScript_MonMadeMoveUseless_PPLoss[];
|
||||
extern const u8 BattleScript_MonMadeMoveUseless[];
|
||||
extern const u8 BattleScript_FlashFireBoost_PPLoss[];
|
||||
extern const u8 BattleScript_FlashFireBoost[];
|
||||
extern const u8 BattleScript_AbilityNoStatLoss[];
|
||||
extern const u8 BattleScript_BRNPrevention[];
|
||||
extern const u8 BattleScript_PRLZPrevention[];
|
||||
extern const u8 BattleScript_PSNPrevention[];
|
||||
extern const u8 BattleScript_ObliviousPreventsAttraction[];
|
||||
extern const u8 BattleScript_FlinchPrevention[];
|
||||
extern const u8 BattleScript_OwnTempoPrevents[];
|
||||
extern const u8 BattleScript_SoundproofProtected[];
|
||||
extern const u8 BattleScript_AbilityNoSpecificStatLoss[];
|
||||
extern const u8 BattleScript_StickyHoldActivates[];
|
||||
extern const u8 BattleScript_ColorChangeActivates[];
|
||||
extern const u8 BattleScript_RoughSkinActivates[];
|
||||
extern const u8 BattleScript_CuteCharmActivates[];
|
||||
extern const u8 BattleScript_ApplySecondaryEffect[];
|
||||
extern const u8 BattleScript_SynchronizeActivates[];
|
||||
extern const u8 BattleScript_NoItemSteal[];
|
||||
extern const u8 BattleScript_AbilityCuredStatus[];
|
||||
extern const u8 BattleScript_82DB695[];
|
||||
extern const u8 BattleScript_IgnoresAndUsesRandomMove[];
|
||||
extern const u8 BattleScript_MoveUsedLoafingAround[];
|
||||
extern const u8 BattleScript_82DB6C7[];
|
||||
extern const u8 BattleScript_IgnoresAndFallsAsleep[];
|
||||
extern const u8 BattleScript_82DB6F0[];
|
||||
extern const u8 BattleScript_SubstituteFade[];
|
||||
extern const u8 BattleScript_BerryCurePrlzEnd2[];
|
||||
extern const u8 BattleScript_BerryCureParRet[];
|
||||
extern const u8 BattleScript_BerryCurePsnEnd2[];
|
||||
extern const u8 BattleScript_BerryCurePsnRet[];
|
||||
extern const u8 BattleScript_BerryCureBrnEnd2[];
|
||||
extern const u8 BattleScript_BerryCureBrnRet[];
|
||||
extern const u8 BattleScript_BerryCureFrzEnd2[];
|
||||
extern const u8 BattleScript_BerryCureFrzRet[];
|
||||
extern const u8 BattleScript_BerryCureSlpEnd2[];
|
||||
extern const u8 BattleScript_BerryCureSlpRet[];
|
||||
extern const u8 BattleScript_BerryCureConfusionEnd2[];
|
||||
extern const u8 BattleScript_BerryCureConfusionRet[];
|
||||
extern const u8 BattleScript_BerryCureChosenStatusEnd2[];
|
||||
extern const u8 BattleScript_BerryCureChosenStatusRet[];
|
||||
extern const u8 BattleScript_WhiteHerbEnd2[];
|
||||
extern const u8 BattleScript_WhiteHerbRet[];
|
||||
extern const u8 BattleScript_ItemHealHP_RemoveItem[];
|
||||
extern const u8 BattleScript_BerryPPHealEnd2[];
|
||||
extern const u8 BattleScript_ItemHealHP_End2[];
|
||||
extern const u8 BattleScript_ItemHealHP_Ret[];
|
||||
extern const u8 BattleScript_SelectingNotAllowedMoveChoiceItem[];
|
||||
extern const u8 BattleScript_HangedOnMsg[];
|
||||
extern const u8 BattleScript_BerryConfuseHealEnd2[];
|
||||
extern const u8 BattleScript_BerryStatRaiseEnd2[];
|
||||
extern const u8 BattleScript_82DB85B[];
|
||||
extern const u8 BattleScript_BerryFocusEnergyEnd2[];
|
||||
extern const u8 BattleScript_ActionSelectionItemsCantBeUsed[];
|
||||
extern const u8 BattleScript_82DB87D[];
|
||||
extern const u8 BattleScript_82DB881[];
|
||||
extern const u8 BattleScript_82DB887[];
|
||||
extern const u8 BattleScript_82DB89D[];
|
||||
extern const u8 BattleScript_82DB8BE[];
|
||||
extern const u8 BattleScript_82DB8E0[];
|
||||
extern const u8 BattleScript_82DB8F3[];
|
||||
extern const u8 BattleScript_82DB973[];
|
||||
extern const u8 BattleScript_82DB992[];
|
||||
extern const u8 BattleScript_AskIfWantsToForfeitMatch[];
|
||||
extern const u8 BattleScript_PrintPlayerForfeited[];
|
||||
extern const u8 BattleScript_PrintPlayerForfeitedLinkBattle[];
|
||||
extern const u8 BattleScript_BallThrow[];
|
||||
extern const u8 BattleScript_BallThrowByWally[];
|
||||
extern const u8 BattleScript_SafariBallThrow[];
|
||||
extern const u8 BattleScript_SuccessBallThrow[];
|
||||
extern const u8 BattleScript_82DBD92[];
|
||||
extern const u8 BattleScript_82DBDA5[];
|
||||
extern const u8 BattleScript_82DBDC2[];
|
||||
extern const u8 BattleScript_82DBDC3[];
|
||||
extern const u8 BattleScript_WallyBallThrow[];
|
||||
extern const u8 BattleScript_ShakeBallThrow[];
|
||||
extern const u8 BattleScript_82DBE01[];
|
||||
extern const u8 BattleScript_TrainerBallBlock[];
|
||||
extern const u8 BattleScript_82DBE12[];
|
||||
extern const u8 BattleScript_82DBE1C[];
|
||||
extern const u8 BattleScript_82DBE4B[];
|
||||
extern const u8 BattleScript_82DBE6F[];
|
||||
extern const u8 BattleScript_82DBE91[];
|
||||
extern const u8 BattleScript_RunByUsingItem[];
|
||||
extern const u8 BattleScript_ActionWatchesCarefully[];
|
||||
extern const u8 BattleScript_ActionGetNear[];
|
||||
extern const u8 BattleScript_ActionThrowPokeblock[];
|
||||
extern const u8 BattleScript_82DBEE3[];
|
||||
|
||||
#endif // GUARD_BATTLE_SCRIPTS_H
|
||||
@@ -0,0 +1,18 @@
|
||||
#ifndef GUARD_BATTLE_SETUP_H
|
||||
#define GUARD_BATTLE_SETUP_H
|
||||
|
||||
void BattleSetup_StartScriptedWildBattle(void);
|
||||
u8 BattleSetup_GetTerrainId(void);
|
||||
u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data);
|
||||
void BattleSetup_StartBattlePikeWildBattle(void);
|
||||
void BattleSetup_StartWildBattle(void);
|
||||
void BattleSetup_StartRoamerBattle(void);
|
||||
|
||||
u8 HasTrainerAlreadyBeenFought(u16);
|
||||
void trainer_flag_set(u16);
|
||||
void trainer_flag_clear(u16);
|
||||
void BattleSetup_StartTrainerBattle(void);
|
||||
u8 *BattleSetup_GetScriptAddrAfterBattle(void);
|
||||
u8 *BattleSetup_GetTrainerPostBattleScript(void);
|
||||
|
||||
#endif // GUARD_BATTLE_SETUP_H
|
||||
@@ -0,0 +1,387 @@
|
||||
#ifndef GUARD_BATTLE_STRING_IDS_H
|
||||
#define GUARD_BATTLE_STRING_IDS_H
|
||||
|
||||
#define BATTLESTRINGS_COUNT 369
|
||||
|
||||
#define BATTLESTRINGS_ID_ADDER 12 // all battlestrings have its ID + 12, because first 5 are reserved
|
||||
|
||||
#define STRINGID_INTROMSG 0
|
||||
#define STRINGID_INTROSENDOUT 1
|
||||
#define STRINGID_RETURNMON 2
|
||||
#define STRINGID_SWITCHINMON 3
|
||||
#define STRINGID_USEDMOVE 4
|
||||
#define STRINGID_BATTLEEND 5
|
||||
|
||||
|
||||
// todo: make some of those names less vague: attacker/target vs pkmn, etc.
|
||||
#define STRINGID_TRAINER1LOSETEXT 12
|
||||
#define STRINGID_PKMNGAINEDEXP 13
|
||||
#define STRINGID_PKMNGREWTOLV 14
|
||||
#define STRINGID_PKMNLEARNEDMOVE 15
|
||||
#define STRINGID_TRYTOLEARNMOVE1 16
|
||||
#define STRINGID_TRYTOLEARNMOVE2 17
|
||||
#define STRINGID_TRYTOLEARNMOVE3 18
|
||||
#define STRINGID_PKMNFORGOTMOVE 19
|
||||
#define STRINGID_STOPLEARNINGMOVE 20
|
||||
#define STRINGID_DIDNOTLEARNMOVE 21
|
||||
#define STRINGID_PKMNLEARNEDMOVE2 22
|
||||
#define STRINGID_ATTACKMISSED 23
|
||||
#define STRINGID_PKMNPROTECTEDITSELF 24
|
||||
#define STRINGID_STATSWONTINCREASE2 25
|
||||
#define STRINGID_AVOIDEDDAMAGE 26
|
||||
#define STRINGID_ITDOESNTAFFECT 27
|
||||
#define STRINGID_ATTACKERFAINTED 28
|
||||
#define STRINGID_TARGETFAINTED 29
|
||||
#define STRINGID_PLAYERGOTMONEY 30
|
||||
#define STRINGID_PLAYERWHITEOUT 31
|
||||
#define STRINGID_PLAYERWHITEOUT2 32
|
||||
#define STRINGID_PREVENTSESCAPE 33
|
||||
#define STRINGID_HITXTIMES 34
|
||||
#define STRINGID_PKMNFELLASLEEP 35
|
||||
#define STRINGID_PKMNMADESLEEP 36
|
||||
#define STRINGID_PKMNALREADYASLEEP 37
|
||||
#define STRINGID_PKMNALREADYASLEEP2 38
|
||||
#define STRINGID_PKMNWASNTAFFECTED 39
|
||||
#define STRINGID_PKMNWASPOISONED 40
|
||||
#define STRINGID_PKMNPOISONEDBY 41
|
||||
#define STRINGID_PKMNHURTBYPOISON 42
|
||||
#define STRINGID_PKMNALREADYPOISONED 43
|
||||
#define STRINGID_PKMNBADLYPOISONED 44
|
||||
#define STRINGID_PKMNENERGYDRAINED 45
|
||||
#define STRINGID_PKMNWASBURNED 46
|
||||
#define STRINGID_PKMNBURNEDBY 47
|
||||
#define STRINGID_PKMNHURTBYBURN 48
|
||||
#define STRINGID_PKMNWASFROZEN 49
|
||||
#define STRINGID_PKMNFROZENBY 50
|
||||
#define STRINGID_PKMNISFROZEN 51
|
||||
#define STRINGID_PKMNWASDEFROSTED 52
|
||||
#define STRINGID_PKMNWASDEFROSTED2 53
|
||||
#define STRINGID_PKMNWASDEFROSTEDBY 54
|
||||
#define STRINGID_PKMNWASPARALYZED 55
|
||||
#define STRINGID_PKMNWASPARALYZEDBY 56
|
||||
#define STRINGID_PKMNISPARALYZED 57
|
||||
#define STRINGID_PKMNISALREADYPARALYZED 58
|
||||
#define STRINGID_PKMNHEALEDPARALYSIS 59
|
||||
#define STRINGID_PKMNDREAMEATEN 60
|
||||
#define STRINGID_STATSWONTINCREASE 61
|
||||
#define STRINGID_STATSWONTDECREASE 62
|
||||
#define STRINGID_TEAMSTOPPEDWORKING 63
|
||||
#define STRINGID_FOESTOPPEDWORKING 64
|
||||
#define STRINGID_PKMNISCONFUSED 65
|
||||
#define STRINGID_PKMNHEALEDCONFUSION 66
|
||||
#define STRINGID_PKMNWASCONFUSED 67
|
||||
#define STRINGID_PKMNALREADYCONFUSED 68
|
||||
#define STRINGID_PKMNFELLINLOVE 69
|
||||
#define STRINGID_PKMNINLOVE 70
|
||||
#define STRINGID_PKMNIMMOBILIZEDBYLOVE 71
|
||||
#define STRINGID_PKMNBLOWNAWAY 72
|
||||
#define STRINGID_PKMNCHANGEDTYPE 73
|
||||
#define STRINGID_PKMNFLINCHED 74
|
||||
#define STRINGID_PKMNREGAINEDHEALTH 75
|
||||
#define STRINGID_PKMNHPFULL 76
|
||||
#define STRINGID_PKMNRAISEDSPDEF 77
|
||||
#define STRINGID_PKMNRAISEDDEF 78
|
||||
#define STRINGID_PKMNCOVEREDBYVEIL 79
|
||||
#define STRINGID_PKMNUSEDSAFEGUARD 80
|
||||
#define STRINGID_PKMNSAFEGUARDEXPIRED 81
|
||||
#define STRINGID_PKMNWENTTOSLEEP 82
|
||||
#define STRINGID_PKMNSLEPTHEALTHY 83
|
||||
#define STRINGID_PKMNWHIPPEDWHIRLWIND 84
|
||||
#define STRINGID_PKMNTOOKSUNLIGHT 85
|
||||
#define STRINGID_PKMNLOWEREDHEAD 86
|
||||
#define STRINGID_PKMNISGLOWING 87
|
||||
#define STRINGID_PKMNFLEWHIGH 88
|
||||
#define STRINGID_PKMNDUGHOLE 89
|
||||
#define STRINGID_PKMNSQUEEZEDBYBIND 90
|
||||
#define STRINGID_PKMNTRAPPEDINVORTEX 91
|
||||
#define STRINGID_PKMNWRAPPEDBY 92
|
||||
#define STRINGID_PKMNCLAMPED 93
|
||||
#define STRINGID_PKMNHURTBY 94
|
||||
#define STRINGID_PKMNFREEDFROM 95
|
||||
#define STRINGID_PKMNCRASHED 96
|
||||
#define STRINGID_PKMNSHROUDEDINMIST 97
|
||||
#define STRINGID_PKMNPROTECTEDBYMIST 98
|
||||
#define STRINGID_PKMNGETTINGPUMPED 99
|
||||
#define STRINGID_PKMNHITWITHRECOIL 100
|
||||
#define STRINGID_PKMNPROTECTEDITSELF2 101
|
||||
#define STRINGID_PKMNBUFFETEDBYSANDSTORM 102
|
||||
#define STRINGID_PKMNPELTEDBYHAIL 103
|
||||
#define STRINGID_PKMNSEEDED 104
|
||||
#define STRINGID_PKMNEVADEDATTACK 105
|
||||
#define STRINGID_PKMNSAPPEDBYLEECHSEED 106
|
||||
#define STRINGID_PKMNFASTASLEEP 107
|
||||
#define STRINGID_PKMNWOKEUP 108
|
||||
#define STRINGID_PKMNUPROARKEPTAWAKE 109
|
||||
#define STRINGID_PKMNWOKEUPINUPROAR 110
|
||||
#define STRINGID_PKMNCAUSEDUPROAR 111
|
||||
#define STRINGID_PKMNMAKINGUPROAR 112
|
||||
#define STRINGID_PKMNCALMEDDOWN 113
|
||||
#define STRINGID_PKMNCANTSLEEPINUPROAR 114
|
||||
#define STRINGID_PKMNSTOCKPILED 115
|
||||
#define STRINGID_PKMNCANTSTOCKPILE 116
|
||||
#define STRINGID_PKMNCANTSLEEPINUPROAR2 117
|
||||
#define STRINGID_UPROARKEPTPKMNAWAKE 118
|
||||
#define STRINGID_PKMNSTAYEDAWAKEUSING 119
|
||||
#define STRINGID_PKMNSTORINGENERGY 120
|
||||
#define STRINGID_PKMNUNLEASHEDENERGY 121
|
||||
#define STRINGID_PKMNFATIGUECONFUSION 122
|
||||
#define STRINGID_PKMNPICKEDUPITEM 123
|
||||
#define STRINGID_PKMNUNAFFECTED 124
|
||||
#define STRINGID_PKMNTRANSFORMEDINTO 125
|
||||
#define STRINGID_PKMNMADESUBSTITUTE 126
|
||||
#define STRINGID_PKMNHASSUBSTITUTE 127
|
||||
#define STRINGID_SUBSTITUTEDAMAGED 128
|
||||
#define STRINGID_PKMNSUBSTITUTEFADED 129
|
||||
#define STRINGID_PKMNMUSTRECHARGE 130
|
||||
#define STRINGID_PKMNRAGEBUILDING 131
|
||||
#define STRINGID_PKMNMOVEWASDISABLED 132
|
||||
#define STRINGID_PKMNMOVEISDISABLED 133
|
||||
#define STRINGID_PKMNMOVEDISABLEDNOMORE 134
|
||||
#define STRINGID_PKMNGOTENCORE 135
|
||||
#define STRINGID_PKMNENCOREENDED 136
|
||||
#define STRINGID_PKMNTOOKAIM 137
|
||||
#define STRINGID_PKMNSKETCHEDMOVE 138
|
||||
#define STRINGID_PKMNTRYINGTOTAKEFOE 139
|
||||
#define STRINGID_PKMNTOOKFOE 140
|
||||
#define STRINGID_PKMNREDUCEDPP 141
|
||||
#define STRINGID_PKMNSTOLEITEM 142
|
||||
#define STRINGID_TARGETCANTESCAPENOW 143
|
||||
#define STRINGID_PKMNFELLINTONIGHTMARE 144
|
||||
#define STRINGID_PKMNLOCKEDINNIGHTMARE 145
|
||||
#define STRINGID_PKMNLAIDCURSE 146
|
||||
#define STRINGID_PKMNAFFLICTEDBYCURSE 147
|
||||
#define STRINGID_SPIKESSCATTERED 148
|
||||
#define STRINGID_PKMNHURTBYSPIKES 149
|
||||
#define STRINGID_PKMNIDENTIFIED 150
|
||||
#define STRINGID_PKMNPERISHCOUNTFELL 151
|
||||
#define STRINGID_PKMNBRACEDITSELF 152
|
||||
#define STRINGID_PKMNENDUREDHIT 153
|
||||
#define STRINGID_MAGNITUDESTRENGTH 154
|
||||
#define STRINGID_PKMNCUTHPMAXEDATTACK 155
|
||||
#define STRINGID_PKMNCOPIEDSTATCHANGES 156
|
||||
#define STRINGID_PKMNGOTFREE 157
|
||||
#define STRINGID_PKMNSHEDLEECHSEED 158
|
||||
#define STRINGID_PKMNBLEWAWAYSPIKES 159
|
||||
#define STRINGID_PKMNFLEDFROMBATTLE 160
|
||||
#define STRINGID_PKMNFORESAWATTACK 161
|
||||
#define STRINGID_PKMNTOOKATTACK 162
|
||||
#define STRINGID_PKMNATTACK 163
|
||||
#define STRINGID_PKMNCENTERATTENTION 164
|
||||
#define STRINGID_PKMNCHARGINGPOWER 165
|
||||
#define STRINGID_NATUREPOWERTURNEDINTO 166
|
||||
#define STRINGID_PKMNSTATUSNORMAL 167
|
||||
#define STRINGID_PKMNHASNOMOVESLEFT 168
|
||||
#define STRINGID_PKMNSUBJECTEDTOTORMENT 169
|
||||
#define STRINGID_PKMNCANTUSEMOVETORMENT 170
|
||||
#define STRINGID_PKMNTIGHTENINGFOCUS 171
|
||||
#define STRINGID_PKMNFELLFORTAUNT 172
|
||||
#define STRINGID_PKMNCANTUSEMOVETAUNT 173
|
||||
#define STRINGID_PKMNREADYTOHELP 174
|
||||
#define STRINGID_PKMNSWITCHEDITEMS 175
|
||||
#define STRINGID_PKMNCOPIEDFOE 176
|
||||
#define STRINGID_PKMNMADEWISH 177
|
||||
#define STRINGID_PKMNWISHCAMETRUE 178
|
||||
#define STRINGID_PKMNPLANTEDROOTS 179
|
||||
#define STRINGID_PKMNABSORBEDNUTRIENTS 180
|
||||
#define STRINGID_PKMNANCHOREDITSELF 181
|
||||
#define STRINGID_PKMNWASMADEDROWSY 182
|
||||
#define STRINGID_PKMNKNOCKEDOFF 183
|
||||
#define STRINGID_PKMNSWAPPEDABILITIES 184
|
||||
#define STRINGID_PKMNSEALEDOPPONENTMOVE 185
|
||||
#define STRINGID_PKMNCANTUSEMOVESEALED 186
|
||||
#define STRINGID_PKMNWANTSGRUDGE 187
|
||||
#define STRINGID_PKMNLOSTPPGRUDGE 188
|
||||
#define STRINGID_PKMNSHROUDEDITSELF 189
|
||||
#define STRINGID_PKMNMOVEBOUNCED 190
|
||||
#define STRINGID_PKMNWAITSFORTARGET 191
|
||||
#define STRINGID_PKMNSNATCHEDMOVE 192
|
||||
#define STRINGID_PKMNMADEITRAIN 193
|
||||
#define STRINGID_PKMNRAISEDSPEED 194
|
||||
#define STRINGID_PKMNPROTECTEDBY 195
|
||||
#define STRINGID_PKMNPREVENTSUSAGE 196
|
||||
#define STRINGID_PKMNRESTOREDHPUSING 197
|
||||
#define STRINGID_PKMNCHANGEDTYPEWITH 198
|
||||
#define STRINGID_PKMNPREVENTSPARALYSISWITH 199
|
||||
#define STRINGID_PKMNPREVENTSROMANCEWITH 200
|
||||
#define STRINGID_PKMNPREVENTSPOISONINGWITH 201
|
||||
#define STRINGID_PKMNPREVENTSCONFUSIONWITH 202
|
||||
#define STRINGID_PKMNRAISEDFIREPOWERWITH 203
|
||||
#define STRINGID_PKMNANCHORSITSELFWITH 204
|
||||
#define STRINGID_PKMNCUTSATTACKWITH 205
|
||||
#define STRINGID_PKMNPREVENTSSTATLOSSWITH 206
|
||||
#define STRINGID_PKMNHURTSWITH 207
|
||||
#define STRINGID_PKMNTRACED 208
|
||||
#define STRINGID_STATSHARPLY 209
|
||||
#define STRINGID_STATROSE 210
|
||||
#define STRINGID_STATHARSHLY 211
|
||||
#define STRINGID_STATFELL 212
|
||||
#define STRINGID_PKMNSSTATCHANGED 213
|
||||
#define STRINGID_PKMNSSTATCHANGED2 214
|
||||
#define STRINGID_PKMNSSTATCHANGED3 215
|
||||
#define STRINGID_PKMNSSTATCHANGED4 216
|
||||
#define STRINGID_CRITICALHIT 217
|
||||
#define STRINGID_ONEHITKO 218
|
||||
#define STRINGID_123POOF 219
|
||||
#define STRINGID_ANDELLIPSIS 220
|
||||
#define STRINGID_NOTVERYEFFECTIVE 221
|
||||
#define STRINGID_SUPEREFFECTIVE 222
|
||||
#define STRINGID_GOTAWAYSAFELY 223
|
||||
#define STRINGID_WILDPKMNFLED 224
|
||||
#define STRINGID_NORUNNINGFROMTRAINERS 225
|
||||
#define STRINGID_CANTESCAPE 226
|
||||
#define STRINGID_DONTLEAVEBIRCH 227
|
||||
#define STRINGID_BUTNOTHINGHAPPENED 228
|
||||
#define STRINGID_BUTITFAILED 229
|
||||
#define STRINGID_ITHURTCONFUSION 230
|
||||
#define STRINGID_MIRRORMOVEFAILED 231
|
||||
#define STRINGID_STARTEDTORAIN 232
|
||||
#define STRINGID_DOWNPOURSTARTED 233
|
||||
#define STRINGID_RAINCONTINUES 234
|
||||
#define STRINGID_DOWNPOURCONTINUES 235
|
||||
#define STRINGID_RAINSTOPPED 236
|
||||
#define STRINGID_SANDSTORMBREWED 237
|
||||
#define STRINGID_SANDSTORMRAGES 238
|
||||
#define STRINGID_SANDSTORMSUBSIDED 239
|
||||
#define STRINGID_SUNLIGHTGOTBRIGHT 240
|
||||
#define STRINGID_SUNLIGHTSTRONG 241
|
||||
#define STRINGID_SUNLIGHTFADED 242
|
||||
#define STRINGID_STARTEDHAIL 243
|
||||
#define STRINGID_HAILCONTINUES 244
|
||||
#define STRINGID_HAILSTOPPED 245
|
||||
#define STRINGID_FAILEDTOSPITUP 246
|
||||
#define STRINGID_FAILEDTOSWALLOW 247
|
||||
#define STRINGID_WINDBECAMEHEATWAVE 248
|
||||
#define STRINGID_STATCHANGESGONE 249
|
||||
#define STRINGID_COINSSCATTERED 250
|
||||
#define STRINGID_TOOWEAKFORSUBSTITUTE 251
|
||||
#define STRINGID_SHAREDPAIN 252
|
||||
#define STRINGID_BELLCHIMED 253
|
||||
#define STRINGID_FAINTINTHREE 254
|
||||
#define STRINGID_NOPPLEFT 255
|
||||
#define STRINGID_BUTNOPPLEFT 256
|
||||
#define STRINGID_PLAYERUSEDITEM 257
|
||||
#define STRINGID_WALLYUSEDITEM 258
|
||||
#define STRINGID_TRAINERBLOCKEDBALL 259
|
||||
#define STRINGID_DONTBEATHIEF 260
|
||||
#define STRINGID_ITDODGEDBALL 261
|
||||
#define STRINGID_YOUMISSEDPKMN 262
|
||||
#define STRINGID_PKMNBROKEFREE 263
|
||||
#define STRINGID_ITAPPEAREDCAUGHT 264
|
||||
#define STRINGID_AARGHALMOSTHADIT 265
|
||||
#define STRINGID_SHOOTSOCLOSE 266
|
||||
#define STRINGID_GOTCHAPKMNCAUGHT 267
|
||||
#define STRINGID_GOTCHAPKMNCAUGHT2 268
|
||||
#define STRINGID_GIVENICKNAMECAPTURED 269
|
||||
#define STRINGID_PKMNSENTTOPC 270
|
||||
#define STRINGID_PKMNDATAADDEDTODEX 271
|
||||
#define STRINGID_ITISRAINING 272
|
||||
#define STRINGID_SANDSTORMISRAGING 273
|
||||
#define STRINGID_CANTESCAPE2 274
|
||||
#define STRINGID_PKMNIGNORESASLEEP 275
|
||||
#define STRINGID_PKMNIGNOREDORDERS 276
|
||||
#define STRINGID_PKMNBEGANTONAP 277
|
||||
#define STRINGID_PKMNLOAFING 278
|
||||
#define STRINGID_PKMNWONTOBEY 279
|
||||
#define STRINGID_PKMNTURNEDAWAY 280
|
||||
#define STRINGID_PKMNPRETENDNOTNOTICE 281
|
||||
#define STRINGID_ENEMYABOUTTOSWITCHPKMN 282
|
||||
#define STRINGID_CREPTCLOSER 283
|
||||
#define STRINGID_CANTGETCLOSER 284
|
||||
#define STRINGID_PKMNWATCHINGCAREFULLY 285
|
||||
#define STRINGID_PKMNCURIOUSABOUTX 286
|
||||
#define STRINGID_PKMNENTHRALLEDBYX 287
|
||||
#define STRINGID_PKMNIGNOREDX 288
|
||||
#define STRINGID_THREWPOKEBLOCKATPKMN 289
|
||||
#define STRINGID_OUTOFSAFARIBALLS 290
|
||||
#define STRINGID_PKMNSITEMCUREDPARALYSIS 291
|
||||
#define STRINGID_PKMNSITEMCUREDPOISON 292
|
||||
#define STRINGID_PKMNSITEMHEALEDBURN 293
|
||||
#define STRINGID_PKMNSITEMDEFROSTEDIT 294
|
||||
#define STRINGID_PKMNSITEMWOKEIT 295
|
||||
#define STRINGID_PKMNSITEMSNAPPEDOUT 296
|
||||
#define STRINGID_PKMNSITEMCUREDPROBLEM 297
|
||||
#define STRINGID_PKMNSITEMRESTOREDHEALTH 298
|
||||
#define STRINGID_PKMNSITEMRESTOREDPP 299
|
||||
#define STRINGID_PKMNSITEMRESTOREDSTATUS 300
|
||||
#define STRINGID_PKMNSITEMRESTOREDHPALITTLE 301
|
||||
#define STRINGID_ITEMALLOWSONLYYMOVE 302
|
||||
#define STRINGID_PKMNHUNGONWITHX 303
|
||||
#define STRINGID_EMPTYSTRING3 304
|
||||
#define STRINGID_PKMNSXPREVENTSBURNS 305
|
||||
#define STRINGID_PKMNSXBLOCKSY 306
|
||||
#define STRINGID_PKMNSXRESTOREDHPALITTLE2 307
|
||||
#define STRINGID_PKMNSXWHIPPEDUPSANDSTORM 308
|
||||
#define STRINGID_PKMNSXPREVENTSYLOSS 309
|
||||
#define STRINGID_PKMNSXINFATUATEDY 310
|
||||
#define STRINGID_PKMNSXMADEYINEFFECTIVE 311
|
||||
#define STRINGID_PKMNSXCUREDYPROBLEM 312
|
||||
#define STRINGID_ITSUCKEDLIQUIDOOZE 313
|
||||
#define STRINGID_PKMNTRANSFORMED 314
|
||||
#define STRINGID_ELECTRICITYWEAKENED 315
|
||||
#define STRINGID_FIREWEAKENED 316
|
||||
#define STRINGID_PKMNHIDUNDERWATER 317
|
||||
#define STRINGID_PKMNSPRANGUP 318
|
||||
#define STRINGID_HMMOVESCANTBEFORGOTTEN 319
|
||||
#define STRINGID_XFOUNDONEY 320
|
||||
#define STRINGID_PLAYERDEFEATEDTRAINER1 321
|
||||
#define STRINGID_SOOTHINGAROMA 322
|
||||
#define STRINGID_ITEMSCANTBEUSEDNOW 323
|
||||
#define STRINGID_FORXCOMMAYZ 324
|
||||
#define STRINGID_USINGXTHEYOFZN 325
|
||||
#define STRINGID_PKMNUSEDXTOGETPUMPED 326
|
||||
#define STRINGID_PKMNSXMADEYUSELESS 327
|
||||
#define STRINGID_PKMNTRAPPEDBYSANDTOMB 328
|
||||
#define STRINGID_EMPTYSTRING4 329
|
||||
#define STRINGID_ABOOSTED 330
|
||||
#define STRINGID_PKMNSXINTENSIFIEDSUN 331
|
||||
#define STRINGID_PKMNMAKESGROUNDMISS 332
|
||||
#define STRINGID_YOUTHROWABALLNOWRIGHT 333
|
||||
#define STRINGID_PKMNSXTOOKATTACK 334
|
||||
#define STRINGID_PKMNCHOSEXASDESTINY 335
|
||||
#define STRINGID_PKMNLOSTFOCUS 336
|
||||
#define STRINGID_USENEXTPKMN 337
|
||||
#define STRINGID_PKMNFLEDUSINGITS 338
|
||||
#define STRINGID_PKMNFLEDUSING 339
|
||||
#define STRINGID_PKMNWASDRAGGEDOUT 340
|
||||
#define STRINGID_PREVENTEDFROMWORKING 341
|
||||
#define STRINGID_PKMNSITEMNORMALIZEDSTATUS 342
|
||||
#define STRINGID_TRAINER1USEDITEM 343
|
||||
#define STRINGID_BOXISFULL 344
|
||||
#define STRINGID_PKMNAVOIDEDATTACK 345
|
||||
#define STRINGID_PKMNSXMADEITINEFFECTIVE 346
|
||||
#define STRINGID_PKMNSXPREVENTSFLINCHING 347
|
||||
#define STRINGID_PKMNALREADYHASBURN 348
|
||||
#define STRINGID_STATSWONTDECREASE2 349
|
||||
#define STRINGID_PKMNSXBLOCKSY2 350
|
||||
#define STRINGID_PKMNSXWOREOFF 351
|
||||
#define STRINGID_PKMNRAISEDDEFALITTLE 352
|
||||
#define STRINGID_PKMNRAISEDSPDEFALITTLE 353
|
||||
#define STRINGID_THEWALLSHATTERED 354
|
||||
#define STRINGID_PKMNSXPREVENTSYSZ 355
|
||||
#define STRINGID_PKMNSXCUREDITSYPROBLEM 356
|
||||
#define STRINGID_ATTACKERCANTESCAPE 357
|
||||
#define STRINGID_PKMNOBTAINEDX 358
|
||||
#define STRINGID_PKMNOBTAINEDX2 359
|
||||
#define STRINGID_PKMNOBTAINEDXYOBTAINEDZ 360
|
||||
#define STRINGID_BUTNOEFFECT 361
|
||||
#define STRINGID_PKMNSXHADNOEFFECTONY 362
|
||||
#define STRINGID_TWOENEMIESDEFEATED 363
|
||||
#define STRINGID_TRAINER2LOSETEXT 364
|
||||
#define STRINGID_PKMNINCAPABLEOFPOWER 365
|
||||
#define STRINGID_GLINTAPPEARSINEYE 366
|
||||
#define STRINGID_PKMNGETTINGINTOPOSITION 367
|
||||
#define STRINGID_PKMNBEGANGROWLINGDEEPLY 368
|
||||
#define STRINGID_PKMNEAGERFORMORE 369
|
||||
#define STRINGID_DEFEATEDOPPONENTBYREFEREE 370
|
||||
#define STRINGID_LOSTTOOPPONENTBYREFEREE 371
|
||||
#define STRINGID_TIEDOPPONENTBYREFEREE 372
|
||||
#define STRINGID_QUESTIONFORFEITMATCH 373
|
||||
#define STRINGID_FORFEITEDMATCH 374
|
||||
#define STRINGID_PKMNTRANSFERREDSOMEONESPC 375
|
||||
#define STRINGID_PKMNTRANSFERREDLANETTESPC 376
|
||||
#define STRINGID_PKMNBOXSOMEONESPCFULL 377
|
||||
#define STRINGID_PKMNBOXLANETTESPCFULL 378
|
||||
#define STRINGID_TRAINER1WINTEXT 379
|
||||
#define STRINGID_TRAINER2WINTEXT 380
|
||||
|
||||
#endif // GUARD_BATTLE_STRING_IDS_H
|
||||
@@ -0,0 +1,6 @@
|
||||
#ifndef GUARD_BATTLE_TOWER_H
|
||||
#define GUARD_BATTLE_TOWER_H
|
||||
|
||||
u16 sub_8164FCC(u8, u8);
|
||||
|
||||
#endif //GUARD_BATTLE_TOWER_H
|
||||
@@ -0,0 +1,6 @@
|
||||
#ifndef GUARD_BATTLE_TRANSITION_H
|
||||
#define GUARD_BATTLE_TRANSITION_H
|
||||
|
||||
void sub_8149DFC(u8 a1);
|
||||
|
||||
#endif // GUARD_BATTLE_TRANSITION_H
|
||||
@@ -0,0 +1,84 @@
|
||||
#ifndef GUARD_BATTLE_UTIL_H
|
||||
#define GUARD_BATTLE_UTIL_H
|
||||
|
||||
#define MOVE_LIMITATION_ZEROMOVE (1 << 0)
|
||||
#define MOVE_LIMITATION_PP (1 << 1)
|
||||
#define MOVE_LIMITATION_DISABLED (1 << 2)
|
||||
#define MOVE_LIMITATION_TORMENTED (1 << 3)
|
||||
#define MOVE_LIMITATION_TAUNT (1 << 4)
|
||||
#define MOVE_LIMITATION_IMPRISION (1 << 5)
|
||||
|
||||
#define ABILITYEFFECT_ON_SWITCHIN 0x0
|
||||
#define ABILITYEFFECT_ENDTURN 0x1
|
||||
#define ABILITYEFFECT_MOVES_BLOCK 0x2
|
||||
#define ABILITYEFFECT_ABSORBING 0x3
|
||||
#define ABILITYEFFECT_CONTACT 0x4
|
||||
#define ABILITYEFFECT_IMMUNITY 0x5
|
||||
#define ABILITYEFFECT_FORECAST 0x6
|
||||
#define ABILITYEFFECT_SYNCHRONIZE 0x7
|
||||
#define ABILITYEFFECT_ATK_SYNCHRONIZE 0x8
|
||||
#define ABILITYEFFECT_INTIMIDATE1 0x9
|
||||
#define ABILITYEFFECT_INTIMIDATE2 0xA
|
||||
#define ABILITYEFFECT_TRACE 0xB
|
||||
#define ABILITYEFFECT_CHECK_OTHER_SIDE 0xC
|
||||
#define ABILITYEFFECT_CHECK_BANK_SIDE 0xD
|
||||
#define ABILITYEFFECT_FIELD_SPORT 0xE
|
||||
#define ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK 0xF
|
||||
#define ABILITYEFFECT_COUNT_OTHER_SIDE 0x10
|
||||
#define ABILITYEFFECT_COUNT_BANK_SIDE 0x11
|
||||
#define ABILITYEFFECT_COUNT_ON_FIELD 0x12
|
||||
#define ABILITYEFFECT_CHECK_ON_FIELD 0x13
|
||||
#define ABILITYEFFECT_SWITCH_IN_WEATHER 0xFF
|
||||
|
||||
#define ITEMEFFECT_ON_SWITCH_IN 0x0
|
||||
|
||||
#define WEATHER_HAS_EFFECT ((!AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_AIR_LOCK, 0, 0)))
|
||||
#define WEATHER_HAS_EFFECT2 ((!AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_AIR_LOCK, 0, 0)))
|
||||
|
||||
#define BS_GET_TARGET 0
|
||||
#define BS_GET_ATTACKER 1
|
||||
#define BS_GET_EFFECT_BANK 2
|
||||
#define BS_GET_SCRIPTING_BANK 10
|
||||
#define BS_GET_PLAYER1 11
|
||||
#define BS_GET_OPPONENT1 12
|
||||
#define BS_GET_PLAYER2 13
|
||||
#define BS_GET_OPPONENT2 14
|
||||
|
||||
u8 GetBattleBank(u8 caseId);
|
||||
void PressurePPLose(u8 bankDef, u8 bankAtk, u16 move);
|
||||
void PressurePPLoseOnUsingPerishSong(u8 bankAtk);
|
||||
void PressurePPLoseOnUsingImprision(u8 bankAtk);
|
||||
void MarkAllBufferBanksForExecution(void); // unused
|
||||
void MarkBufferBankForExecution(u8 bank);
|
||||
void sub_803F850(u8 arg0);
|
||||
void CancelMultiTurnMoves(u8 bank);
|
||||
bool8 WasUnableToUseMove(u8 bank);
|
||||
void PrepareStringBattle(u16 stringId, u8 bank);
|
||||
void ResetSentPokesToOpponentValue(void);
|
||||
void sub_803F9EC(u8 bank);
|
||||
void sub_803FA70(u8 bank);
|
||||
void BattleScriptPush(const u8* bsPtr);
|
||||
void BattleScriptPushCursor(void);
|
||||
void BattleScriptPop(void);
|
||||
u8 TrySetCantSelectMoveBattleScript(void);
|
||||
u8 CheckMoveLimitations(u8 bank, u8 unusableMoves, u8 check);
|
||||
bool8 AreAllMovesUnusable(void);
|
||||
u8 GetImprisonedMovesCount(u8 bank, u16 move);
|
||||
u8 UpdateTurnCounters(void);
|
||||
u8 TurnBasedEffects(void);
|
||||
bool8 HandleWishPerishSongOnTurnEnd(void);
|
||||
bool8 HandleFaintedMonActions(void);
|
||||
void TryClearRageStatuses(void);
|
||||
u8 AtkCanceller_UnableToUseMove(void);
|
||||
bool8 sub_80423F4(u8 bank, u8 r1, u8 r2);
|
||||
u8 CastformDataTypeChange(u8 bank);
|
||||
u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg);
|
||||
void BattleScriptExecute(const u8* BS_ptr);
|
||||
void BattleScriptPushCursorAndCallback(const u8* BS_ptr);
|
||||
u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn);
|
||||
void ClearFuryCutterDestinyBondGrudge(u8 bank);
|
||||
void HandleAction_RunBattleScript(void);
|
||||
u8 GetMoveTarget(u16 move, u8 useMoveTarget);
|
||||
u8 IsMonDisobedient(void);
|
||||
|
||||
#endif // GUARD_BATTLE_UTIL_H
|
||||
@@ -0,0 +1,10 @@
|
||||
#ifndef GUARD_BATTLE_UTIL2_H
|
||||
#define GUARD_BATTLE_UTIL2_H
|
||||
|
||||
void AllocateBattleResources(void);
|
||||
void FreeBattleResources(void);
|
||||
void AdjustFriendshipOnBattleFaint(u8 bank);
|
||||
void sub_80571DC(u8 bank, u8 arg1);
|
||||
u32 sub_805725C(u8 bank);
|
||||
|
||||
#endif // GUARD_BATTLE_UTIL_H
|
||||
@@ -0,0 +1,73 @@
|
||||
#ifndef GUARD_BERRY_H
|
||||
#define GUARD_BERRY_H
|
||||
|
||||
enum
|
||||
{
|
||||
BERRY_FIRMNESS_UNKNOWN,
|
||||
BERRY_FIRMNESS_VERY_SOFT,
|
||||
BERRY_FIRMNESS_SOFT,
|
||||
BERRY_FIRMNESS_HARD,
|
||||
BERRY_FIRMNESS_VERY_HARD,
|
||||
BERRY_FIRMNESS_SUPER_HARD,
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
FLAVOR_SPICY,
|
||||
FLAVOR_DRY,
|
||||
FLAVOR_SWEET,
|
||||
FLAVOR_BITTER,
|
||||
FLAVOR_SOUR,
|
||||
FLAVOR_COUNT
|
||||
};
|
||||
|
||||
#define NUM_BERRIES 44
|
||||
|
||||
extern const u8 *const gBerryTreeFieldObjectGraphicsIdTablePointers[NUM_BERRIES];
|
||||
extern const struct SpriteFrameImage *const gBerryTreePicTablePointers[NUM_BERRIES];
|
||||
extern const u8 *const gBerryTreePaletteSlotTablePointers[NUM_BERRIES];
|
||||
|
||||
void ClearEnigmaBerries(void);
|
||||
void SetEnigmaBerry(u8 *src);
|
||||
u32 GetEnigmaBerryChecksum(struct EnigmaBerry *enigmaBerry);
|
||||
bool32 IsEnigmaBerryValid(void);
|
||||
const struct Berry *GetBerryInfo(u8 berry);
|
||||
struct BerryTree *GetBerryTreeInfo(u8 id);
|
||||
bool32 FieldObjectInteractionWaterBerryTree(void);
|
||||
bool8 IsPlayerFacingPlantedBerryTree(void);
|
||||
bool8 TryToWaterBerryTree(void);
|
||||
void ClearBerryTrees(void);
|
||||
bool32 BerryTreeGrow(struct BerryTree *tree);
|
||||
void BerryTreeTimeUpdate(s32 minutes);
|
||||
void PlantBerryTree(u8 id, u8 berry, u8 stage, bool8 sparkle);
|
||||
void RemoveBerryTree(u8 id);
|
||||
u8 GetBerryTypeByBerryTreeId(u8 id);
|
||||
u8 GetStageByBerryTreeId(u8);
|
||||
u8 ItemIdToBerryType(u16 item);
|
||||
u16 BerryTypeToItemId(u16 berry);
|
||||
void GetBerryNameByBerryType(u8 berry, u8 *string);
|
||||
void ResetBerryTreeSparkleFlag(u8 id);
|
||||
u8 BerryTreeGetNumStagesWatered(struct BerryTree *tree);
|
||||
u8 GetNumStagesWateredByBerryTreeId(u8 id);
|
||||
u8 CalcBerryYieldInternal(u16 max, u16 min, u8 water);
|
||||
u8 CalcBerryYield(struct BerryTree *tree);
|
||||
u8 GetBerryCountByBerryTreeId(u8 id);
|
||||
u16 GetStageDurationByBerryType(u8);
|
||||
void Bag_ChooseBerry(void);
|
||||
void FieldObjectInteractionGetBerryTreeData(void);
|
||||
void FieldObjectInteractionPlantBerryTree(void);
|
||||
void FieldObjectInteractionPickBerryTree(void);
|
||||
void FieldObjectInteractionRemoveBerryTree(void);
|
||||
u8 PlayerHasBerries(void);
|
||||
void ResetBerryTreeSparkleFlags(void);
|
||||
|
||||
extern const struct Berry gBerries[];
|
||||
|
||||
struct UnkStruct_0858AB24 {
|
||||
u8 unk0;
|
||||
u16 unk1;
|
||||
};
|
||||
|
||||
extern const struct UnkStruct_0858AB24 gUnknown_0858AB24[];
|
||||
|
||||
#endif // GUARD_BERRY_H
|
||||
@@ -0,0 +1,85 @@
|
||||
#ifndef GUARD_BG_H
|
||||
#define GUARD_BG_H
|
||||
|
||||
struct BGCntrlBitfield // for the I/O registers
|
||||
{
|
||||
volatile u16 priority:2;
|
||||
volatile u16 charBaseBlock:2;
|
||||
volatile u16 field_0_2:4;
|
||||
volatile u16 field_1_0:5;
|
||||
volatile u16 areaOverflowMode:1;
|
||||
volatile u16 screenSize:2;
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
BG_CTRL_ATTR_VISIBLE = 1,
|
||||
BG_CTRL_ATTR_CHARBASEINDEX = 2,
|
||||
BG_CTRL_ATTR_MAPBASEINDEX = 3,
|
||||
BG_CTRL_ATTR_SCREENSIZE = 4,
|
||||
BG_CTRL_ATTR_PALETTEMODE = 5,
|
||||
BG_CTRL_ATTR_PRIORITY = 6,
|
||||
BG_CTRL_ATTR_MOSAIC = 7,
|
||||
BG_CTRL_ATTR_WRAPAROUND = 8,
|
||||
};
|
||||
|
||||
struct BgTemplate
|
||||
{
|
||||
u32 bg:2; // 0x1, 0x2 -> 0x3
|
||||
u32 charBaseIndex:2; // 0x4, 0x8 -> 0xC
|
||||
u32 mapBaseIndex:5; // 0x10, 0x20, 0x40, 0x80, 0x100 -> 0x1F0
|
||||
u32 screenSize:2; // 0x200, 0x400 -> 0x600
|
||||
u32 paletteMode:1; // 0x800
|
||||
u32 priority:2; // 0x1000, 0x2000 > 0x3000
|
||||
u32 baseTile:10;
|
||||
};
|
||||
|
||||
void ResetBgs(void);
|
||||
u8 GetBgMode(void);
|
||||
void ResetBgControlStructs(void);
|
||||
void Unused_ResetBgControlStruct(u8 bg);
|
||||
void SetBgControlAttributes(u8 bg, u8 charBaseIndex, u8 mapBaseIndex, u8 screenSize, u8 paletteMode, u8 priority, u8 mosaic, u8 wraparound);
|
||||
u16 GetBgControlAttribute(u8 bg, u8 attributeId);
|
||||
u8 LoadBgVram(u8 bg, const void *src, u16 size, u16 destOffset, u8 mode);
|
||||
void SetTextModeAndHideBgs(void);
|
||||
bool8 IsInvalidBg(u8 bg);
|
||||
int DummiedOutFireRedLeafGreenTileAllocFunc(int a1, int a2, int a3, int a4);
|
||||
void ResetBgsAndClearDma3BusyFlags(u32 leftoverFireRedLeafGreenVariable);
|
||||
void InitBgsFromTemplates(u8 bgMode, const struct BgTemplate *templates, u8 numTemplates);
|
||||
void InitBgFromTemplate(const struct BgTemplate *template);
|
||||
void SetBgMode(u8 bgMode);
|
||||
u16 LoadBgTiles(u8 bg, const void* src, u16 size, u16 destOffset);
|
||||
u16 LoadBgTilemap(u8 bg, const void *src, u16 size, u16 destOffset);
|
||||
u16 Unused_LoadBgPalette(u8 bg, const void *src, u16 size, u16 destOffset);
|
||||
bool8 IsDma3ManagerBusyWithBgCopy(void);
|
||||
void ShowBg(u8 bg);
|
||||
void HideBg(u8 bg);
|
||||
void SetBgAttribute(u8 bg, u8 attributeId, u8 value);
|
||||
u16 GetBgAttribute(u8 bg, u8 attributeId);
|
||||
u32 ChangeBgX(u8 bg, u32 value, u8 op);
|
||||
u32 GetBgX(u8 bg);
|
||||
u32 ChangeBgY(u8 bg, u32 value, u8 op);
|
||||
u32 ChangeBgY_ScreenOff(u8 bg, u32 value, u8 op);
|
||||
u32 GetBgY(u8 bg);
|
||||
void SetBgAffine(u8 bg, u32 srcCenterX, u32 srcCenterY, s16 dispCenterX, s16 dispCenterY, s16 scaleX, s16 scaleY, u16 rotationAngle);
|
||||
u8 Unused_AdjustBgMosaic(u8 a1, u8 a2);
|
||||
void SetBgTilemapBuffer(u8 bg, void *tilemap);
|
||||
void UnsetBgTilemapBuffer(u8 bg);
|
||||
void* GetBgTilemapBuffer(u8 bg);
|
||||
void CopyToBgTilemapBuffer(u8 bg, const void *src, u16 mode, u16 destOffset);
|
||||
void CopyBgTilemapBufferToVram(u8 bg);
|
||||
void CopyToBgTilemapBufferRect(u8 bg, void* src, u8 destX, u8 destY, u8 width, u8 height);
|
||||
void CopyToBgTilemapBufferRect_ChangePalette(u8 bg, void *src, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette);
|
||||
void CopyRectToBgTilemapBufferRect(u8 bg, void* src, u8 srcX, u8 srcY, u8 srcWidth, u8 srcHeight, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette1, u16 tileOffset, u16 palette2);
|
||||
void FillBgTilemapBufferRect_Palette0(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height);
|
||||
void FillBgTilemapBufferRect(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height, u8 palette);
|
||||
void WriteSequenceToBgTilemapBuffer(u8 bg, u16 firstTileNum, u8 x, u8 y, u8 width, u8 height, u8 paletteSlot, s16 tileNumDelta);
|
||||
u16 GetBgMetricTextMode(u8 bg, u8 whichMetric);
|
||||
u32 GetBgMetricAffineMode(u8 bg, u8 whichMetric);
|
||||
u32 GetTileMapIndexFromCoords(s32 x, s32 y, s32 screenSize, u32 screenWidth, u32 screenHeight);
|
||||
void CopyTileMapEntry(u16 *src, u16 *dest, s32 palette1, u32 tileOffset, u32 palette2);
|
||||
u32 GetBgType(u8 bg);
|
||||
bool32 IsInvalidBg32(u8 bg);
|
||||
bool32 IsTileMapOutsideWram(u8 bg);
|
||||
|
||||
#endif // GUARD_BG_H
|
||||
@@ -0,0 +1,12 @@
|
||||
#ifndef GUARD_BLEND_PALETTE_H
|
||||
#define GUARD_BLEND_PALETTE_H
|
||||
|
||||
// Exported type declarations
|
||||
|
||||
// Exported RAM declarations
|
||||
|
||||
// Exported ROM declarations
|
||||
|
||||
void BlendPalette(u16, u16, u8, u16);
|
||||
|
||||
#endif //GUARD_BLEND_PALETTE_H
|
||||
@@ -0,0 +1,6 @@
|
||||
#ifndef GUARD_CALCULATE_BASE_DAMAGE_H
|
||||
#define GUARD_CALCULATE_BASE_DAMAGE_H
|
||||
|
||||
s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *defender, u32 move, u16 sideStatus, u16 powerOverride, u8 typeOverride, u8 bankAtk, u8 bankDef);
|
||||
|
||||
#endif // GUARD_CALCULATE_BASE_DAMAGE_H
|
||||
@@ -0,0 +1,12 @@
|
||||
#ifndef GUARD_COINS_H
|
||||
#define GUARD_COINS_H
|
||||
|
||||
void PrintCoinsString(u32 coinAmount);
|
||||
void ShowCoinsWindow(u32 coinAmount, u8 x, u8 y);
|
||||
void HideCoinsWindow(void);
|
||||
u16 GetCoins(void);
|
||||
void SetCoins(u16 coinAmount);
|
||||
bool8 GiveCoins(u16 toAdd);
|
||||
bool8 TakeCoins(u16 toSub);
|
||||
|
||||
#endif // GUARD_COINS_H
|
||||
@@ -0,0 +1,12 @@
|
||||
#ifndef GUARD_CONFIG_H
|
||||
#define GUARD_CONFIG_H
|
||||
|
||||
#define ENGLISH
|
||||
|
||||
#ifdef ENGLISH
|
||||
#define UNITS_IMPERIAL
|
||||
#else
|
||||
#define UNITS_METRIC
|
||||
#endif
|
||||
|
||||
#endif // GUARD_CONFIG_H
|
||||
@@ -0,0 +1,83 @@
|
||||
#ifndef GUARD_CONSTANTS_ABILITIES_H
|
||||
#define GUARD_CONSTANTS_ABILITIES_H
|
||||
|
||||
#define ABILITY_NONE 0
|
||||
#define ABILITY_STENCH 1
|
||||
#define ABILITY_DRIZZLE 2
|
||||
#define ABILITY_SPEED_BOOST 3
|
||||
#define ABILITY_BATTLE_ARMOR 4
|
||||
#define ABILITY_STURDY 5
|
||||
#define ABILITY_DAMP 6
|
||||
#define ABILITY_LIMBER 7
|
||||
#define ABILITY_SAND_VEIL 8
|
||||
#define ABILITY_STATIC 9
|
||||
#define ABILITY_VOLT_ABSORB 10
|
||||
#define ABILITY_WATER_ABSORB 11
|
||||
#define ABILITY_OBLIVIOUS 12
|
||||
#define ABILITY_CLOUD_NINE 13
|
||||
#define ABILITY_COMPOUND_EYES 14
|
||||
#define ABILITY_INSOMNIA 15
|
||||
#define ABILITY_COLOR_CHANGE 16
|
||||
#define ABILITY_IMMUNITY 17
|
||||
#define ABILITY_FLASH_FIRE 18
|
||||
#define ABILITY_SHIELD_DUST 19
|
||||
#define ABILITY_OWN_TEMPO 20
|
||||
#define ABILITY_SUCTION_CUPS 21
|
||||
#define ABILITY_INTIMIDATE 22
|
||||
#define ABILITY_SHADOW_TAG 23
|
||||
#define ABILITY_ROUGH_SKIN 24
|
||||
#define ABILITY_WONDER_GUARD 25
|
||||
#define ABILITY_LEVITATE 26
|
||||
#define ABILITY_EFFECT_SPORE 27
|
||||
#define ABILITY_SYNCHRONIZE 28
|
||||
#define ABILITY_CLEAR_BODY 29
|
||||
#define ABILITY_NATURAL_CURE 30
|
||||
#define ABILITY_LIGHTNING_ROD 31
|
||||
#define ABILITY_SERENE_GRACE 32
|
||||
#define ABILITY_SWIFT_SWIM 33
|
||||
#define ABILITY_CHLOROPHYLL 34
|
||||
#define ABILITY_ILLUMINATE 35
|
||||
#define ABILITY_TRACE 36
|
||||
#define ABILITY_HUGE_POWER 37
|
||||
#define ABILITY_POISON_POINT 38
|
||||
#define ABILITY_INNER_FOCUS 39
|
||||
#define ABILITY_MAGMA_ARMOR 40
|
||||
#define ABILITY_WATER_VEIL 41
|
||||
#define ABILITY_MAGNET_PULL 42
|
||||
#define ABILITY_SOUNDPROOF 43
|
||||
#define ABILITY_RAIN_DISH 44
|
||||
#define ABILITY_SAND_STREAM 45
|
||||
#define ABILITY_PRESSURE 46
|
||||
#define ABILITY_THICK_FAT 47
|
||||
#define ABILITY_EARLY_BIRD 48
|
||||
#define ABILITY_FLAME_BODY 49
|
||||
#define ABILITY_RUN_AWAY 50
|
||||
#define ABILITY_KEEN_EYE 51
|
||||
#define ABILITY_HYPER_CUTTER 52
|
||||
#define ABILITY_PICKUP 53
|
||||
#define ABILITY_TRUANT 54
|
||||
#define ABILITY_HUSTLE 55
|
||||
#define ABILITY_CUTE_CHARM 56
|
||||
#define ABILITY_PLUS 57
|
||||
#define ABILITY_MINUS 58
|
||||
#define ABILITY_FORECAST 59
|
||||
#define ABILITY_STICKY_HOLD 60
|
||||
#define ABILITY_SHED_SKIN 61
|
||||
#define ABILITY_GUTS 62
|
||||
#define ABILITY_MARVEL_SCALE 63
|
||||
#define ABILITY_LIQUID_OOZE 64
|
||||
#define ABILITY_OVERGROW 65
|
||||
#define ABILITY_BLAZE 66
|
||||
#define ABILITY_TORRENT 67
|
||||
#define ABILITY_SWARM 68
|
||||
#define ABILITY_ROCK_HEAD 69
|
||||
#define ABILITY_DROUGHT 70
|
||||
#define ABILITY_ARENA_TRAP 71
|
||||
#define ABILITY_VITAL_SPIRIT 72
|
||||
#define ABILITY_WHITE_SMOKE 73
|
||||
#define ABILITY_PURE_POWER 74
|
||||
#define ABILITY_SHELL_ARMOR 75
|
||||
#define ABILITY_CACOPHONY 76
|
||||
#define ABILITY_AIR_LOCK 77
|
||||
|
||||
#endif // GUARD_CONSTANTS_ABILITIES_H
|
||||
@@ -0,0 +1,219 @@
|
||||
#ifndef GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
|
||||
#define GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
|
||||
|
||||
#define EFFECT_HIT 0
|
||||
#define EFFECT_SLEEP 1
|
||||
#define EFFECT_POISON_HIT 2
|
||||
#define EFFECT_ABSORB 3
|
||||
#define EFFECT_BURN_HIT 4
|
||||
#define EFFECT_FREEZE_HIT 5
|
||||
#define EFFECT_PARALYZE_HIT 6
|
||||
#define EFFECT_EXPLOSION 7
|
||||
#define EFFECT_DREAM_EATER 8
|
||||
#define EFFECT_MIRROR_MOVE 9
|
||||
#define EFFECT_ATTACK_UP 10
|
||||
#define EFFECT_DEFENSE_UP 11
|
||||
#define EFFECT_SPEED_UP 12
|
||||
#define EFFECT_SPECIAL_ATTACK_UP 13
|
||||
#define EFFECT_SPECIAL_DEFENSE_UP 14
|
||||
#define EFFECT_ACCURACY_UP 15
|
||||
#define EFFECT_EVASION_UP 16
|
||||
#define EFFECT_ALWAYS_HIT 17
|
||||
#define EFFECT_ATTACK_DOWN 18
|
||||
#define EFFECT_DEFENSE_DOWN 19
|
||||
#define EFFECT_SPEED_DOWN 20
|
||||
#define EFFECT_SPECIAL_ATTACK_DOWN 21 // unused
|
||||
#define EFFECT_SPECIAL_DEFENSE_DOWN 22 // unused
|
||||
#define EFFECT_ACCURACY_DOWN 23
|
||||
#define EFFECT_EVASION_DOWN 24
|
||||
#define EFFECT_HAZE 25
|
||||
#define EFFECT_BIDE 26
|
||||
#define EFFECT_RAMPAGE 27
|
||||
#define EFFECT_ROAR 28
|
||||
#define EFFECT_MULTI_HIT 29
|
||||
#define EFFECT_CONVERSION 30
|
||||
#define EFFECT_FLINCH_HIT 31
|
||||
#define EFFECT_RESTORE_HP 32
|
||||
#define EFFECT_TOXIC 33
|
||||
#define EFFECT_PAY_DAY 34
|
||||
#define EFFECT_LIGHT_SCREEN 35
|
||||
#define EFFECT_TRI_ATTACK 36
|
||||
#define EFFECT_REST 37
|
||||
#define EFFECT_OHKO 38
|
||||
#define EFFECT_RAZOR_WIND 39
|
||||
#define EFFECT_SUPER_FANG 40
|
||||
#define EFFECT_DRAGON_RAGE 41
|
||||
#define EFFECT_TRAP 42
|
||||
#define EFFECT_HIGH_CRITICAL 43
|
||||
#define EFFECT_DOUBLE_HIT 44
|
||||
#define EFFECT_RECOIL_IF_MISS 45
|
||||
#define EFFECT_MIST 46
|
||||
#define EFFECT_FOCUS_ENERGY 47
|
||||
#define EFFECT_RECOIL 48
|
||||
#define EFFECT_CONFUSE 49
|
||||
#define EFFECT_ATTACK_UP_2 50
|
||||
#define EFFECT_DEFENSE_UP_2 51
|
||||
#define EFFECT_SPEED_UP_2 52
|
||||
#define EFFECT_SPECIAL_ATTACK_UP_2 53
|
||||
#define EFFECT_SPECIAL_DEFENSE_UP_2 54
|
||||
#define EFFECT_ACCURACY_UP_2 55
|
||||
#define EFFECT_EVASION_UP_2 56
|
||||
#define EFFECT_TRANSFORM 57
|
||||
#define EFFECT_ATTACK_DOWN_2 58
|
||||
#define EFFECT_DEFENSE_DOWN_2 59
|
||||
#define EFFECT_SPEED_DOWN_2 60
|
||||
#define EFFECT_SPECIAL_ATTACK_DOWN_2 61
|
||||
#define EFFECT_SPECIAL_DEFENSE_DOWN_2 62
|
||||
#define EFFECT_ACCURACY_DOWN_2 63
|
||||
#define EFFECT_EVASION_DOWN_2 64
|
||||
#define EFFECT_REFLECT 65
|
||||
#define EFFECT_POISON 66
|
||||
#define EFFECT_PARALYZE 67
|
||||
#define EFFECT_ATTACK_DOWN_HIT 68
|
||||
#define EFFECT_DEFENSE_DOWN_HIT 69
|
||||
#define EFFECT_SPEED_DOWN_HIT 70
|
||||
#define EFFECT_SPECIAL_ATTACK_DOWN_HIT 71
|
||||
#define EFFECT_SPECIAL_DEFENSE_DOWN_HIT 72
|
||||
#define EFFECT_ACCURACY_DOWN_HIT 73
|
||||
#define EFFECT_EVASION_DOWN_HIT 74
|
||||
#define EFFECT_SKY_ATTACK 75
|
||||
#define EFFECT_CONFUSE_HIT 76
|
||||
#define EFFECT_TWINEEDLE 77
|
||||
#define EFFECT_VITAL_THROW 78
|
||||
#define EFFECT_SUBSTITUTE 79
|
||||
#define EFFECT_RECHARGE 80
|
||||
#define EFFECT_RAGE 81
|
||||
#define EFFECT_MIMIC 82
|
||||
#define EFFECT_METRONOME 83
|
||||
#define EFFECT_LEECH_SEED 84
|
||||
#define EFFECT_SPLASH 85
|
||||
#define EFFECT_DISABLE 86
|
||||
#define EFFECT_LEVEL_DAMAGE 87
|
||||
#define EFFECT_PSYWAVE 88
|
||||
#define EFFECT_COUNTER 89
|
||||
#define EFFECT_ENCORE 90
|
||||
#define EFFECT_PAIN_SPLIT 91
|
||||
#define EFFECT_SNORE 92
|
||||
#define EFFECT_CONVERSION_2 93
|
||||
#define EFFECT_LOCK_ON 94
|
||||
#define EFFECT_SKETCH 95
|
||||
#define EFFECT_UNUSED_60 96 // thaw
|
||||
#define EFFECT_SLEEP_TALK 97
|
||||
#define EFFECT_DESTINY_BOND 98
|
||||
#define EFFECT_FLAIL 99
|
||||
#define EFFECT_SPITE 100
|
||||
#define EFFECT_FALSE_SWIPE 101
|
||||
#define EFFECT_HEAL_BELL 102
|
||||
#define EFFECT_QUICK_ATTACK 103
|
||||
#define EFFECT_TRIPLE_KICK 104
|
||||
#define EFFECT_THIEF 105
|
||||
#define EFFECT_MEAN_LOOK 106
|
||||
#define EFFECT_NIGHTMARE 107
|
||||
#define EFFECT_MINIMIZE 108
|
||||
#define EFFECT_CURSE 109
|
||||
#define EFFECT_UNUSED_6E 110
|
||||
#define EFFECT_PROTECT 111
|
||||
#define EFFECT_SPIKES 112
|
||||
#define EFFECT_FORESIGHT 113
|
||||
#define EFFECT_PERISH_SONG 114
|
||||
#define EFFECT_SANDSTORM 115
|
||||
#define EFFECT_ENDURE 116
|
||||
#define EFFECT_ROLLOUT 117
|
||||
#define EFFECT_SWAGGER 118
|
||||
#define EFFECT_FURY_CUTTER 119
|
||||
#define EFFECT_ATTRACT 120
|
||||
#define EFFECT_RETURN 121
|
||||
#define EFFECT_PRESENT 122
|
||||
#define EFFECT_FRUSTRATION 123
|
||||
#define EFFECT_SAFEGUARD 124
|
||||
#define EFFECT_THAW_HIT 125
|
||||
#define EFFECT_MAGNITUDE 126
|
||||
#define EFFECT_BATON_PASS 127
|
||||
#define EFFECT_PURSUIT 128
|
||||
#define EFFECT_RAPID_SPIN 129
|
||||
#define EFFECT_SONICBOOM 130
|
||||
#define EFFECT_UNUSED_83 131
|
||||
#define EFFECT_MORNING_SUN 132
|
||||
#define EFFECT_SYNTHESIS 133
|
||||
#define EFFECT_MOONLIGHT 134
|
||||
#define EFFECT_HIDDEN_POWER 135
|
||||
#define EFFECT_RAIN_DANCE 136
|
||||
#define EFFECT_SUNNY_DAY 137
|
||||
#define EFFECT_DEFENSE_UP_HIT 138
|
||||
#define EFFECT_ATTACK_UP_HIT 139
|
||||
#define EFFECT_ALL_STATS_UP_HIT 140
|
||||
#define EFFECT_UNUSED_8D 141 // incomplete fake out in gen 2
|
||||
#define EFFECT_BELLY_DRUM 142
|
||||
#define EFFECT_PSYCH_UP 143
|
||||
#define EFFECT_MIRROR_COAT 144
|
||||
#define EFFECT_SKULL_BASH 145
|
||||
#define EFFECT_TWISTER 146
|
||||
#define EFFECT_EARTHQUAKE 147
|
||||
#define EFFECT_FUTURE_SIGHT 148
|
||||
#define EFFECT_GUST 149
|
||||
#define EFFECT_FLINCH_HIT_2 150 // STOMP ASTONISH EXTRASENSORY NEEDLE_ARM
|
||||
#define EFFECT_SOLARBEAM 151
|
||||
#define EFFECT_THUNDER 152
|
||||
#define EFFECT_TELEPORT 153
|
||||
#define EFFECT_BEAT_UP 154
|
||||
#define EFFECT_SEMI_INVULNERABLE 155
|
||||
#define EFFECT_DEFENSE_CURL 156
|
||||
#define EFFECT_SOFTBOILED 157
|
||||
#define EFFECT_FAKE_OUT 158
|
||||
#define EFFECT_UPROAR 159
|
||||
#define EFFECT_STOCKPILE 160
|
||||
#define EFFECT_SPIT_UP 161
|
||||
#define EFFECT_SWALLOW 162
|
||||
#define EFFECT_UNUSED_A3 163
|
||||
#define EFFECT_HAIL 164
|
||||
#define EFFECT_TORMENT 165
|
||||
#define EFFECT_FLATTER 166
|
||||
#define EFFECT_WILL_O_WISP 167
|
||||
#define EFFECT_MEMENTO 168
|
||||
#define EFFECT_FACADE 169
|
||||
#define EFFECT_FOCUS_PUNCH 170
|
||||
#define EFFECT_SMELLINGSALT 171
|
||||
#define EFFECT_FOLLOW_ME 172
|
||||
#define EFFECT_NATURE_POWER 173
|
||||
#define EFFECT_CHARGE 174
|
||||
#define EFFECT_TAUNT 175
|
||||
#define EFFECT_HELPING_HAND 176
|
||||
#define EFFECT_TRICK 177
|
||||
#define EFFECT_ROLE_PLAY 178
|
||||
#define EFFECT_WISH 179
|
||||
#define EFFECT_ASSIST 180
|
||||
#define EFFECT_INGRAIN 181
|
||||
#define EFFECT_SUPERPOWER 182
|
||||
#define EFFECT_MAGIC_COAT 183
|
||||
#define EFFECT_RECYCLE 184
|
||||
#define EFFECT_REVENGE 185
|
||||
#define EFFECT_BRICK_BREAK 186
|
||||
#define EFFECT_YAWN 187
|
||||
#define EFFECT_KNOCK_OFF 188
|
||||
#define EFFECT_ENDEAVOR 189
|
||||
#define EFFECT_ERUPTION 190
|
||||
#define EFFECT_SKILL_SWAP 191
|
||||
#define EFFECT_IMPRISON 192
|
||||
#define EFFECT_REFRESH 193
|
||||
#define EFFECT_GRUDGE 194
|
||||
#define EFFECT_SNATCH 195
|
||||
#define EFFECT_LOW_KICK 196
|
||||
#define EFFECT_SECRET_POWER 197
|
||||
#define EFFECT_DOUBLE_EDGE 198
|
||||
#define EFFECT_TEETER_DANCE 199
|
||||
#define EFFECT_BLAZE_KICK 200
|
||||
#define EFFECT_MUD_SPORT 201
|
||||
#define EFFECT_POISON_FANG 202
|
||||
#define EFFECT_WEATHER_BALL 203
|
||||
#define EFFECT_OVERHEAT 204
|
||||
#define EFFECT_TICKLE 205
|
||||
#define EFFECT_COSMIC_POWER 206
|
||||
#define EFFECT_SKY_UPPERCUT 207
|
||||
#define EFFECT_BULK_UP 208
|
||||
#define EFFECT_POISON_TAIL 209
|
||||
#define EFFECT_WATER_SPORT 210
|
||||
#define EFFECT_CALM_MIND 211
|
||||
#define EFFECT_DRAGON_DANCE 212
|
||||
#define EFFECT_CAMOUFLAGE 213
|
||||
|
||||
#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
|
||||
@@ -0,0 +1,126 @@
|
||||
#ifndef GUARD_CONSTANTS_DECORATIONS_H
|
||||
#define GUARD_CONSTANTS_DECORATIONS_H
|
||||
|
||||
#define DECOR_NONE 0
|
||||
#define DECOR_SMALL_DESK 1
|
||||
#define DECOR_POKEMON_DESK 2
|
||||
#define DECOR_HEAVY_DESK 3
|
||||
#define DECOR_RAGGED_DESK 4
|
||||
#define DECOR_COMFORT_DESK 5
|
||||
#define DECOR_PRETTY_DESK 6
|
||||
#define DECOR_BRICK_DESK 7
|
||||
#define DECOR_CAMP_DESK 8
|
||||
#define DECOR_HARD_DESK 9
|
||||
#define DECOR_SMALL_CHAIR 10
|
||||
#define DECOR_POKEMON_CHAIR 11
|
||||
#define DECOR_HEAVY_CHAIR 12
|
||||
#define DECOR_PRETTY_CHAIR 13
|
||||
#define DECOR_COMFORT_CHAIR 14
|
||||
#define DECOR_RAGGED_CHAIR 15
|
||||
#define DECOR_BRICK_CHAIR 16
|
||||
#define DECOR_CAMP_CHAIR 17
|
||||
#define DECOR_HARD_CHAIR 18
|
||||
#define DECOR_RED_PLANT 19
|
||||
#define DECOR_TROPICAL_PLANT 20
|
||||
#define DECOR_PRETTY_FLOWERS 21
|
||||
#define DECOR_COLORFUL_PLANT 22
|
||||
#define DECOR_BIG_PLANT 23
|
||||
#define DECOR_GORGEOUS_PLANT 24
|
||||
#define DECOR_RED_BRICK 25
|
||||
#define DECOR_YELLOW_BRICK 26
|
||||
#define DECOR_BLUE_BRICK 27
|
||||
#define DECOR_RED_BALLOON 28
|
||||
#define DECOR_BLUE_BALLOON 29
|
||||
#define DECOR_YELLOW_BALLOON 30
|
||||
#define DECOR_RED_TENT 31
|
||||
#define DECOR_BLUE_TENT 32
|
||||
#define DECOR_SOLID_BOARD 33
|
||||
#define DECOR_SLIDE 34
|
||||
#define DECOR_FENCE_LENGTH 35
|
||||
#define DECOR_FENCE_WIDTH 36
|
||||
#define DECOR_TIRE 37
|
||||
#define DECOR_STAND 38
|
||||
#define DECOR_MUD_BALL 39
|
||||
#define DECOR_BREAKABLE_DOOR 40
|
||||
#define DECOR_SAND_ORNAMENT 41
|
||||
#define DECOR_SILVER_SHIELD 42
|
||||
#define DECOR_GOLD_SHIELD 43
|
||||
#define DECOR_GLASS_ORNAMENT 44
|
||||
#define DECOR_TV 45
|
||||
#define DECOR_ROUND_TV 46
|
||||
#define DECOR_CUTE_TV 47
|
||||
#define DECOR_GLITTER_MAT 48
|
||||
#define DECOR_JUMP_MAT 49
|
||||
#define DECOR_SPIN_MAT 50
|
||||
#define DECOR_C_LOW_NOTE_MAT 51
|
||||
#define DECOR_D_NOTE_MAT 52
|
||||
#define DECOR_E_NOTE_MAT 53
|
||||
#define DECOR_F_NOTE_MAT 54
|
||||
#define DECOR_G_NOTE_MAT 55
|
||||
#define DECOR_A_NOTE_MAT 56
|
||||
#define DECOR_B_NOTE_MAT 57
|
||||
#define DECOR_C_HIGH_NOTE_MAT 58
|
||||
#define DECOR_SURF_MAT 59
|
||||
#define DECOR_THUNDER_MAT 60
|
||||
#define DECOR_FIRE_BLAST_MAT 61
|
||||
#define DECOR_POWDER_SNOW_MAT 62
|
||||
#define DECOR_ATTRACT_MAT 63
|
||||
#define DECOR_FISSURE_MAT 64
|
||||
#define DECOR_SPIKES_MAT 65
|
||||
#define DECOR_BALL_POSTER 66
|
||||
#define DECOR_GREEN_POSTER 67
|
||||
#define DECOR_RED_POSTER 68
|
||||
#define DECOR_BLUE_POSTER 69
|
||||
#define DECOR_CUTE_POSTER 70
|
||||
#define DECOR_PIKA_POSTER 71
|
||||
#define DECOR_LONG_POSTER 72
|
||||
#define DECOR_SEA_POSTER 73
|
||||
#define DECOR_SKY_POSTER 74
|
||||
#define DECOR_KISS_POSTER 75
|
||||
#define DECOR_PICHU_DOLL 76
|
||||
#define DECOR_PIKACHU_DOLL 77
|
||||
#define DECOR_MARILL_DOLL 78
|
||||
#define DECOR_TOGEPI_DOLL 79
|
||||
#define DECOR_CYNDAQUIL_DOLL 80
|
||||
#define DECOR_CHIKORITA_DOLL 81
|
||||
#define DECOR_TOTODILE_DOLL 82
|
||||
#define DECOR_JIGGLYPUFF_DOLL 83
|
||||
#define DECOR_MEOWTH_DOLL 84
|
||||
#define DECOR_CLEFAIRY_DOLL 85
|
||||
#define DECOR_DITTO_DOLL 86
|
||||
#define DECOR_SMOOCHUM_DOLL 87
|
||||
#define DECOR_TREECKO_DOLL 88
|
||||
#define DECOR_TORCHIC_DOLL 89
|
||||
#define DECOR_MUDKIP_DOLL 90
|
||||
#define DECOR_DUSKULL_DOLL 91
|
||||
#define DECOR_WYNAUT_DOLL 92
|
||||
#define DECOR_BALTOY_DOLL 93
|
||||
#define DECOR_KECLEON_DOLL 94
|
||||
#define DECOR_AZURILL_DOLL 95
|
||||
#define DECOR_SKITTY_DOLL 96
|
||||
#define DECOR_SWABLU_DOLL 97
|
||||
#define DECOR_GULPIN_DOLL 98
|
||||
#define DECOR_LOTAD_DOLL 99
|
||||
#define DECOR_SEEDOT_DOLL 100
|
||||
#define DECOR_PIKA_CUSHION 101
|
||||
#define DECOR_ROUND_CUSHION 102
|
||||
#define DECOR_KISS_CUSHION 103
|
||||
#define DECOR_ZIGZAG_CUSHION 104
|
||||
#define DECOR_SPIN_CUSHION 105
|
||||
#define DECOR_DIAMOND_CUSHION 106
|
||||
#define DECOR_BALL_CUSHION 107
|
||||
#define DECOR_GRASS_CUSHION 108
|
||||
#define DECOR_FIRE_CUSHION 109
|
||||
#define DECOR_WATER_CUSHION 110
|
||||
#define DECOR_SNORLAX_DOLL 111
|
||||
#define DECOR_RHYDON_DOLL 112
|
||||
#define DECOR_LAPRAS_DOLL 113
|
||||
#define DECOR_VENUSAUR_DOLL 114
|
||||
#define DECOR_CHARIZARD_DOLL 115
|
||||
#define DECOR_BLASTOISE_DOLL 116
|
||||
#define DECOR_WAILMER_DOLL 117
|
||||
#define DECOR_REGIROCK_DOLL 118
|
||||
#define DECOR_REGICE_DOLL 119
|
||||
#define DECOR_REGISTEEL_DOLL 120
|
||||
|
||||
#endif // GUARD_CONSTANTS_DECORATIONS_H
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,59 @@
|
||||
#ifndef GUARD_CONSTANTS_GAME_STAT_H
|
||||
#define GUARD_CONSTANTS_GAME_STAT_H
|
||||
|
||||
#define GAME_STAT_SAVED_GAME 0
|
||||
#define GAME_STAT_FIRST_HOF_PLAY_TIME 1
|
||||
#define GAME_STAT_STARTED_TRENDS 2
|
||||
#define GAME_STAT_PLANTED_BERRIES 3
|
||||
#define GAME_STAT_TRADED_BIKES 4
|
||||
#define GAME_STAT_STEPS 5
|
||||
#define GAME_STAT_GOT_INTERVIEWED 6
|
||||
#define GAME_STAT_TOTAL_BATTLES 7
|
||||
#define GAME_STAT_WILD_BATTLES 8
|
||||
#define GAME_STAT_TRAINER_BATTLES 9
|
||||
#define GAME_STAT_ENTERED_HOF 10
|
||||
#define GAME_STAT_POKEMON_CAPTURES 11
|
||||
#define GAME_STAT_FISHING_CAPTURES 12
|
||||
#define GAME_STAT_HATCHED_EGGS 13
|
||||
#define GAME_STAT_EVOLVED_POKEMON 14
|
||||
#define GAME_STAT_USED_POKECENTER 15
|
||||
#define GAME_STAT_RESTED_AT_HOME 16
|
||||
#define GAME_STAT_ENTERED_SAFARI_ZONE 17
|
||||
#define GAME_STAT_USED_CUT 18
|
||||
#define GAME_STAT_USED_ROCK_SMASH 19
|
||||
#define GAME_STAT_MOVED_SECRET_BASE 20
|
||||
#define GAME_STAT_POKEMON_TRADES 21
|
||||
#define GAME_STAT_UNKNOWN_22 22
|
||||
#define GAME_STAT_LINK_BATTLE_WINS 23
|
||||
#define GAME_STAT_LINK_BATTLE_LOSSES 24
|
||||
#define GAME_STAT_LINK_BATTLE_DRAWS 25
|
||||
#define GAME_STAT_USED_SPLASH 26
|
||||
#define GAME_STAT_USED_STRUGGLE 27
|
||||
#define GAME_STAT_SLOT_JACKPOTS 28
|
||||
#define GAME_STAT_CONSECUTIVE_ROULETTE_WINS 29
|
||||
#define GAME_STAT_ENTERED_BATTLE_TOWER 30
|
||||
#define GAME_STAT_UNKNOWN_31 31
|
||||
#define GAME_STAT_BATTLE_TOWER_BEST_STREAK 32
|
||||
#define GAME_STAT_POKEBLOCKS 33
|
||||
#define GAME_STAT_POKEBLOCKS_WITH_FRIENDS 34
|
||||
#define GAME_STAT_WON_LINK_CONTEST 35
|
||||
#define GAME_STAT_ENTERED_CONTEST 36
|
||||
#define GAME_STAT_WON_CONTEST 37
|
||||
#define GAME_STAT_SHOPPED 38
|
||||
#define GAME_STAT_USED_ITEMFINDER 39
|
||||
#define GAME_STAT_GOT_RAINED_ON 40
|
||||
#define GAME_STAT_CHECKED_POKEDEX 41
|
||||
#define GAME_STAT_RECEIVED_RIBBONS 42
|
||||
#define GAME_STAT_JUMPED_DOWN_LEDGES 43
|
||||
#define GAME_STAT_WATCHED_TV 44
|
||||
#define GAME_STAT_CHECKED_CLOCK 45
|
||||
#define GAME_STAT_WON_POKEMON_LOTTERY 46
|
||||
#define GAME_STAT_USED_DAYCARE 47
|
||||
#define GAME_STAT_RODE_CABLE_CAR 48
|
||||
#define GAME_STAT_ENTERED_HOT_SPRINGS 49
|
||||
|
||||
/*TODO: add new stats added in Emerald*/
|
||||
|
||||
#define NUM_GAME_STATS 64
|
||||
|
||||
#endif // GUARD_CONSTANTS_GAME_STAT_H
|
||||
@@ -0,0 +1,72 @@
|
||||
#ifndef GUARD_HOLD_EFFECTS_H
|
||||
#define GUARD_HOLD_EFFECTS_H
|
||||
|
||||
#define HOLD_EFFECT_NONE 0
|
||||
#define HOLD_EFFECT_RESTORE_HP 1
|
||||
#define HOLD_EFFECT_CURE_PAR 2
|
||||
#define HOLD_EFFECT_CURE_SLP 3
|
||||
#define HOLD_EFFECT_CURE_PSN 4
|
||||
#define HOLD_EFFECT_CURE_BRN 5
|
||||
#define HOLD_EFFECT_CURE_FRZ 6
|
||||
#define HOLD_EFFECT_RESTORE_PP 7
|
||||
#define HOLD_EFFECT_CURE_CONFUSION 8
|
||||
#define HOLD_EFFECT_CURE_STATUS 9
|
||||
#define HOLD_EFFECT_CONFUSE_SPICY 10
|
||||
#define HOLD_EFFECT_CONFUSE_DRY 11
|
||||
#define HOLD_EFFECT_CONFUSE_SWEET 12
|
||||
#define HOLD_EFFECT_CONFUSE_BITTER 13
|
||||
#define HOLD_EFFECT_CONFUSE_SOUR 14
|
||||
#define HOLD_EFFECT_ATTACK_UP 15
|
||||
#define HOLD_EFFECT_DEFENSE_UP 16
|
||||
#define HOLD_EFFECT_SPEED_UP 17
|
||||
#define HOLD_EFFECT_SP_ATTACK_UP 18
|
||||
#define HOLD_EFFECT_SP_DEFENSE_UP 19
|
||||
#define HOLD_EFFECT_CRITICAL_UP 20
|
||||
#define HOLD_EFFECT_RANDOM_STAT_UP 21
|
||||
#define HOLD_EFFECT_EVASION_UP 22
|
||||
#define HOLD_EFFECT_RESTORE_STATS 23
|
||||
#define HOLD_EFFECT_MACHO_BRACE 24
|
||||
#define HOLD_EFFECT_EXP_SHARE 25
|
||||
#define HOLD_EFFECT_QUICK_CLAW 26
|
||||
#define HOLD_EFFECT_HAPPINESS_UP 27
|
||||
#define HOLD_EFFECT_CURE_ATTRACT 28
|
||||
#define HOLD_EFFECT_CHOICE_BAND 29
|
||||
#define HOLD_EFFECT_FLINCH 30
|
||||
#define HOLD_EFFECT_BUG_POWER 31
|
||||
#define HOLD_EFFECT_DOUBLE_PRIZE 32
|
||||
#define HOLD_EFFECT_REPEL 33
|
||||
#define HOLD_EFFECT_SOUL_DEW 34
|
||||
#define HOLD_EFFECT_DEEP_SEA_TOOTH 35
|
||||
#define HOLD_EFFECT_DEEP_SEA_SCALE 36
|
||||
#define HOLD_EFFECT_CAN_ALWAYS_RUN 37
|
||||
#define HOLD_EFFECT_PREVENT_EVOLVE 38
|
||||
#define HOLD_EFFECT_FOCUS_BAND 39
|
||||
#define HOLD_EFFECT_LUCKY_EGG 40
|
||||
#define HOLD_EFFECT_SCOPE_LENS 41
|
||||
#define HOLD_EFFECT_STEEL_POWER 42
|
||||
#define HOLD_EFFECT_LEFTOVERS 43
|
||||
#define HOLD_EFFECT_DRAGON_SCALE 44
|
||||
#define HOLD_EFFECT_LIGHT_BALL 45
|
||||
#define HOLD_EFFECT_GROUND_POWER 46
|
||||
#define HOLD_EFFECT_ROCK_POWER 47
|
||||
#define HOLD_EFFECT_GRASS_POWER 48
|
||||
#define HOLD_EFFECT_DARK_POWER 49
|
||||
#define HOLD_EFFECT_FIGHTING_POWER 50
|
||||
#define HOLD_EFFECT_ELECTRIC_POWER 51
|
||||
#define HOLD_EFFECT_WATER_POWER 52
|
||||
#define HOLD_EFFECT_FLYING_POWER 53
|
||||
#define HOLD_EFFECT_POISON_POWER 54
|
||||
#define HOLD_EFFECT_ICE_POWER 55
|
||||
#define HOLD_EFFECT_GHOST_POWER 56
|
||||
#define HOLD_EFFECT_PSYCHIC_POWER 57
|
||||
#define HOLD_EFFECT_FIRE_POWER 58
|
||||
#define HOLD_EFFECT_DRAGON_POWER 59
|
||||
#define HOLD_EFFECT_NORMAL_POWER 60
|
||||
#define HOLD_EFFECT_UP_GRADE 61
|
||||
#define HOLD_EFFECT_SHELL_BELL 62
|
||||
#define HOLD_EFFECT_LUCKY_PUNCH 63
|
||||
#define HOLD_EFFECT_METAL_POWDER 64
|
||||
#define HOLD_EFFECT_THICK_CLUB 65
|
||||
#define HOLD_EFFECT_STICK 66
|
||||
|
||||
#endif // GUARD_HOLD_EFFECTS_H
|
||||
@@ -0,0 +1,393 @@
|
||||
#ifndef GUARD_CONSTANTS_ITEMS_H
|
||||
#define GUARD_CONSTANTS_ITEMS_H
|
||||
|
||||
#define ITEM_NONE 0
|
||||
#define ITEM_MASTER_BALL 1
|
||||
#define ITEM_ULTRA_BALL 2
|
||||
#define ITEM_GREAT_BALL 3
|
||||
#define ITEM_POKE_BALL 4
|
||||
#define ITEM_SAFARI_BALL 5
|
||||
#define ITEM_NET_BALL 6
|
||||
#define ITEM_DIVE_BALL 7
|
||||
#define ITEM_NEST_BALL 8
|
||||
#define ITEM_REPEAT_BALL 9
|
||||
#define ITEM_TIMER_BALL 10
|
||||
#define ITEM_LUXURY_BALL 11
|
||||
#define ITEM_PREMIER_BALL 12
|
||||
#define ITEM_POTION 13
|
||||
#define ITEM_ANTIDOTE 14
|
||||
#define ITEM_BURN_HEAL 15
|
||||
#define ITEM_ICE_HEAL 16
|
||||
#define ITEM_AWAKENING 17
|
||||
#define ITEM_PARALYZE_HEAL 18
|
||||
#define ITEM_FULL_RESTORE 19
|
||||
#define ITEM_MAX_POTION 20
|
||||
#define ITEM_HYPER_POTION 21
|
||||
#define ITEM_SUPER_POTION 22
|
||||
#define ITEM_FULL_HEAL 23
|
||||
#define ITEM_REVIVE 24
|
||||
#define ITEM_MAX_REVIVE 25
|
||||
#define ITEM_FRESH_WATER 26
|
||||
#define ITEM_SODA_POP 27
|
||||
#define ITEM_LEMONADE 28
|
||||
#define ITEM_MOOMOO_MILK 29
|
||||
#define ITEM_ENERGY_POWDER 30
|
||||
#define ITEM_ENERGY_ROOT 31
|
||||
#define ITEM_HEAL_POWDER 32
|
||||
#define ITEM_REVIVAL_HERB 33
|
||||
#define ITEM_ETHER 34
|
||||
#define ITEM_MAX_ETHER 35
|
||||
#define ITEM_ELIXIR 36
|
||||
#define ITEM_MAX_ELIXIR 37
|
||||
#define ITEM_LAVA_COOKIE 38
|
||||
#define ITEM_BLUE_FLUTE 39
|
||||
#define ITEM_YELLOW_FLUTE 40
|
||||
#define ITEM_RED_FLUTE 41
|
||||
#define ITEM_BLACK_FLUTE 42
|
||||
#define ITEM_WHITE_FLUTE 43
|
||||
#define ITEM_BERRY_JUICE 44
|
||||
#define ITEM_SACRED_ASH 45
|
||||
#define ITEM_SHOAL_SALT 46
|
||||
#define ITEM_SHOAL_SHELL 47
|
||||
#define ITEM_RED_SHARD 48
|
||||
#define ITEM_BLUE_SHARD 49
|
||||
#define ITEM_YELLOW_SHARD 50
|
||||
#define ITEM_GREEN_SHARD 51
|
||||
#define ITEM_034 52
|
||||
#define ITEM_035 53
|
||||
#define ITEM_036 54
|
||||
#define ITEM_037 55
|
||||
#define ITEM_038 56
|
||||
#define ITEM_039 57
|
||||
#define ITEM_03A 58
|
||||
#define ITEM_03B 59
|
||||
#define ITEM_03C 60
|
||||
#define ITEM_03D 61
|
||||
#define ITEM_03E 62
|
||||
#define ITEM_HP_UP 63
|
||||
#define ITEM_PROTEIN 64
|
||||
#define ITEM_IRON 65
|
||||
#define ITEM_CARBOS 66
|
||||
#define ITEM_CALCIUM 67
|
||||
#define ITEM_RARE_CANDY 68
|
||||
#define ITEM_PP_UP 69
|
||||
#define ITEM_ZINC 70
|
||||
#define ITEM_PP_MAX 71
|
||||
#define ITEM_048 72
|
||||
#define ITEM_GUARD_SPEC 73
|
||||
#define ITEM_DIRE_HIT 74
|
||||
#define ITEM_X_ATTACK 75
|
||||
#define ITEM_X_DEFEND 76
|
||||
#define ITEM_X_SPEED 77
|
||||
#define ITEM_X_ACCURACY 78
|
||||
#define ITEM_X_SPECIAL 79
|
||||
#define ITEM_POKE_DOLL 80
|
||||
#define ITEM_FLUFFY_TAIL 81
|
||||
#define ITEM_052 82
|
||||
#define ITEM_SUPER_REPEL 83
|
||||
#define ITEM_MAX_REPEL 84
|
||||
#define ITEM_ESCAPE_ROPE 85
|
||||
#define ITEM_REPEL 86
|
||||
#define ITEM_057 87
|
||||
#define ITEM_058 88
|
||||
#define ITEM_059 89
|
||||
#define ITEM_05A 90
|
||||
#define ITEM_05B 91
|
||||
#define ITEM_05C 92
|
||||
#define ITEM_SUN_STONE 93
|
||||
#define ITEM_MOON_STONE 94
|
||||
#define ITEM_FIRE_STONE 95
|
||||
#define ITEM_THUNDER_STONE 96
|
||||
#define ITEM_WATER_STONE 97
|
||||
#define ITEM_LEAF_STONE 98
|
||||
#define ITEM_063 99
|
||||
#define ITEM_064 100
|
||||
#define ITEM_065 101
|
||||
#define ITEM_066 102
|
||||
#define ITEM_TINY_MUSHROOM 103
|
||||
#define ITEM_BIG_MUSHROOM 104
|
||||
#define ITEM_069 105
|
||||
#define ITEM_PEARL 106
|
||||
#define ITEM_BIG_PEARL 107
|
||||
#define ITEM_STARDUST 108
|
||||
#define ITEM_STAR_PIECE 109
|
||||
#define ITEM_NUGGET 110
|
||||
#define ITEM_HEART_SCALE 111
|
||||
#define ITEM_070 112
|
||||
#define ITEM_071 113
|
||||
#define ITEM_072 114
|
||||
#define ITEM_073 115
|
||||
#define ITEM_074 116
|
||||
#define ITEM_075 117
|
||||
#define ITEM_076 118
|
||||
#define ITEM_077 119
|
||||
#define ITEM_078 120
|
||||
#define ITEM_ORANGE_MAIL 121
|
||||
#define ITEM_HARBOR_MAIL 122
|
||||
#define ITEM_GLITTER_MAIL 123
|
||||
#define ITEM_MECH_MAIL 124
|
||||
#define ITEM_WOOD_MAIL 125
|
||||
#define ITEM_WAVE_MAIL 126
|
||||
#define ITEM_BEAD_MAIL 127
|
||||
#define ITEM_SHADOW_MAIL 128
|
||||
#define ITEM_TROPIC_MAIL 129
|
||||
#define ITEM_DREAM_MAIL 130
|
||||
#define ITEM_FAB_MAIL 131
|
||||
#define ITEM_RETRO_MAIL 132
|
||||
#define ITEM_CHERI_BERRY 133
|
||||
#define ITEM_CHESTO_BERRY 134
|
||||
#define ITEM_PECHA_BERRY 135
|
||||
#define ITEM_RAWST_BERRY 136
|
||||
#define ITEM_ASPEAR_BERRY 137
|
||||
#define ITEM_LEPPA_BERRY 138
|
||||
#define ITEM_ORAN_BERRY 139
|
||||
#define ITEM_PERSIM_BERRY 140
|
||||
#define ITEM_LUM_BERRY 141
|
||||
#define ITEM_SITRUS_BERRY 142
|
||||
#define ITEM_FIGY_BERRY 143
|
||||
#define ITEM_WIKI_BERRY 144
|
||||
#define ITEM_MAGO_BERRY 145
|
||||
#define ITEM_AGUAV_BERRY 146
|
||||
#define ITEM_IAPAPA_BERRY 147
|
||||
#define ITEM_RAZZ_BERRY 148
|
||||
#define ITEM_BLUK_BERRY 149
|
||||
#define ITEM_NANAB_BERRY 150
|
||||
#define ITEM_WEPEAR_BERRY 151
|
||||
#define ITEM_PINAP_BERRY 152
|
||||
#define ITEM_POMEG_BERRY 153
|
||||
#define ITEM_KELPSY_BERRY 154
|
||||
#define ITEM_QUALOT_BERRY 155
|
||||
#define ITEM_HONDEW_BERRY 156
|
||||
#define ITEM_GREPA_BERRY 157
|
||||
#define ITEM_TAMATO_BERRY 158
|
||||
#define ITEM_CORNN_BERRY 159
|
||||
#define ITEM_MAGOST_BERRY 160
|
||||
#define ITEM_RABUTA_BERRY 161
|
||||
#define ITEM_NOMEL_BERRY 162
|
||||
#define ITEM_SPELON_BERRY 163
|
||||
#define ITEM_PAMTRE_BERRY 164
|
||||
#define ITEM_WATMEL_BERRY 165
|
||||
#define ITEM_DURIN_BERRY 166
|
||||
#define ITEM_BELUE_BERRY 167
|
||||
#define ITEM_LIECHI_BERRY 168
|
||||
#define ITEM_GANLON_BERRY 169
|
||||
#define ITEM_SALAC_BERRY 170
|
||||
#define ITEM_PETAYA_BERRY 171
|
||||
#define ITEM_APICOT_BERRY 172
|
||||
#define ITEM_LANSAT_BERRY 173
|
||||
#define ITEM_STARF_BERRY 174
|
||||
#define ITEM_ENIGMA_BERRY 175
|
||||
#define ITEM_0B0 176
|
||||
#define ITEM_0B1 177
|
||||
#define ITEM_0B2 178
|
||||
#define ITEM_BRIGHT_POWDER 179
|
||||
#define ITEM_WHITE_HERB 180
|
||||
#define ITEM_MACHO_BRACE 181
|
||||
#define ITEM_EXP_SHARE 182
|
||||
#define ITEM_QUICK_CLAW 183
|
||||
#define ITEM_SOOTHE_BELL 184
|
||||
#define ITEM_MENTAL_HERB 185
|
||||
#define ITEM_CHOICE_BAND 186
|
||||
#define ITEM_KINGS_ROCK 187
|
||||
#define ITEM_SILVER_POWDER 188
|
||||
#define ITEM_AMULET_COIN 189
|
||||
#define ITEM_CLEANSE_TAG 190
|
||||
#define ITEM_SOUL_DEW 191
|
||||
#define ITEM_DEEP_SEA_TOOTH 192
|
||||
#define ITEM_DEEP_SEA_SCALE 193
|
||||
#define ITEM_SMOKE_BALL 194
|
||||
#define ITEM_EVERSTONE 195
|
||||
#define ITEM_FOCUS_BAND 196
|
||||
#define ITEM_LUCKY_EGG 197
|
||||
#define ITEM_SCOPE_LENS 198
|
||||
#define ITEM_METAL_COAT 199
|
||||
#define ITEM_LEFTOVERS 200
|
||||
#define ITEM_DRAGON_SCALE 201
|
||||
#define ITEM_LIGHT_BALL 202
|
||||
#define ITEM_SOFT_SAND 203
|
||||
#define ITEM_HARD_STONE 204
|
||||
#define ITEM_MIRACLE_SEED 205
|
||||
#define ITEM_BLACK_GLASSES 206
|
||||
#define ITEM_BLACK_BELT 207
|
||||
#define ITEM_MAGNET 208
|
||||
#define ITEM_MYSTIC_WATER 209
|
||||
#define ITEM_SHARP_BEAK 210
|
||||
#define ITEM_POISON_BARB 211
|
||||
#define ITEM_NEVER_MELT_ICE 212
|
||||
#define ITEM_SPELL_TAG 213
|
||||
#define ITEM_TWISTED_SPOON 214
|
||||
#define ITEM_CHARCOAL 215
|
||||
#define ITEM_DRAGON_FANG 216
|
||||
#define ITEM_SILK_SCARF 217
|
||||
#define ITEM_UP_GRADE 218
|
||||
#define ITEM_SHELL_BELL 219
|
||||
#define ITEM_SEA_INCENSE 220
|
||||
#define ITEM_LAX_INCENSE 221
|
||||
#define ITEM_LUCKY_PUNCH 222
|
||||
#define ITEM_METAL_POWDER 223
|
||||
#define ITEM_THICK_CLUB 224
|
||||
#define ITEM_STICK 225
|
||||
#define ITEM_0E2 226
|
||||
#define ITEM_0E3 227
|
||||
#define ITEM_0E4 228
|
||||
#define ITEM_0E5 229
|
||||
#define ITEM_0E6 230
|
||||
#define ITEM_0E7 231
|
||||
#define ITEM_0E8 232
|
||||
#define ITEM_0E9 233
|
||||
#define ITEM_0EA 234
|
||||
#define ITEM_0EB 235
|
||||
#define ITEM_0EC 236
|
||||
#define ITEM_0ED 237
|
||||
#define ITEM_0EE 238
|
||||
#define ITEM_0EF 239
|
||||
#define ITEM_0F0 240
|
||||
#define ITEM_0F1 241
|
||||
#define ITEM_0F2 242
|
||||
#define ITEM_0F3 243
|
||||
#define ITEM_0F4 244
|
||||
#define ITEM_0F5 245
|
||||
#define ITEM_0F6 246
|
||||
#define ITEM_0F7 247
|
||||
#define ITEM_0F8 248
|
||||
#define ITEM_0F9 249
|
||||
#define ITEM_0FA 250
|
||||
#define ITEM_0FB 251
|
||||
#define ITEM_0FC 252
|
||||
#define ITEM_0FD 253
|
||||
#define ITEM_RED_SCARF 254
|
||||
#define ITEM_BLUE_SCARF 255
|
||||
#define ITEM_PINK_SCARF 256
|
||||
#define ITEM_GREEN_SCARF 257
|
||||
#define ITEM_YELLOW_SCARF 258
|
||||
#define ITEM_MACH_BIKE 259
|
||||
#define ITEM_COIN_CASE 260
|
||||
#define ITEM_ITEMFINDER 261
|
||||
#define ITEM_OLD_ROD 262
|
||||
#define ITEM_GOOD_ROD 263
|
||||
#define ITEM_SUPER_ROD 264
|
||||
#define ITEM_SS_TICKET 265
|
||||
#define ITEM_CONTEST_PASS 266
|
||||
#define ITEM_10B 267
|
||||
#define ITEM_WAILMER_PAIL 268
|
||||
#define ITEM_DEVON_GOODS 269
|
||||
#define ITEM_SOOT_SACK 270
|
||||
#define ITEM_BASEMENT_KEY 271
|
||||
#define ITEM_ACRO_BIKE 272
|
||||
#define ITEM_POKEBLOCK_CASE 273
|
||||
#define ITEM_LETTER 274
|
||||
#define ITEM_EON_TICKET 275
|
||||
#define ITEM_RED_ORB 276
|
||||
#define ITEM_BLUE_ORB 277
|
||||
#define ITEM_SCANNER 278
|
||||
#define ITEM_GO_GOGGLES 279
|
||||
#define ITEM_METEORITE 280
|
||||
#define ITEM_ROOM_1_KEY 281
|
||||
#define ITEM_ROOM_2_KEY 282
|
||||
#define ITEM_ROOM_4_KEY 283
|
||||
#define ITEM_ROOM_6_KEY 284
|
||||
#define ITEM_STORAGE_KEY 285
|
||||
#define ITEM_ROOT_FOSSIL 286
|
||||
#define ITEM_CLAW_FOSSIL 287
|
||||
#define ITEM_DEVON_SCOPE 288
|
||||
#define ITEM_TM01 289
|
||||
#define ITEM_TM02 290
|
||||
#define ITEM_TM03 291
|
||||
#define ITEM_TM04 292
|
||||
#define ITEM_TM05 293
|
||||
#define ITEM_TM06 294
|
||||
#define ITEM_TM07 295
|
||||
#define ITEM_TM08 296
|
||||
#define ITEM_TM09 297
|
||||
#define ITEM_TM10 298
|
||||
#define ITEM_TM11 299
|
||||
#define ITEM_TM12 300
|
||||
#define ITEM_TM13 301
|
||||
#define ITEM_TM14 302
|
||||
#define ITEM_TM15 303
|
||||
#define ITEM_TM16 304
|
||||
#define ITEM_TM17 305
|
||||
#define ITEM_TM18 306
|
||||
#define ITEM_TM19 307
|
||||
#define ITEM_TM20 308
|
||||
#define ITEM_TM21 309
|
||||
#define ITEM_TM22 310
|
||||
#define ITEM_TM23 311
|
||||
#define ITEM_TM24 312
|
||||
#define ITEM_TM25 313
|
||||
#define ITEM_TM26 314
|
||||
#define ITEM_TM27 315
|
||||
#define ITEM_TM28 316
|
||||
#define ITEM_TM29 317
|
||||
#define ITEM_TM30 318
|
||||
#define ITEM_TM31 319
|
||||
#define ITEM_TM32 320
|
||||
#define ITEM_TM33 321
|
||||
#define ITEM_TM34 322
|
||||
#define ITEM_TM35 323
|
||||
#define ITEM_TM36 324
|
||||
#define ITEM_TM37 325
|
||||
#define ITEM_TM38 326
|
||||
#define ITEM_TM39 327
|
||||
#define ITEM_TM40 328
|
||||
#define ITEM_TM41 329
|
||||
#define ITEM_TM42 330
|
||||
#define ITEM_TM43 331
|
||||
#define ITEM_TM44 332
|
||||
#define ITEM_TM45 333
|
||||
#define ITEM_TM46 334
|
||||
#define ITEM_TM47 335
|
||||
#define ITEM_TM48 336
|
||||
#define ITEM_TM49 337
|
||||
#define ITEM_TM50 338
|
||||
#define ITEM_HM01 339
|
||||
#define ITEM_HM02 340
|
||||
#define ITEM_HM03 341
|
||||
#define ITEM_HM04 342
|
||||
#define ITEM_HM05 343
|
||||
#define ITEM_HM06 344
|
||||
#define ITEM_HM07 345
|
||||
#define ITEM_HM08 346
|
||||
#define ITEM_15B 347
|
||||
#define ITEM_15C 348
|
||||
|
||||
// FireRed/LeafGreen
|
||||
#define ITEM_OAKS_PARCEL 349
|
||||
#define ITEM_POKE_FLUTE 350
|
||||
#define ITEM_SECRET_KEY 351
|
||||
#define ITEM_BIKE_VOUCHER 352
|
||||
#define ITEM_GOLD_TEETH 353
|
||||
#define ITEM_OLD_AMBER 354
|
||||
#define ITEM_CARD_KEY 355
|
||||
#define ITEM_LIFT_KEY 356
|
||||
#define ITEM_HELIX_FOSSIL 357
|
||||
#define ITEM_DOME_FOSSIL 358
|
||||
#define ITEM_SILPH_SCOPE 359
|
||||
#define ITEM_BICYCLE 360
|
||||
#define ITEM_TOWN_MAP 361
|
||||
#define ITEM_VS_SEEKER 362
|
||||
#define ITEM_FAME_CHECKER 363
|
||||
#define ITEM_TM_CASE 364
|
||||
#define ITEM_BERRY_POUCH 365
|
||||
#define ITEM_TEACHY_TV 366
|
||||
#define ITEM_TRI_PASS 367
|
||||
#define ITEM_RAINBOW_PASS 368
|
||||
#define ITEM_TEA 369
|
||||
#define ITEM_MYSTIC_TICKET 370
|
||||
#define ITEM_AURORA_TICKET 371
|
||||
#define ITEM_POWDER_JAR 372
|
||||
#define ITEM_RUBY 373
|
||||
#define ITEM_SAPPHIRE 374
|
||||
|
||||
// Emerald
|
||||
#define ITEM_MAGMA_EMBLEM 375
|
||||
#define ITEM_OLD_SEA_MAP 376
|
||||
|
||||
#define FIRST_BERRY_INDEX ITEM_CHERI_BERRY
|
||||
#define LAST_BERRY_INDEX ITEM_ENIGMA_BERRY
|
||||
#define ITEM_TO_BERRY(itemId)(((itemId - FIRST_BERRY_INDEX) + 1))
|
||||
|
||||
#define NUM_TECHNICAL_MACHINES 50
|
||||
#define NUM_HIDDEN_MACHINES 8
|
||||
|
||||
#endif // GUARD_CONSTANTS_ITEMS_H
|
||||
@@ -0,0 +1,263 @@
|
||||
#ifndef GUARD_CONSTANTS_MAP_OBJECTS_H
|
||||
#define GUARD_CONSTANTS_MAP_OBJECTS_H
|
||||
|
||||
#define MAP_OBJ_GFX_BRENDAN_NORMAL 0
|
||||
#define MAP_OBJ_GFX_BRENDAN_MACH_BIKE 1
|
||||
#define MAP_OBJ_GFX_BRENDAN_SURFING 2
|
||||
#define MAP_OBJ_GFX_BRENDAN_FIELD_MOVE 3
|
||||
#define MAP_OBJ_GFX_QUINTY_PLUMP 4
|
||||
#define MAP_OBJ_GFX_LITTLE_BOY_1 5
|
||||
#define MAP_OBJ_GFX_LITTLE_GIRL_1 6
|
||||
#define MAP_OBJ_GFX_BOY_1 7
|
||||
#define MAP_OBJ_GFX_GIRL_1 8
|
||||
#define MAP_OBJ_GFX_BOY_2 9
|
||||
#define MAP_OBJ_GFX_GIRL_2 10
|
||||
#define MAP_OBJ_GFX_LITTLE_BOY_2 11
|
||||
#define MAP_OBJ_GFX_LITTLE_GIRL_2 12
|
||||
#define MAP_OBJ_GFX_BOY_3 13
|
||||
#define MAP_OBJ_GFX_GIRL_3 14
|
||||
#define MAP_OBJ_GFX_BOY_4 15
|
||||
#define MAP_OBJ_GFX_WOMAN_1 16
|
||||
#define MAP_OBJ_GFX_FAT_MAN 17
|
||||
#define MAP_OBJ_GFX_WOMAN_2 18
|
||||
#define MAP_OBJ_GFX_MAN_1 19
|
||||
#define MAP_OBJ_GFX_WOMAN_3 20
|
||||
#define MAP_OBJ_GFX_OLD_MAN_1 21
|
||||
#define MAP_OBJ_GFX_OLD_WOMAN_1 22
|
||||
#define MAP_OBJ_GFX_MAN_2 23
|
||||
#define MAP_OBJ_GFX_WOMAN_4 24
|
||||
#define MAP_OBJ_GFX_MAN_3 25
|
||||
#define MAP_OBJ_GFX_WOMAN_5 26
|
||||
#define MAP_OBJ_GFX_COOK 27
|
||||
#define MAP_OBJ_GFX_WOMAN_6 28
|
||||
#define MAP_OBJ_GFX_OLD_MAN_2 29
|
||||
#define MAP_OBJ_GFX_OLD_WOMAN_2 30
|
||||
#define MAP_OBJ_GFX_CAMPER 31
|
||||
#define MAP_OBJ_GFX_PICNICKER 32
|
||||
#define MAP_OBJ_GFX_MAN_4 33
|
||||
#define MAP_OBJ_GFX_WOMAN_7 34
|
||||
#define MAP_OBJ_GFX_YOUNGSTER 35
|
||||
#define MAP_OBJ_GFX_BUG_CATCHER 36
|
||||
#define MAP_OBJ_GFX_PSYCHIC_M 37
|
||||
#define MAP_OBJ_GFX_SCHOOL_KID_M 38
|
||||
#define MAP_OBJ_GFX_MANIAC 39
|
||||
#define MAP_OBJ_GFX_HEX_MANIAC 40
|
||||
#define MAP_OBJ_GFX_RAYQUAZA_1 41
|
||||
#define MAP_OBJ_GFX_SWIMMER_M 42
|
||||
#define MAP_OBJ_GFX_SWIMMER_F 43
|
||||
#define MAP_OBJ_GFX_BLACK_BELT 44
|
||||
#define MAP_OBJ_GFX_BEAUTY 45
|
||||
#define MAP_OBJ_GFX_SCIENTIST_1 46
|
||||
#define MAP_OBJ_GFX_LASS 47
|
||||
#define MAP_OBJ_GFX_GENTLEMAN 48
|
||||
#define MAP_OBJ_GFX_SAILOR 49
|
||||
#define MAP_OBJ_GFX_FISHERMAN 50
|
||||
#define MAP_OBJ_GFX_RUNNING_TRIATHLETE_M 51
|
||||
#define MAP_OBJ_GFX_RUNNING_TRIATHLETE_F 52
|
||||
#define MAP_OBJ_GFX_TUBER_F 53
|
||||
#define MAP_OBJ_GFX_TUBER_M 54
|
||||
#define MAP_OBJ_GFX_HIKER 55
|
||||
#define MAP_OBJ_GFX_CYCLING_TRIATHLETE_M 56
|
||||
#define MAP_OBJ_GFX_CYCLING_TRIATHLETE_F 57
|
||||
#define MAP_OBJ_GFX_NURSE 58
|
||||
#define MAP_OBJ_GFX_ITEM_BALL 59
|
||||
#define MAP_OBJ_GFX_BERRY_TREE 60
|
||||
#define MAP_OBJ_GFX_BERRY_TREE_EARLY_STAGES 61
|
||||
#define MAP_OBJ_GFX_BERRY_TREE_LATE_STAGES 62
|
||||
#define MAP_OBJ_GFX_BRENDAN_ACRO_BIKE 63
|
||||
#define MAP_OBJ_GFX_PROF_BIRCH 64
|
||||
#define MAP_OBJ_GFX_MAN_5 65
|
||||
#define MAP_OBJ_GFX_MAN_6 66
|
||||
#define MAP_OBJ_GFX_REPORTER_M 67
|
||||
#define MAP_OBJ_GFX_REPORTER_F 68
|
||||
#define MAP_OBJ_GFX_BARD 69
|
||||
#define MAP_OBJ_GFX_ANABEL 70
|
||||
#define MAP_OBJ_GFX_TUCKER 71
|
||||
#define MAP_OBJ_GFX_GRETA 72
|
||||
#define MAP_OBJ_GFX_SPENSER 73
|
||||
#define MAP_OBJ_GFX_NOLAND 74
|
||||
#define MAP_OBJ_GFX_LUCY 75
|
||||
#define MAP_OBJ_GFX_UNUSED_NATU_DOLL 76
|
||||
#define MAP_OBJ_GFX_UNUSED_MAGNEMITE_DOLL 77
|
||||
#define MAP_OBJ_GFX_UNUSED_SQUIRTLE_DOLL 78
|
||||
#define MAP_OBJ_GFX_UNUSED_WOOPER_DOLL 79
|
||||
#define MAP_OBJ_GFX_UNUSED_PIKACHU_DOLL 80
|
||||
#define MAP_OBJ_GFX_UNUSED_PORYGON2_DOLL 81
|
||||
#define MAP_OBJ_GFX_CUTTABLE_TREE 82
|
||||
#define MAP_OBJ_GFX_MART_EMPLOYEE 83
|
||||
#define MAP_OBJ_GFX_ROOFTOP_SALE_WOMAN 84
|
||||
#define MAP_OBJ_GFX_TEALA 85
|
||||
#define MAP_OBJ_GFX_BREAKABLE_ROCK 86
|
||||
#define MAP_OBJ_GFX_PUSHABLE_BOULDER 87
|
||||
#define MAP_OBJ_GFX_MR_BRINEYS_BOAT 88
|
||||
#define MAP_OBJ_GFX_MAY_NORMAL 89
|
||||
#define MAP_OBJ_GFX_MAY_MACH_BIKE 90
|
||||
#define MAP_OBJ_GFX_MAY_ACRO_BIKE 91
|
||||
#define MAP_OBJ_GFX_MAY_SURFING 92
|
||||
#define MAP_OBJ_GFX_MAY_FIELD_MOVE 93
|
||||
#define MAP_OBJ_GFX_TRUCK 94
|
||||
#define MAP_OBJ_GFX_VIGAROTH_CARRYING_BOX 95
|
||||
#define MAP_OBJ_GFX_VIGAROTH_FACING_AWAY 96
|
||||
#define MAP_OBJ_GFX_BIRCHS_BAG 97
|
||||
#define MAP_OBJ_GFX_ZIGZAGOON_1 98
|
||||
#define MAP_OBJ_GFX_ARTIST 99
|
||||
#define MAP_OBJ_GFX_RIVAL_BRENDAN_NORMAL 100
|
||||
#define MAP_OBJ_GFX_RIVAL_BRENDAN_MACH_BIKE 101
|
||||
#define MAP_OBJ_GFX_RIVAL_BRENDAN_ACRO_BIKE 102
|
||||
#define MAP_OBJ_GFX_RIVAL_BRENDAN_SURFING 103
|
||||
#define MAP_OBJ_GFX_RIVAL_BRENDAN_FIELD_MOVE 104
|
||||
#define MAP_OBJ_GFX_RIVAL_MAY_NORMAL 105
|
||||
#define MAP_OBJ_GFX_RIVAL_MAY_MACH_BIKE 106
|
||||
#define MAP_OBJ_GFX_RIVAL_MAY_ACRO_BIKE 107
|
||||
#define MAP_OBJ_GFX_RIVAL_MAY_SURFING 108
|
||||
#define MAP_OBJ_GFX_RIVAL_MAY_FIELD_MOVE 109
|
||||
#define MAP_OBJ_GFX_CAMERAMAN 110
|
||||
#define MAP_OBJ_GFX_BRENDAN_UNDERWATER 111
|
||||
#define MAP_OBJ_GFX_MAY_UNDERWATER 112
|
||||
#define MAP_OBJ_GFX_MOVING_BOX 113
|
||||
#define MAP_OBJ_GFX_CABLE_CAR 114
|
||||
#define MAP_OBJ_GFX_SCIENTIST_2 115
|
||||
#define MAP_OBJ_GFX_MAN_7 116
|
||||
#define MAP_OBJ_GFX_AQUA_MEMBER_M 117
|
||||
#define MAP_OBJ_GFX_AQUA_MEMBER_F 118
|
||||
#define MAP_OBJ_GFX_MAGMA_MEMBER_M 119
|
||||
#define MAP_OBJ_GFX_MAGMA_MEMBER_F 120
|
||||
#define MAP_OBJ_GFX_SIDNEY 121
|
||||
#define MAP_OBJ_GFX_PHOEBE 122
|
||||
#define MAP_OBJ_GFX_GLACIA 123
|
||||
#define MAP_OBJ_GFX_DRAKE 124
|
||||
#define MAP_OBJ_GFX_ROXANNE 125
|
||||
#define MAP_OBJ_GFX_BRAWLY 126
|
||||
#define MAP_OBJ_GFX_WATTSON 127
|
||||
#define MAP_OBJ_GFX_FLANNERY 128
|
||||
#define MAP_OBJ_GFX_NORMAN 129
|
||||
#define MAP_OBJ_GFX_WINONA 130
|
||||
#define MAP_OBJ_GFX_LIZA 131
|
||||
#define MAP_OBJ_GFX_TATE 132
|
||||
#define MAP_OBJ_GFX_WALLACE 133
|
||||
#define MAP_OBJ_GFX_STEVEN 134
|
||||
#define MAP_OBJ_GFX_WALLY 135
|
||||
#define MAP_OBJ_GFX_LITTLE_BOY_3 136
|
||||
#define MAP_OBJ_GFX_BRENDAN_FISHING 137
|
||||
#define MAP_OBJ_GFX_MAY_FISHING 138
|
||||
#define MAP_OBJ_GFX_HOT_SPRINGS_OLD_WOMAN 139
|
||||
#define MAP_OBJ_GFX_SS_TIDAL 140
|
||||
#define MAP_OBJ_GFX_SUBMARINE_SHADOW 141
|
||||
#define MAP_OBJ_GFX_PICHU_DOLL 142
|
||||
#define MAP_OBJ_GFX_PIKACHU_DOLL 143
|
||||
#define MAP_OBJ_GFX_MARILL_DOLL 144
|
||||
#define MAP_OBJ_GFX_TOGEPI_DOLL 145
|
||||
#define MAP_OBJ_GFX_CYNDAQUIL_DOLL 146
|
||||
#define MAP_OBJ_GFX_CHIKORITA_DOLL 147
|
||||
#define MAP_OBJ_GFX_TOTODILE_DOLL 148
|
||||
#define MAP_OBJ_GFX_JIGGLYPUFF_DOLL 149
|
||||
#define MAP_OBJ_GFX_MEOWTH_DOLL 150
|
||||
#define MAP_OBJ_GFX_CLEFAIRY_DOLL 151
|
||||
#define MAP_OBJ_GFX_DITTO_DOLL 152
|
||||
#define MAP_OBJ_GFX_SMOOCHUM_DOLL 153
|
||||
#define MAP_OBJ_GFX_TREECKO_DOLL 154
|
||||
#define MAP_OBJ_GFX_TORCHIC_DOLL 155
|
||||
#define MAP_OBJ_GFX_MUDKIP_DOLL 156
|
||||
#define MAP_OBJ_GFX_DUSKULL_DOLL 157
|
||||
#define MAP_OBJ_GFX_WYNAUT_DOLL 158
|
||||
#define MAP_OBJ_GFX_BALTOY_DOLL 159
|
||||
#define MAP_OBJ_GFX_KECLEON_DOLL 160
|
||||
#define MAP_OBJ_GFX_AZURILL_DOLL 161
|
||||
#define MAP_OBJ_GFX_SKITTY_DOLL 162
|
||||
#define MAP_OBJ_GFX_SWABLU_DOLL 163
|
||||
#define MAP_OBJ_GFX_GULPIN_DOLL 164
|
||||
#define MAP_OBJ_GFX_LOTAD_DOLL 165
|
||||
#define MAP_OBJ_GFX_SEEDOT_DOLL 166
|
||||
#define MAP_OBJ_GFX_PIKA_CUSHION 167
|
||||
#define MAP_OBJ_GFX_ROUND_CUSHION 168
|
||||
#define MAP_OBJ_GFX_KISS_CUSHION 169
|
||||
#define MAP_OBJ_GFX_ZIGZAG_CUSHION 170
|
||||
#define MAP_OBJ_GFX_SPIN_CUSHION 171
|
||||
#define MAP_OBJ_GFX_DIAMOND_CUSHION 172
|
||||
#define MAP_OBJ_GFX_BALL_CUSHION 173
|
||||
#define MAP_OBJ_GFX_GRASS_CUSHION 174
|
||||
#define MAP_OBJ_GFX_FIRE_CUSHION 175
|
||||
#define MAP_OBJ_GFX_WATER_CUSHION 176
|
||||
#define MAP_OBJ_GFX_BIG_SNORLAX_DOLL 177
|
||||
#define MAP_OBJ_GFX_BIG_RHYDON_DOLL 178
|
||||
#define MAP_OBJ_GFX_BIG_LAPRAS_DOLL 179
|
||||
#define MAP_OBJ_GFX_BIG_VENUSAUR_DOLL 180
|
||||
#define MAP_OBJ_GFX_BIG_CHARIZARD_DOLL 181
|
||||
#define MAP_OBJ_GFX_BIG_BLASTOISE_DOLL 182
|
||||
#define MAP_OBJ_GFX_BIG_WAILMER_DOLL 183
|
||||
#define MAP_OBJ_GFX_BIG_REGIROCK_DOLL 184
|
||||
#define MAP_OBJ_GFX_BIG_REGICE_DOLL 185
|
||||
#define MAP_OBJ_GFX_BIG_REGISTEEL_DOLL 186
|
||||
#define MAP_OBJ_GFX_LATIAS 187
|
||||
#define MAP_OBJ_GFX_LATIOS 188
|
||||
#define MAP_OBJ_GFX_BOY_5 189
|
||||
#define MAP_OBJ_GFX_CONTEST_JUDGE 190
|
||||
#define MAP_OBJ_GFX_BRENDAN_WATERING 191
|
||||
#define MAP_OBJ_GFX_MAY_WATERING 192
|
||||
#define MAP_OBJ_GFX_BRENDAN_DECORATING 193
|
||||
#define MAP_OBJ_GFX_MAY_DECORATING 194
|
||||
#define MAP_OBJ_GFX_ARCHIE 195
|
||||
#define MAP_OBJ_GFX_MAXIE 196
|
||||
#define MAP_OBJ_GFX_KYOGRE_1 197
|
||||
#define MAP_OBJ_GFX_GROUDON_1 198
|
||||
#define MAP_OBJ_GFX_FOSSIL 199
|
||||
#define MAP_OBJ_GFX_REGIROCK 200
|
||||
#define MAP_OBJ_GFX_REGICE 201
|
||||
#define MAP_OBJ_GFX_REGISTEEL 202
|
||||
#define MAP_OBJ_GFX_SKITTY 203
|
||||
#define MAP_OBJ_GFX_KECLEON_1 204
|
||||
#define MAP_OBJ_GFX_KYOGRE_2 205
|
||||
#define MAP_OBJ_GFX_GROUDON_2 206
|
||||
#define MAP_OBJ_GFX_RAYQUAZA_2 207
|
||||
#define MAP_OBJ_GFX_ZIGZAGOON_2 208
|
||||
#define MAP_OBJ_GFX_PIKACHU 209
|
||||
#define MAP_OBJ_GFX_AZUMARILL 210
|
||||
#define MAP_OBJ_GFX_WINGULL 211
|
||||
#define MAP_OBJ_GFX_KECLEON_2 212
|
||||
#define MAP_OBJ_GFX_TUBER_M_SWIMMING 213
|
||||
#define MAP_OBJ_GFX_AZURILL 214
|
||||
#define MAP_OBJ_GFX_MOM 215
|
||||
#define MAP_OBJ_GFX_LINK_BRENDAN 216
|
||||
#define MAP_OBJ_GFX_LINK_MAY 217
|
||||
#define MAP_OBJ_GFX_JUAN 218
|
||||
#define MAP_OBJ_GFX_SCOTT 219
|
||||
#define MAP_OBJ_GFX_POOCHYENA 220
|
||||
#define MAP_OBJ_GFX_KYOGRE_3 221
|
||||
#define MAP_OBJ_GFX_GROUDON_3 222
|
||||
#define MAP_OBJ_GFX_MYSTERY_GIFT_MAN 223
|
||||
#define MAP_OBJ_GFX_TRICK_HOUSE_STATUE 224
|
||||
#define MAP_OBJ_GFX_KIRLIA 225
|
||||
#define MAP_OBJ_GFX_DUSCLOPS 226
|
||||
#define MAP_OBJ_GFX_UNION_ROOM_NURSE 227
|
||||
#define MAP_OBJ_GFX_SUDOWOODO 228
|
||||
#define MAP_OBJ_GFX_MEW 229
|
||||
#define MAP_OBJ_GFX_RED 230
|
||||
#define MAP_OBJ_GFX_LEAF 231
|
||||
#define MAP_OBJ_GFX_DEOXYS 232
|
||||
#define MAP_OBJ_GFX_DEOXYS_TRIANGLE 233
|
||||
#define MAP_OBJ_GFX_BRANDON 234
|
||||
#define MAP_OBJ_GFX_LINK_RS_BRENDAN 235
|
||||
#define MAP_OBJ_GFX_LINK_RS_MAY 236
|
||||
#define MAP_OBJ_GFX_LUGIA 237
|
||||
#define MAP_OBJ_GFX_HOOH 238
|
||||
#define MAP_OBJ_GFX_BARD_2 239
|
||||
#define MAP_OBJ_GFX_HIPSTER 240
|
||||
#define MAP_OBJ_GFX_TRADER 241
|
||||
#define MAP_OBJ_GFX_STORYTELLER 242
|
||||
#define MAP_OBJ_GFX_GIDDY 243
|
||||
#define MAP_OBJ_GFX_PLACEHOLDER_1 244
|
||||
#define MAP_OBJ_GFX_PLACEHOLDER_2 245
|
||||
|
||||
#define SHADOW_SIZE_S 0
|
||||
#define SHADOW_SIZE_M 1
|
||||
#define SHADOW_SIZE_L 2
|
||||
#define SHADOW_SIZE_XL 3
|
||||
|
||||
#define F_INANIMATE (1 << 6)
|
||||
#define F_DISABLE_REFLECTION_PALETTE_LOAD (1 << 7)
|
||||
|
||||
#define TRACKS_NONE 0
|
||||
#define TRACKS_FOOT 1
|
||||
#define TRACKS_BIKE_TIRE 2
|
||||
|
||||
#endif // GUARD_CONSTANTS_MAP_OBJECTS_H
|
||||
@@ -0,0 +1,595 @@
|
||||
#ifndef GUARD_CONSTANTS_MAPS_H
|
||||
#define GUARD_CONSTANTS_MAPS_H
|
||||
|
||||
// Map Group 0
|
||||
#define MAP_PETALBURG_CITY (0 | (0 << 8))
|
||||
#define MAP_SLATEPORT_CITY (1 | (0 << 8))
|
||||
#define MAP_MAUVILLE_CITY (2 | (0 << 8))
|
||||
#define MAP_RUSTBORO_CITY (3 | (0 << 8))
|
||||
#define MAP_FORTREE_CITY (4 | (0 << 8))
|
||||
#define MAP_LILYCOVE_CITY (5 | (0 << 8))
|
||||
#define MAP_MOSSDEEP_CITY (6 | (0 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY (7 | (0 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY (8 | (0 << 8))
|
||||
#define MAP_LITTLEROOT_TOWN (9 | (0 << 8))
|
||||
#define MAP_OLDALE_TOWN (10 | (0 << 8))
|
||||
#define MAP_DEWFORD_TOWN (11 | (0 << 8))
|
||||
#define MAP_LAVARIDGE_TOWN (12 | (0 << 8))
|
||||
#define MAP_FALLARBOR_TOWN (13 | (0 << 8))
|
||||
#define MAP_VERDANTURF_TOWN (14 | (0 << 8))
|
||||
#define MAP_PACIFIDLOG_TOWN (15 | (0 << 8))
|
||||
#define MAP_ROUTE101 (16 | (0 << 8))
|
||||
#define MAP_ROUTE102 (17 | (0 << 8))
|
||||
#define MAP_ROUTE103 (18 | (0 << 8))
|
||||
#define MAP_ROUTE104 (19 | (0 << 8))
|
||||
#define MAP_ROUTE105 (20 | (0 << 8))
|
||||
#define MAP_ROUTE106 (21 | (0 << 8))
|
||||
#define MAP_ROUTE107 (22 | (0 << 8))
|
||||
#define MAP_ROUTE108 (23 | (0 << 8))
|
||||
#define MAP_ROUTE109 (24 | (0 << 8))
|
||||
#define MAP_ROUTE110 (25 | (0 << 8))
|
||||
#define MAP_ROUTE111 (26 | (0 << 8))
|
||||
#define MAP_ROUTE112 (27 | (0 << 8))
|
||||
#define MAP_ROUTE113 (28 | (0 << 8))
|
||||
#define MAP_ROUTE114 (29 | (0 << 8))
|
||||
#define MAP_ROUTE115 (30 | (0 << 8))
|
||||
#define MAP_ROUTE116 (31 | (0 << 8))
|
||||
#define MAP_ROUTE117 (32 | (0 << 8))
|
||||
#define MAP_ROUTE118 (33 | (0 << 8))
|
||||
#define MAP_ROUTE119 (34 | (0 << 8))
|
||||
#define MAP_ROUTE120 (35 | (0 << 8))
|
||||
#define MAP_ROUTE121 (36 | (0 << 8))
|
||||
#define MAP_ROUTE122 (37 | (0 << 8))
|
||||
#define MAP_ROUTE123 (38 | (0 << 8))
|
||||
#define MAP_ROUTE124 (39 | (0 << 8))
|
||||
#define MAP_ROUTE125 (40 | (0 << 8))
|
||||
#define MAP_ROUTE126 (41 | (0 << 8))
|
||||
#define MAP_ROUTE127 (42 | (0 << 8))
|
||||
#define MAP_ROUTE128 (43 | (0 << 8))
|
||||
#define MAP_ROUTE129 (44 | (0 << 8))
|
||||
#define MAP_ROUTE130 (45 | (0 << 8))
|
||||
#define MAP_ROUTE131 (46 | (0 << 8))
|
||||
#define MAP_ROUTE132 (47 | (0 << 8))
|
||||
#define MAP_ROUTE133 (48 | (0 << 8))
|
||||
#define MAP_ROUTE134 (49 | (0 << 8))
|
||||
#define MAP_UNDERWATER1 (50 | (0 << 8))
|
||||
#define MAP_UNDERWATER2 (51 | (0 << 8))
|
||||
#define MAP_UNDERWATER3 (52 | (0 << 8))
|
||||
#define MAP_UNDERWATER4 (53 | (0 << 8))
|
||||
|
||||
// Map Group 1
|
||||
#define MAP_LITTLEROOT_TOWN_BRENDANS_HOUSE_1F (0 | (1 << 8))
|
||||
#define MAP_LITTLEROOT_TOWN_BRENDANS_HOUSE_2F (1 | (1 << 8))
|
||||
#define MAP_LITTLEROOT_TOWN_MAYS_HOUSE_1F (2 | (1 << 8))
|
||||
#define MAP_LITTLEROOT_TOWN_MAYS_HOUSE_2F (3 | (1 << 8))
|
||||
#define MAP_LITTLEROOT_TOWN_PROFESSOR_BIRCHS_LAB (4 | (1 << 8))
|
||||
|
||||
// Map Group 2
|
||||
#define MAP_OLDALE_TOWN_HOUSE1 (0 | (2 << 8))
|
||||
#define MAP_OLDALE_TOWN_HOUSE2 (1 | (2 << 8))
|
||||
#define MAP_OLDALE_TOWN_POKEMON_CENTER_1F (2 | (2 << 8))
|
||||
#define MAP_OLDALE_TOWN_POKEMON_CENTER_2F (3 | (2 << 8))
|
||||
#define MAP_OLDALE_TOWN_MART (4 | (2 << 8))
|
||||
|
||||
// Map Group 3
|
||||
#define MAP_DEWFORD_TOWN_HOUSE1 (0 | (3 << 8))
|
||||
#define MAP_DEWFORD_TOWN_POKEMON_CENTER_1F (1 | (3 << 8))
|
||||
#define MAP_DEWFORD_TOWN_POKEMON_CENTER_2F (2 | (3 << 8))
|
||||
#define MAP_DEWFORD_TOWN_GYM (3 | (3 << 8))
|
||||
#define MAP_DEWFORD_TOWN_HALL (4 | (3 << 8))
|
||||
#define MAP_DEWFORD_TOWN_HOUSE2 (5 | (3 << 8))
|
||||
|
||||
// Map Group 4
|
||||
#define MAP_LAVARIDGE_TOWN_HERB_SHOP (0 | (4 << 8))
|
||||
#define MAP_LAVARIDGE_TOWN_GYM_1F (1 | (4 << 8))
|
||||
#define MAP_LAVARIDGE_TOWN_GYM_B1F (2 | (4 << 8))
|
||||
#define MAP_LAVARIDGE_TOWN_HOUSE (3 | (4 << 8))
|
||||
#define MAP_LAVARIDGE_TOWN_MART (4 | (4 << 8))
|
||||
#define MAP_LAVARIDGE_TOWN_POKEMON_CENTER_1F (5 | (4 << 8))
|
||||
#define MAP_LAVARIDGE_TOWN_POKEMON_CENTER_2F (6 | (4 << 8))
|
||||
|
||||
// Map Group 5
|
||||
#define MAP_FALLARBOR_TOWN_MART (0 | (5 << 8))
|
||||
#define MAP_FALLARBOR_TOWN_BATTLE_TENT_LOBBY (1 | (5 << 8))
|
||||
#define MAP_FALLARBOR_TOWN_BATTLE_TENT_CORRIDOR (2 | (5 << 8))
|
||||
#define MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM (3 | (5 << 8))
|
||||
#define MAP_FALLARBOR_TOWN_POKEMON_CENTER_1F (4 | (5 << 8))
|
||||
#define MAP_FALLARBOR_TOWN_POKEMON_CENTER_2F (5 | (5 << 8))
|
||||
#define MAP_FALLARBOR_TOWN_HOUSE1 (6 | (5 << 8))
|
||||
#define MAP_FALLARBOR_TOWN_HOUSE2 (7 | (5 << 8))
|
||||
|
||||
// Map Group 6
|
||||
#define MAP_VERDANTURF_TOWN_BATTLE_TENT_LOBBY (0 | (6 << 8))
|
||||
#define MAP_VERDANTURF_TOWN_BATTLE_TENT_CORRIDOR (1 | (6 << 8))
|
||||
#define MAP_VERDANTURF_TOWN_BATTLE_TENT_BATTLE_ROOM (2 | (6 << 8))
|
||||
#define MAP_VERDANTURF_TOWN_MART (3 | (6 << 8))
|
||||
#define MAP_VERDANTURF_TOWN_POKEMON_CENTER_1F (4 | (6 << 8))
|
||||
#define MAP_VERDANTURF_TOWN_POKEMON_CENTER_2F (5 | (6 << 8))
|
||||
#define MAP_VERDANTURF_TOWN_WANDAS_HOUSE (6 | (6 << 8))
|
||||
#define MAP_VERDANTURF_TOWN_FRIENDSHIP_RATERS_HOUSE (7 | (6 << 8))
|
||||
#define MAP_VERDANTURF_TOWN_HOUSE (8 | (6 << 8))
|
||||
|
||||
// Map Group 7
|
||||
#define MAP_PACIFIDLOG_TOWN_POKEMON_CENTER_1F (0 | (7 << 8))
|
||||
#define MAP_PACIFIDLOG_TOWN_POKEMON_CENTER_2F (1 | (7 << 8))
|
||||
#define MAP_PACIFIDLOG_TOWN_HOUSE1 (2 | (7 << 8))
|
||||
#define MAP_PACIFIDLOG_TOWN_HOUSE2 (3 | (7 << 8))
|
||||
#define MAP_PACIFIDLOG_TOWN_HOUSE3 (4 | (7 << 8))
|
||||
#define MAP_PACIFIDLOG_TOWN_HOUSE4 (5 | (7 << 8))
|
||||
#define MAP_PACIFIDLOG_TOWN_HOUSE5 (6 | (7 << 8))
|
||||
|
||||
// Map Group 8
|
||||
#define MAP_PETALBURG_CITY_WALLYS_HOUSE (0 | (8 << 8))
|
||||
#define MAP_PETALBURG_CITY_GYM (1 | (8 << 8))
|
||||
#define MAP_PETALBURG_CITY_HOUSE1 (2 | (8 << 8))
|
||||
#define MAP_PETALBURG_CITY_HOUSE2 (3 | (8 << 8))
|
||||
#define MAP_PETALBURG_CITY_POKEMON_CENTER_1F (4 | (8 << 8))
|
||||
#define MAP_PETALBURG_CITY_POKEMON_CENTER_2F (5 | (8 << 8))
|
||||
#define MAP_PETALBURG_CITY_MART (6 | (8 << 8))
|
||||
|
||||
// Map Group 9
|
||||
#define MAP_SLATEPORT_CITY_STERNS_SHIPYARD_1F (0 | (9 << 8))
|
||||
#define MAP_SLATEPORT_CITY_STERNS_SHIPYARD_2F (1 | (9 << 8))
|
||||
#define MAP_SLATEPORT_CITY_BATTLE_TENT_LOBBY (2 | (9 << 8))
|
||||
#define MAP_SLATEPORT_CITY_BATTLE_TENT_CORRIDOR (3 | (9 << 8))
|
||||
#define MAP_SLATEPORT_CITY_BATTLE_TENT_BATTLE_ROOM (4 | (9 << 8))
|
||||
#define MAP_SLATEPORT_CITY_HOUSE1 (5 | (9 << 8))
|
||||
#define MAP_SLATEPORT_CITY_POKEMON_FAN_CLUB (6 | (9 << 8))
|
||||
#define MAP_SLATEPORT_CITY_OCEANIC_MUSEUM_1F (7 | (9 << 8))
|
||||
#define MAP_SLATEPORT_CITY_OCEANIC_MUSEUM_2F (8 | (9 << 8))
|
||||
#define MAP_SLATEPORT_CITY_HARBOR (9 | (9 << 8))
|
||||
#define MAP_SLATEPORT_CITY_HOUSE2 (10 | (9 << 8))
|
||||
#define MAP_SLATEPORT_CITY_POKEMON_CENTER_1F (11 | (9 << 8))
|
||||
#define MAP_SLATEPORT_CITY_POKEMON_CENTER_2F (12 | (9 << 8))
|
||||
#define MAP_SLATEPORT_CITY_MART (13 | (9 << 8))
|
||||
|
||||
// Map Group 10
|
||||
#define MAP_MAUVILLE_CITY_GYM (0 | (10 << 8))
|
||||
#define MAP_MAUVILLE_CITY_BIKE_SHOP (1 | (10 << 8))
|
||||
#define MAP_MAUVILLE_CITY_HOUSE1 (2 | (10 << 8))
|
||||
#define MAP_MAUVILLE_CITY_GAME_CORNER (3 | (10 << 8))
|
||||
#define MAP_MAUVILLE_CITY_HOUSE2 (4 | (10 << 8))
|
||||
#define MAP_MAUVILLE_CITY_POKEMON_CENTER_1F (5 | (10 << 8))
|
||||
#define MAP_MAUVILLE_CITY_POKEMON_CENTER_2F (6 | (10 << 8))
|
||||
#define MAP_MAUVILLE_CITY_MART (7 | (10 << 8))
|
||||
|
||||
// Map Group 11
|
||||
#define MAP_RUSTBORO_CITY_DEVON_CORP_1F (0 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_DEVON_CORP_2F (1 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_DEVON_CORP_3F (2 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_GYM (3 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_POKEMON_SCHOOL (4 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_POKEMON_CENTER_1F (5 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_POKEMON_CENTER_2F (6 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_MART (7 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_FLAT1_1F (8 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_FLAT1_2F (9 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_HOUSE1 (10 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_CUTTERS_HOUSE (11 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_HOUSE2 (12 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_FLAT2_1F (13 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_FLAT2_2F (14 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_FLAT2_3F (15 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_HOUSE3 (16 | (11 << 8))
|
||||
|
||||
// Map Group 12
|
||||
#define MAP_FORTREE_CITY_HOUSE1 (0 | (12 << 8))
|
||||
#define MAP_FORTREE_CITY_GYM (1 | (12 << 8))
|
||||
#define MAP_FORTREE_CITY_POKEMON_CENTER_1F (2 | (12 << 8))
|
||||
#define MAP_FORTREE_CITY_POKEMON_CENTER_2F (3 | (12 << 8))
|
||||
#define MAP_FORTREE_CITY_MART (4 | (12 << 8))
|
||||
#define MAP_FORTREE_CITY_HOUSE2 (5 | (12 << 8))
|
||||
#define MAP_FORTREE_CITY_HOUSE3 (6 | (12 << 8))
|
||||
#define MAP_FORTREE_CITY_HOUSE4 (7 | (12 << 8))
|
||||
#define MAP_FORTREE_CITY_HOUSE5 (8 | (12 << 8))
|
||||
#define MAP_FORTREE_CITY_DECORATION_SHOP (9 | (12 << 8))
|
||||
|
||||
// Map Group 13
|
||||
#define MAP_LILYCOVE_CITY_COVE_LILY_MOTEL_1F (0 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_COVE_LILY_MOTEL_2F (1 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_LILYCOVE_MUSEUM_1F (2 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_LILYCOVE_MUSEUM_2F (3 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_CONTEST_LOBBY (4 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_CONTEST_HALL (5 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_POKEMON_CENTER_1F (6 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_POKEMON_CENTER_2F (7 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_UNUSED_MART (8 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_POKEMON_TRAINER_FAN_CLUB (9 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_HARBOR (10 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_MOVE_DELETERS_HOUSE (11 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_HOUSE1 (12 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_HOUSE2 (13 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_HOUSE3 (14 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_HOUSE4 (15 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_1F (16 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_2F (17 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_3F (18 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_4F (19 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_5F (20 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_ROOFTOP (21 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_ELEVATOR (22 | (13 << 8))
|
||||
|
||||
// Map Group 14
|
||||
#define MAP_MOSSDEEP_CITY_GYM (0 | (14 << 8))
|
||||
#define MAP_MOSSDEEP_CITY_HOUSE1 (1 | (14 << 8))
|
||||
#define MAP_MOSSDEEP_CITY_HOUSE2 (2 | (14 << 8))
|
||||
#define MAP_MOSSDEEP_CITY_POKEMON_CENTER_1F (3 | (14 << 8))
|
||||
#define MAP_MOSSDEEP_CITY_POKEMON_CENTER_2F (4 | (14 << 8))
|
||||
#define MAP_MOSSDEEP_CITY_MART (5 | (14 << 8))
|
||||
#define MAP_MOSSDEEP_CITY_HOUSE3 (6 | (14 << 8))
|
||||
#define MAP_MOSSDEEP_CITY_STEVENS_HOUSE (7 | (14 << 8))
|
||||
#define MAP_MOSSDEEP_CITY_HOUSE4 (8 | (14 << 8))
|
||||
#define MAP_MOSSDEEP_CITY_SPACE_CENTER_1F (9 | (14 << 8))
|
||||
#define MAP_MOSSDEEP_CITY_SPACE_CENTER_2F (10 | (14 << 8))
|
||||
#define MAP_MOSSDEEP_CITY_GAME_CORNER_1F (11 | (14 << 8))
|
||||
#define MAP_MOSSDEEP_CITY_GAME_CORNER_B1F (12 | (14 << 8))
|
||||
|
||||
// Map Group 15
|
||||
#define MAP_SOOTOPOLIS_CITY_GYM_1F (0 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_GYM_B1F (1 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_POKEMON_CENTER_1F (2 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_POKEMON_CENTER_2F (3 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_MART (4 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_HOUSE1 (5 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_HOUSE2 (6 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_HOUSE3 (7 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_HOUSE4 (8 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_HOUSE5 (9 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_HOUSE6 (10 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_HOUSE7 (11 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_HOUSE8 (12 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_HOUSE9_1F (13 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_HOUSE9_B1F (14 | (15 << 8))
|
||||
|
||||
// Map Group 16
|
||||
#define MAP_EVER_GRANDE_CITY_SIDNEYS_ROOM (0 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_PHOEBES_ROOM (1 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_GLACIAS_ROOM (2 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_DRAKES_ROOM (3 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_CHAMPIONS_ROOM (4 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_CORRIDOR1 (5 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_CORRIDOR2 (6 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_CORRIDOR3 (7 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_CORRIDOR4 (8 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_CORRIDOR5 (9 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_POKEMON_LEAGUE_1F (10 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_HALL_OF_FAME (11 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_POKEMON_CENTER_1F (12 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_POKEMON_CENTER_2F (13 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_POKEMON_LEAGUE_2F (14 | (16 << 8))
|
||||
|
||||
// Map Group 17
|
||||
#define MAP_ROUTE104_MR_BRINEYS_HOUSE (0 | (17 << 8))
|
||||
#define MAP_ROUTE104_PRETTY_PETAL_FLOWER_SHOP (1 | (17 << 8))
|
||||
|
||||
// Map Group 18
|
||||
#define MAP_ROUTE111_WINSTRATE_FAMILYS_HOUSE (0 | (18 << 8))
|
||||
#define MAP_ROUTE111_OLD_LADYS_REST_STOP (1 | (18 << 8))
|
||||
|
||||
// Map Group 19
|
||||
#define MAP_ROUTE112_CABLE_CAR_STATION (0 | (19 << 8))
|
||||
#define MAP_MT_CHIMNEY_CABLE_CAR_STATION (1 | (19 << 8))
|
||||
|
||||
// Map Group 20
|
||||
#define MAP_ROUTE114_FOSSIL_MANIACS_HOUSE (0 | (20 << 8))
|
||||
#define MAP_ROUTE114_FOSSIL_MANIACS_TUNNEL (1 | (20 << 8))
|
||||
#define MAP_ROUTE114_LANETTES_HOUSE (2 | (20 << 8))
|
||||
|
||||
// Map Group 21
|
||||
#define MAP_ROUTE116_TUNNELERS_REST_HOUSE (0 | (21 << 8))
|
||||
|
||||
// Map Group 22
|
||||
#define MAP_ROUTE117_POKEMON_DAY_CARE (0 | (22 << 8))
|
||||
|
||||
// Map Group 23
|
||||
#define MAP_ROUTE121_SAFARI_ZONE_ENTRANCE (0 | (23 << 8))
|
||||
|
||||
// Map Group 24
|
||||
#define MAP_METEOR_FALLS_1F_1R (0 | (24 << 8))
|
||||
#define MAP_METEOR_FALLS_1F_2R (1 | (24 << 8))
|
||||
#define MAP_METEOR_FALLS_B1F_1R (2 | (24 << 8))
|
||||
#define MAP_METEOR_FALLS_B1F_2R (3 | (24 << 8))
|
||||
#define MAP_RUSTURF_TUNNEL (4 | (24 << 8))
|
||||
#define MAP_UNDERWATER_SOOTOPOLIS_CITY (5 | (24 << 8))
|
||||
#define MAP_DESERT_RUINS (6 | (24 << 8))
|
||||
#define MAP_GRANITE_CAVE_1F (7 | (24 << 8))
|
||||
#define MAP_GRANITE_CAVE_B1F (8 | (24 << 8))
|
||||
#define MAP_GRANITE_CAVE_B2F (9 | (24 << 8))
|
||||
#define MAP_GRANITE_CAVE_STEVENS_ROOM (10 | (24 << 8))
|
||||
#define MAP_PETALBURG_WOODS (11 | (24 << 8))
|
||||
#define MAP_MT_CHIMNEY (12 | (24 << 8))
|
||||
#define MAP_JAGGED_PASS (13 | (24 << 8))
|
||||
#define MAP_FIERY_PATH (14 | (24 << 8))
|
||||
#define MAP_MT_PYRE_1F (15 | (24 << 8))
|
||||
#define MAP_MT_PYRE_2F (16 | (24 << 8))
|
||||
#define MAP_MT_PYRE_3F (17 | (24 << 8))
|
||||
#define MAP_MT_PYRE_4F (18 | (24 << 8))
|
||||
#define MAP_MT_PYRE_5F (19 | (24 << 8))
|
||||
#define MAP_MT_PYRE_6F (20 | (24 << 8))
|
||||
#define MAP_MT_PYRE_EXTERIOR (21 | (24 << 8))
|
||||
#define MAP_MT_PYRE_SUMMIT (22 | (24 << 8))
|
||||
#define MAP_AQUA_HIDEOUT_1F (23 | (24 << 8))
|
||||
#define MAP_AQUA_HIDEOUT_B1F (24 | (24 << 8))
|
||||
#define MAP_AQUA_HIDEOUT_B2F (25 | (24 << 8))
|
||||
#define MAP_UNDERWATER_SEAFLOOR_CAVERN (26 | (24 << 8))
|
||||
#define MAP_SEAFLOOR_CAVERN_ENTRANCE (27 | (24 << 8))
|
||||
#define MAP_SEAFLOOR_CAVERN_ROOM1 (28 | (24 << 8))
|
||||
#define MAP_SEAFLOOR_CAVERN_ROOM2 (29 | (24 << 8))
|
||||
#define MAP_SEAFLOOR_CAVERN_ROOM3 (30 | (24 << 8))
|
||||
#define MAP_SEAFLOOR_CAVERN_ROOM4 (31 | (24 << 8))
|
||||
#define MAP_SEAFLOOR_CAVERN_ROOM5 (32 | (24 << 8))
|
||||
#define MAP_SEAFLOOR_CAVERN_ROOM6 (33 | (24 << 8))
|
||||
#define MAP_SEAFLOOR_CAVERN_ROOM7 (34 | (24 << 8))
|
||||
#define MAP_SEAFLOOR_CAVERN_ROOM8 (35 | (24 << 8))
|
||||
#define MAP_SEAFLOOR_CAVERN_ROOM9 (36 | (24 << 8))
|
||||
#define MAP_CAVE_OF_ORIGIN_ENTRANCE (37 | (24 << 8))
|
||||
#define MAP_CAVE_OF_ORIGIN_1F (38 | (24 << 8))
|
||||
#define MAP_CAVE_OF_ORIGIN_UNUSED_RS_B1F (39 | (24 << 8)) //
|
||||
#define MAP_CAVE_OF_ORIGIN_UNUSED_RS_B2F (40 | (24 << 8)) // Ruby/Sapphire leftovers
|
||||
#define MAP_CAVE_OF_ORIGIN_UNUSED_RS_B3F (41 | (24 << 8)) //
|
||||
#define MAP_CAVE_OF_ORIGIN_B1F (42 | (24 << 8))
|
||||
#define MAP_VICTORY_ROAD_1F (43 | (24 << 8))
|
||||
#define MAP_VICTORY_ROAD_B1F (44 | (24 << 8))
|
||||
#define MAP_VICTORY_ROAD_B2F (45 | (24 << 8))
|
||||
#define MAP_SHOAL_CAVE_LOW_TIDE_ENTRANCE_ROOM (46 | (24 << 8))
|
||||
#define MAP_SHOAL_CAVE_LOW_TIDE_INNER_ROOM (47 | (24 << 8))
|
||||
#define MAP_SHOAL_CAVE_LOW_TIDE_STAIRS_ROOM (48 | (24 << 8))
|
||||
#define MAP_SHOAL_CAVE_LOW_TIDE_LOWER_ROOM (49 | (24 << 8))
|
||||
#define MAP_SHOAL_CAVE_HIGH_TIDE_ENTRANCE_ROOM (50 | (24 << 8))
|
||||
#define MAP_SHOAL_CAVE_HIGH_TIDE_INNER_ROOM (51 | (24 << 8))
|
||||
#define MAP_NEW_MAUVILLE_ENTRANCE (52 | (24 << 8))
|
||||
#define MAP_NEW_MAUVILLE_INSIDE (53 | (24 << 8))
|
||||
#define MAP_ABANDONED_SHIP_DECK (54 | (24 << 8))
|
||||
#define MAP_ABANDONED_SHIP_CORRIDORS_1F (55 | (24 << 8))
|
||||
#define MAP_ABANDONED_SHIP_ROOMS_1F (56 | (24 << 8))
|
||||
#define MAP_ABANDONED_SHIP_CORRIDORS_B1F (57 | (24 << 8))
|
||||
#define MAP_ABANDONED_SHIP_ROOMS_B1F (58 | (24 << 8))
|
||||
#define MAP_ABANDONED_SHIP_ROOMS2_B1F (59 | (24 << 8))
|
||||
#define MAP_ABANDONED_SHIP_UNDERWATER1 (60 | (24 << 8))
|
||||
#define MAP_ABANDONED_SHIP_ROOM_B1F (61 | (24 << 8))
|
||||
#define MAP_ABANDONED_SHIP_ROOMS2_1F (62 | (24 << 8))
|
||||
#define MAP_ABANDONED_SHIP_CAPTAINS_OFFICE (63 | (24 << 8))
|
||||
#define MAP_ABANDONED_SHIP_UNDERWATER2 (64 | (24 << 8))
|
||||
#define MAP_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS (65 | (24 << 8))
|
||||
#define MAP_ABANDONED_SHIP_HIDDEN_FLOOR_ROOMS (66 | (24 << 8))
|
||||
#define MAP_ISLAND_CAVE (67 | (24 << 8))
|
||||
#define MAP_ANCIENT_TOMB (68 | (24 << 8))
|
||||
#define MAP_UNDERWATER_ROUTE134 (69 | (24 << 8))
|
||||
#define MAP_UNDERWATER_SEALED_CHAMBER (70 | (24 << 8))
|
||||
#define MAP_SEALED_CHAMBER_OUTER_ROOM (71 | (24 << 8))
|
||||
#define MAP_SEALED_CHAMBER_INNER_ROOM (72 | (24 << 8))
|
||||
#define MAP_SCORCHED_SLAB (73 | (24 << 8))
|
||||
#define MAP_UNUSED_RUBY_MAGMA_HIDEOUT_1F (74 | (24 << 8)) //
|
||||
#define MAP_UNUSED_RUBY_MAGMA_HIDEOUT_B1F (75 | (24 << 8)) // Ruby/Sapphire leftovers
|
||||
#define MAP_UNUSED_RUBY_MAGMA_HIDEOUT_B2F (76 | (24 << 8)) //
|
||||
#define MAP_SKY_PILLAR_ENTRANCE (77 | (24 << 8))
|
||||
#define MAP_SKY_PILLAR_OUTSIDE (78 | (24 << 8))
|
||||
#define MAP_SKY_PILLAR_1F (79 | (24 << 8))
|
||||
#define MAP_SKY_PILLAR_2F (80 | (24 << 8))
|
||||
#define MAP_SKY_PILLAR_3F (81 | (24 << 8))
|
||||
#define MAP_SKY_PILLAR_4F (82 | (24 << 8))
|
||||
#define MAP_SHOAL_CAVE_LOW_TIDE_ICE_ROOM (83 | (24 << 8))
|
||||
#define MAP_SKY_PILLAR_5F (84 | (24 << 8))
|
||||
#define MAP_SKY_PILLAR_TOP (85 | (24 << 8))
|
||||
#define MAP_MAGMA_HIDEOUT_1F (86 | (24 << 8))
|
||||
#define MAP_MAGMA_HIDEOUT_2F_1R (87 | (24 << 8))
|
||||
#define MAP_MAGMA_HIDEOUT_2F_2R (88 | (24 << 8))
|
||||
#define MAP_MAGMA_HIDEOUT_3F_1R (89 | (24 << 8))
|
||||
#define MAP_MAGMA_HIDEOUT_3F_2R (90 | (24 << 8))
|
||||
#define MAP_MAGMA_HIDEOUT_4F (91 | (24 << 8))
|
||||
#define MAP_MAGMA_HIDEOUT_3F_3R (92 | (24 << 8))
|
||||
#define MAP_MAGMA_HIDEOUT_2F_3R (93 | (24 << 8))
|
||||
#define MAP_MIRAGE_TOWER_1F (94 | (24 << 8))
|
||||
#define MAP_MIRAGE_TOWER_2F (95 | (24 << 8))
|
||||
#define MAP_MIRAGE_TOWER_3F (96 | (24 << 8))
|
||||
#define MAP_MIRAGE_TOWER_4F (97 | (24 << 8))
|
||||
#define MAP_DESERT_UNDERPASS (98 | (24 << 8))
|
||||
#define MAP_ARTISAN_CAVE_B1F (99 | (24 << 8))
|
||||
#define MAP_ARTISAN_CAVE_1F (100 | (24 << 8))
|
||||
#define MAP_UNDERWATER_MARINE_CAVE (101 | (24 << 8))
|
||||
#define MAP_MARINE_CAVE_ENTRANCE (102 | (24 << 8))
|
||||
#define MAP_MARINE_CAVE_END (103 | (24 << 8))
|
||||
#define MAP_TERRA_CAVE_ENTRANCE (104 | (24 << 8))
|
||||
#define MAP_TERRA_CAVE_END (105 | (24 << 8))
|
||||
#define MAP_ALTERING_CAVE (106 | (24 << 8))
|
||||
#define MAP_METEOR_FALLS_STEVENS_CAVE (107 | (24 << 8))
|
||||
|
||||
// Map Group 25
|
||||
#define MAP_SECRET_BASE_RED_CAVE1 (0 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_BROWN_CAVE1 (1 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_BLUE_CAVE1 (2 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_YELLOW_CAVE1 (3 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_TREE1 (4 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_SHRUB1 (5 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_RED_CAVE2 (6 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_BROWN_CAVE2 (7 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_BLUE_CAVE2 (8 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_YELLOW_CAVE2 (9 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_TREE2 (10 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_SHRUB2 (11 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_RED_CAVE3 (12 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_BROWN_CAVE3 (13 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_BLUE_CAVE3 (14 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_YELLOW_CAVE3 (15 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_TREE3 (16 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_SHRUB3 (17 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_RED_CAVE4 (18 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_BROWN_CAVE4 (19 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_BLUE_CAVE4 (20 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_YELLOW_CAVE4 (21 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_TREE4 (22 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_SHRUB4 (23 | (25 << 8))
|
||||
#define MAP_SINGLE_BATTLE_COLOSSEUM (24 | (25 << 8))
|
||||
#define MAP_TRADE_CENTER (25 | (25 << 8))
|
||||
#define MAP_RECORD_CORNER (26 | (25 << 8))
|
||||
#define MAP_DOUBLE_BATTLE_COLOSSEUM (27 | (25 << 8))
|
||||
#define MAP_LINK_CONTEST_ROOM1 (28 | (25 << 8))
|
||||
#define MAP_UNKNOWN_MAP_25_29 (29 | (25 << 8))
|
||||
#define MAP_UNKNOWN_MAP_25_30 (30 | (25 << 8))
|
||||
#define MAP_UNKNOWN_MAP_25_31 (31 | (25 << 8))
|
||||
#define MAP_UNKNOWN_MAP_25_32 (32 | (25 << 8))
|
||||
#define MAP_UNKNOWN_MAP_25_33 (33 | (25 << 8))
|
||||
#define MAP_UNKNOWN_MAP_25_34 (34 | (25 << 8))
|
||||
#define MAP_LINK_CONTEST_ROOM2 (35 | (25 << 8))
|
||||
#define MAP_LINK_CONTEST_ROOM3 (36 | (25 << 8))
|
||||
#define MAP_LINK_CONTEST_ROOM4 (37 | (25 << 8))
|
||||
#define MAP_LINK_CONTEST_ROOM5 (38 | (25 << 8))
|
||||
#define MAP_LINK_CONTEST_ROOM6 (39 | (25 << 8))
|
||||
#define MAP_INSIDE_OF_TRUCK (40 | (25 << 8))
|
||||
#define MAP_SS_TIDAL_CORRIDOR (41 | (25 << 8))
|
||||
#define MAP_SS_TIDAL_LOWER_DECK (42 | (25 << 8))
|
||||
#define MAP_SS_TIDAL_ROOMS (43 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE_01 (44 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE_02 (45 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE_03 (46 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE_04 (47 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE_05 (48 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE_06 (49 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE_07 (50 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE_08 (51 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE_09 (52 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE_10 (53 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE_11 (54 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE_12 (55 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE_13 (56 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE_14 (57 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE_15 (58 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE_16 (59 | (25 << 8))
|
||||
#define MAP_UNION_ROOM (60 | (25 << 8))
|
||||
|
||||
// Map Group 26
|
||||
#define MAP_SAFARI_ZONE_NORTHWEST (0 | (26 << 8))
|
||||
#define MAP_SAFARI_ZONE_NORTHEAST (1 | (26 << 8))
|
||||
#define MAP_SAFARI_ZONE_SOUTHWEST (2 | (26 << 8))
|
||||
#define MAP_SAFARI_ZONE_SOUTHEAST (3 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_OUTSIDE_WEST (4 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY (5 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_ELEVATOR (6 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR (7 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM (8 | (26 << 8))
|
||||
#define MAP_SOUTHERN_ISLAND_EXTERIOR (9 | (26 << 8))
|
||||
#define MAP_SOUTHERN_ISLAND_INTERIOR (10 | (26 << 8))
|
||||
#define MAP_SAFARI_ZONE_REST_HOUSE (11 | (26 << 8))
|
||||
#define MAP_SAFARI_ZONE_EM_1 (12 | (26 << 8))
|
||||
#define MAP_SAFARI_ZONE_EM_2 (13 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_OUTSIDE_EAST (14 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM (15 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR_2 (16 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM_2 (17 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_DOME_LOBBY (18 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_DOME_CORRIDOR (19 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM (20 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM (21 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY (22 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_PALACE_CORRIDOR (23 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM (24 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY (25 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE (26 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_TOP (27 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_ARENA_LOBBY (28 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_ARENA_CORRIDOR (29 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM (30 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY (31 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM (32 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM (33 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY (34 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_CORRIDOR (35 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_THREE_PATH_ROOM (36 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_RANDOM_ROOM_1 (37 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_RANDOM_ROOM_2 (38 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_RANDOM_ROOM_3 (39 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_RANKING_HALL (40 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_LOUNGE_1 (41 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_POINT_EXCHANGE_SERVICE_CORNER (42 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_LOUNGE_2 (43 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_LOUNGE_3 (44 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_LOUNGE_4 (45 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_SCOTTS_HOUSE (46 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_LOUNGE_5 (47 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_LOUNGE_6 (48 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_LOUNGE_7 (49 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_RECEPTION_GATE (50 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_LOUNGE_8 (51 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_LOUNGE_9 (52 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_POKEMON_CENTER_1F (53 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_POKEMON_CENTER_2F (54 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_MART (55 | (26 << 8))
|
||||
#define MAP_FARAWAY_ISLAND_ENTRANCE (56 | (26 << 8))
|
||||
#define MAP_FARAWAY_ISLAND_INTERIOR (57 | (26 << 8))
|
||||
#define MAP_BIRTH_ISLAND_EXTERIOR (58 | (26 << 8))
|
||||
#define MAP_BIRTH_ISLAND_HARBOR (59 | (26 << 8))
|
||||
#define MAP_TRAINER_HILL_ENTRANCE (60 | (26 << 8))
|
||||
#define MAP_TRAINER_HILL_1F (61 | (26 << 8))
|
||||
#define MAP_TRAINER_HILL_2F (62 | (26 << 8))
|
||||
#define MAP_TRAINER_HILL_3F (63 | (26 << 8))
|
||||
#define MAP_TRAINER_HILL_4F (64 | (26 << 8))
|
||||
#define MAP_TRAINER_HILL_ROOF (65 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_EXTERIOR (66 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_HARBOR (67 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_ENTRANCE (68 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_B1F (69 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_FORK (70 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_UP_1 (71 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_UP_2 (72 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_UP_3 (73 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_UP_4 (74 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_TOP (75 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN_01 (76 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN_02 (77 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN_03 (78 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN_04 (79 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN_05 (80 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN_06 (81 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN_07 (82 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN_08 (83 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN_09 (84 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN_10 (85 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN_11 (86 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_BOTTOM (87 | (26 << 8))
|
||||
#define MAP_TRAINER_HILL_ELEVATOR (88 | (26 << 8))
|
||||
|
||||
// Map Group 27
|
||||
#define MAP_ROUTE104_PROTOTYPE (0 | (27 << 8))
|
||||
#define MAP_ROUTE104_PROTOTYPE_PRETTY_PETAL_FLOWER_SHOP (1 | (27 << 8))
|
||||
|
||||
// Map Group 28
|
||||
#define MAP_ROUTE109_SEASHORE_HOUSE (0 | (28 << 8))
|
||||
|
||||
// Map Group 29
|
||||
#define MAP_ROUTE110_TRICK_HOUSE_ENTRANCE (0 | (29 << 8))
|
||||
#define MAP_ROUTE110_TRICK_HOUSE_END (1 | (29 << 8))
|
||||
#define MAP_ROUTE110_TRICK_HOUSE_CORRIDOR (2 | (29 << 8))
|
||||
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE1 (3 | (29 << 8))
|
||||
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE2 (4 | (29 << 8))
|
||||
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE3 (5 | (29 << 8))
|
||||
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE4 (6 | (29 << 8))
|
||||
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE5 (7 | (29 << 8))
|
||||
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE6 (8 | (29 << 8))
|
||||
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE7 (9 | (29 << 8))
|
||||
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE8 (10 | (29 << 8))
|
||||
#define MAP_ROUTE110_SEASIDE_CYCLING_ROAD_SOUTH_ENTRANCE (11 | (29 << 8))
|
||||
#define MAP_ROUTE110_SEASIDE_CYCLING_ROAD_NORTH_ENTRANCE (12 | (29 << 8))
|
||||
|
||||
// Map Group 30
|
||||
#define MAP_ROUTE113_GLASS_WORKSHOP (0 | (30 << 8))
|
||||
|
||||
// Map Group 31
|
||||
#define MAP_ROUTE123_BERRY_MASTERS_HOUSE (0 | (31 << 8))
|
||||
|
||||
// Map Group 32
|
||||
#define MAP_ROUTE119_WEATHER_INSTITUTE_1F (0 | (32 << 8))
|
||||
#define MAP_ROUTE119_WEATHER_INSTITUTE_2F (1 | (32 << 8))
|
||||
#define MAP_ROUTE119_HOUSE (2 | (32 << 8))
|
||||
|
||||
// Map Group 33
|
||||
#define MAP_ROUTE124_DIVING_TREASURE_HUNTERS_HOUSE (0 | (33 << 8))
|
||||
|
||||
|
||||
#define MAP_NONE (0x7F | (0x7F << 8))
|
||||
#define MAP_UNDEFINED (0xFF | (0xFF << 8))
|
||||
|
||||
|
||||
#define MAP_GROUP(map) (MAP_##map >> 8)
|
||||
#define MAP_NUM(map) (MAP_##map & 0xFF)
|
||||
|
||||
#endif // GUARD_CONSTANTS_MAPS_H
|
||||
@@ -0,0 +1,362 @@
|
||||
#ifndef GUARD_CONSTANTS_MOVES_H
|
||||
#define GUARD_CONSTANTS_MOVES_H
|
||||
|
||||
#define MOVE_NONE 0
|
||||
#define MOVE_POUND 1
|
||||
#define MOVE_KARATE_CHOP 2
|
||||
#define MOVE_DOUBLE_SLAP 3
|
||||
#define MOVE_COMET_PUNCH 4
|
||||
#define MOVE_MEGA_PUNCH 5
|
||||
#define MOVE_PAY_DAY 6
|
||||
#define MOVE_FIRE_PUNCH 7
|
||||
#define MOVE_ICE_PUNCH 8
|
||||
#define MOVE_THUNDER_PUNCH 9
|
||||
#define MOVE_SCRATCH 10
|
||||
#define MOVE_VICE_GRIP 11
|
||||
#define MOVE_GUILLOTINE 12
|
||||
#define MOVE_RAZOR_WIND 13
|
||||
#define MOVE_SWORDS_DANCE 14
|
||||
#define MOVE_CUT 15
|
||||
#define MOVE_GUST 16
|
||||
#define MOVE_WING_ATTACK 17
|
||||
#define MOVE_WHIRLWIND 18
|
||||
#define MOVE_FLY 19
|
||||
#define MOVE_BIND 20
|
||||
#define MOVE_SLAM 21
|
||||
#define MOVE_VINE_WHIP 22
|
||||
#define MOVE_STOMP 23
|
||||
#define MOVE_DOUBLE_KICK 24
|
||||
#define MOVE_MEGA_KICK 25
|
||||
#define MOVE_JUMP_KICK 26
|
||||
#define MOVE_ROLLING_KICK 27
|
||||
#define MOVE_SAND_ATTACK 28
|
||||
#define MOVE_HEADBUTT 29
|
||||
#define MOVE_HORN_ATTACK 30
|
||||
#define MOVE_FURY_ATTACK 31
|
||||
#define MOVE_HORN_DRILL 32
|
||||
#define MOVE_TACKLE 33
|
||||
#define MOVE_BODY_SLAM 34
|
||||
#define MOVE_WRAP 35
|
||||
#define MOVE_TAKE_DOWN 36
|
||||
#define MOVE_THRASH 37
|
||||
#define MOVE_DOUBLE_EDGE 38
|
||||
#define MOVE_TAIL_WHIP 39
|
||||
#define MOVE_POISON_STING 40
|
||||
#define MOVE_TWINEEDLE 41
|
||||
#define MOVE_PIN_MISSILE 42
|
||||
#define MOVE_LEER 43
|
||||
#define MOVE_BITE 44
|
||||
#define MOVE_GROWL 45
|
||||
#define MOVE_ROAR 46
|
||||
#define MOVE_SING 47
|
||||
#define MOVE_SUPERSONIC 48
|
||||
#define MOVE_SONIC_BOOM 49
|
||||
#define MOVE_DISABLE 50
|
||||
#define MOVE_ACID 51
|
||||
#define MOVE_EMBER 52
|
||||
#define MOVE_FLAMETHROWER 53
|
||||
#define MOVE_MIST 54
|
||||
#define MOVE_WATER_GUN 55
|
||||
#define MOVE_HYDRO_PUMP 56
|
||||
#define MOVE_SURF 57
|
||||
#define MOVE_ICE_BEAM 58
|
||||
#define MOVE_BLIZZARD 59
|
||||
#define MOVE_PSYBEAM 60
|
||||
#define MOVE_BUBBLE_BEAM 61
|
||||
#define MOVE_AURORA_BEAM 62
|
||||
#define MOVE_HYPER_BEAM 63
|
||||
#define MOVE_PECK 64
|
||||
#define MOVE_DRILL_PECK 65
|
||||
#define MOVE_SUBMISSION 66
|
||||
#define MOVE_LOW_KICK 67
|
||||
#define MOVE_COUNTER 68
|
||||
#define MOVE_SEISMIC_TOSS 69
|
||||
#define MOVE_STRENGTH 70
|
||||
#define MOVE_ABSORB 71
|
||||
#define MOVE_MEGA_DRAIN 72
|
||||
#define MOVE_LEECH_SEED 73
|
||||
#define MOVE_GROWTH 74
|
||||
#define MOVE_RAZOR_LEAF 75
|
||||
#define MOVE_SOLAR_BEAM 76
|
||||
#define MOVE_POISON_POWDER 77
|
||||
#define MOVE_STUN_SPORE 78
|
||||
#define MOVE_SLEEP_POWDER 79
|
||||
#define MOVE_PETAL_DANCE 80
|
||||
#define MOVE_STRING_SHOT 81
|
||||
#define MOVE_DRAGON_RAGE 82
|
||||
#define MOVE_FIRE_SPIN 83
|
||||
#define MOVE_THUNDER_SHOCK 84
|
||||
#define MOVE_THUNDERBOLT 85
|
||||
#define MOVE_THUNDER_WAVE 86
|
||||
#define MOVE_THUNDER 87
|
||||
#define MOVE_ROCK_THROW 88
|
||||
#define MOVE_EARTHQUAKE 89
|
||||
#define MOVE_FISSURE 90
|
||||
#define MOVE_DIG 91
|
||||
#define MOVE_TOXIC 92
|
||||
#define MOVE_CONFUSION 93
|
||||
#define MOVE_PSYCHIC 94
|
||||
#define MOVE_HYPNOSIS 95
|
||||
#define MOVE_MEDITATE 96
|
||||
#define MOVE_AGILITY 97
|
||||
#define MOVE_QUICK_ATTACK 98
|
||||
#define MOVE_RAGE 99
|
||||
#define MOVE_TELEPORT 100
|
||||
#define MOVE_NIGHT_SHADE 101
|
||||
#define MOVE_MIMIC 102
|
||||
#define MOVE_SCREECH 103
|
||||
#define MOVE_DOUBLE_TEAM 104
|
||||
#define MOVE_RECOVER 105
|
||||
#define MOVE_HARDEN 106
|
||||
#define MOVE_MINIMIZE 107
|
||||
#define MOVE_SMOKESCREEN 108
|
||||
#define MOVE_CONFUSE_RAY 109
|
||||
#define MOVE_WITHDRAW 110
|
||||
#define MOVE_DEFENSE_CURL 111
|
||||
#define MOVE_BARRIER 112
|
||||
#define MOVE_LIGHT_SCREEN 113
|
||||
#define MOVE_HAZE 114
|
||||
#define MOVE_REFLECT 115
|
||||
#define MOVE_FOCUS_ENERGY 116
|
||||
#define MOVE_BIDE 117
|
||||
#define MOVE_METRONOME 118
|
||||
#define MOVE_MIRROR_MOVE 119
|
||||
#define MOVE_SELF_DESTRUCT 120
|
||||
#define MOVE_EGG_BOMB 121
|
||||
#define MOVE_LICK 122
|
||||
#define MOVE_SMOG 123
|
||||
#define MOVE_SLUDGE 124
|
||||
#define MOVE_BONE_CLUB 125
|
||||
#define MOVE_FIRE_BLAST 126
|
||||
#define MOVE_WATERFALL 127
|
||||
#define MOVE_CLAMP 128
|
||||
#define MOVE_SWIFT 129
|
||||
#define MOVE_SKULL_BASH 130
|
||||
#define MOVE_SPIKE_CANNON 131
|
||||
#define MOVE_CONSTRICT 132
|
||||
#define MOVE_AMNESIA 133
|
||||
#define MOVE_KINESIS 134
|
||||
#define MOVE_SOFT_BOILED 135
|
||||
#define MOVE_HI_JUMP_KICK 136
|
||||
#define MOVE_GLARE 137
|
||||
#define MOVE_DREAM_EATER 138
|
||||
#define MOVE_POISON_GAS 139
|
||||
#define MOVE_BARRAGE 140
|
||||
#define MOVE_LEECH_LIFE 141
|
||||
#define MOVE_LOVELY_KISS 142
|
||||
#define MOVE_SKY_ATTACK 143
|
||||
#define MOVE_TRANSFORM 144
|
||||
#define MOVE_BUBBLE 145
|
||||
#define MOVE_DIZZY_PUNCH 146
|
||||
#define MOVE_SPORE 147
|
||||
#define MOVE_FLASH 148
|
||||
#define MOVE_PSYWAVE 149
|
||||
#define MOVE_SPLASH 150
|
||||
#define MOVE_ACID_ARMOR 151
|
||||
#define MOVE_CRABHAMMER 152
|
||||
#define MOVE_EXPLOSION 153
|
||||
#define MOVE_FURY_SWIPES 154
|
||||
#define MOVE_BONEMERANG 155
|
||||
#define MOVE_REST 156
|
||||
#define MOVE_ROCK_SLIDE 157
|
||||
#define MOVE_HYPER_FANG 158
|
||||
#define MOVE_SHARPEN 159
|
||||
#define MOVE_CONVERSION 160
|
||||
#define MOVE_TRI_ATTACK 161
|
||||
#define MOVE_SUPER_FANG 162
|
||||
#define MOVE_SLASH 163
|
||||
#define MOVE_SUBSTITUTE 164
|
||||
#define MOVE_STRUGGLE 165
|
||||
#define MOVE_SKETCH 166
|
||||
#define MOVE_TRIPLE_KICK 167
|
||||
#define MOVE_THIEF 168
|
||||
#define MOVE_SPIDER_WEB 169
|
||||
#define MOVE_MIND_READER 170
|
||||
#define MOVE_NIGHTMARE 171
|
||||
#define MOVE_FLAME_WHEEL 172
|
||||
#define MOVE_SNORE 173
|
||||
#define MOVE_CURSE 174
|
||||
#define MOVE_FLAIL 175
|
||||
#define MOVE_CONVERSION_2 176
|
||||
#define MOVE_AEROBLAST 177
|
||||
#define MOVE_COTTON_SPORE 178
|
||||
#define MOVE_REVERSAL 179
|
||||
#define MOVE_SPITE 180
|
||||
#define MOVE_POWDER_SNOW 181
|
||||
#define MOVE_PROTECT 182
|
||||
#define MOVE_MACH_PUNCH 183
|
||||
#define MOVE_SCARY_FACE 184
|
||||
#define MOVE_FAINT_ATTACK 185
|
||||
#define MOVE_SWEET_KISS 186
|
||||
#define MOVE_BELLY_DRUM 187
|
||||
#define MOVE_SLUDGE_BOMB 188
|
||||
#define MOVE_MUD_SLAP 189
|
||||
#define MOVE_OCTAZOOKA 190
|
||||
#define MOVE_SPIKES 191
|
||||
#define MOVE_ZAP_CANNON 192
|
||||
#define MOVE_FORESIGHT 193
|
||||
#define MOVE_DESTINY_BOND 194
|
||||
#define MOVE_PERISH_SONG 195
|
||||
#define MOVE_ICY_WIND 196
|
||||
#define MOVE_DETECT 197
|
||||
#define MOVE_BONE_RUSH 198
|
||||
#define MOVE_LOCK_ON 199
|
||||
#define MOVE_OUTRAGE 200
|
||||
#define MOVE_SANDSTORM 201
|
||||
#define MOVE_GIGA_DRAIN 202
|
||||
#define MOVE_ENDURE 203
|
||||
#define MOVE_CHARM 204
|
||||
#define MOVE_ROLLOUT 205
|
||||
#define MOVE_FALSE_SWIPE 206
|
||||
#define MOVE_SWAGGER 207
|
||||
#define MOVE_MILK_DRINK 208
|
||||
#define MOVE_SPARK 209
|
||||
#define MOVE_FURY_CUTTER 210
|
||||
#define MOVE_STEEL_WING 211
|
||||
#define MOVE_MEAN_LOOK 212
|
||||
#define MOVE_ATTRACT 213
|
||||
#define MOVE_SLEEP_TALK 214
|
||||
#define MOVE_HEAL_BELL 215
|
||||
#define MOVE_RETURN 216
|
||||
#define MOVE_PRESENT 217
|
||||
#define MOVE_FRUSTRATION 218
|
||||
#define MOVE_SAFEGUARD 219
|
||||
#define MOVE_PAIN_SPLIT 220
|
||||
#define MOVE_SACRED_FIRE 221
|
||||
#define MOVE_MAGNITUDE 222
|
||||
#define MOVE_DYNAMIC_PUNCH 223
|
||||
#define MOVE_MEGAHORN 224
|
||||
#define MOVE_DRAGON_BREATH 225
|
||||
#define MOVE_BATON_PASS 226
|
||||
#define MOVE_ENCORE 227
|
||||
#define MOVE_PURSUIT 228
|
||||
#define MOVE_RAPID_SPIN 229
|
||||
#define MOVE_SWEET_SCENT 230
|
||||
#define MOVE_IRON_TAIL 231
|
||||
#define MOVE_METAL_CLAW 232
|
||||
#define MOVE_VITAL_THROW 233
|
||||
#define MOVE_MORNING_SUN 234
|
||||
#define MOVE_SYNTHESIS 235
|
||||
#define MOVE_MOONLIGHT 236
|
||||
#define MOVE_HIDDEN_POWER 237
|
||||
#define MOVE_CROSS_CHOP 238
|
||||
#define MOVE_TWISTER 239
|
||||
#define MOVE_RAIN_DANCE 240
|
||||
#define MOVE_SUNNY_DAY 241
|
||||
#define MOVE_CRUNCH 242
|
||||
#define MOVE_MIRROR_COAT 243
|
||||
#define MOVE_PSYCH_UP 244
|
||||
#define MOVE_EXTREME_SPEED 245
|
||||
#define MOVE_ANCIENT_POWER 246
|
||||
#define MOVE_SHADOW_BALL 247
|
||||
#define MOVE_FUTURE_SIGHT 248
|
||||
#define MOVE_ROCK_SMASH 249
|
||||
#define MOVE_WHIRLPOOL 250
|
||||
#define MOVE_BEAT_UP 251
|
||||
#define MOVE_FAKE_OUT 252
|
||||
#define MOVE_UPROAR 253
|
||||
#define MOVE_STOCKPILE 254
|
||||
#define MOVE_SPIT_UP 255
|
||||
#define MOVE_SWALLOW 256
|
||||
#define MOVE_HEAT_WAVE 257
|
||||
#define MOVE_HAIL 258
|
||||
#define MOVE_TORMENT 259
|
||||
#define MOVE_FLATTER 260
|
||||
#define MOVE_WILL_O_WISP 261
|
||||
#define MOVE_MEMENTO 262
|
||||
#define MOVE_FACADE 263
|
||||
#define MOVE_FOCUS_PUNCH 264
|
||||
#define MOVE_SMELLING_SALT 265
|
||||
#define MOVE_FOLLOW_ME 266
|
||||
#define MOVE_NATURE_POWER 267
|
||||
#define MOVE_CHARGE 268
|
||||
#define MOVE_TAUNT 269
|
||||
#define MOVE_HELPING_HAND 270
|
||||
#define MOVE_TRICK 271
|
||||
#define MOVE_ROLE_PLAY 272
|
||||
#define MOVE_WISH 273
|
||||
#define MOVE_ASSIST 274
|
||||
#define MOVE_INGRAIN 275
|
||||
#define MOVE_SUPERPOWER 276
|
||||
#define MOVE_MAGIC_COAT 277
|
||||
#define MOVE_RECYCLE 278
|
||||
#define MOVE_REVENGE 279
|
||||
#define MOVE_BRICK_BREAK 280
|
||||
#define MOVE_YAWN 281
|
||||
#define MOVE_KNOCK_OFF 282
|
||||
#define MOVE_ENDEAVOR 283
|
||||
#define MOVE_ERUPTION 284
|
||||
#define MOVE_SKILL_SWAP 285
|
||||
#define MOVE_IMPRISON 286
|
||||
#define MOVE_REFRESH 287
|
||||
#define MOVE_GRUDGE 288
|
||||
#define MOVE_SNATCH 289
|
||||
#define MOVE_SECRET_POWER 290
|
||||
#define MOVE_DIVE 291
|
||||
#define MOVE_ARM_THRUST 292
|
||||
#define MOVE_CAMOUFLAGE 293
|
||||
#define MOVE_TAIL_GLOW 294
|
||||
#define MOVE_LUSTER_PURGE 295
|
||||
#define MOVE_MIST_BALL 296
|
||||
#define MOVE_FEATHER_DANCE 297
|
||||
#define MOVE_TEETER_DANCE 298
|
||||
#define MOVE_BLAZE_KICK 299
|
||||
#define MOVE_MUD_SPORT 300
|
||||
#define MOVE_ICE_BALL 301
|
||||
#define MOVE_NEEDLE_ARM 302
|
||||
#define MOVE_SLACK_OFF 303
|
||||
#define MOVE_HYPER_VOICE 304
|
||||
#define MOVE_POISON_FANG 305
|
||||
#define MOVE_CRUSH_CLAW 306
|
||||
#define MOVE_BLAST_BURN 307
|
||||
#define MOVE_HYDRO_CANNON 308
|
||||
#define MOVE_METEOR_MASH 309
|
||||
#define MOVE_ASTONISH 310
|
||||
#define MOVE_WEATHER_BALL 311
|
||||
#define MOVE_AROMATHERAPY 312
|
||||
#define MOVE_FAKE_TEARS 313
|
||||
#define MOVE_AIR_CUTTER 314
|
||||
#define MOVE_OVERHEAT 315
|
||||
#define MOVE_ODOR_SLEUTH 316
|
||||
#define MOVE_ROCK_TOMB 317
|
||||
#define MOVE_SILVER_WIND 318
|
||||
#define MOVE_METAL_SOUND 319
|
||||
#define MOVE_GRASS_WHISTLE 320
|
||||
#define MOVE_TICKLE 321
|
||||
#define MOVE_COSMIC_POWER 322
|
||||
#define MOVE_WATER_SPOUT 323
|
||||
#define MOVE_SIGNAL_BEAM 324
|
||||
#define MOVE_SHADOW_PUNCH 325
|
||||
#define MOVE_EXTRASENSORY 326
|
||||
#define MOVE_SKY_UPPERCUT 327
|
||||
#define MOVE_SAND_TOMB 328
|
||||
#define MOVE_SHEER_COLD 329
|
||||
#define MOVE_MUDDY_WATER 330
|
||||
#define MOVE_BULLET_SEED 331
|
||||
#define MOVE_AERIAL_ACE 332
|
||||
#define MOVE_ICICLE_SPEAR 333
|
||||
#define MOVE_IRON_DEFENSE 334
|
||||
#define MOVE_BLOCK 335
|
||||
#define MOVE_HOWL 336
|
||||
#define MOVE_DRAGON_CLAW 337
|
||||
#define MOVE_FRENZY_PLANT 338
|
||||
#define MOVE_BULK_UP 339
|
||||
#define MOVE_BOUNCE 340
|
||||
#define MOVE_MUD_SHOT 341
|
||||
#define MOVE_POISON_TAIL 342
|
||||
#define MOVE_COVET 343
|
||||
#define MOVE_VOLT_TACKLE 344
|
||||
#define MOVE_MAGICAL_LEAF 345
|
||||
#define MOVE_WATER_SPORT 346
|
||||
#define MOVE_CALM_MIND 347
|
||||
#define MOVE_LEAF_BLADE 348
|
||||
#define MOVE_DRAGON_DANCE 349
|
||||
#define MOVE_ROCK_BLAST 350
|
||||
#define MOVE_SHOCK_WAVE 351
|
||||
#define MOVE_WATER_PULSE 352
|
||||
#define MOVE_DOOM_DESIRE 353
|
||||
#define MOVE_PSYCHO_BOOST 354
|
||||
|
||||
#define LAST_MOVE_INDEX MOVE_PSYCHO_BOOST
|
||||
|
||||
#endif // GUARD_CONSTANTS_MOVES_H
|
||||
@@ -0,0 +1,465 @@
|
||||
#ifndef GUARD_CONSTANTS_SONGS_H
|
||||
#define GUARD_CONSTANTS_SONGS_H
|
||||
|
||||
#define SE_STOP 0
|
||||
#define SE_KAIFUKU 1
|
||||
#define SE_PC_LOGON 2
|
||||
#define SE_PC_OFF 3
|
||||
#define SE_PC_ON 4
|
||||
#define SE_SELECT 5
|
||||
#define SE_WIN_OPEN 6
|
||||
#define SE_WALL_HIT 7
|
||||
#define SE_DOOR 8
|
||||
#define SE_KAIDAN 9
|
||||
#define SE_DANSA 10
|
||||
#define SE_JITENSYA 11
|
||||
#define SE_KOUKA_L 12
|
||||
#define SE_KOUKA_M 13
|
||||
#define SE_KOUKA_H 14
|
||||
#define SE_BOWA2 15
|
||||
#define SE_POKE_DEAD 16
|
||||
#define SE_NIGERU 17
|
||||
#define SE_JIDO_DOA 18
|
||||
#define SE_NAMINORI 19
|
||||
#define SE_BAN 20
|
||||
#define SE_PIN 21
|
||||
#define SE_BOO 22
|
||||
#define SE_BOWA 23
|
||||
#define SE_JYUNI 24
|
||||
#define SE_A 25
|
||||
#define SE_I 26
|
||||
#define SE_U 27
|
||||
#define SE_E 28
|
||||
#define SE_O 29
|
||||
#define SE_N 30
|
||||
#define SE_SEIKAI 31
|
||||
#define SE_HAZURE 32
|
||||
#define SE_EXP 33
|
||||
#define SE_JITE_PYOKO 34
|
||||
#define SE_MU_PACHI 35
|
||||
#define SE_TK_KASYA 36
|
||||
#define SE_FU_ZAKU 37
|
||||
#define SE_FU_ZAKU2 38
|
||||
#define SE_FU_ZUZUZU 39
|
||||
#define SE_RU_GASHIN 40
|
||||
#define SE_RU_GASYAN 41
|
||||
#define SE_RU_BARI 42
|
||||
#define SE_RU_HYUU 43
|
||||
#define SE_KI_GASYAN 44
|
||||
#define SE_TK_WARPIN 45
|
||||
#define SE_TK_WARPOUT 46
|
||||
#define SE_TU_SAA 47
|
||||
#define SE_HI_TURUN 48
|
||||
#define SE_TRACK_MOVE 49
|
||||
#define SE_TRACK_STOP 50
|
||||
#define SE_TRACK_HAIK 51
|
||||
#define SE_TRACK_DOOR 52
|
||||
#define SE_MOTER 53
|
||||
#define SE_CARD 54
|
||||
#define SE_SAVE 55
|
||||
#define SE_KON 56
|
||||
#define SE_KON2 57
|
||||
#define SE_KON3 58
|
||||
#define SE_KON4 59
|
||||
#define SE_SUIKOMU 60
|
||||
#define SE_NAGERU 61
|
||||
#define SE_TOY_C 62
|
||||
#define SE_TOY_D 63
|
||||
#define SE_TOY_E 64
|
||||
#define SE_TOY_F 65
|
||||
#define SE_TOY_G 66
|
||||
#define SE_TOY_A 67
|
||||
#define SE_TOY_B 68
|
||||
#define SE_TOY_C1 69
|
||||
#define SE_MIZU 70
|
||||
#define SE_HASHI 71
|
||||
#define SE_DAUGI 72
|
||||
#define SE_PINPON 73
|
||||
#define SE_FUUSEN1 74
|
||||
#define SE_FUUSEN2 75
|
||||
#define SE_FUUSEN3 76
|
||||
#define SE_TOY_KABE 77
|
||||
#define SE_TOY_DANGO 78
|
||||
#define SE_DOKU 79
|
||||
#define SE_ESUKA 80
|
||||
#define SE_T_AME 81
|
||||
#define SE_T_AME_E 82
|
||||
#define SE_T_OOAME 83
|
||||
#define SE_T_OOAME_E 84
|
||||
#define SE_T_KOAME 85
|
||||
#define SE_T_KOAME_E 86
|
||||
#define SE_T_KAMI 87
|
||||
#define SE_T_KAMI2 88
|
||||
#define SE_ELEBETA 89
|
||||
#define SE_HINSI 90
|
||||
#define SE_EXPMAX 91
|
||||
#define SE_TAMAKORO 92
|
||||
#define SE_TAMAKORO_E 93
|
||||
#define SE_BASABASA 94
|
||||
#define SE_REGI 95
|
||||
#define SE_C_GAJI 96
|
||||
#define SE_C_MAKU_U 97
|
||||
#define SE_C_MAKU_D 98
|
||||
#define SE_C_PASI 99
|
||||
#define SE_C_SYU 100
|
||||
#define SE_C_PIKON 101
|
||||
#define SE_REAPOKE 102
|
||||
#define SE_OP_BASYU 103
|
||||
#define SE_BT_START 104
|
||||
#define SE_DENDOU 105
|
||||
#define SE_JIHANKI 106
|
||||
#define SE_TAMA 107
|
||||
#define SE_Z_SCROLL 108
|
||||
#define SE_Z_PAGE 109
|
||||
#define SE_PN_ON 110
|
||||
#define SE_PN_OFF 111
|
||||
#define SE_Z_SEARCH 112
|
||||
#define SE_TAMAGO 113
|
||||
#define SE_TB_START 114
|
||||
#define SE_TB_KON 115
|
||||
#define SE_TB_KARA 116
|
||||
#define SE_BIDORO 117
|
||||
#define SE_W085 118
|
||||
#define SE_W085B 119
|
||||
#define SE_W231 120
|
||||
#define SE_W171 121
|
||||
#define SE_W233 122
|
||||
#define SE_W233B 123
|
||||
#define SE_W145 124
|
||||
#define SE_W145B 125
|
||||
#define SE_W145C 126
|
||||
#define SE_W240 127
|
||||
#define SE_W015 128
|
||||
#define SE_W081 129
|
||||
#define SE_W081B 130
|
||||
#define SE_W088 131
|
||||
#define SE_W016 132
|
||||
#define SE_W016B 133
|
||||
#define SE_W003 134
|
||||
#define SE_W104 135
|
||||
#define SE_W013 136
|
||||
#define SE_W196 137
|
||||
#define SE_W086 138
|
||||
#define SE_W004 139
|
||||
#define SE_W025 140
|
||||
#define SE_W025B 141
|
||||
#define SE_W152 142
|
||||
#define SE_W026 143
|
||||
#define SE_W172 144
|
||||
#define SE_W172B 145
|
||||
#define SE_W053 146
|
||||
#define SE_W007 147
|
||||
#define SE_W092 148
|
||||
#define SE_W221 149
|
||||
#define SE_W221B 150
|
||||
#define SE_W052 151
|
||||
#define SE_W036 152
|
||||
#define SE_W059 153
|
||||
#define SE_W059B 154
|
||||
#define SE_W010 155
|
||||
#define SE_W011 156
|
||||
#define SE_W017 157
|
||||
#define SE_W019 158
|
||||
#define SE_W028 159
|
||||
#define SE_W013B 160
|
||||
#define SE_W044 161
|
||||
#define SE_W029 162
|
||||
#define SE_W057 163
|
||||
#define SE_W056 164
|
||||
#define SE_W250 165
|
||||
#define SE_W030 166
|
||||
#define SE_W039 167
|
||||
#define SE_W054 168
|
||||
#define SE_W077 169
|
||||
#define SE_W020 170
|
||||
#define SE_W082 171
|
||||
#define SE_W047 172
|
||||
#define SE_W195 173
|
||||
#define SE_W006 174
|
||||
#define SE_W091 175
|
||||
#define SE_W146 176
|
||||
#define SE_W120 177
|
||||
#define SE_W153 178
|
||||
#define SE_W071B 179
|
||||
#define SE_W071 180
|
||||
#define SE_W103 181
|
||||
#define SE_W062 182
|
||||
#define SE_W062B 183
|
||||
#define SE_W048 184
|
||||
#define SE_W187 185
|
||||
#define SE_W118 186
|
||||
#define SE_W155 187
|
||||
#define SE_W122 188
|
||||
#define SE_W060 189
|
||||
#define SE_W185 190
|
||||
#define SE_W014 191
|
||||
#define SE_W043 192
|
||||
#define SE_W207 193
|
||||
#define SE_W207B 194
|
||||
#define SE_W215 195
|
||||
#define SE_W109 196
|
||||
#define SE_W173 197
|
||||
#define SE_W280 198
|
||||
#define SE_W202 199
|
||||
#define SE_W060B 200
|
||||
#define SE_W076 201
|
||||
#define SE_W080 202
|
||||
#define SE_W100 203
|
||||
#define SE_W107 204
|
||||
#define SE_W166 205
|
||||
#define SE_W129 206
|
||||
#define SE_W115 207
|
||||
#define SE_W112 208
|
||||
#define SE_W197 209
|
||||
#define SE_W199 210
|
||||
#define SE_W236 211
|
||||
#define SE_W204 212
|
||||
#define SE_W268 213
|
||||
#define SE_W070 214
|
||||
#define SE_W063 215
|
||||
#define SE_W127 216
|
||||
#define SE_W179 217
|
||||
#define SE_W151 218
|
||||
#define SE_W201 219
|
||||
#define SE_W161 220
|
||||
#define SE_W161B 221
|
||||
#define SE_W227 222
|
||||
#define SE_W227B 223
|
||||
#define SE_W226 224
|
||||
#define SE_W208 225
|
||||
#define SE_W213 226
|
||||
#define SE_W213B 227
|
||||
#define SE_W234 228
|
||||
#define SE_W260 229
|
||||
#define SE_W328 230
|
||||
#define SE_W320 231
|
||||
#define SE_W255 232
|
||||
#define SE_W291 233
|
||||
#define SE_W089 234
|
||||
#define SE_W239 235
|
||||
#define SE_W230 236
|
||||
#define SE_W281 237
|
||||
#define SE_W327 238
|
||||
#define SE_W287 239
|
||||
#define SE_W257 240
|
||||
#define SE_W253 241
|
||||
#define SE_W258 242
|
||||
#define SE_W322 243
|
||||
#define SE_W298 244
|
||||
#define SE_W287B 245
|
||||
#define SE_W114 246
|
||||
#define SE_W063B 247
|
||||
#define BGM_STOP 349
|
||||
#define BGM_TETSUJI 350
|
||||
#define BGM_FIELD13 351
|
||||
#define BGM_KACHI22 352
|
||||
#define BGM_KACHI2 353
|
||||
#define BGM_KACHI3 354
|
||||
#define BGM_KACHI5 355
|
||||
#define BGM_PCC 356
|
||||
#define BGM_NIBI 357
|
||||
#define BGM_SUIKUN 358
|
||||
#define BGM_DOORO1 359
|
||||
#define BGM_DOORO_X1 360
|
||||
#define BGM_DOORO_X3 361
|
||||
#define BGM_MACHI_S2 362
|
||||
#define BGM_MACHI_S4 363
|
||||
#define BGM_GIM 364
|
||||
#define BGM_NAMINORI 365
|
||||
#define BGM_DAN01 366
|
||||
#define BGM_FANFA1 367
|
||||
#define BGM_ME_ASA 368
|
||||
#define BGM_ME_BACHI 369
|
||||
#define BGM_FANFA4 370
|
||||
#define BGM_FANFA5 371
|
||||
#define BGM_ME_WAZA 372
|
||||
#define BGM_BIJYUTU 373
|
||||
#define BGM_DOORO_X4 374
|
||||
#define BGM_FUNE_KAN 375
|
||||
#define BGM_ME_SHINKA 376
|
||||
#define BGM_SHINKA 377
|
||||
#define BGM_ME_WASURE 378
|
||||
#define BGM_SYOUJOEYE 379
|
||||
#define BGM_BOYEYE 380
|
||||
#define BGM_DAN02 381
|
||||
#define BGM_MACHI_S3 382
|
||||
#define BGM_ODAMAKI 383
|
||||
#define BGM_B_TOWER 384
|
||||
#define BGM_SWIMEYE 385
|
||||
#define BGM_DAN03 386
|
||||
#define BGM_ME_KINOMI 387
|
||||
#define BGM_ME_TAMA 388
|
||||
#define BGM_ME_B_BIG 389
|
||||
#define BGM_ME_B_SMALL 390
|
||||
#define BGM_ME_ZANNEN 391
|
||||
#define BGM_BD_TIME 392
|
||||
#define BGM_TEST1 393
|
||||
#define BGM_TEST2 394
|
||||
#define BGM_TEST3 395
|
||||
#define BGM_TEST4 396
|
||||
#define BGM_TEST 397
|
||||
#define BGM_GOMACHI0 398
|
||||
#define BGM_GOTOWN 399
|
||||
#define BGM_POKECEN 400
|
||||
#define BGM_NEXTROAD 401
|
||||
#define BGM_GRANROAD 402
|
||||
#define BGM_CYCLING 403
|
||||
#define BGM_FRIENDLY 404
|
||||
#define BGM_MISHIRO 405
|
||||
#define BGM_TOZAN 406
|
||||
#define BGM_GIRLEYE 407
|
||||
#define BGM_MINAMO 408
|
||||
#define BGM_ASHROAD 409
|
||||
#define BGM_EVENT0 410
|
||||
#define BGM_DEEPDEEP 411
|
||||
#define BGM_KACHI1 412
|
||||
#define BGM_TITLE3 413
|
||||
#define BGM_DEMO1 414
|
||||
#define BGM_GIRL_SUP 415
|
||||
#define BGM_HAGESHII 416
|
||||
#define BGM_KAKKOII 417
|
||||
#define BGM_KAZANBAI 418
|
||||
#define BGM_AQA_0 419
|
||||
#define BGM_TSURETEK 420
|
||||
#define BGM_BOY_SUP 421
|
||||
#define BGM_RAINBOW 422
|
||||
#define BGM_AYASII 423
|
||||
#define BGM_KACHI4 424
|
||||
#define BGM_ROPEWAY 425
|
||||
#define BGM_CASINO 426
|
||||
#define BGM_HIGHTOWN 427
|
||||
#define BGM_SAFARI 428
|
||||
#define BGM_C_ROAD 429
|
||||
#define BGM_AJITO 430
|
||||
#define BGM_M_BOAT 431
|
||||
#define BGM_M_DUNGON 432
|
||||
#define BGM_FINECITY 433
|
||||
#define BGM_MACHUPI 434
|
||||
#define BGM_P_SCHOOL 435
|
||||
#define BGM_DENDOU 436
|
||||
#define BGM_TONEKUSA 437
|
||||
#define BGM_MABOROSI 438
|
||||
#define BGM_CON_FAN 439
|
||||
#define BGM_CONTEST0 440
|
||||
#define BGM_MGM0 441
|
||||
#define BGM_T_BATTLE 442
|
||||
#define BGM_OOAME 443
|
||||
#define BGM_HIDERI 444
|
||||
#define BGM_RUNECITY 445
|
||||
#define BGM_CON_K 446
|
||||
#define BGM_EIKOU_R 447
|
||||
#define BGM_KARAKURI 448
|
||||
#define BGM_HUTAGO 449
|
||||
#define BGM_SITENNOU 450
|
||||
#define BGM_YAMA_EYE 451
|
||||
#define BGM_CONLOBBY 452
|
||||
#define BGM_INTER_V 453
|
||||
#define BGM_DAIGO 454
|
||||
#define BGM_THANKFOR 455
|
||||
#define BGM_END 456
|
||||
#define BGM_BATTLE_FRONTIER 457
|
||||
#define BGM_BATTLE_ARENA 458
|
||||
#define BGM_ME_BATTLE_POINTS 459
|
||||
#define BGM_ME_MATCH_CALL 460
|
||||
#define BGM_BATTLE_PYRAMID 461
|
||||
#define BGM_BATTLE_PYRAMID_SUMMIT 462
|
||||
#define BGM_BATTLE_PALACE 463
|
||||
#define BGM_FANFA_RAYQUAZA 464
|
||||
#define BGM_BATTLE_TOWER 465
|
||||
#define BGM_ME_BATTLE_SYMBOL 466
|
||||
#define BGM_BATTLE_DOME_TOURNAMENT 467
|
||||
#define BGM_BATTLE_PIKE 468
|
||||
#define BGM_BATTLE_FACTORY 469
|
||||
#define BGM_BATTLE_LEGENDARY 470
|
||||
#define BGM_BATTLE_FRONTIER_BRAIN 471
|
||||
#define BGM_BATTLE_MEW 472
|
||||
#define BGM_BATTLE_DOME 473
|
||||
#define BGM_BATTLE27 474
|
||||
#define BGM_BATTLE31 475
|
||||
#define BGM_BATTLE20 476
|
||||
#define BGM_BATTLE32 477
|
||||
#define BGM_BATTLE33 478
|
||||
#define BGM_BATTLE36 479
|
||||
#define BGM_BATTLE34 480
|
||||
#define BGM_BATTLE35 481
|
||||
#define BGM_BATTLE38 482
|
||||
#define BGM_BATTLE30 483
|
||||
#define BGM_FRLG_FOLLOW_ME 484
|
||||
#define BGM_FRLG_GAMECORNER 485
|
||||
#define BGM_FRLG_ROCKET_HIDEOUT 486
|
||||
#define BGM_FRLG_GYM 487
|
||||
#define BGM_FRLG_JIGGLYPUFF 488
|
||||
#define BGM_FRLG_OPENING 489
|
||||
#define BGM_FRLG_TITLE 490
|
||||
#define BGM_FRLG_CINNABAR_ISLAND 491
|
||||
#define BGM_FRLG_LAVENDER_TOWN 492
|
||||
#define BGM_FRLG_HEALING_TEST 493
|
||||
#define BGM_FRLG_BICYCLE 494
|
||||
#define BGM_FRLG_SUSPICIOUS_EYE 495
|
||||
#define BGM_FRLG_GIRL_EYE 496
|
||||
#define BGM_FRLG_BOY_EYE 497
|
||||
#define BGM_FRLG_CONGRATULATIONS_HALL_OF_FAME 498
|
||||
#define BGM_FRLG_VIRIDIAN_FOREST 499
|
||||
#define BGM_FRLG_MT_MOON 500
|
||||
#define BGM_FRLG_POKEMON_MANSION 501
|
||||
#define BGM_FRLG_CREDITS 502
|
||||
#define BGM_FRLG_ROUTE_1 503
|
||||
#define BGM_FRLG_ROUTE_24 504
|
||||
#define BGM_FRLG_ROUTE_3 505
|
||||
#define BGM_FRLG_ROUTE_11 506
|
||||
#define BGM_FRLG_INDIGO_PLATEAU 507
|
||||
#define BGM_FRLG_BATTLE_LEADER 508
|
||||
#define BGM_FRLG_BATTLE_TRAINER 509
|
||||
#define BGM_FRLG_BATTLE_WILD_POKEMON 510
|
||||
#define BGM_FRLG_BATTLE_CHAMPION 511
|
||||
#define BGM_FRLG_PALLET_TOWN 512
|
||||
#define BGM_FRLG_OAK_LAB 513
|
||||
#define BGM_FRLG_PROF_OAK 514
|
||||
#define BGM_FRLG_POKEMON_CENTER 515
|
||||
#define BGM_FRLG_SS_ANNE 516
|
||||
#define BGM_FRLG_SURF 517
|
||||
#define BGM_FRLG_POKEMON_TOWER 518
|
||||
#define BGM_FRLG_SILPH 519
|
||||
#define BGM_FRLG_CERULEAN_CITY 520
|
||||
#define BGM_FRLG_CELADON_CITY 521
|
||||
#define BGM_FRLG_KACHI_TRAINER 522
|
||||
#define BGM_FRLG_KACHI_WILD_POKEMON 523
|
||||
#define BGM_FRLG_KACHI_LEADER 524
|
||||
#define BGM_FRLG_VERMILION_CITY 525
|
||||
#define BGM_FRLG_VIRIDIAN_CITY 526
|
||||
#define BGM_FRLG_RIVAL 527
|
||||
#define BGM_FRLG_RIVAL_POSTBATTLE 528
|
||||
#define BGM_FRLG_ME_POKEDEX_EVAL 529
|
||||
#define BGM_FRLG_ME_KEYITEM 530
|
||||
#define BGM_FRLG_FANFA_POKEMON_CAUGHT 531
|
||||
#define BGM_FRLG_FANFA_TRAINERCARD_PHOTO 532
|
||||
#define BGM_FRLG_GAMEFREAK_LOGO 533
|
||||
#define BGM_FRLG_CAUGHT_POKEMON 534
|
||||
#define BGM_FRLG_GAME_EXPLANATION_START 535
|
||||
#define BGM_FRLG_GAME_EXPLANATION_MIDDLE 536
|
||||
#define BGM_FRLG_GAME_EXPLANATION_END 537
|
||||
#define BGM_FRLG_POKEMON_JUMP 538
|
||||
#define BGM_FRLG_UNION_ROOM 539
|
||||
#define BGM_FRLG_POKEMON_NETWORK_CENTER 540
|
||||
#define BGM_FRLG_MYSTERY_GIFT 541
|
||||
#define BGM_FRLG_DODRIO_BERRY_PICK 542
|
||||
#define BGM_FRLG_MT_EMBER 543
|
||||
#define BGM_FRLG_TEACHY_TV_EPISODE 544
|
||||
#define BGM_FRLG_SEVII_ISLANDS 545
|
||||
#define BGM_FRLG_TANOBY_RUINS 546
|
||||
#define BGM_FRLG_ISLAND_ONE 547
|
||||
#define BGM_FRLG_ISLAND_FOUR 548
|
||||
#define BGM_FRLG_ISLAND_SIX 549
|
||||
#define BGM_FRLG_FLUTE 550
|
||||
#define BGM_FRLG_BATTLE_DEOXYS 551
|
||||
#define BGM_FRLG_BATTLE_MEWTWO 552
|
||||
#define BGM_FRLG_BATTLE_LEGENDARY 553
|
||||
#define BGM_FRLG_LEADER_EYE 554
|
||||
#define BGM_FRLG_DEOXYS_EYE 555
|
||||
#define BGM_FRLG_TRAINER_TOWER 556
|
||||
#define BGM_FRLG_HALL_OF_FAME_PALLET_TOWN 557
|
||||
#define BGM_FRLG_TEACHY_TV 558
|
||||
|
||||
#define BGM_ROUTE_118 0x7FFF // What is this for?
|
||||
|
||||
#endif // GUARD_CONSTANTS_SONGS_H
|
||||
@@ -0,0 +1,450 @@
|
||||
#ifndef GUARD_CONSTANTS_SPECIES_H
|
||||
#define GUARD_CONSTANTS_SPECIES_H
|
||||
|
||||
#define SPECIES_NONE 0
|
||||
#define SPECIES_BULBASAUR 1
|
||||
#define SPECIES_IVYSAUR 2
|
||||
#define SPECIES_VENUSAUR 3
|
||||
#define SPECIES_CHARMANDER 4
|
||||
#define SPECIES_CHARMELEON 5
|
||||
#define SPECIES_CHARIZARD 6
|
||||
#define SPECIES_SQUIRTLE 7
|
||||
#define SPECIES_WARTORTLE 8
|
||||
#define SPECIES_BLASTOISE 9
|
||||
#define SPECIES_CATERPIE 10
|
||||
#define SPECIES_METAPOD 11
|
||||
#define SPECIES_BUTTERFREE 12
|
||||
#define SPECIES_WEEDLE 13
|
||||
#define SPECIES_KAKUNA 14
|
||||
#define SPECIES_BEEDRILL 15
|
||||
#define SPECIES_PIDGEY 16
|
||||
#define SPECIES_PIDGEOTTO 17
|
||||
#define SPECIES_PIDGEOT 18
|
||||
#define SPECIES_RATTATA 19
|
||||
#define SPECIES_RATICATE 20
|
||||
#define SPECIES_SPEAROW 21
|
||||
#define SPECIES_FEAROW 22
|
||||
#define SPECIES_EKANS 23
|
||||
#define SPECIES_ARBOK 24
|
||||
#define SPECIES_PIKACHU 25
|
||||
#define SPECIES_RAICHU 26
|
||||
#define SPECIES_SANDSHREW 27
|
||||
#define SPECIES_SANDSLASH 28
|
||||
#define SPECIES_NIDORAN_F 29
|
||||
#define SPECIES_NIDORINA 30
|
||||
#define SPECIES_NIDOQUEEN 31
|
||||
#define SPECIES_NIDORAN_M 32
|
||||
#define SPECIES_NIDORINO 33
|
||||
#define SPECIES_NIDOKING 34
|
||||
#define SPECIES_CLEFAIRY 35
|
||||
#define SPECIES_CLEFABLE 36
|
||||
#define SPECIES_VULPIX 37
|
||||
#define SPECIES_NINETALES 38
|
||||
#define SPECIES_JIGGLYPUFF 39
|
||||
#define SPECIES_WIGGLYTUFF 40
|
||||
#define SPECIES_ZUBAT 41
|
||||
#define SPECIES_GOLBAT 42
|
||||
#define SPECIES_ODDISH 43
|
||||
#define SPECIES_GLOOM 44
|
||||
#define SPECIES_VILEPLUME 45
|
||||
#define SPECIES_PARAS 46
|
||||
#define SPECIES_PARASECT 47
|
||||
#define SPECIES_VENONAT 48
|
||||
#define SPECIES_VENOMOTH 49
|
||||
#define SPECIES_DIGLETT 50
|
||||
#define SPECIES_DUGTRIO 51
|
||||
#define SPECIES_MEOWTH 52
|
||||
#define SPECIES_PERSIAN 53
|
||||
#define SPECIES_PSYDUCK 54
|
||||
#define SPECIES_GOLDUCK 55
|
||||
#define SPECIES_MANKEY 56
|
||||
#define SPECIES_PRIMEAPE 57
|
||||
#define SPECIES_GROWLITHE 58
|
||||
#define SPECIES_ARCANINE 59
|
||||
#define SPECIES_POLIWAG 60
|
||||
#define SPECIES_POLIWHIRL 61
|
||||
#define SPECIES_POLIWRATH 62
|
||||
#define SPECIES_ABRA 63
|
||||
#define SPECIES_KADABRA 64
|
||||
#define SPECIES_ALAKAZAM 65
|
||||
#define SPECIES_MACHOP 66
|
||||
#define SPECIES_MACHOKE 67
|
||||
#define SPECIES_MACHAMP 68
|
||||
#define SPECIES_BELLSPROUT 69
|
||||
#define SPECIES_WEEPINBELL 70
|
||||
#define SPECIES_VICTREEBEL 71
|
||||
#define SPECIES_TENTACOOL 72
|
||||
#define SPECIES_TENTACRUEL 73
|
||||
#define SPECIES_GEODUDE 74
|
||||
#define SPECIES_GRAVELER 75
|
||||
#define SPECIES_GOLEM 76
|
||||
#define SPECIES_PONYTA 77
|
||||
#define SPECIES_RAPIDASH 78
|
||||
#define SPECIES_SLOWPOKE 79
|
||||
#define SPECIES_SLOWBRO 80
|
||||
#define SPECIES_MAGNEMITE 81
|
||||
#define SPECIES_MAGNETON 82
|
||||
#define SPECIES_FARFETCHD 83
|
||||
#define SPECIES_DODUO 84
|
||||
#define SPECIES_DODRIO 85
|
||||
#define SPECIES_SEEL 86
|
||||
#define SPECIES_DEWGONG 87
|
||||
#define SPECIES_GRIMER 88
|
||||
#define SPECIES_MUK 89
|
||||
#define SPECIES_SHELLDER 90
|
||||
#define SPECIES_CLOYSTER 91
|
||||
#define SPECIES_GASTLY 92
|
||||
#define SPECIES_HAUNTER 93
|
||||
#define SPECIES_GENGAR 94
|
||||
#define SPECIES_ONIX 95
|
||||
#define SPECIES_DROWZEE 96
|
||||
#define SPECIES_HYPNO 97
|
||||
#define SPECIES_KRABBY 98
|
||||
#define SPECIES_KINGLER 99
|
||||
#define SPECIES_VOLTORB 100
|
||||
#define SPECIES_ELECTRODE 101
|
||||
#define SPECIES_EXEGGCUTE 102
|
||||
#define SPECIES_EXEGGUTOR 103
|
||||
#define SPECIES_CUBONE 104
|
||||
#define SPECIES_MAROWAK 105
|
||||
#define SPECIES_HITMONLEE 106
|
||||
#define SPECIES_HITMONCHAN 107
|
||||
#define SPECIES_LICKITUNG 108
|
||||
#define SPECIES_KOFFING 109
|
||||
#define SPECIES_WEEZING 110
|
||||
#define SPECIES_RHYHORN 111
|
||||
#define SPECIES_RHYDON 112
|
||||
#define SPECIES_CHANSEY 113
|
||||
#define SPECIES_TANGELA 114
|
||||
#define SPECIES_KANGASKHAN 115
|
||||
#define SPECIES_HORSEA 116
|
||||
#define SPECIES_SEADRA 117
|
||||
#define SPECIES_GOLDEEN 118
|
||||
#define SPECIES_SEAKING 119
|
||||
#define SPECIES_STARYU 120
|
||||
#define SPECIES_STARMIE 121
|
||||
#define SPECIES_MR_MIME 122
|
||||
#define SPECIES_SCYTHER 123
|
||||
#define SPECIES_JYNX 124
|
||||
#define SPECIES_ELECTABUZZ 125
|
||||
#define SPECIES_MAGMAR 126
|
||||
#define SPECIES_PINSIR 127
|
||||
#define SPECIES_TAUROS 128
|
||||
#define SPECIES_MAGIKARP 129
|
||||
#define SPECIES_GYARADOS 130
|
||||
#define SPECIES_LAPRAS 131
|
||||
#define SPECIES_DITTO 132
|
||||
#define SPECIES_EEVEE 133
|
||||
#define SPECIES_VAPOREON 134
|
||||
#define SPECIES_JOLTEON 135
|
||||
#define SPECIES_FLAREON 136
|
||||
#define SPECIES_PORYGON 137
|
||||
#define SPECIES_OMANYTE 138
|
||||
#define SPECIES_OMASTAR 139
|
||||
#define SPECIES_KABUTO 140
|
||||
#define SPECIES_KABUTOPS 141
|
||||
#define SPECIES_AERODACTYL 142
|
||||
#define SPECIES_SNORLAX 143
|
||||
#define SPECIES_ARTICUNO 144
|
||||
#define SPECIES_ZAPDOS 145
|
||||
#define SPECIES_MOLTRES 146
|
||||
#define SPECIES_DRATINI 147
|
||||
#define SPECIES_DRAGONAIR 148
|
||||
#define SPECIES_DRAGONITE 149
|
||||
#define SPECIES_MEWTWO 150
|
||||
#define SPECIES_MEW 151
|
||||
#define SPECIES_CHIKORITA 152
|
||||
#define SPECIES_BAYLEEF 153
|
||||
#define SPECIES_MEGANIUM 154
|
||||
#define SPECIES_CYNDAQUIL 155
|
||||
#define SPECIES_QUILAVA 156
|
||||
#define SPECIES_TYPHLOSION 157
|
||||
#define SPECIES_TOTODILE 158
|
||||
#define SPECIES_CROCONAW 159
|
||||
#define SPECIES_FERALIGATR 160
|
||||
#define SPECIES_SENTRET 161
|
||||
#define SPECIES_FURRET 162
|
||||
#define SPECIES_HOOTHOOT 163
|
||||
#define SPECIES_NOCTOWL 164
|
||||
#define SPECIES_LEDYBA 165
|
||||
#define SPECIES_LEDIAN 166
|
||||
#define SPECIES_SPINARAK 167
|
||||
#define SPECIES_ARIADOS 168
|
||||
#define SPECIES_CROBAT 169
|
||||
#define SPECIES_CHINCHOU 170
|
||||
#define SPECIES_LANTURN 171
|
||||
#define SPECIES_PICHU 172
|
||||
#define SPECIES_CLEFFA 173
|
||||
#define SPECIES_IGGLYBUFF 174
|
||||
#define SPECIES_TOGEPI 175
|
||||
#define SPECIES_TOGETIC 176
|
||||
#define SPECIES_NATU 177
|
||||
#define SPECIES_XATU 178
|
||||
#define SPECIES_MAREEP 179
|
||||
#define SPECIES_FLAAFFY 180
|
||||
#define SPECIES_AMPHAROS 181
|
||||
#define SPECIES_BELLOSSOM 182
|
||||
#define SPECIES_MARILL 183
|
||||
#define SPECIES_AZUMARILL 184
|
||||
#define SPECIES_SUDOWOODO 185
|
||||
#define SPECIES_POLITOED 186
|
||||
#define SPECIES_HOPPIP 187
|
||||
#define SPECIES_SKIPLOOM 188
|
||||
#define SPECIES_JUMPLUFF 189
|
||||
#define SPECIES_AIPOM 190
|
||||
#define SPECIES_SUNKERN 191
|
||||
#define SPECIES_SUNFLORA 192
|
||||
#define SPECIES_YANMA 193
|
||||
#define SPECIES_WOOPER 194
|
||||
#define SPECIES_QUAGSIRE 195
|
||||
#define SPECIES_ESPEON 196
|
||||
#define SPECIES_UMBREON 197
|
||||
#define SPECIES_MURKROW 198
|
||||
#define SPECIES_SLOWKING 199
|
||||
#define SPECIES_MISDREAVUS 200
|
||||
#define SPECIES_UNOWN 201
|
||||
#define SPECIES_WOBBUFFET 202
|
||||
#define SPECIES_GIRAFARIG 203
|
||||
#define SPECIES_PINECO 204
|
||||
#define SPECIES_FORRETRESS 205
|
||||
#define SPECIES_DUNSPARCE 206
|
||||
#define SPECIES_GLIGAR 207
|
||||
#define SPECIES_STEELIX 208
|
||||
#define SPECIES_SNUBBULL 209
|
||||
#define SPECIES_GRANBULL 210
|
||||
#define SPECIES_QWILFISH 211
|
||||
#define SPECIES_SCIZOR 212
|
||||
#define SPECIES_SHUCKLE 213
|
||||
#define SPECIES_HERACROSS 214
|
||||
#define SPECIES_SNEASEL 215
|
||||
#define SPECIES_TEDDIURSA 216
|
||||
#define SPECIES_URSARING 217
|
||||
#define SPECIES_SLUGMA 218
|
||||
#define SPECIES_MAGCARGO 219
|
||||
#define SPECIES_SWINUB 220
|
||||
#define SPECIES_PILOSWINE 221
|
||||
#define SPECIES_CORSOLA 222
|
||||
#define SPECIES_REMORAID 223
|
||||
#define SPECIES_OCTILLERY 224
|
||||
#define SPECIES_DELIBIRD 225
|
||||
#define SPECIES_MANTINE 226
|
||||
#define SPECIES_SKARMORY 227
|
||||
#define SPECIES_HOUNDOUR 228
|
||||
#define SPECIES_HOUNDOOM 229
|
||||
#define SPECIES_KINGDRA 230
|
||||
#define SPECIES_PHANPY 231
|
||||
#define SPECIES_DONPHAN 232
|
||||
#define SPECIES_PORYGON2 233
|
||||
#define SPECIES_STANTLER 234
|
||||
#define SPECIES_SMEARGLE 235
|
||||
#define SPECIES_TYROGUE 236
|
||||
#define SPECIES_HITMONTOP 237
|
||||
#define SPECIES_SMOOCHUM 238
|
||||
#define SPECIES_ELEKID 239
|
||||
#define SPECIES_MAGBY 240
|
||||
#define SPECIES_MILTANK 241
|
||||
#define SPECIES_BLISSEY 242
|
||||
#define SPECIES_RAIKOU 243
|
||||
#define SPECIES_ENTEI 244
|
||||
#define SPECIES_SUICUNE 245
|
||||
#define SPECIES_LARVITAR 246
|
||||
#define SPECIES_PUPITAR 247
|
||||
#define SPECIES_TYRANITAR 248
|
||||
#define SPECIES_LUGIA 249
|
||||
#define SPECIES_HO_OH 250
|
||||
#define SPECIES_CELEBI 251
|
||||
|
||||
#define SPECIES_OLD_UNOWN_B 252
|
||||
#define SPECIES_OLD_UNOWN_C 253
|
||||
#define SPECIES_OLD_UNOWN_D 254
|
||||
#define SPECIES_OLD_UNOWN_E 255
|
||||
#define SPECIES_OLD_UNOWN_F 256
|
||||
#define SPECIES_OLD_UNOWN_G 257
|
||||
#define SPECIES_OLD_UNOWN_H 258
|
||||
#define SPECIES_OLD_UNOWN_I 259
|
||||
#define SPECIES_OLD_UNOWN_J 260
|
||||
#define SPECIES_OLD_UNOWN_K 261
|
||||
#define SPECIES_OLD_UNOWN_L 262
|
||||
#define SPECIES_OLD_UNOWN_M 263
|
||||
#define SPECIES_OLD_UNOWN_N 264
|
||||
#define SPECIES_OLD_UNOWN_O 265
|
||||
#define SPECIES_OLD_UNOWN_P 266
|
||||
#define SPECIES_OLD_UNOWN_Q 267
|
||||
#define SPECIES_OLD_UNOWN_R 268
|
||||
#define SPECIES_OLD_UNOWN_S 269
|
||||
#define SPECIES_OLD_UNOWN_T 270
|
||||
#define SPECIES_OLD_UNOWN_U 271
|
||||
#define SPECIES_OLD_UNOWN_V 272
|
||||
#define SPECIES_OLD_UNOWN_W 273
|
||||
#define SPECIES_OLD_UNOWN_X 274
|
||||
#define SPECIES_OLD_UNOWN_Y 275
|
||||
#define SPECIES_OLD_UNOWN_Z 276
|
||||
|
||||
#define SPECIES_TREECKO 277
|
||||
#define SPECIES_GROVYLE 278
|
||||
#define SPECIES_SCEPTILE 279
|
||||
#define SPECIES_TORCHIC 280
|
||||
#define SPECIES_COMBUSKEN 281
|
||||
#define SPECIES_BLAZIKEN 282
|
||||
#define SPECIES_MUDKIP 283
|
||||
#define SPECIES_MARSHTOMP 284
|
||||
#define SPECIES_SWAMPERT 285
|
||||
#define SPECIES_POOCHYENA 286
|
||||
#define SPECIES_MIGHTYENA 287
|
||||
#define SPECIES_ZIGZAGOON 288
|
||||
#define SPECIES_LINOONE 289
|
||||
#define SPECIES_WURMPLE 290
|
||||
#define SPECIES_SILCOON 291
|
||||
#define SPECIES_BEAUTIFLY 292
|
||||
#define SPECIES_CASCOON 293
|
||||
#define SPECIES_DUSTOX 294
|
||||
#define SPECIES_LOTAD 295
|
||||
#define SPECIES_LOMBRE 296
|
||||
#define SPECIES_LUDICOLO 297
|
||||
#define SPECIES_SEEDOT 298
|
||||
#define SPECIES_NUZLEAF 299
|
||||
#define SPECIES_SHIFTRY 300
|
||||
#define SPECIES_NINCADA 301
|
||||
#define SPECIES_NINJASK 302
|
||||
#define SPECIES_SHEDINJA 303
|
||||
#define SPECIES_TAILLOW 304
|
||||
#define SPECIES_SWELLOW 305
|
||||
#define SPECIES_SHROOMISH 306
|
||||
#define SPECIES_BRELOOM 307
|
||||
#define SPECIES_SPINDA 308
|
||||
#define SPECIES_WINGULL 309
|
||||
#define SPECIES_PELIPPER 310
|
||||
#define SPECIES_SURSKIT 311
|
||||
#define SPECIES_MASQUERAIN 312
|
||||
#define SPECIES_WAILMER 313
|
||||
#define SPECIES_WAILORD 314
|
||||
#define SPECIES_SKITTY 315
|
||||
#define SPECIES_DELCATTY 316
|
||||
#define SPECIES_KECLEON 317
|
||||
#define SPECIES_BALTOY 318
|
||||
#define SPECIES_CLAYDOL 319
|
||||
#define SPECIES_NOSEPASS 320
|
||||
#define SPECIES_TORKOAL 321
|
||||
#define SPECIES_SABLEYE 322
|
||||
#define SPECIES_BARBOACH 323
|
||||
#define SPECIES_WHISCASH 324
|
||||
#define SPECIES_LUVDISC 325
|
||||
#define SPECIES_CORPHISH 326
|
||||
#define SPECIES_CRAWDAUNT 327
|
||||
#define SPECIES_FEEBAS 328
|
||||
#define SPECIES_MILOTIC 329
|
||||
#define SPECIES_CARVANHA 330
|
||||
#define SPECIES_SHARPEDO 331
|
||||
#define SPECIES_TRAPINCH 332
|
||||
#define SPECIES_VIBRAVA 333
|
||||
#define SPECIES_FLYGON 334
|
||||
#define SPECIES_MAKUHITA 335
|
||||
#define SPECIES_HARIYAMA 336
|
||||
#define SPECIES_ELECTRIKE 337
|
||||
#define SPECIES_MANECTRIC 338
|
||||
#define SPECIES_NUMEL 339
|
||||
#define SPECIES_CAMERUPT 340
|
||||
#define SPECIES_SPHEAL 341
|
||||
#define SPECIES_SEALEO 342
|
||||
#define SPECIES_WALREIN 343
|
||||
#define SPECIES_CACNEA 344
|
||||
#define SPECIES_CACTURNE 345
|
||||
#define SPECIES_SNORUNT 346
|
||||
#define SPECIES_GLALIE 347
|
||||
#define SPECIES_LUNATONE 348
|
||||
#define SPECIES_SOLROCK 349
|
||||
#define SPECIES_AZURILL 350
|
||||
#define SPECIES_SPOINK 351
|
||||
#define SPECIES_GRUMPIG 352
|
||||
#define SPECIES_PLUSLE 353
|
||||
#define SPECIES_MINUN 354
|
||||
#define SPECIES_MAWILE 355
|
||||
#define SPECIES_MEDITITE 356
|
||||
#define SPECIES_MEDICHAM 357
|
||||
#define SPECIES_SWABLU 358
|
||||
#define SPECIES_ALTARIA 359
|
||||
#define SPECIES_WYNAUT 360
|
||||
#define SPECIES_DUSKULL 361
|
||||
#define SPECIES_DUSCLOPS 362
|
||||
#define SPECIES_ROSELIA 363
|
||||
#define SPECIES_SLAKOTH 364
|
||||
#define SPECIES_VIGOROTH 365
|
||||
#define SPECIES_SLAKING 366
|
||||
#define SPECIES_GULPIN 367
|
||||
#define SPECIES_SWALOT 368
|
||||
#define SPECIES_TROPIUS 369
|
||||
#define SPECIES_WHISMUR 370
|
||||
#define SPECIES_LOUDRED 371
|
||||
#define SPECIES_EXPLOUD 372
|
||||
#define SPECIES_CLAMPERL 373
|
||||
#define SPECIES_HUNTAIL 374
|
||||
#define SPECIES_GOREBYSS 375
|
||||
#define SPECIES_ABSOL 376
|
||||
#define SPECIES_SHUPPET 377
|
||||
#define SPECIES_BANETTE 378
|
||||
#define SPECIES_SEVIPER 379
|
||||
#define SPECIES_ZANGOOSE 380
|
||||
#define SPECIES_RELICANTH 381
|
||||
#define SPECIES_ARON 382
|
||||
#define SPECIES_LAIRON 383
|
||||
#define SPECIES_AGGRON 384
|
||||
#define SPECIES_CASTFORM 385
|
||||
#define SPECIES_VOLBEAT 386
|
||||
#define SPECIES_ILLUMISE 387
|
||||
#define SPECIES_LILEEP 388
|
||||
#define SPECIES_CRADILY 389
|
||||
#define SPECIES_ANORITH 390
|
||||
#define SPECIES_ARMALDO 391
|
||||
#define SPECIES_RALTS 392
|
||||
#define SPECIES_KIRLIA 393
|
||||
#define SPECIES_GARDEVOIR 394
|
||||
#define SPECIES_BAGON 395
|
||||
#define SPECIES_SHELGON 396
|
||||
#define SPECIES_SALAMENCE 397
|
||||
#define SPECIES_BELDUM 398
|
||||
#define SPECIES_METANG 399
|
||||
#define SPECIES_METAGROSS 400
|
||||
#define SPECIES_REGIROCK 401
|
||||
#define SPECIES_REGICE 402
|
||||
#define SPECIES_REGISTEEL 403
|
||||
#define SPECIES_KYOGRE 404
|
||||
#define SPECIES_GROUDON 405
|
||||
#define SPECIES_RAYQUAZA 406
|
||||
#define SPECIES_LATIAS 407
|
||||
#define SPECIES_LATIOS 408
|
||||
#define SPECIES_JIRACHI 409
|
||||
#define SPECIES_DEOXYS 410
|
||||
#define SPECIES_CHIMECHO 411
|
||||
#define SPECIES_EGG 412
|
||||
|
||||
#define SPECIES_UNOWN_B 413
|
||||
#define SPECIES_UNOWN_C 414
|
||||
#define SPECIES_UNOWN_D 415
|
||||
#define SPECIES_UNOWN_E 416
|
||||
#define SPECIES_UNOWN_F 417
|
||||
#define SPECIES_UNOWN_G 418
|
||||
#define SPECIES_UNOWN_H 419
|
||||
#define SPECIES_UNOWN_I 420
|
||||
#define SPECIES_UNOWN_J 421
|
||||
#define SPECIES_UNOWN_K 422
|
||||
#define SPECIES_UNOWN_L 423
|
||||
#define SPECIES_UNOWN_M 424
|
||||
#define SPECIES_UNOWN_N 425
|
||||
#define SPECIES_UNOWN_O 426
|
||||
#define SPECIES_UNOWN_P 427
|
||||
#define SPECIES_UNOWN_Q 428
|
||||
#define SPECIES_UNOWN_R 429
|
||||
#define SPECIES_UNOWN_S 430
|
||||
#define SPECIES_UNOWN_T 431
|
||||
#define SPECIES_UNOWN_U 432
|
||||
#define SPECIES_UNOWN_V 433
|
||||
#define SPECIES_UNOWN_W 434
|
||||
#define SPECIES_UNOWN_X 435
|
||||
#define SPECIES_UNOWN_Y 436
|
||||
#define SPECIES_UNOWN_Z 437
|
||||
#define SPECIES_UNOWN_EMARK 438
|
||||
#define SPECIES_UNOWN_QMARK 439
|
||||
|
||||
#define NUM_SPECIES SPECIES_EGG
|
||||
|
||||
#endif // GUARD_CONSTANTS_SPECIES_H
|
||||
@@ -0,0 +1,288 @@
|
||||
#ifndef GUARD_CONSTANTS_VARS_H
|
||||
#define GUARD_CONSTANTS_VARS_H
|
||||
|
||||
#define VAR_0x3F20 0x3F20
|
||||
|
||||
#define VAR_0x4000 0x4000
|
||||
#define VAR_0x4001 0x4001
|
||||
#define VAR_0x4002 0x4002
|
||||
#define VAR_0x4003 0x4003
|
||||
#define VAR_0x4004 0x4004
|
||||
#define VAR_0x4005 0x4005
|
||||
#define VAR_0x4006 0x4006
|
||||
#define VAR_0x4007 0x4007
|
||||
#define VAR_0x4008 0x4008
|
||||
#define VAR_0x4009 0x4009
|
||||
#define VAR_0x400A 0x400A
|
||||
#define VAR_0x400B 0x400B
|
||||
#define VAR_0x400C 0x400C
|
||||
#define VAR_0x400D 0x400D
|
||||
#define VAR_0x400E 0x400E
|
||||
#define VAR_0x400F 0x400F
|
||||
#define VAR_0x4010 0x4010
|
||||
#define VAR_0x4011 0x4011
|
||||
#define VAR_0x4012 0x4012
|
||||
#define VAR_0x4013 0x4013
|
||||
#define VAR_0x4014 0x4014
|
||||
#define VAR_0x4015 0x4015
|
||||
#define VAR_0x4016 0x4016
|
||||
#define VAR_0x4017 0x4017
|
||||
#define VAR_0x4018 0x4018
|
||||
#define VAR_0x4019 0x4019
|
||||
#define VAR_0x401A 0x401A
|
||||
#define VAR_0x401B 0x401B
|
||||
#define VAR_0x401C 0x401C
|
||||
#define VAR_0x401D 0x401D
|
||||
#define VAR_0x401E 0x401E
|
||||
#define VAR_0x401F 0x401F
|
||||
#define VAR_RECYCLE_GOODS 0x4020
|
||||
#define VAR_REPEL_STEP_COUNT 0x4021
|
||||
#define VAR_ICE_STEP_COUNT 0x4022
|
||||
#define VAR_FIRST_POKE 0x4023
|
||||
#define VAR_MIRAGE_RND_H 0x4024
|
||||
#define VAR_MIRAGE_RND_L 0x4025
|
||||
#define VAR_SECRET_BASE_MAP 0x4026
|
||||
#define VAR_0x4027 0x4027
|
||||
#define VAR_0x4028 0x4028
|
||||
#define VAR_0x4029 0x4029
|
||||
#define VAR_HAPPINESS_STEP_COUNTER 0x402A
|
||||
#define VAR_POISON_STEP_COUNTER 0x402B
|
||||
#define VAR_RESET_RTC_ENABLE 0x402C
|
||||
#define VAR_0x402D 0x402D
|
||||
#define VAR_0x402E 0x402E
|
||||
|
||||
#define VAR_FRONTIER_MANIAC_FACILITY 0x402F
|
||||
|
||||
#define VAR_FRONTIER_GAMBLER_FACILITY 0x4030
|
||||
#define VAR_FRONTIER_GAMBLER_SET_FACILITY_F 0x4031
|
||||
#define VAR_FRONTIER_GAMBLER_AMOUNT_BET 0x4032
|
||||
#define VAR_FRONTIER_GAMBLER_PLACED_BET_F 0x4033
|
||||
|
||||
#define VAR_0x4034 0x4034
|
||||
#define VAR_0x4035 0x4035
|
||||
#define VAR_STORAGE_UNKNOWN 0x4036
|
||||
#define VAR_0x4037 0x4037
|
||||
#define VAR_0x4038 0x4038
|
||||
#define VAR_0x4039 0x4039
|
||||
#define VAR_0x403A 0x403A
|
||||
#define VAR_0x403B 0x403B
|
||||
#define VAR_0x403C 0x403C
|
||||
#define VAR_0x403D 0x403D
|
||||
#define VAR_ALTERING_CAVE_WILD_SET 0x403E
|
||||
#define VAR_0x403F 0x403F
|
||||
#define VAR_DAYS 0x4040
|
||||
#define VAR_0x4041 0x4041
|
||||
#define VAR_0x4042 0x4042
|
||||
#define VAR_DEPT_STORE_FLOOR 0x4043
|
||||
#define VAR_0x4044 0x4044
|
||||
#define VAR_POKELOT_PRIZE 0x4045
|
||||
#define VAR_NATIONAL_DEX 0x4046
|
||||
#define VAR_SEEDOT_SIZE_RECORD 0x4047
|
||||
#define VAR_ASH_GATHER_COUNT 0x4048
|
||||
#define VAR_BIRCH_STATE 0x4049
|
||||
#define VAR_CRUISE_STEP_COUNT 0x404A
|
||||
#define VAR_POKELOT_RND1 0x404B
|
||||
#define VAR_POKELOT_RND2 0x404C
|
||||
#define VAR_0x404D 0x404D
|
||||
#define VAR_0x404E 0x404E
|
||||
#define VAR_LOTAD_SIZE_RECORD 0x404F
|
||||
#define VAR_0x4050 0x4050
|
||||
#define VAR_0x4051 0x4051
|
||||
#define VAR_0x4052 0x4052
|
||||
#define VAR_0x4053 0x4053
|
||||
#define VAR_0x4054 0x4054
|
||||
#define VAR_0x4055 0x4055
|
||||
#define VAR_0x4056 0x4056
|
||||
#define VAR_0x4057 0x4057
|
||||
#define VAR_0x4058 0x4058
|
||||
#define VAR_0x4059 0x4059
|
||||
#define VAR_0x405A 0x405A
|
||||
#define VAR_0x405B 0x405B
|
||||
#define VAR_0x405C 0x405C
|
||||
#define VAR_0x405D 0x405D
|
||||
#define VAR_0x405E 0x405E
|
||||
#define VAR_0x405F 0x405F
|
||||
#define VAR_0x4060 0x4060
|
||||
#define VAR_0x4061 0x4061
|
||||
#define VAR_0x4062 0x4062
|
||||
#define VAR_0x4063 0x4063
|
||||
#define VAR_0x4064 0x4064
|
||||
#define VAR_0x4065 0x4065
|
||||
#define VAR_0x4066 0x4066
|
||||
#define VAR_0x4067 0x4067
|
||||
#define VAR_0x4068 0x4068
|
||||
#define VAR_0x4069 0x4069
|
||||
#define VAR_0x406A 0x406A
|
||||
#define VAR_0x406B 0x406B
|
||||
#define VAR_0x406C 0x406C
|
||||
#define VAR_0x406D 0x406D
|
||||
#define VAR_0x406E 0x406E
|
||||
#define VAR_0x406F 0x406F
|
||||
#define VAR_0x4070 0x4070
|
||||
#define VAR_0x4071 0x4071
|
||||
#define VAR_0x4072 0x4072
|
||||
#define VAR_0x4073 0x4073
|
||||
#define VAR_0x4074 0x4074
|
||||
#define VAR_0x4075 0x4075
|
||||
#define VAR_0x4076 0x4076
|
||||
#define VAR_0x4077 0x4077
|
||||
#define VAR_0x4078 0x4078
|
||||
#define VAR_0x4079 0x4079
|
||||
#define VAR_0x407A 0x407A
|
||||
#define VAR_0x407B 0x407B
|
||||
#define VAR_0x407C 0x407C
|
||||
#define VAR_0x407D 0x407D
|
||||
#define VAR_0x407E 0x407E
|
||||
#define VAR_0x407F 0x407F
|
||||
#define VAR_0x4080 0x4080
|
||||
#define VAR_0x4081 0x4081
|
||||
#define VAR_0x4082 0x4082
|
||||
#define VAR_0x4083 0x4083
|
||||
#define VAR_0x4084 0x4084
|
||||
#define VAR_0x4085 0x4085
|
||||
#define VAR_0x4086 0x4086
|
||||
#define VAR_0x4087 0x4087
|
||||
#define VAR_0x4088 0x4088
|
||||
#define VAR_0x4089 0x4089
|
||||
#define VAR_0x408A 0x408A
|
||||
#define VAR_0x408B 0x408B
|
||||
#define VAR_0x408C 0x408C
|
||||
#define VAR_0x408D 0x408D
|
||||
#define VAR_0x408E 0x408E
|
||||
#define VAR_0x408F 0x408F
|
||||
#define VAR_0x4090 0x4090
|
||||
#define VAR_0x4091 0x4091
|
||||
#define VAR_0x4092 0x4092
|
||||
#define VAR_0x4093 0x4093
|
||||
#define VAR_0x4094 0x4094
|
||||
#define VAR_0x4095 0x4095
|
||||
#define VAR_0x4096 0x4096
|
||||
#define VAR_0x4097 0x4097
|
||||
#define VAR_0x4098 0x4098
|
||||
#define VAR_0x4099 0x4099
|
||||
#define VAR_0x409A 0x409A
|
||||
#define VAR_0x409B 0x409B
|
||||
#define VAR_0x409C 0x409C
|
||||
#define VAR_0x409D 0x409D
|
||||
#define VAR_0x409E 0x409E
|
||||
#define VAR_0x409F 0x409F
|
||||
#define VAR_0x40A0 0x40A0
|
||||
#define VAR_0x40A1 0x40A1
|
||||
#define VAR_0x40A2 0x40A2
|
||||
#define VAR_0x40A3 0x40A3
|
||||
#define VAR_0x40A4 0x40A4
|
||||
#define VAR_0x40A5 0x40A5
|
||||
#define VAR_0x40A6 0x40A6
|
||||
#define VAR_0x40A7 0x40A7
|
||||
#define VAR_0x40A8 0x40A8
|
||||
#define VAR_0x40A9 0x40A9
|
||||
#define VAR_0x40AA 0x40AA
|
||||
#define VAR_0x40AB 0x40AB
|
||||
#define VAR_0x40AC 0x40AC
|
||||
#define VAR_0x40AD 0x40AD
|
||||
#define VAR_0x40AE 0x40AE
|
||||
#define VAR_0x40AF 0x40AF
|
||||
#define VAR_0x40B0 0x40B0
|
||||
#define VAR_0x40B1 0x40B1
|
||||
#define VAR_0x40B2 0x40B2
|
||||
#define VAR_0x40B3 0x40B3
|
||||
#define VAR_PORTHOLE 0x40B4
|
||||
#define VAR_0x40B5 0x40B5
|
||||
#define VAR_0x40B6 0x40B6
|
||||
#define VAR_0x40B7 0x40B7
|
||||
#define VAR_0x40B8 0x40B8
|
||||
#define VAR_0x40B9 0x40B9
|
||||
#define VAR_0x40BA 0x40BA
|
||||
#define VAR_0x40BB 0x40BB
|
||||
#define VAR_0x40BC 0x40BC
|
||||
#define VAR_0x40BD 0x40BD
|
||||
#define VAR_0x40BE 0x40BE
|
||||
#define VAR_0x40BF 0x40BF
|
||||
#define VAR_0x40C0 0x40C0
|
||||
#define VAR_0x40C1 0x40C1
|
||||
#define VAR_0x40C2 0x40C2
|
||||
#define VAR_0x40C3 0x40C3
|
||||
#define VAR_0x40C4 0x40C4
|
||||
#define VAR_0x40C5 0x40C5
|
||||
#define VAR_0x40C6 0x40C6
|
||||
#define VAR_0x40C7 0x40C7
|
||||
#define VAR_0x40C8 0x40C8
|
||||
#define VAR_0x40C9 0x40C9
|
||||
#define VAR_0x40CA 0x40CA
|
||||
#define VAR_0x40CB 0x40CB
|
||||
#define VAR_0x40CC 0x40CC
|
||||
#define VAR_0x40CD 0x40CD
|
||||
#define VAR_0x40CE 0x40CE
|
||||
#define VAR_FRONTIER_FACILITY 0x40CF
|
||||
#define VAR_0x40D0 0x40D0
|
||||
#define VAR_0x40D1 0x40D1
|
||||
#define VAR_0x40D2 0x40D2
|
||||
#define VAR_0x40D3 0x40D3
|
||||
#define VAR_0x40D4 0x40D4
|
||||
#define VAR_0x40D5 0x40D5
|
||||
#define VAR_0x40D6 0x40D6
|
||||
#define VAR_0x40D7 0x40D7
|
||||
#define VAR_0x40D8 0x40D8
|
||||
#define VAR_0x40D9 0x40D9
|
||||
#define VAR_0x40DA 0x40DA
|
||||
#define VAR_0x40DB 0x40DB
|
||||
#define VAR_0x40DC 0x40DC
|
||||
#define VAR_0x40DD 0x40DD
|
||||
#define VAR_0x40DE 0x40DE
|
||||
#define VAR_0x40DF 0x40DF
|
||||
#define VAR_0x40E0 0x40E0
|
||||
#define VAR_0x40E1 0x40E1
|
||||
#define VAR_0x40E2 0x40E2
|
||||
#define VAR_0x40E3 0x40E3
|
||||
#define VAR_0x40E4 0x40E4
|
||||
#define VAR_0x40E5 0x40E5
|
||||
#define VAR_DAILY_SLOTS 0x40E6
|
||||
#define VAR_DAILY_WILDS 0x40E7
|
||||
#define VAR_DAILY_BLENDER 0x40E8
|
||||
#define VAR_DAILY_PLANTED_BERRIES 0x40E9
|
||||
#define VAR_DAILY_PICKED_BERRIES 0x40EA
|
||||
#define VAR_DAILY_ROULETTE 0x40EB
|
||||
#define VAR_0x40EC 0x40EC
|
||||
#define VAR_0x40ED 0x40ED
|
||||
#define VAR_0x40EE 0x40EE
|
||||
#define VAR_0x40EF 0x40EF
|
||||
#define VAR_0x40F0 0x40F0
|
||||
#define VAR_DAILY_BP 0x40F1
|
||||
#define VAR_0x40F2 0x40F2
|
||||
#define VAR_0x40F3 0x40F3
|
||||
#define VAR_0x40F4 0x40F4
|
||||
#define VAR_0x40F5 0x40F5
|
||||
#define VAR_0x40F6 0x40F6
|
||||
#define VAR_0x40F7 0x40F7
|
||||
#define VAR_0x40F8 0x40F8
|
||||
#define VAR_0x40F9 0x40F9
|
||||
#define VAR_0x40FA 0x40FA
|
||||
#define VAR_0x40FB 0x40FB
|
||||
#define VAR_0x40FC 0x40FC
|
||||
#define VAR_0x40FD 0x40FD
|
||||
#define VAR_0x40FE 0x40FE
|
||||
#define VAR_0x40FF 0x40FF
|
||||
|
||||
#define VAR_0x8000 0x8000
|
||||
#define VAR_0x8001 0x8001
|
||||
#define VAR_0x8002 0x8002
|
||||
#define VAR_0x8003 0x8003
|
||||
#define VAR_0x8004 0x8004
|
||||
#define VAR_0x8005 0x8005
|
||||
#define VAR_0x8006 0x8006
|
||||
#define VAR_0x8007 0x8007
|
||||
#define VAR_0x8008 0x8008
|
||||
#define VAR_0x8009 0x8009
|
||||
#define VAR_0x800A 0x800A
|
||||
#define VAR_0x800B 0x800B
|
||||
#define VAR_FACING 0x800C
|
||||
#define VAR_RESULT 0x800D
|
||||
#define VAR_ITEM_ID 0x800E
|
||||
#define VAR_LAST_TALKED 0x800F
|
||||
#define VAR_CONTEST_RANK 0x8010
|
||||
#define VAR_CONTEST_CATEGORY 0x8011
|
||||
#define VAR_MON_BOX_ID 0x8012
|
||||
#define VAR_MON_BOX_POS 0x8013
|
||||
#define VAR_0x8014 0x8014
|
||||
|
||||
#endif // GUARD_CONSTANTS_VARS_H
|
||||
@@ -0,0 +1,20 @@
|
||||
#ifndef GUARD_DATA2_H
|
||||
#define GUARD_DATA2_H
|
||||
|
||||
struct MonCoords
|
||||
{
|
||||
// This would use a bitfield, but some function
|
||||
// uses it as a u8 and casting won't match.
|
||||
u8 coords; // u8 x:4, y:4;
|
||||
u8 y_offset;
|
||||
};
|
||||
|
||||
extern struct MonCoords gTrainerBackPicCoords[];
|
||||
extern struct MonCoords gTrainerFrontPicCoords[];
|
||||
|
||||
extern const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1];
|
||||
extern const u8 gMoveNames[][13];
|
||||
extern const u8 gAbilityNames[][13];
|
||||
extern const u8 gTypeNames[][7];
|
||||
|
||||
#endif // GUARD_DATA2_H
|
||||
@@ -0,0 +1,27 @@
|
||||
#ifndef GUARD_DAYCARE_H
|
||||
#define GUARD_DAYCARE_H
|
||||
|
||||
#define EGG_HATCH_LEVEL 5
|
||||
|
||||
u8 *GetMonNick(struct Pokemon *mon, u8 *dest);
|
||||
u8 *GetBoxMonNick(struct BoxPokemon *mon, u8 *dest);
|
||||
u8 CountPokemonInDaycare(struct DayCare *daycare);
|
||||
void InitDaycareMailRecordMixing(struct DayCare *daycare, struct RecordMixingDayCareMail *daycareMail);
|
||||
void StoreSelectedPokemonInDaycare(void);
|
||||
u16 TakePokemonFromDaycare(void);
|
||||
void GetDaycareCost(void);
|
||||
u8 GetNumLevelsGainedFromDaycare(void);
|
||||
void TriggerPendingDaycareEgg(void);
|
||||
void RejectEggFromDayCare(void);
|
||||
void CreateEgg(struct Pokemon *mon, u16 species, bool8 setHotSpringsLocation);
|
||||
void GiveEggFromDaycare(void);
|
||||
bool8 DoEggActions_CheckHatch(void);
|
||||
u16 GetSelectedMonNickAndSpecies(void);
|
||||
void GetDaycareMonNicknames(void);
|
||||
u8 GetDaycareState(void);
|
||||
void SetDaycareCompatibilityString(void);
|
||||
bool8 NameHasGenderSymbol(const u8 *name, u8 genderRatio);
|
||||
void ShowDaycareLevelMenu(void);
|
||||
void ChooseSendDaycareMon(void);
|
||||
|
||||
#endif // GUARD_DAYCARE_H
|
||||
@@ -0,0 +1,33 @@
|
||||
#ifndef GUARD_DECOMPRESS_H
|
||||
#define GUARD_DECOMPRESS_H
|
||||
|
||||
#include "sprite.h"
|
||||
|
||||
extern u8 gDecompressionBuffer[0x4000];
|
||||
|
||||
void LZDecompressWram(const void *src, void *dest);
|
||||
void LZDecompressVram(const void *src, void *dest);
|
||||
|
||||
u16 LoadCompressedObjectPic(const struct CompressedSpriteSheet *src);
|
||||
void LoadCompressedObjectPicOverrideBuffer(const struct CompressedSpriteSheet *src, void *buffer);
|
||||
bool8 LoadCompressedObjectPicUsingHeap(const struct CompressedSpriteSheet* src);
|
||||
|
||||
void LoadCompressedObjectPalette(const struct CompressedSpritePalette *src);
|
||||
void LoadCompressedObjectPaletteOverrideBuffer(const struct CompressedSpritePalette *a, void *buffer);
|
||||
bool8 LoadCompressedObjectPaletteUsingHeap(const struct CompressedSpritePalette *src);
|
||||
|
||||
void DecompressPicFromTable(const struct CompressedSpriteSheet *src, void* buffer, s32 species);
|
||||
void DecompressPicFromTable_2(const struct CompressedSpriteSheet *src, void* buffer, s32 species);
|
||||
void DecompressPicFromTable_DontHandleDeoxys(const struct CompressedSpriteSheet *src, void* buffer, s32 species);
|
||||
|
||||
void HandleLoadSpecialPokePic(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality);
|
||||
void HandleLoadSpecialPokePic_2(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality);
|
||||
void HandleLoadSpecialPokePic_DontHandleDeoxys(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality);
|
||||
|
||||
void LoadSpecialPokePic(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality, bool8 isFrontPic);
|
||||
void LoadSpecialPokePic_2(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality, bool8 isFrontPic);
|
||||
void LoadSpecialPokePic_DontHandleDeoxys(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality, bool8 isFrontPic);
|
||||
|
||||
u32 sub_8034974(const u8 *ptr);
|
||||
|
||||
#endif // GUARD_DECOMPRESS_H
|
||||
@@ -0,0 +1,6 @@
|
||||
#ifndef GUARD_DIPLOMA_H
|
||||
#define GUARD_DIPLOMA_H
|
||||
|
||||
void CB2_ShowDiploma(void);
|
||||
|
||||
#endif // GUARD_DIPLOMA_H
|
||||
@@ -0,0 +1,10 @@
|
||||
#ifndef GUARD_DMA3_H
|
||||
#define GUARD_DMA3_H
|
||||
|
||||
void ClearDma3Requests(void);
|
||||
void ProcessDma3Requests(void);
|
||||
int RequestDma3Copy(const void *src, void *dest, u16 size, u8 mode);
|
||||
int RequestDma3Fill(s32 value, void *dest, u16 size, u8 mode);
|
||||
int CheckForSpaceForDma3Request(s16 index);
|
||||
|
||||
#endif // GUARD_DMA3_H
|
||||
@@ -0,0 +1,39 @@
|
||||
#ifndef GUARD_EASYCHAT_H
|
||||
#define GUARD_EASYCHAT_H
|
||||
|
||||
// Taken from Pokeruby, check if it's correct
|
||||
enum
|
||||
{
|
||||
EC_GROUP_POKEMON,
|
||||
EC_GROUP_TRAINER,
|
||||
EC_GROUP_STATUS,
|
||||
EC_GROUP_BATTLE,
|
||||
EC_GROUP_GREETINGS,
|
||||
EC_GROUP_PEOPLE,
|
||||
EC_GROUP_VOICES,
|
||||
EC_GROUP_SPEECH,
|
||||
EC_GROUP_ENDINGS,
|
||||
EC_GROUP_FEELINGS,
|
||||
EC_GROUP_CONDITIONS,
|
||||
EC_GROUP_ACTIONS,
|
||||
EC_GROUP_LIFESTYLE,
|
||||
EC_GROUP_HOBBIES,
|
||||
EC_GROUP_TIME,
|
||||
EC_GROUP_MISC,
|
||||
EC_GROUP_ADJECTIVES,
|
||||
EC_GROUP_EVENTS,
|
||||
EC_GROUP_MOVE_1,
|
||||
EC_GROUP_MOVE_2,
|
||||
EC_GROUP_TRENDY_SAYING,
|
||||
EC_GROUP_POKEMON_2,
|
||||
};
|
||||
|
||||
void InitEasyChatPhrases(void);
|
||||
void easy_chat_input_maybe(void);
|
||||
void CopyEasyChatWord(u8 *dest, u16 word);
|
||||
bool32 sub_811F8D8(u16 word);
|
||||
void InitializeEasyChatWordArray(u16 *words, u16 length);
|
||||
void ConvertEasyChatWordsToString(u8 *dest, const u16 *src, u16 length1, u16 length2);
|
||||
bool8 ECWord_CheckIfOutsideOfValidRange(u16 word);
|
||||
|
||||
#endif // GUARD_EASYCHAT_H
|
||||
@@ -0,0 +1,10 @@
|
||||
#ifndef GUARD_EGG_HATCH_H
|
||||
#define GUARD_EGG_HATCH_H
|
||||
|
||||
void ScriptHatchMon(void);
|
||||
bool8 sub_8071614(void);
|
||||
void EggHatch(void);
|
||||
u8 GetEggStepsToSubtract(void);
|
||||
u16 sub_80722E0(void);
|
||||
|
||||
#endif // GUARD_EGG_HATCH_H
|
||||
@@ -0,0 +1,52 @@
|
||||
#ifndef GUARD_EVENT_DATA_H
|
||||
#define GUARD_EVENT_DATA_H
|
||||
|
||||
#include "constants/flags.h"
|
||||
#include "constants/vars.h"
|
||||
|
||||
void InitEventData(void);
|
||||
void ClearTempFieldEventData(void);
|
||||
void ClearUpperFlags(void);
|
||||
void DisableNationalPokedex(void);
|
||||
void EnableNationalPokedex(void);
|
||||
bool32 IsNationalPokedexEnabled(void);
|
||||
void DisableMysteryEvent(void);
|
||||
void EnableMysteryEvent(void);
|
||||
bool32 IsMysteryEventEnabled(void);
|
||||
void DisableMysteryGift(void);
|
||||
void EnableMysteryGift(void);
|
||||
bool32 IsMysteryGiftEnabled(void);
|
||||
void sub_809D4D8(void);
|
||||
void sub_809D570(void);
|
||||
void DisableResetRTC(void);
|
||||
void EnableResetRTC(void);
|
||||
bool32 CanResetRTC(void);
|
||||
u16 *GetVarPointer(u16 id);
|
||||
u16 VarGet(u16 id);
|
||||
bool8 VarSet(u16 id, u16 value);
|
||||
u8 VarGetFieldObjectGraphicsId(u8 id);
|
||||
u8 *GetFlagPointer(u16 id);
|
||||
u8 FlagSet(u16 id);
|
||||
u8 FlagClear(u16 id);
|
||||
bool8 FlagGet(u16 id);
|
||||
|
||||
extern u16 gSpecialVar_0x8000;
|
||||
extern u16 gSpecialVar_0x8001;
|
||||
extern u16 gSpecialVar_0x8002;
|
||||
extern u16 gSpecialVar_0x8003;
|
||||
extern u16 gSpecialVar_0x8004;
|
||||
extern u16 gSpecialVar_0x8005;
|
||||
extern u16 gSpecialVar_0x8006;
|
||||
extern u16 gSpecialVar_0x8007;
|
||||
extern u16 gSpecialVar_0x8008;
|
||||
extern u16 gSpecialVar_0x8009;
|
||||
extern u16 gSpecialVar_0x800A;
|
||||
extern u16 gSpecialVar_0x800B;
|
||||
extern u16 gSpecialVar_Result;
|
||||
extern u16 gSpecialVar_LastTalked;
|
||||
extern u16 gSpecialVar_Facing;
|
||||
extern u16 gSpecialVar_MonBoxId;
|
||||
extern u16 gSpecialVar_MonBoxPos;
|
||||
extern u16 gSpecialVar_0x8014;
|
||||
|
||||
#endif // GUARD_EVENT_DATA_H
|
||||
@@ -0,0 +1,375 @@
|
||||
//
|
||||
// Created by scott on 9/12/2017.
|
||||
//
|
||||
|
||||
#ifndef GUARD_EVENT_SCRIPTS_H
|
||||
#define GUARD_EVENT_SCRIPTS_H
|
||||
|
||||
extern const u8 gUnknown_0823B4E8[];
|
||||
extern const u8 gUnknown_0823B5E9[];
|
||||
extern const u8 EventScript_275BB7[];
|
||||
extern const u8 EventScript_275D0C[];
|
||||
extern const u8 EventScript_275D1F[];
|
||||
extern const u8 EventScript_275D2E[];
|
||||
extern const u8 EventScript_2766A2[];
|
||||
extern const u8 EventScript_2766A6[];
|
||||
|
||||
extern const u8 gTVBravoTrainerText00[];
|
||||
extern const u8 gTVBravoTrainerText01[];
|
||||
extern const u8 gTVBravoTrainerText02[];
|
||||
extern const u8 gTVBravoTrainerText03[];
|
||||
extern const u8 gTVBravoTrainerText04[];
|
||||
extern const u8 gTVBravoTrainerText05[];
|
||||
extern const u8 gTVBravoTrainerText06[];
|
||||
extern const u8 gTVBravoTrainerText07[];
|
||||
extern const u8 gTVBravoTrainerText08[];
|
||||
extern const u8 gTVBravoTrainerBattleTowerText00[];
|
||||
extern const u8 gTVBravoTrainerBattleTowerText01[];
|
||||
extern const u8 gTVBravoTrainerBattleTowerText02[];
|
||||
extern const u8 gTVBravoTrainerBattleTowerText03[];
|
||||
extern const u8 gTVBravoTrainerBattleTowerText04[];
|
||||
extern const u8 gTVBravoTrainerBattleTowerText05[];
|
||||
extern const u8 gTVBravoTrainerBattleTowerText06[];
|
||||
extern const u8 gTVBravoTrainerBattleTowerText07[];
|
||||
extern const u8 gTVBravoTrainerBattleTowerText08[];
|
||||
extern const u8 gTVBravoTrainerBattleTowerText09[];
|
||||
extern const u8 gTVBravoTrainerBattleTowerText10[];
|
||||
extern const u8 gTVBravoTrainerBattleTowerText11[];
|
||||
extern const u8 gTVBravoTrainerBattleTowerText12[];
|
||||
extern const u8 gTVBravoTrainerBattleTowerText13[];
|
||||
extern const u8 gTVBravoTrainerBattleTowerText14[];
|
||||
extern const u8 gTVFanClubOpinionsText00[];
|
||||
extern const u8 gTVFanClubOpinionsText01[];
|
||||
extern const u8 gTVFanClubOpinionsText02[];
|
||||
extern const u8 gTVFanClubOpinionsText03[];
|
||||
extern const u8 gTVFanClubOpinionsText04[];
|
||||
extern const u8 gTVFanClubText00[];
|
||||
extern const u8 gTVFanClubText01[];
|
||||
extern const u8 gTVFanClubText02[];
|
||||
extern const u8 gTVFanClubText03[];
|
||||
extern const u8 gTVFanClubText04[];
|
||||
extern const u8 gTVFanClubText05[];
|
||||
extern const u8 gTVFanClubText06[];
|
||||
extern const u8 gTVFanClubText07[];
|
||||
extern const u8 gTVRecentHappeningsText00[];
|
||||
extern const u8 gTVRecentHappeningsText01[];
|
||||
extern const u8 gTVRecentHappeningsText02[];
|
||||
extern const u8 gTVRecentHappeningsText03[];
|
||||
extern const u8 gTVRecentHappeningsText04[];
|
||||
extern const u8 gTVRecentHappeningsText05[];
|
||||
extern const u8 gTVMassOutbreakText00[];
|
||||
extern const u8 gTV3CheersForPokeblocksText00[];
|
||||
extern const u8 gTV3CheersForPokeblocksText01[];
|
||||
extern const u8 gTV3CheersForPokeblocksText02[];
|
||||
extern const u8 gTV3CheersForPokeblocksText03[];
|
||||
extern const u8 gTV3CheersForPokeblocksText04[];
|
||||
extern const u8 gTV3CheersForPokeblocksText05[];
|
||||
extern const u8 gTVTrainerFanClubSpecialText00[];
|
||||
extern const u8 gTVTrainerFanClubSpecialText01[];
|
||||
extern const u8 gTVTrainerFanClubSpecialText02[];
|
||||
extern const u8 gTVTrainerFanClubSpecialText03[];
|
||||
extern const u8 gTVTrainerFanClubSpecialText04[];
|
||||
extern const u8 gTVTrainerFanClubSpecialText05[];
|
||||
extern const u8 gTVNameRaterText00[];
|
||||
extern const u8 gTVNameRaterText01[];
|
||||
extern const u8 gTVNameRaterText02[];
|
||||
extern const u8 gTVNameRaterText03[];
|
||||
extern const u8 gTVNameRaterText04[];
|
||||
extern const u8 gTVNameRaterText05[];
|
||||
extern const u8 gTVNameRaterText06[];
|
||||
extern const u8 gTVNameRaterText07[];
|
||||
extern const u8 gTVNameRaterText08[];
|
||||
extern const u8 gTVNameRaterText09[];
|
||||
extern const u8 gTVNameRaterText10[];
|
||||
extern const u8 gTVNameRaterText11[];
|
||||
extern const u8 gTVNameRaterText12[];
|
||||
extern const u8 gTVNameRaterText13[];
|
||||
extern const u8 gTVNameRaterText14[];
|
||||
extern const u8 gTVNameRaterText15[];
|
||||
extern const u8 gTVNameRaterText16[];
|
||||
extern const u8 gTVNameRaterText17[];
|
||||
extern const u8 gTVNameRaterText18[];
|
||||
extern const u8 gTVPokemonAnglerText00[];
|
||||
extern const u8 gTVPokemonAnglerText01[];
|
||||
extern const u8 gTVPokemonTodayFailedText00[];
|
||||
extern const u8 gTVPokemonTodayFailedText01[];
|
||||
extern const u8 gTVPokemonTodayFailedText02[];
|
||||
extern const u8 gTVPokemonTodayFailedText03[];
|
||||
extern const u8 gTVPokemonTodayFailedText04[];
|
||||
extern const u8 gTVPokemonTodayFailedText05[];
|
||||
extern const u8 gTVPokemonTodayFailedText06[];
|
||||
extern const u8 gTVPokemonTodaySuccessfulText00[];
|
||||
extern const u8 gTVPokemonTodaySuccessfulText01[];
|
||||
extern const u8 gTVPokemonTodaySuccessfulText02[];
|
||||
extern const u8 gTVPokemonTodaySuccessfulText03[];
|
||||
extern const u8 gTVPokemonTodaySuccessfulText04[];
|
||||
extern const u8 gTVPokemonTodaySuccessfulText05[];
|
||||
extern const u8 gTVPokemonTodaySuccessfulText06[];
|
||||
extern const u8 gTVPokemonTodaySuccessfulText07[];
|
||||
extern const u8 gTVPokemonTodaySuccessfulText08[];
|
||||
extern const u8 gTVPokemonTodaySuccessfulText09[];
|
||||
extern const u8 gTVPokemonTodaySuccessfulText10[];
|
||||
extern const u8 gTVPokemonTodaySuccessfulText11[];
|
||||
extern const u8 gTVTodaysSmartShopperText00[];
|
||||
extern const u8 gTVTodaysSmartShopperText01[];
|
||||
extern const u8 gTVTodaysSmartShopperText02[];
|
||||
extern const u8 gTVTodaysSmartShopperText03[];
|
||||
extern const u8 gTVTodaysSmartShopperText04[];
|
||||
extern const u8 gTVTodaysSmartShopperText05[];
|
||||
extern const u8 gTVTodaysSmartShopperText06[];
|
||||
extern const u8 gTVTodaysSmartShopperText07[];
|
||||
extern const u8 gTVTodaysSmartShopperText08[];
|
||||
extern const u8 gTVTodaysSmartShopperText09[];
|
||||
extern const u8 gTVTodaysSmartShopperText10[];
|
||||
extern const u8 gTVTodaysSmartShopperText11[];
|
||||
extern const u8 gTVTodaysSmartShopperText12[];
|
||||
extern const u8 gTVWorldOfMastersText00[];
|
||||
extern const u8 gTVWorldOfMastersText01[];
|
||||
extern const u8 gTVWorldOfMastersText02[];
|
||||
extern const u8 gTVTodaysRivalTrainerText00[];
|
||||
extern const u8 gTVTodaysRivalTrainerText07[];
|
||||
extern const u8 gTVTodaysRivalTrainerText08[];
|
||||
extern const u8 gTVTodaysRivalTrainerText09[];
|
||||
extern const u8 gTVTodaysRivalTrainerText10[];
|
||||
extern const u8 gTVTodaysRivalTrainerText01[];
|
||||
extern const u8 gTVTodaysRivalTrainerText02[];
|
||||
extern const u8 gTVTodaysRivalTrainerText03[];
|
||||
extern const u8 gTVTodaysRivalTrainerText04[];
|
||||
extern const u8 gTVTodaysRivalTrainerText05[];
|
||||
extern const u8 gTVTodaysRivalTrainerText06[];
|
||||
extern const u8 gTVDewfordTrendWatcherNetworkText00[];
|
||||
extern const u8 gTVDewfordTrendWatcherNetworkText01[];
|
||||
extern const u8 gTVDewfordTrendWatcherNetworkText02[];
|
||||
extern const u8 gTVDewfordTrendWatcherNetworkText03[];
|
||||
extern const u8 gTVDewfordTrendWatcherNetworkText04[];
|
||||
extern const u8 gTVDewfordTrendWatcherNetworkText05[];
|
||||
extern const u8 gTVDewfordTrendWatcherNetworkText06[];
|
||||
extern const u8 gTVHoennTreasureInvestigatorsText00[];
|
||||
extern const u8 gTVHoennTreasureInvestigatorsText01[];
|
||||
extern const u8 gTVHoennTreasureInvestigatorsText02[];
|
||||
extern const u8 gTVFindThatGamerText00[];
|
||||
extern const u8 gTVFindThatGamerText01[];
|
||||
extern const u8 gTVFindThatGamerText02[];
|
||||
extern const u8 gTVFindThatGamerText03[];
|
||||
extern const u8 gTVBreakingNewsText00[];
|
||||
extern const u8 gTVBreakingNewsText01[];
|
||||
extern const u8 gTVBreakingNewsText02[];
|
||||
extern const u8 gTVBreakingNewsText03[];
|
||||
extern const u8 gTVBreakingNewsText04[];
|
||||
extern const u8 gTVBreakingNewsText05[];
|
||||
extern const u8 gTVBreakingNewsText06[];
|
||||
extern const u8 gTVBreakingNewsText07[];
|
||||
extern const u8 gTVBreakingNewsText12[];
|
||||
extern const u8 gTVBreakingNewsText08[];
|
||||
extern const u8 gTVBreakingNewsText09[];
|
||||
extern const u8 gTVBreakingNewsText10[];
|
||||
extern const u8 gTVBreakingNewsText11[];
|
||||
extern const u8 gTVSecretBaseVisitText00[];
|
||||
extern const u8 gTVSecretBaseVisitText01[];
|
||||
extern const u8 gTVSecretBaseVisitText02[];
|
||||
extern const u8 gTVSecretBaseVisitText03[];
|
||||
extern const u8 gTVSecretBaseVisitText04[];
|
||||
extern const u8 gTVSecretBaseVisitText05[];
|
||||
extern const u8 gTVSecretBaseVisitText06[];
|
||||
extern const u8 gTVSecretBaseVisitText07[];
|
||||
extern const u8 gTVSecretBaseVisitText08[];
|
||||
extern const u8 gTVSecretBaseVisitText09[];
|
||||
extern const u8 gTVSecretBaseVisitText10[];
|
||||
extern const u8 gTVSecretBaseVisitText11[];
|
||||
extern const u8 gTVSecretBaseVisitText12[];
|
||||
extern const u8 gTVSecretBaseVisitText13[];
|
||||
extern const u8 gTVPokemonLotteryWinnerFlashReportText00[];
|
||||
extern const u8 gTVThePokemonBattleSeminarText00[];
|
||||
extern const u8 gTVThePokemonBattleSeminarText01[];
|
||||
extern const u8 gTVThePokemonBattleSeminarText02[];
|
||||
extern const u8 gTVThePokemonBattleSeminarText03[];
|
||||
extern const u8 gTVThePokemonBattleSeminarText04[];
|
||||
extern const u8 gTVThePokemonBattleSeminarText05[];
|
||||
extern const u8 gTVThePokemonBattleSeminarText06[];
|
||||
extern const u8 gTVTrainerFanClubText00[];
|
||||
extern const u8 gTVTrainerFanClubText01[];
|
||||
extern const u8 gTVTrainerFanClubText02[];
|
||||
extern const u8 gTVTrainerFanClubText03[];
|
||||
extern const u8 gTVTrainerFanClubText04[];
|
||||
extern const u8 gTVTrainerFanClubText05[];
|
||||
extern const u8 gTVTrainerFanClubText06[];
|
||||
extern const u8 gTVTrainerFanClubText07[];
|
||||
extern const u8 gTVTrainerFanClubText08[];
|
||||
extern const u8 gTVTrainerFanClubText09[];
|
||||
extern const u8 gTVTrainerFanClubText10[];
|
||||
extern const u8 gTVTrainerFanClubText11[];
|
||||
extern const u8 gTVCutiesText00[];
|
||||
extern const u8 gTVCutiesText01[];
|
||||
extern const u8 gTVCutiesText02[];
|
||||
extern const u8 gTVCutiesText03[];
|
||||
extern const u8 gTVCutiesText04[];
|
||||
extern const u8 gTVCutiesText05[];
|
||||
extern const u8 gTVCutiesText06[];
|
||||
extern const u8 gTVCutiesText07[];
|
||||
extern const u8 gTVCutiesText08[];
|
||||
extern const u8 gTVCutiesText09[];
|
||||
extern const u8 gTVCutiesText10[];
|
||||
extern const u8 gTVCutiesText11[];
|
||||
extern const u8 gTVCutiesText12[];
|
||||
extern const u8 gTVCutiesText13[];
|
||||
extern const u8 gTVCutiesText14[];
|
||||
extern const u8 gTVCutiesText15[];
|
||||
extern const u8 gTVPokemonNewsBattleFrontierText00[];
|
||||
extern const u8 gTVPokemonNewsBattleFrontierText01[];
|
||||
extern const u8 gTVPokemonNewsBattleFrontierText02[];
|
||||
extern const u8 gTVPokemonNewsBattleFrontierText03[];
|
||||
extern const u8 gTVPokemonNewsBattleFrontierText04[];
|
||||
extern const u8 gTVPokemonNewsBattleFrontierText05[];
|
||||
extern const u8 gTVPokemonNewsBattleFrontierText06[];
|
||||
extern const u8 gTVPokemonNewsBattleFrontierText07[];
|
||||
extern const u8 gTVPokemonNewsBattleFrontierText08[];
|
||||
extern const u8 gTVPokemonNewsBattleFrontierText09[];
|
||||
extern const u8 gTVPokemonNewsBattleFrontierText10[];
|
||||
extern const u8 gTVPokemonNewsBattleFrontierText11[];
|
||||
extern const u8 gTVPokemonNewsBattleFrontierText12[];
|
||||
extern const u8 gTVPokemonNewsBattleFrontierText13[];
|
||||
extern const u8 gTVPokemonNewsBattleFrontierText14[];
|
||||
extern const u8 gTVPokemonNewsBattleFrontierText15[];
|
||||
extern const u8 gTVPokemonNewsBattleFrontierText16[];
|
||||
extern const u8 gTVPokemonNewsBattleFrontierText17[];
|
||||
extern const u8 gTVPokemonNewsBattleFrontierText18[];
|
||||
extern const u8 gTVWhatsNo1InHoennTodayText00[];
|
||||
extern const u8 gTVWhatsNo1InHoennTodayText01[];
|
||||
extern const u8 gTVWhatsNo1InHoennTodayText02[];
|
||||
extern const u8 gTVWhatsNo1InHoennTodayText03[];
|
||||
extern const u8 gTVWhatsNo1InHoennTodayText04[];
|
||||
extern const u8 gTVWhatsNo1InHoennTodayText05[];
|
||||
extern const u8 gTVWhatsNo1InHoennTodayText06[];
|
||||
extern const u8 gTVWhatsNo1InHoennTodayText07[];
|
||||
extern const u8 gTVWhatsNo1InHoennTodayText08[];
|
||||
extern const u8 gTVSecretBaseSecretsText00[];
|
||||
extern const u8 gTVSecretBaseSecretsText01[];
|
||||
extern const u8 gTVSecretBaseSecretsText02[];
|
||||
extern const u8 gTVSecretBaseSecretsText03[];
|
||||
extern const u8 gTVSecretBaseSecretsText04[];
|
||||
extern const u8 gTVSecretBaseSecretsText05[];
|
||||
extern const u8 gTVSecretBaseSecretsText06[];
|
||||
extern const u8 gTVSecretBaseSecretsText07[];
|
||||
extern const u8 gTVSecretBaseSecretsText08[];
|
||||
extern const u8 gTVSecretBaseSecretsText09[];
|
||||
extern const u8 gTVSecretBaseSecretsText10[];
|
||||
extern const u8 gTVSecretBaseSecretsText11[];
|
||||
extern const u8 gTVSecretBaseSecretsText12[];
|
||||
extern const u8 gTVSecretBaseSecretsText13[];
|
||||
extern const u8 gTVSecretBaseSecretsText14[];
|
||||
extern const u8 gTVSecretBaseSecretsText15[];
|
||||
extern const u8 gTVSecretBaseSecretsText16[];
|
||||
extern const u8 gTVSecretBaseSecretsText17[];
|
||||
extern const u8 gTVSecretBaseSecretsText18[];
|
||||
extern const u8 gTVSecretBaseSecretsText19[];
|
||||
extern const u8 gTVSecretBaseSecretsText20[];
|
||||
extern const u8 gTVSecretBaseSecretsText21[];
|
||||
extern const u8 gTVSecretBaseSecretsText22[];
|
||||
extern const u8 gTVSecretBaseSecretsText23[];
|
||||
extern const u8 gTVSecretBaseSecretsText24[];
|
||||
extern const u8 gTVSecretBaseSecretsText25[];
|
||||
extern const u8 gTVSecretBaseSecretsText26[];
|
||||
extern const u8 gTVSecretBaseSecretsText27[];
|
||||
extern const u8 gTVSecretBaseSecretsText28[];
|
||||
extern const u8 gTVSecretBaseSecretsText29[];
|
||||
extern const u8 gTVSecretBaseSecretsText30[];
|
||||
extern const u8 gTVSecretBaseSecretsText31[];
|
||||
extern const u8 gTVSecretBaseSecretsText32[];
|
||||
extern const u8 gTVSecretBaseSecretsText33[];
|
||||
extern const u8 gTVSecretBaseSecretsText34[];
|
||||
extern const u8 gTVSecretBaseSecretsText35[];
|
||||
extern const u8 gTVSecretBaseSecretsText36[];
|
||||
extern const u8 gTVSecretBaseSecretsText37[];
|
||||
extern const u8 gTVSecretBaseSecretsText38[];
|
||||
extern const u8 gTVSecretBaseSecretsText39[];
|
||||
extern const u8 gTVSecretBaseSecretsText40[];
|
||||
extern const u8 gTVSecretBaseSecretsText41[];
|
||||
extern const u8 gTVSecretBaseSecretsText42[];
|
||||
extern const u8 gTVSafariFanClubText00[];
|
||||
extern const u8 gTVSafariFanClubText01[];
|
||||
extern const u8 gTVSafariFanClubText02[];
|
||||
extern const u8 gTVSafariFanClubText03[];
|
||||
extern const u8 gTVSafariFanClubText04[];
|
||||
extern const u8 gTVSafariFanClubText05[];
|
||||
extern const u8 gTVSafariFanClubText06[];
|
||||
extern const u8 gTVSafariFanClubText07[];
|
||||
extern const u8 gTVSafariFanClubText08[];
|
||||
extern const u8 gTVSafariFanClubText09[];
|
||||
extern const u8 gTVSafariFanClubText10[];
|
||||
extern const u8 gTVContestLiveUpdatesText00[];
|
||||
extern const u8 gTVContestLiveUpdatesText01[];
|
||||
extern const u8 gTVContestLiveUpdatesText02[];
|
||||
extern const u8 gTVContestLiveUpdatesText03[];
|
||||
extern const u8 gTVContestLiveUpdatesText04[];
|
||||
extern const u8 gTVContestLiveUpdatesText05[];
|
||||
extern const u8 gTVContestLiveUpdatesText06[];
|
||||
extern const u8 gTVContestLiveUpdatesText07[];
|
||||
extern const u8 gTVContestLiveUpdatesText08[];
|
||||
extern const u8 gTVContestLiveUpdatesText09[];
|
||||
extern const u8 gTVContestLiveUpdatesText10[];
|
||||
extern const u8 gTVContestLiveUpdatesText11[];
|
||||
extern const u8 gTVContestLiveUpdatesText12[];
|
||||
extern const u8 gTVContestLiveUpdatesText13[];
|
||||
extern const u8 gTVContestLiveUpdatesText14[];
|
||||
extern const u8 gTVContestLiveUpdatesText15[];
|
||||
extern const u8 gTVContestLiveUpdatesText16[];
|
||||
extern const u8 gTVContestLiveUpdatesText17[];
|
||||
extern const u8 gTVContestLiveUpdatesText18[];
|
||||
extern const u8 gTVContestLiveUpdatesText19[];
|
||||
extern const u8 gTVContestLiveUpdatesText20[];
|
||||
extern const u8 gTVContestLiveUpdatesText21[];
|
||||
extern const u8 gTVContestLiveUpdatesText22[];
|
||||
extern const u8 gTVContestLiveUpdatesText23[];
|
||||
extern const u8 gTVContestLiveUpdatesText24[];
|
||||
extern const u8 gTVContestLiveUpdatesText25[];
|
||||
extern const u8 gTVContestLiveUpdatesText26[];
|
||||
extern const u8 gTVContestLiveUpdatesText27[];
|
||||
extern const u8 gTVContestLiveUpdatesText28[];
|
||||
extern const u8 gTVContestLiveUpdatesText29[];
|
||||
extern const u8 gTVContestLiveUpdatesText30[];
|
||||
extern const u8 gTVContestLiveUpdatesText31[];
|
||||
extern const u8 gTVContestLiveUpdatesText32[];
|
||||
extern const u8 gTVPokemonBattleUpdateText00[];
|
||||
extern const u8 gTVPokemonBattleUpdateText01[];
|
||||
extern const u8 gTVPokemonBattleUpdateText02[];
|
||||
extern const u8 gTVPokemonBattleUpdateText03[];
|
||||
extern const u8 gTVPokemonBattleUpdateText04[];
|
||||
extern const u8 gTVPokemonBattleUpdateText05[];
|
||||
extern const u8 gTVPokemonBattleUpdateText06[];
|
||||
extern const u8 gTVPokemonBattleUpdateText07[];
|
||||
extern const u8 gTVInSearchOfTrainersText00[];
|
||||
extern const u8 gTVInSearchOfTrainersText01[];
|
||||
extern const u8 gTVInSearchOfTrainersText02[];
|
||||
extern const u8 gTVInSearchOfTrainersText03[];
|
||||
extern const u8 gTVInSearchOfTrainersText04[];
|
||||
extern const u8 gTVInSearchOfTrainersText05[];
|
||||
extern const u8 gTVInSearchOfTrainersText06[];
|
||||
extern const u8 gTVInSearchOfTrainersText07[];
|
||||
extern const u8 gTVInSearchOfTrainersText08[];
|
||||
extern const u8 gTVPokemonContestLiveUpdates2Text00[];
|
||||
extern const u8 gTVPokemonContestLiveUpdates2Text01[];
|
||||
extern const u8 gTVPokemonContestLiveUpdates2Text02[];
|
||||
extern const u8 gTVPokemonContestLiveUpdates2Text03[];
|
||||
extern const u8 gPokeNewsTextSlateport_Upcoming[];
|
||||
extern const u8 gPokeNewsTextSlateport_Ongoing[];
|
||||
extern const u8 gPokeNewsTextSlateport_Ending[];
|
||||
extern const u8 gPokeNewsTextGameCorner_Upcoming[];
|
||||
extern const u8 gPokeNewsTextGameCorner_Ongoing[];
|
||||
extern const u8 gPokeNewsTextGameCorner_Ending[];
|
||||
extern const u8 gPokeNewsTextLilycove_Upcoming[];
|
||||
extern const u8 gPokeNewsTextLilycove_Ongoing[];
|
||||
extern const u8 gPokeNewsTextLilycove_Ending[];
|
||||
extern const u8 gPokeNewsTextBlendMaster_Upcoming[];
|
||||
extern const u8 gPokeNewsTextBlendMaster_Ongoing[];
|
||||
extern const u8 gPokeNewsTextBlendMaster_Ending[];
|
||||
extern const u8 SecretBase_RedCave1_Text_274966[];
|
||||
extern const u8 SecretBase_RedCave1_Text_274D13[];
|
||||
extern const u8 SecretBase_RedCave1_Text_274FFE[];
|
||||
extern const u8 SecretBase_RedCave1_Text_275367[];
|
||||
extern const u8 SecretBase_RedCave1_Text_2756C7[];
|
||||
extern const u8 SecretBase_RedCave1_Text_274B24[];
|
||||
extern const u8 SecretBase_RedCave1_Text_274E75[];
|
||||
extern const u8 SecretBase_RedCave1_Text_2751E1[];
|
||||
extern const u8 SecretBase_RedCave1_Text_2754F6[];
|
||||
extern const u8 SecretBase_RedCave1_Text_2758CC[];
|
||||
#endif //GUARD_EVENT_SCRIPTS_H
|
||||
@@ -0,0 +1,15 @@
|
||||
#ifndef GUARD_EVOLUTION_GRAPHICS_H
|
||||
#define GUARD_EVOLUTION_GRAPHICS_H
|
||||
|
||||
void LoadEvoSparkleSpriteAndPal(void);
|
||||
|
||||
u8 LaunchTask_PreEvoSparklesSet1(u16 arg0);
|
||||
u8 LaunchTask_PreEvoSparklesSet2(void);
|
||||
u8 LaunchTask_PostEvoSparklesSet1(void);
|
||||
u8 LaunchTask_PostEvoSparklesSet2AndFlash(u16 species);
|
||||
u8 LaunchTask_PostEvoSparklesSet2AndFlash_Trade(u16 species);
|
||||
u8 sub_817C3A0(u8 preEvoSpriteID, u8 postEvoSpriteID);
|
||||
|
||||
#define EvoGraphicsTaskEvoStop data[8]
|
||||
|
||||
#endif // GUARD_EVOLUTION_GRAPHICS_H
|
||||
@@ -0,0 +1,10 @@
|
||||
#ifndef GUARD_EVOLUTION_SCENE_H
|
||||
#define GUARD_EVOLUTION_SCENE_H
|
||||
|
||||
void BeginEvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, bool8 canStopEvo, u8 partyID);
|
||||
void EvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, bool8 canStopEvo, u8 partyID);
|
||||
void TradeEvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, u8 preEvoSpriteID, u8 partyID);
|
||||
|
||||
extern void (*gCB2_AfterEvolution)(void);
|
||||
|
||||
#endif // GUARD_EVOLUTION_SCENE_H
|
||||
@@ -0,0 +1,28 @@
|
||||
#ifndef GUARD_FIELD_CAMERA_H
|
||||
#define GUARD_FIELD_CAMERA_H
|
||||
|
||||
// Exported type declarations
|
||||
|
||||
struct CameraObject
|
||||
{
|
||||
void (*callback)(struct CameraObject *);
|
||||
u32 unk4;
|
||||
s32 unk8;
|
||||
s32 unkC;
|
||||
s32 x;
|
||||
s32 y;
|
||||
};
|
||||
|
||||
extern struct CameraObject gUnknown_03005DD0;
|
||||
|
||||
// Exported RAM declarations
|
||||
|
||||
extern u16 gUnknown_03005DEC;
|
||||
extern u16 gUnknown_03005DE8;
|
||||
|
||||
// Exported ROM declarations
|
||||
|
||||
void DrawWholeMapView(void);
|
||||
void CurrentMapDrawMetatileAt(int x, int y);
|
||||
|
||||
#endif //GUARD_FIELD_CAMERA_H
|
||||
@@ -0,0 +1,11 @@
|
||||
#ifndef GUARD_FIELDDOOR_H
|
||||
#define GUARD_FIELDDOOR_H
|
||||
|
||||
void FieldSetDoorOpened(u32, u32);
|
||||
void FieldSetDoorClosed(u32, u32);
|
||||
s8 FieldAnimateDoorClose(u32, u32);
|
||||
s8 FieldAnimateDoorOpen(u32, u32);
|
||||
bool8 FieldIsDoorAnimationRunning(void);
|
||||
u32 GetDoorSoundEffect(u32 x, u32 y);
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,78 @@
|
||||
#ifndef GUARD_FIELD_EFFECTS_H
|
||||
#define GUARD_FIELD_EFFECTS_H
|
||||
|
||||
enum FieldEffectScriptIdx
|
||||
{
|
||||
FLDEFF_EXCLAMATION_MARK_ICON_1,
|
||||
FLDEFF_USE_CUT_ON_GRASS,
|
||||
FLDEFF_USE_CUT_ON_TREE,
|
||||
FLDEFF_SHADOW,
|
||||
FLDEFF_TALL_GRASS,
|
||||
FLDEFF_RIPPLE,
|
||||
FLDEFF_FIELD_MOVE_SHOW_MON,
|
||||
FLDEFF_ASH,
|
||||
FLDEFF_SURF_BLOB,
|
||||
FLDEFF_USE_SURF,
|
||||
FLDEFF_DUST,
|
||||
FLDEFF_USE_SECRET_POWER_CAVE,
|
||||
FLDEFF_JUMP_TALL_GRASS,
|
||||
FLDEFF_SAND_FOOTPRINTS,
|
||||
FLDEFF_JUMP_BIG_SPLASH,
|
||||
FLDEFF_SPLASH,
|
||||
FLDEFF_JUMP_SMALL_SPLASH,
|
||||
FLDEFF_LONG_GRASS,
|
||||
FLDEFF_JUMP_LONG_GRASS,
|
||||
FLDEFF_UNKNOWN_19,
|
||||
FLDEFF_UNKNOWN_20,
|
||||
FLDEFF_UNKNOWN_21,
|
||||
FLDEFF_UNKNOWN_22,
|
||||
FLDEFF_BERRY_TREE_GROWTH_SPARKLE,
|
||||
FLDEFF_DEEP_SAND_FOOTPRINTS,
|
||||
FLDEFF_POKECENTER_HEAL,
|
||||
FLDEFF_USE_SECRET_POWER_TREE,
|
||||
FLDEFF_USE_SECRET_POWER_SHRUB,
|
||||
FLDEFF_TREE_DISGUISE,
|
||||
FLDEFF_MOUNTAIN_DISGUISE,
|
||||
FLDEFF_NPCFLY_OUT,
|
||||
FLDEFF_USE_FLY,
|
||||
FLDEFF_FLY_IN,
|
||||
FLDEFF_EXCLAMATION_MARK_ICON_2,
|
||||
FLDEFF_FEET_IN_FLOWING_WATER,
|
||||
FLDEFF_BIKE_TIRE_TRACKS,
|
||||
FLDEFF_SAND_DISGUISE,
|
||||
FLDEFF_USE_ROCK_SMASH,
|
||||
FLDEFF_USE_DIG,
|
||||
FLDEFF_SAND_PILE,
|
||||
FLDEFF_USE_STRENGTH,
|
||||
FLDEFF_SHORT_GRASS,
|
||||
FLDEFF_HOT_SPRINGS_WATER,
|
||||
FLDEFF_USE_WATERFALL,
|
||||
FLDEFF_USE_DIVE,
|
||||
FLDEFF_POKEBALL,
|
||||
FLDEFF_HEART_ICON,
|
||||
FLDEFF_NOP_47,
|
||||
FLDEFF_NOP_48,
|
||||
FLDEFF_POP_OUT_OF_ASH,
|
||||
FLDEFF_LAVARIDGE_GYM_WARP,
|
||||
FLDEFF_SWEET_SCENT,
|
||||
FLDEFF_SAND_PILLAR,
|
||||
FLDEFF_BUBBLES,
|
||||
FLDEFF_SPARKLE,
|
||||
FLDEFF_SECRET_POWER_CAVE,
|
||||
FLDEFF_SECRET_POWER_TREE,
|
||||
FLDEFF_SECRET_POWER_SHRUB,
|
||||
FLDEFF_CUT_GRASS,
|
||||
FLDEFF_FIELD_MOVE_SHOW_MON_INIT,
|
||||
FLDEFF_USE_FLY_ANCIENT_TOMB,
|
||||
FLDEFF_PCTURN_ON,
|
||||
FLDEFF_HALL_OF_FAME_RECORD,
|
||||
FLDEFF_USE_TELEPORT
|
||||
};
|
||||
|
||||
extern u32 gFieldEffectArguments[8];
|
||||
|
||||
u8 FieldEffectStart(u8);
|
||||
bool8 FieldEffectActiveListContains(u8 id);
|
||||
void sub_80B69DC(void);
|
||||
|
||||
#endif //GUARD_FIELD_EFFECTS_H
|
||||
@@ -0,0 +1,16 @@
|
||||
//
|
||||
// Created by scott on 9/7/2017.
|
||||
//
|
||||
|
||||
#ifndef GUARD_FIELD_EFFECT_HELPERS_H
|
||||
#define GUARD_FIELD_EFFECT_HELPERS_H
|
||||
|
||||
// Exported type declarations
|
||||
|
||||
// Exported RAM declarations
|
||||
|
||||
// Exported ROM declarations
|
||||
u8 sub_8154228(void);
|
||||
bool8 sub_8155DA0(struct MapObject *);
|
||||
|
||||
#endif //GUARD_FIELD_EFFECT_HELPERS_H
|
||||
@@ -0,0 +1,12 @@
|
||||
#ifndef GUARD_FIELD_FADETRANSITION_H
|
||||
#define GUARD_FIELD_FADETRANSITION_H
|
||||
|
||||
void sub_80AF734(void);
|
||||
void sp13E_warp_to_last_warp(void);
|
||||
void sub_80AF7D0(void);
|
||||
void sp13F_fall_to_last_warp(void);
|
||||
|
||||
void sub_80AF848(void);
|
||||
void sub_80AF87C(void);
|
||||
|
||||
#endif // GUARD_FIELD_FADETRANSITION_H
|
||||
@@ -0,0 +1,22 @@
|
||||
//
|
||||
// Created by scott on 9/6/2017.
|
||||
//
|
||||
|
||||
#ifndef GUARD_FIELD_GROUND_EFFECT_H
|
||||
#define GUARD_FIELD_GROUND_EFFECT_H
|
||||
|
||||
// Exported type declarations
|
||||
|
||||
// Exported RAM declarations
|
||||
|
||||
// Exported ROM declarations
|
||||
void SetObjectSubpriorityByZCoord(u8, struct Sprite *, u8);
|
||||
void InitObjectPriorityByZCoord(struct Sprite *, u8);
|
||||
bool8 IsZCoordMismatchAt(u8, s16, s16);
|
||||
bool8 AreZCoordsCompatible(u8, u8);
|
||||
void FieldObjectUpdateSubpriority(struct MapObject *, struct Sprite *);
|
||||
void DoGroundEffects_OnSpawn(struct MapObject *, struct Sprite *);
|
||||
void DoGroundEffects_OnBeginStep(struct MapObject *, struct Sprite *);
|
||||
void DoGroundEffects_OnFinishStep(struct MapObject *, struct Sprite *);
|
||||
|
||||
#endif //GUARD_FIELD_GROUND_EFFECT_H
|
||||
@@ -0,0 +1,84 @@
|
||||
#ifndef GUARD_FIELD_MAP_OBJ_H
|
||||
#define GUARD_FIELD_MAP_OBJ_H
|
||||
|
||||
#define NUM_OBJECT_GRAPHICS_INFO 239
|
||||
#define SPRITE_VAR 240
|
||||
|
||||
// Exported struct declarations
|
||||
|
||||
enum SpinnerRunnerFollowPatterns {
|
||||
RUNFOLLOW_ANY,
|
||||
RUNFOLLOW_NORTH_SOUTH,
|
||||
RUNFOLLOW_EAST_WEST,
|
||||
RUNFOLLOW_NORTH_WEST,
|
||||
RUNFOLLOW_NORTH_EAST,
|
||||
RUNFOLLOW_SOUTH_WEST,
|
||||
RUNFOLLOW_SOUTH_EAST,
|
||||
RUNFOLLOW_NORTH_SOUTH_WEST,
|
||||
RUNFOLLOW_NORTH_SOUTH_EAST,
|
||||
RUNFOLLOW_NORTH_EAST_WEST,
|
||||
RUNFOLLOW_SOUTH_EAST_WEST
|
||||
};
|
||||
|
||||
// Exported RAM declarations
|
||||
|
||||
// Exported ROM declarations
|
||||
|
||||
void sub_808D438(void);
|
||||
u8 GetFieldObjectIdByLocalIdAndMap(u8, u8, u8);
|
||||
bool8 TryGetFieldObjectIdByLocalIdAndMap(u8, u8, u8, u8 *);
|
||||
u8 GetFieldObjectIdByXY(s16, s16);
|
||||
void FieldObjectSetDirection(struct MapObject *, u8);
|
||||
u8 sub_808D4F4(void);
|
||||
void RemoveFieldObjectByLocalIdAndMap(u8, u8, u8);
|
||||
void npc_load_two_palettes__no_record(u16, u8);
|
||||
void npc_load_two_palettes__and_record(u16, u8);
|
||||
void sub_808EBA8(u8, u8, u8, s16, s16);
|
||||
void pal_patch_for_npc(u16, u8);
|
||||
void sub_808E16C(s16, s16);
|
||||
void sub_808F28C(u8 localId, u8 mapNum, u8 mapGroup, u8 decorCat);
|
||||
void sub_8092FF0(s16, s16, s16 *, s16 *);
|
||||
u8 FieldObjectDirectionToImageAnimId(u8);
|
||||
void sub_80930E0(s16 *, s16 *, s16, s16);
|
||||
void FieldObjectClearAnim(struct MapObject *);
|
||||
void FieldObjectClearAnimIfSpecialAnimActive(struct MapObject *);
|
||||
void SpawnFieldObjectsInView(s16, s16);
|
||||
u8 sprite_new(u8, u8, s16, s16, u8, u8);
|
||||
u8 AddPseudoFieldObject(u16, void (*)(struct Sprite *), s16, s16, u8);
|
||||
u8 show_sprite(u8, u8, u8);
|
||||
u8 SpawnSpecialFieldObjectParametrized(u8, u8, u8, s16, s16, u8);
|
||||
u8 SpawnSpecialFieldObject(struct MapObjectTemplate *);
|
||||
void sub_8093038(s16, s16, s16 *, s16 *);
|
||||
void CameraObjectReset1(void);
|
||||
void FieldObjectSetGraphicsId(struct MapObject *, u8);
|
||||
void FieldObjectTurn(struct MapObject *, u8);
|
||||
void FieldObjectTurnByLocalIdAndMap(u8, u8, u8, u8);
|
||||
const struct MapObjectGraphicsInfo *GetFieldObjectGraphicsInfo(u8);
|
||||
void npc_by_local_id_and_map_set_field_1_bit_x20(u8, u8, u8, u8);
|
||||
void gpu_pal_allocator_reset__manage_upper_four(void);
|
||||
void sub_808E82C(u8, u8, u8, s16, s16);
|
||||
void sub_808E7E4(u8, u8, u8);
|
||||
void sub_808E78C(u8, u8, u8, u8);
|
||||
void sub_808E75C(s16, s16);
|
||||
void FieldObjectGetLocalIdAndMap(struct MapObject *, u8 *, u8 *, u8 *);
|
||||
void npc_coords_shift(struct MapObject *, s16, s16);
|
||||
void sub_808EB08(struct MapObject *, s16, s16);
|
||||
void sub_808F254(u8, u8, u8);
|
||||
void FieldObjectStep(struct MapObject *, struct Sprite *, bool8(struct MapObject *, struct Sprite *));
|
||||
u8 FieldObjectFaceOppositeDirection(struct MapObject *, u8);
|
||||
u8 GetOppositeDirection(u8);
|
||||
u8 GetStepInPlaceDelay4AnimId(u32);
|
||||
u8 GetStepInPlaceDelay8AnimId(u32);
|
||||
u8 GetStepInPlaceDelay16AnimId(u32);
|
||||
u8 GetStepInPlaceDelay32AnimId(u32);
|
||||
u8 npc_block_way(struct MapObject *, s16, s16, u32);
|
||||
void MoveCoords(u8, s16 *, s16 *);
|
||||
bool8 FieldObjectIsSpecialAnimActive(struct MapObject *);
|
||||
u8 FieldObjectClearAnimIfSpecialAnimFinished(struct MapObject *);
|
||||
u8 GetFieldObjectIdByXYZ(u16 x, u16 y, u8 z);
|
||||
|
||||
// Exported data declarations
|
||||
|
||||
extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[];
|
||||
|
||||
#endif //GUARD_FIELD_MAP_OBJ_H
|
||||
@@ -0,0 +1,7 @@
|
||||
#ifndef GUARD_FIELDMAPOBJHELP_H
|
||||
#define GUARD_FIELDMAPOBJHELP_H
|
||||
|
||||
void UnfreezeMapObjects(void);
|
||||
void sub_8097B78(u8, u8);
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,10 @@
|
||||
#ifndef GUARD_FIELD_MESSAGE_BOX_H
|
||||
#define GUARD_FIELD_MESSAGE_BOX_H
|
||||
|
||||
bool8 ShowFieldMessage(const u8 *message);
|
||||
bool8 sub_8098238(const u8 *message);
|
||||
bool8 ShowFieldAutoScrollMessage(const u8 *message);
|
||||
void HideFieldMessageBox(void);
|
||||
bool8 IsFieldMessageBoxHidden(void);
|
||||
|
||||
#endif // GUARD_FIELD_MESSAGE_BOX_H
|
||||
@@ -0,0 +1,16 @@
|
||||
#ifndef GUARD_FIELD_PLAYER_AVATAR_H
|
||||
#define GUARD_FIELD_PLAYER_AVATAR_H
|
||||
|
||||
void ClearPlayerAvatarInfo(void);
|
||||
void SetPlayerAvatarExtraStateTransition(u8, u8);
|
||||
u8 GetPlayerAvatarGenderByGraphicsId(u8);
|
||||
bool8 TestPlayerAvatarFlags(u8);
|
||||
void PlayerGetDestCoords(s16 *, s16 *);
|
||||
u8 player_get_direction_lower_nybble(void);
|
||||
u8 player_get_direction_upper_nybble(void);
|
||||
u8 player_get_x22(void);
|
||||
|
||||
void sub_808D074(u8);
|
||||
void GetXYCoordsOneStepInFrontOfPlayer(s16 *xPtr, s16 *yPtr);
|
||||
|
||||
#endif //GUARD_FIELD_PLAYER_AVATAR_H
|
||||
@@ -0,0 +1,19 @@
|
||||
#ifndef GUARD_FIELD_POISON_H
|
||||
#define GUARD_FIELD_POISON_H
|
||||
|
||||
// Exported type declarations
|
||||
|
||||
// Exported RAM declarations
|
||||
|
||||
// Exported ROM declarations
|
||||
|
||||
enum {
|
||||
FLDPSN_NONE,
|
||||
FLDPSN_PSN,
|
||||
FLDPSN_FNT
|
||||
};
|
||||
|
||||
void sub_80F972C(void);
|
||||
unsigned int overworld_poison(void);
|
||||
|
||||
#endif //GUARD_FIELD_POISON_H
|
||||
@@ -0,0 +1,14 @@
|
||||
#ifndef GUARD_FIELD_SCREEN_H
|
||||
#define GUARD_FIELD_SCREEN_H
|
||||
|
||||
// Exported type declarations
|
||||
|
||||
// Exported RAM declarations
|
||||
|
||||
// Exported ROM declarations
|
||||
void pal_fill_black(void);
|
||||
bool8 sub_80ABDFC(void);
|
||||
void sub_80AF168(void);
|
||||
void UpdateWeatherPerDay(u16 days);
|
||||
|
||||
#endif //GUARD_FIELD_SCREEN_H
|
||||
@@ -0,0 +1,8 @@
|
||||
#ifndef GUARD_FIELD_SCREEN_EFFECT_H
|
||||
#define GUARD_FIELD_SCREEN_EFFECT_H
|
||||
|
||||
void sub_80AF79C(void);
|
||||
void sub_80B009C(u8);
|
||||
void sub_80B0244(void);
|
||||
|
||||
#endif // GUARD_FIELD_SCREEN_EFFECT_H
|
||||
@@ -0,0 +1,6 @@
|
||||
#ifndef GUARD_FIELD_SPECIALS_H
|
||||
#define GUARD_FIELD_SPECIALS_H
|
||||
|
||||
u8 GetLeadMonIndex(void);
|
||||
|
||||
#endif // GUARD_FIELD_SPECIALS_H
|
||||
@@ -0,0 +1,6 @@
|
||||
#ifndef GUARD_FIELD_TASKS_H
|
||||
#define GUARD_FIELD_TASKS_H
|
||||
|
||||
void ActivatePerStepCallback(u8);
|
||||
|
||||
#endif // GUARD_FIELD_TASKS_H
|
||||
@@ -0,0 +1,12 @@
|
||||
#ifndef GUARD_WEATHER_H
|
||||
#define GUARD_WEATHER_H
|
||||
|
||||
void fade_screen(u8, s8);
|
||||
|
||||
void SetSav1Weather(u32);
|
||||
u8 GetSav1Weather(void);
|
||||
void sub_80AEDBC(void);
|
||||
|
||||
void DoCurrentWeather(void);
|
||||
|
||||
#endif // GUARD_WEATHER_H
|
||||
@@ -0,0 +1,19 @@
|
||||
#ifndef GUARD_FIELDMAP_H
|
||||
#define GUARD_FIELDMAP_H
|
||||
|
||||
extern struct MapCoords {
|
||||
int width;
|
||||
int height;
|
||||
} gUnknown_03005DC0;
|
||||
|
||||
u32 MapGridGetMetatileIdAt(int, int);
|
||||
u32 MapGridGetMetatileBehaviorAt(int, int);
|
||||
void MapGridSetMetatileIdAt(int, int, u16);
|
||||
void MapGridSetMetatileEntryAt(int, int, u16);
|
||||
void GetCameraCoords(u16*, u16*);
|
||||
bool8 MapGridIsImpassableAt(s16, s16);
|
||||
s32 GetMapBorderIdAt(s16, s16);
|
||||
bool32 CanCameraMoveInDirection(u8);
|
||||
u16 GetBehaviorByMetatileId(u16 metatileId);
|
||||
|
||||
#endif //GUARD_FIELDMAP_H
|
||||
@@ -0,0 +1,14 @@
|
||||
#ifndef GUARD_FLDEFF_80F9BCC_H
|
||||
#define GUARD_FLDEFF_80F9BCC_H
|
||||
|
||||
// Exported type declarations
|
||||
|
||||
// Exported RAM declarations
|
||||
|
||||
// Exported ROM declarations
|
||||
|
||||
void sub_80FA5E4(s16 id, s16 x, s16 y);
|
||||
void sub_80FA794(s16 x, s16 y);
|
||||
void overworld_poison_effect(void);
|
||||
|
||||
#endif //GUARD_FLDEFF_80F9BCC_H
|
||||
+7
-6
@@ -1,11 +1,12 @@
|
||||
#ifndef GUARD_GBA_GBA_H
|
||||
#define GUARD_GBA_GBA_H
|
||||
|
||||
#include "gba/defines.h"
|
||||
#include "gba/io_reg.h"
|
||||
#include "gba/types.h"
|
||||
#include "gba/multiboot.h"
|
||||
#include "gba/syscall.h"
|
||||
#include "gba/macro.h"
|
||||
#include "defines.h"
|
||||
#include "io_reg.h"
|
||||
#include "types.h"
|
||||
#include "multiboot.h"
|
||||
#include "syscall.h"
|
||||
#include "macro.h"
|
||||
#include "isagbprint.h"
|
||||
|
||||
#endif // GUARD_GBA_GBA_H
|
||||
|
||||
@@ -0,0 +1,36 @@
|
||||
#ifndef GUARD_GBA_ISAGBPRINT_H
|
||||
#define GUARD_GBA_ISAGBPRINT_H
|
||||
|
||||
#ifdef NDEBUG
|
||||
#define AGBPrintInit()
|
||||
#define AGBPutc(cChr)
|
||||
#define AGBPrint(pBuf)
|
||||
#define AGBPrintf(pBuf, ...)
|
||||
#define AGBPrintFlush1Block()
|
||||
#define AGBPrintFlush()
|
||||
#define AGBAssert(pFile, nLine, pExpression, nStopProgram)
|
||||
#else
|
||||
void AGBPrintInit(void);
|
||||
void AGBPutc(const char cChr);
|
||||
void AGBPrint(const char *pBuf);
|
||||
void AGBPrintf(const char *pBuf, ...);
|
||||
void AGBPrintFlush1Block(void);
|
||||
void AGBPrintFlush(void);
|
||||
void AGBAssert(const char *pFile, int nLine, const char *pExpression, int nStopProgram);
|
||||
#endif
|
||||
|
||||
#undef AGB_ASSERT
|
||||
#ifdef NDEBUG
|
||||
#define AGB_ASSERT(exp)
|
||||
#else
|
||||
#define AGB_ASSERT(exp) (exp) ? ((void*)0) : AGBAssert(__FILE__, __LINE__, #exp, 1);
|
||||
#endif
|
||||
|
||||
#undef AGB_WARNING
|
||||
#ifdef NDEBUG
|
||||
#define AGB_WARNING(exp)
|
||||
#else
|
||||
#define AGB_WARNING(exp) (exp) ? ((void*)0) : AGBAssert(__FILE__, __LINE__, #exp, 0);
|
||||
#endif
|
||||
|
||||
#endif // GUARD_GBA_ISAGBPRINT_H
|
||||
@@ -0,0 +1,76 @@
|
||||
#ifndef GUARD_GLOBAL_BERRY_H
|
||||
#define GUARD_GLOBAL_BERRY_H
|
||||
|
||||
#define BERRY_NAME_COUNT 7
|
||||
#define BERRY_ITEM_EFFECT_COUNT 18
|
||||
|
||||
struct Berry
|
||||
{
|
||||
const u8 name[BERRY_NAME_COUNT];
|
||||
u8 firmness;
|
||||
u16 size;
|
||||
u8 maxYield;
|
||||
u8 minYield;
|
||||
const u8 *description1;
|
||||
const u8 *description2;
|
||||
u8 stageDuration;
|
||||
u8 spicy;
|
||||
u8 dry;
|
||||
u8 sweet;
|
||||
u8 bitter;
|
||||
u8 sour;
|
||||
u8 smoothness;
|
||||
};
|
||||
|
||||
// with no const fields
|
||||
|
||||
struct Berry2
|
||||
{
|
||||
u8 name[BERRY_NAME_COUNT];
|
||||
u8 firmness;
|
||||
u16 size;
|
||||
u8 maxYield;
|
||||
u8 minYield;
|
||||
u8 *description1;
|
||||
u8 *description2;
|
||||
u8 stageDuration;
|
||||
u8 spicy;
|
||||
u8 dry;
|
||||
u8 sweet;
|
||||
u8 bitter;
|
||||
u8 sour;
|
||||
u8 smoothness;
|
||||
};
|
||||
|
||||
struct EnigmaBerry
|
||||
{
|
||||
struct Berry2 berry;
|
||||
u8 itemEffect[BERRY_ITEM_EFFECT_COUNT];
|
||||
u8 holdEffect;
|
||||
u8 holdEffectParam;
|
||||
u32 checksum;
|
||||
};
|
||||
|
||||
struct BattleEnigmaBerry
|
||||
{
|
||||
/*0x00*/ u8 name[BERRY_NAME_COUNT];
|
||||
/*0x07*/ u8 holdEffect;
|
||||
/*0x08*/ u8 itemEffect[BERRY_ITEM_EFFECT_COUNT];
|
||||
/*0x1A*/ u8 holdEffectParam;
|
||||
};
|
||||
|
||||
struct BerryTree
|
||||
{
|
||||
u8 berry;
|
||||
u8 stage:7;
|
||||
u8 growthSparkle:1;
|
||||
u16 minutesUntilNextStage;
|
||||
u8 berryYield;
|
||||
u8 regrowthCount:4;
|
||||
u8 watered1:1;
|
||||
u8 watered2:1;
|
||||
u8 watered3:1;
|
||||
u8 watered4:1;
|
||||
};
|
||||
|
||||
#endif // GUARD_GLOBAL_BERRY_H
|
||||
@@ -0,0 +1,336 @@
|
||||
#ifndef GUARD_GLOBAL_FIELDMAP_H
|
||||
#define GUARD_GLOBAL_FIELDMAP_H
|
||||
|
||||
#define NUM_FIELD_OBJECTS 16
|
||||
|
||||
enum
|
||||
{
|
||||
CONNECTION_SOUTH = 1,
|
||||
CONNECTION_NORTH,
|
||||
CONNECTION_WEST,
|
||||
CONNECTION_EAST,
|
||||
CONNECTION_DIVE,
|
||||
CONNECTION_EMERGE
|
||||
};
|
||||
|
||||
// map types
|
||||
enum
|
||||
{
|
||||
MAP_TYPE_0,
|
||||
MAP_TYPE_TOWN,
|
||||
MAP_TYPE_CITY,
|
||||
MAP_TYPE_ROUTE,
|
||||
MAP_TYPE_UNDERGROUND,
|
||||
MAP_TYPE_UNDERWATER,
|
||||
MAP_TYPE_6,
|
||||
MAP_TYPE_7,
|
||||
MAP_TYPE_INDOOR,
|
||||
MAP_TYPE_SECRET_BASE
|
||||
};
|
||||
|
||||
// map battle scenes
|
||||
enum
|
||||
{
|
||||
MAP_BATTLE_SCENE_NORMAL, // 0
|
||||
MAP_BATTLE_SCENE_GYM, // 1
|
||||
MAP_BATTLE_SCENE_MAGMA, // 2
|
||||
MAP_BATTLE_SCENE_AQUA, // 3
|
||||
MAP_BATTLE_SCENE_SIDNEY, // 4
|
||||
MAP_BATTLE_SCENE_PHOEBE, // 5
|
||||
MAP_BATTLE_SCENE_GLACIA, // 6
|
||||
MAP_BATTLE_SCENE_DRAKE, // 7
|
||||
MAP_BATTLE_SCENE_BATTLE_TOWER, // 8
|
||||
};
|
||||
|
||||
typedef void (*TilesetCB)(void);
|
||||
|
||||
struct Tileset
|
||||
{
|
||||
/*0x00*/ bool8 isCompressed;
|
||||
/*0x01*/ bool8 isSecondary;
|
||||
/*0x04*/ void *tiles;
|
||||
/*0x08*/ void *palettes;
|
||||
/*0x0c*/ void *metatiles;
|
||||
/*0x10*/ void *metatileAttributes;
|
||||
/*0x14*/ TilesetCB callback;
|
||||
};
|
||||
|
||||
struct MapData
|
||||
{
|
||||
/*0x00*/ s32 width;
|
||||
/*0x04*/ s32 height;
|
||||
/*0x08*/ u16 *border;
|
||||
/*0x0c*/ u16 *map;
|
||||
/*0x10*/ struct Tileset *primaryTileset;
|
||||
/*0x14*/ struct Tileset *secondaryTileset;
|
||||
};
|
||||
|
||||
struct BackupMapData
|
||||
{
|
||||
s32 width;
|
||||
s32 height;
|
||||
u16 *map;
|
||||
};
|
||||
|
||||
struct MapObjectTemplate
|
||||
{
|
||||
/*0x00*/ u8 localId;
|
||||
/*0x01*/ u8 graphicsId;
|
||||
/*0x02*/ u8 unk2;
|
||||
/*0x04*/ s16 x;
|
||||
/*0x06*/ s16 y;
|
||||
/*0x08*/ u8 elevation;
|
||||
/*0x09*/ u8 movementType;
|
||||
/*0x0A*/ u8 unkA_0:4;
|
||||
u8 unkA_4:4;
|
||||
///*0x0B*/ u8 fillerB[1];
|
||||
/*0x0C*/ u16 unkC;
|
||||
/*0x0E*/ u16 unkE;
|
||||
/*0x10*/ const u8 *script;
|
||||
/*0x14*/ u16 flagId;
|
||||
/*0x16*/ u8 filler_16[2];
|
||||
}; /*size = 0x18*/
|
||||
|
||||
struct WarpEvent
|
||||
{
|
||||
s16 x, y;
|
||||
s8 warpId;
|
||||
u8 mapGroup;
|
||||
u8 mapNum;
|
||||
u8 unk7;
|
||||
};
|
||||
|
||||
struct CoordEvent
|
||||
{
|
||||
s16 x, y;
|
||||
u8 unk4;
|
||||
u8 filler_5;
|
||||
u16 trigger;
|
||||
u16 index;
|
||||
u8 filler_A[0x2];
|
||||
u8 *script;
|
||||
};
|
||||
|
||||
struct BgEvent
|
||||
{
|
||||
u16 x, y;
|
||||
u8 unk4;
|
||||
u8 kind;
|
||||
// 0x2 padding for the union beginning.
|
||||
union { // carried over from diego's FR/LG work, seems to be the same struct
|
||||
// in gen 3, "kind" (0x3 in BgEvent struct) determines the method to read the union.
|
||||
u8 *script;
|
||||
|
||||
// hidden item type probably
|
||||
struct {
|
||||
u8 filler6[0x2];
|
||||
u16 hiddenItemId; // flag offset to determine flag lookup
|
||||
} hiddenItem;
|
||||
|
||||
// secret base type
|
||||
u32 secretBaseId;
|
||||
|
||||
} bgUnion;
|
||||
};
|
||||
|
||||
struct MapEvents
|
||||
{
|
||||
u8 mapObjectCount;
|
||||
u8 warpCount;
|
||||
u8 coordEventCount;
|
||||
u8 bgEventCount;
|
||||
|
||||
struct MapObjectTemplate *mapObjects;
|
||||
struct WarpEvent *warps;
|
||||
struct CoordEvent *coordEvents;
|
||||
struct BgEvent *bgEvents;
|
||||
};
|
||||
|
||||
struct MapConnection
|
||||
{
|
||||
/*0x00*/ u8 direction;
|
||||
/*0x01*/ u32 offset;
|
||||
/*0x05*/ u8 mapGroup;
|
||||
/*0x06*/ u8 mapNum;
|
||||
};
|
||||
|
||||
struct MapConnections
|
||||
{
|
||||
s32 count;
|
||||
struct MapConnection *connections;
|
||||
};
|
||||
|
||||
struct MapHeader
|
||||
{
|
||||
/* 0x00 */ struct MapData *mapData;
|
||||
/* 0x04 */ struct MapEvents *events;
|
||||
/* 0x08 */ u8 *mapScripts;
|
||||
/* 0x0C */ struct MapConnections *connections;
|
||||
/* 0x10 */ u16 music;
|
||||
/* 0x12 */ u16 mapDataId;
|
||||
/* 0x14 */ u8 regionMapSectionId;
|
||||
/* 0x15 */ u8 cave;
|
||||
/* 0x16 */ u8 weather;
|
||||
/* 0x17 */ u8 mapType;
|
||||
/* 0x18 */ u8 filler_18;
|
||||
/* 0x19 */ u8 escapeRope;
|
||||
/* 0x1A */ u8 flags;
|
||||
/* 0x1B */ u8 battleType;
|
||||
};
|
||||
|
||||
struct MapObject
|
||||
{
|
||||
/*0x00*/ u32 active:1;
|
||||
u32 mapobj_bit_1:1;
|
||||
u32 mapobj_bit_2:1;
|
||||
u32 mapobj_bit_3:1;
|
||||
u32 mapobj_bit_4:1;
|
||||
u32 mapobj_bit_5:1;
|
||||
u32 mapobj_bit_6:1;
|
||||
u32 mapobj_bit_7:1;
|
||||
/*0x01*/ u32 mapobj_bit_8:1;
|
||||
u32 mapobj_bit_9:1;
|
||||
u32 mapobj_bit_10:1;
|
||||
u32 mapobj_bit_11:1;
|
||||
u32 mapobj_bit_12:1;
|
||||
u32 mapobj_bit_13:1;
|
||||
u32 mapobj_bit_14:1;
|
||||
u32 mapobj_bit_15:1;
|
||||
/*0x02*/ u32 mapobj_bit_16:1;
|
||||
u32 mapobj_bit_17:1;
|
||||
u32 mapobj_bit_18:1;
|
||||
u32 mapobj_bit_19:1;
|
||||
u32 mapobj_bit_20:1;
|
||||
u32 mapobj_bit_21:1;
|
||||
u32 mapobj_bit_22:1;
|
||||
u32 mapobj_bit_23:1;
|
||||
/*0x03*/ u32 mapobj_bit_24:1;
|
||||
u32 mapobj_bit_25:1;
|
||||
u32 mapobj_bit_26:1;
|
||||
u32 mapobj_bit_27:1;
|
||||
u32 mapobj_bit_28:1;
|
||||
u32 mapobj_bit_29:1;
|
||||
u32 mapobj_bit_30:1;
|
||||
u32 mapobj_bit_31:1;
|
||||
/*0x04*/ u8 spriteId;
|
||||
/*0x05*/ u8 graphicsId;
|
||||
/*0x06*/ u8 animPattern;
|
||||
/*0x07*/ u8 trainerType;
|
||||
/*0x08*/ u8 localId;
|
||||
/*0x09*/ u8 mapNum;
|
||||
/*0x0A*/ u8 mapGroup;
|
||||
/*0x0B*/ u8 mapobj_unk_0B_0:4;
|
||||
u8 elevation:4;
|
||||
/*0x0C*/ struct Coords16 coords1;
|
||||
/*0x10*/ struct Coords16 coords2;
|
||||
/*0x14*/ struct Coords16 coords3;
|
||||
/*0x18*/ u8 mapobj_unk_18:4; //current direction?
|
||||
/*0x18*/ u8 placeholder18:4;
|
||||
/*0x19*/ union __attribute__((packed)) {
|
||||
u8 as_byte;
|
||||
struct __attribute__((packed)) {
|
||||
u8 x:4;
|
||||
u8 y:4;
|
||||
} __attribute__((aligned (1))) as_nybbles;
|
||||
} __attribute__((aligned (1))) range;
|
||||
/*0x1A*/ u8 mapobj_unk_1A;
|
||||
/*0x1B*/ u8 mapobj_unk_1B;
|
||||
/*0x1C*/ u8 mapobj_unk_1C;
|
||||
/*0x1D*/ u8 trainerRange_berryTreeId;
|
||||
/*0x1E*/ u8 mapobj_unk_1E;
|
||||
/*0x1F*/ u8 mapobj_unk_1F;
|
||||
/*0x20*/ u8 mapobj_unk_20;
|
||||
/*0x21*/ u8 mapobj_unk_21;
|
||||
/*0x22*/ u8 animId;
|
||||
/*size = 0x24*/
|
||||
};
|
||||
|
||||
struct MapObjectGraphicsInfo
|
||||
{
|
||||
/*0x00*/ u16 tileTag;
|
||||
/*0x02*/ u16 paletteTag1;
|
||||
/*0x04*/ u16 paletteTag2;
|
||||
/*0x06*/ u16 size;
|
||||
/*0x08*/ s16 width;
|
||||
/*0x0A*/ s16 height;
|
||||
/*0x0C*/ u8 paletteSlot:4;
|
||||
u8 shadowSize:2;
|
||||
u8 inanimate:1;
|
||||
u8 disableReflectionPaletteLoad:1;
|
||||
/*0x0D*/ u8 tracks;
|
||||
/*0x10*/ const struct OamData *oam;
|
||||
/*0x14*/ const struct SubspriteTable *subspriteTables;
|
||||
/*0x18*/ const union AnimCmd *const *anims;
|
||||
/*0x1C*/ const struct SpriteFrameImage *images;
|
||||
/*0x20*/ const union AffineAnimCmd *const *affineAnims;
|
||||
};
|
||||
|
||||
#define PLAYER_AVATAR_FLAG_ON_FOOT (1 << 0)
|
||||
#define PLAYER_AVATAR_FLAG_MACH_BIKE (1 << 1)
|
||||
#define PLAYER_AVATAR_FLAG_ACRO_BIKE (1 << 2)
|
||||
#define PLAYER_AVATAR_FLAG_SURFING (1 << 3)
|
||||
#define PLAYER_AVATAR_FLAG_4 (1 << 4)
|
||||
#define PLAYER_AVATAR_FLAG_5 (1 << 5)
|
||||
#define PLAYER_AVATAR_FLAG_6 (1 << 6)
|
||||
#define PLAYER_AVATAR_FLAG_DASH (1 << 7)
|
||||
|
||||
enum
|
||||
{
|
||||
ACRO_BIKE_NORMAL,
|
||||
ACRO_BIKE_TURNING,
|
||||
ACRO_BIKE_WHEELIE_STANDING,
|
||||
ACRO_BIKE_BUNNY_HOP,
|
||||
ACRO_BIKE_WHEELIE_MOVING,
|
||||
ACRO_BIKE_STATE5,
|
||||
ACRO_BIKE_STATE6,
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
DIR_NONE,
|
||||
DIR_SOUTH,
|
||||
DIR_NORTH,
|
||||
DIR_WEST,
|
||||
DIR_EAST,
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
COLLISION_LEDGE_JUMP = 6
|
||||
};
|
||||
|
||||
struct PlayerAvatar /* 0x202E858 */
|
||||
{
|
||||
/*0x00*/ u8 flags;
|
||||
/*0x01*/ u8 bike;
|
||||
/*0x02*/ u8 running2;
|
||||
/*0x03*/ u8 running1;
|
||||
/*0x04*/ u8 spriteId;
|
||||
/*0x05*/ u8 mapObjectId;
|
||||
/*0x06*/ u8 unk6;
|
||||
/*0x07*/ u8 gender;
|
||||
u8 acroBikeState;
|
||||
u8 unk9;
|
||||
u8 bikeFrameCounter;
|
||||
u8 unkB;
|
||||
u32 unkC;
|
||||
u32 unk10;
|
||||
u8 unk14[8];
|
||||
u8 unk1C[8];
|
||||
// TODO: rest of struct
|
||||
};
|
||||
|
||||
struct Camera
|
||||
{
|
||||
bool8 active:1;
|
||||
s32 x;
|
||||
s32 y;
|
||||
};
|
||||
|
||||
extern struct MapObject gMapObjects[NUM_FIELD_OBJECTS];
|
||||
extern u8 gSelectedMapObject;
|
||||
extern struct MapHeader gMapHeader;
|
||||
extern struct PlayerAvatar gPlayerAvatar;
|
||||
extern struct Camera gCamera;
|
||||
|
||||
#endif // GUARD_GLOBAL_FIELDMAP_H
|
||||
@@ -0,0 +1,620 @@
|
||||
#ifndef GUARD_GLOBAL_H
|
||||
#define GUARD_GLOBAL_H
|
||||
|
||||
#include "gba/gba.h"
|
||||
#include "config.h"
|
||||
|
||||
// Prevent cross-jump optimization.
|
||||
#define BLOCK_CROSS_JUMP asm("");
|
||||
|
||||
// to help in decompiling
|
||||
#define asm_comment(x) asm volatile("@ -- " x " -- ")
|
||||
#define asm_unified(x) asm(".syntax unified\n" x "\n.syntax divided")
|
||||
|
||||
#if defined (__APPLE__) || defined (__CYGWIN__)
|
||||
void *memset(void *, int, size_t);
|
||||
void *memcpy(void *, const void *, size_t);
|
||||
int strcmp(const char *s1, const char *s2);
|
||||
char* strcpy(char *dst0, const char *src0);
|
||||
#endif // __APPLE__
|
||||
|
||||
#define ARRAY_COUNT(array) (sizeof(array) / sizeof((array)[0]))
|
||||
|
||||
// useful math macros
|
||||
|
||||
// Converts a number to Q8.8 fixed-point format
|
||||
#define Q_8_8(n) ((s16)((n) * 256))
|
||||
|
||||
// Converts a number to Q4.12 fixed-point format
|
||||
#define Q_4_12(n) ((s16)((n) * 4096))
|
||||
|
||||
#define POKEMON_NAME_LENGTH 10
|
||||
#define OT_NAME_LENGTH 7
|
||||
|
||||
extern u8 gStringVar1[];
|
||||
extern u8 gStringVar2[];
|
||||
extern u8 gStringVar3[];
|
||||
extern u8 gStringVar4[];
|
||||
|
||||
enum
|
||||
{
|
||||
VERSION_SAPPHIRE = 1,
|
||||
VERSION_RUBY = 2,
|
||||
VERSION_EMERALD = 3,
|
||||
VERSION_FIRE_RED = 4,
|
||||
VERSION_LEAF_GREEN = 5,
|
||||
};
|
||||
|
||||
enum LanguageId {
|
||||
LANGUAGE_JAPANESE = 1,
|
||||
LANGUAGE_ENGLISH = 2,
|
||||
LANGUAGE_FRENCH = 3,
|
||||
LANGUAGE_ITALIAN = 4,
|
||||
LANGUAGE_GERMAN = 5,
|
||||
// 6 goes unused but the theory is it was meant to be Korean
|
||||
LANGUAGE_SPANISH = 7,
|
||||
};
|
||||
|
||||
#define GAME_LANGUAGE (LANGUAGE_ENGLISH)
|
||||
|
||||
enum
|
||||
{
|
||||
MALE,
|
||||
FEMALE
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
OPTIONS_BUTTON_MODE_NORMAL,
|
||||
OPTIONS_BUTTON_MODE_LR,
|
||||
OPTIONS_BUTTON_MODE_L_EQUALS_A
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
OPTIONS_TEXT_SPEED_SLOW,
|
||||
OPTIONS_TEXT_SPEED_MID,
|
||||
OPTIONS_TEXT_SPEED_FAST
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
OPTIONS_SOUND_MONO,
|
||||
OPTIONS_SOUND_STEREO
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
OPTIONS_BATTLE_STYLE_SHIFT,
|
||||
OPTIONS_BATTLE_STYLE_SET
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
BAG_ITEMS = 1,
|
||||
BAG_POKEBALLS,
|
||||
BAG_TMsHMs,
|
||||
BAG_BERRIES,
|
||||
BAG_KEYITEMS
|
||||
};
|
||||
|
||||
struct Coords16
|
||||
{
|
||||
s16 x;
|
||||
s16 y;
|
||||
};
|
||||
|
||||
struct UCoords16
|
||||
{
|
||||
u16 x;
|
||||
u16 y;
|
||||
};
|
||||
|
||||
struct Time
|
||||
{
|
||||
/*0x00*/ s16 days;
|
||||
/*0x02*/ s8 hours;
|
||||
/*0x03*/ s8 minutes;
|
||||
/*0x04*/ s8 seconds;
|
||||
};
|
||||
|
||||
struct Pokedex
|
||||
{
|
||||
/*0x00*/ u8 order;
|
||||
/*0x01*/ u8 unknown1;
|
||||
/*0x02*/ u8 nationalMagic; // must equal 0xDA in order to have National mode
|
||||
/*0x03*/ u8 unknown2;
|
||||
/*0x04*/ u32 unownPersonality; // set when you first see Unown
|
||||
/*0x08*/ u32 spindaPersonality; // set when you first see Spinda
|
||||
/*0x0C*/ u32 unknown3;
|
||||
/*0x10*/ u8 owned[52];
|
||||
/*0x44*/ u8 seen[52];
|
||||
};
|
||||
|
||||
struct PokemonJumpResults // possibly used in the game itself?
|
||||
{
|
||||
u16 jumpsInRow;
|
||||
u16 field2;
|
||||
u16 excellentsInRow;
|
||||
u16 field6;
|
||||
u16 field8;
|
||||
u16 fieldA;
|
||||
u32 bestJumpScore;
|
||||
};
|
||||
|
||||
struct BerryPickingResults // possibly used in the game itself? Size may be wrong as well
|
||||
{
|
||||
u32 bestScore;
|
||||
u16 berriesPicked;
|
||||
u16 berriesPickedInRow;
|
||||
u8 field_8;
|
||||
u8 field_9;
|
||||
u8 field_A;
|
||||
u8 field_B;
|
||||
u8 field_C;
|
||||
u8 field_D;
|
||||
u8 field_E;
|
||||
u8 field_F;
|
||||
};
|
||||
|
||||
struct PyramidBag
|
||||
{
|
||||
u16 items_Lvl50[10];
|
||||
u16 items_OpenLvl[10];
|
||||
u8 quantity[10];
|
||||
};
|
||||
|
||||
struct BerryCrush
|
||||
{
|
||||
u16 berryCrushResults[4];
|
||||
u32 berryPowderAmount;
|
||||
u32 unk;
|
||||
};
|
||||
|
||||
#define PLAYER_NAME_LENGTH 8
|
||||
|
||||
struct UnknownSaveBlock2Struct
|
||||
{
|
||||
u8 field_0;
|
||||
u8 field_1;
|
||||
u8 field_2[2];
|
||||
u8 field_4[8];
|
||||
u8 field_C[16];
|
||||
u16 field_1C[6];
|
||||
u16 field_28[6];
|
||||
u8 field_34[176];
|
||||
u8 field_E4;
|
||||
u8 field_E5;
|
||||
u8 field_E6;
|
||||
u8 field_E7;
|
||||
u8 field_E8;
|
||||
u8 field_E9;
|
||||
u8 field_EA;
|
||||
u8 field_EB;
|
||||
}; // sizeof = 0xEC
|
||||
|
||||
struct SaveBlock2
|
||||
{
|
||||
/*0x000*/ u8 playerName[PLAYER_NAME_LENGTH];
|
||||
/*0x008*/ u8 playerGender; // MALE, FEMALE
|
||||
/*0x009*/ u8 specialSaveWarp;
|
||||
/*0x00A*/ u8 playerTrainerId[4];
|
||||
/*0x00E*/ u16 playTimeHours;
|
||||
/*0x010*/ u8 playTimeMinutes;
|
||||
/*0x011*/ u8 playTimeSeconds;
|
||||
/*0x012*/ u8 playTimeVBlanks;
|
||||
/*0x013*/ u8 optionsButtonMode; // OPTIONS_BUTTON_MODE_[NORMAL/LR/L_EQUALS_A]
|
||||
/*0x014*/ u16 optionsTextSpeed:3; // OPTIONS_TEXT_SPEED_[SLOW/MID/FAST]
|
||||
u16 optionsWindowFrameType:5; // Specifies one of the 20 decorative borders for text boxes
|
||||
u16 optionsSound:1; // OPTIONS_SOUND_[MONO/STEREO]
|
||||
u16 optionsBattleStyle:1; // OPTIONS_BATTLE_STYLE_[SHIFT/SET]
|
||||
u16 optionsBattleSceneOff:1; // whether battle animations are disabled
|
||||
u16 regionMapZoom:1; // whether the map is zoomed in
|
||||
/*0x018*/ struct Pokedex pokedex;
|
||||
/*0x090*/ u8 filler_90[0x8];
|
||||
/*0x098*/ struct Time localTimeOffset;
|
||||
/*0x0A0*/ struct Time lastBerryTreeUpdate;
|
||||
/*0x0A8*/ u32 field_A8;
|
||||
/*0x0AC*/ u8 filler_AC[0xE74];
|
||||
/*0xF20*/ u32 encryptionKey;
|
||||
};
|
||||
|
||||
extern struct SaveBlock2 *gSaveBlock2Ptr;
|
||||
|
||||
struct SecretBaseRecord
|
||||
{
|
||||
/*0x1A9C*/ u8 secretBaseId;
|
||||
/*0x1A9D*/ u8 sbr_field_1_0:4;
|
||||
/*0x1A9D*/ u8 gender:1;
|
||||
/*0x1A9D*/ u8 sbr_field_1_5:1;
|
||||
/*0x1A9D*/ u8 sbr_field_1_6:2;
|
||||
/*0x1A9E*/ u8 trainerName[OT_NAME_LENGTH];
|
||||
/*0x1AA5*/ u8 trainerId[4]; // byte 0 is used for determining trainer class
|
||||
/*0x1AA9*/ u8 language;
|
||||
/*0x1AAA*/ u16 sbr_field_e;
|
||||
/*0x1AAC*/ u8 sbr_field_10;
|
||||
/*0x1AAD*/ u8 sbr_field_11;
|
||||
/*0x1AAE*/ u8 decorations[16];
|
||||
/*0x1ABE*/ u8 decorationPos[16];
|
||||
/*0x1AD0*/ u32 partyPersonality[6];
|
||||
/*0x1AE8*/ u16 partyMoves[6 * 4];
|
||||
/*0x1B18*/ u16 partySpecies[6];
|
||||
/*0x1B24*/ u16 partyHeldItems[6];
|
||||
/*0x1B2E*/ u8 partyLevels[6];
|
||||
/*0x1B34*/ u8 partyEVs[6];
|
||||
};
|
||||
|
||||
#include "constants/game_stat.h"
|
||||
#include "global.fieldmap.h"
|
||||
#include "global.berry.h"
|
||||
#include "pokemon.h"
|
||||
|
||||
struct WarpData
|
||||
{
|
||||
s8 mapGroup;
|
||||
s8 mapNum;
|
||||
s8 warpId;
|
||||
s16 x, y;
|
||||
};
|
||||
|
||||
struct ItemSlot
|
||||
{
|
||||
u16 itemId;
|
||||
u16 quantity;
|
||||
};
|
||||
|
||||
struct Pokeblock
|
||||
{
|
||||
u8 color;
|
||||
u8 spicy;
|
||||
u8 dry;
|
||||
u8 sweet;
|
||||
u8 bitter;
|
||||
u8 sour;
|
||||
u8 feel;
|
||||
};
|
||||
|
||||
struct Roamer
|
||||
{
|
||||
/*0x00*/ u32 ivs;
|
||||
/*0x04*/ u32 personality;
|
||||
/*0x08*/ u16 species;
|
||||
/*0x0A*/ u16 hp;
|
||||
/*0x0C*/ u8 level;
|
||||
/*0x0D*/ u8 status;
|
||||
/*0x0E*/ u8 cool;
|
||||
/*0x0F*/ u8 beauty;
|
||||
/*0x10*/ u8 cute;
|
||||
/*0x11*/ u8 smart;
|
||||
/*0x12*/ u8 tough;
|
||||
/*0x13*/ bool8 active;
|
||||
/*0x14*/ u8 filler[0x8];
|
||||
};
|
||||
|
||||
struct RamScriptData
|
||||
{
|
||||
u8 magic;
|
||||
u8 mapGroup;
|
||||
u8 mapNum;
|
||||
u8 objectId;
|
||||
u8 script[995];
|
||||
};
|
||||
|
||||
struct RamScript
|
||||
{
|
||||
u32 checksum;
|
||||
struct RamScriptData data;
|
||||
};
|
||||
|
||||
struct EasyChatPair
|
||||
{
|
||||
u16 unk0_0:7;
|
||||
u16 unk0_7:7;
|
||||
u16 unk1_6:1;
|
||||
u16 unk2;
|
||||
u16 words[2];
|
||||
}; /*size = 0x8*/
|
||||
|
||||
struct MailStruct
|
||||
{
|
||||
/*0x00*/ u16 words[9];
|
||||
/*0x12*/ u8 playerName[8];
|
||||
/*0x1A*/ u8 trainerId[4];
|
||||
/*0x1E*/ u16 species;
|
||||
/*0x20*/ u16 itemId;
|
||||
};
|
||||
|
||||
struct UnkMauvilleOldManStruct
|
||||
{
|
||||
u8 unk_2D94;
|
||||
u8 unk_2D95;
|
||||
/*0x2D96*/ u16 mauvilleOldMan_ecArray[6];
|
||||
/*0x2DA2*/ u16 mauvilleOldMan_ecArray2[6];
|
||||
/*0x2DAE*/ u8 playerName[8];
|
||||
/*0x2DB6*/ u8 filler_2DB6[0x3];
|
||||
/*0x2DB9*/ u8 playerTrainerId[4];
|
||||
u8 unk_2DBD;
|
||||
}; /*size = 0x2C*/
|
||||
|
||||
struct UnkMauvilleOldManStruct2
|
||||
{
|
||||
u8 filler0;
|
||||
u8 unk1;
|
||||
u8 unk2;
|
||||
u16 mauvilleOldMan_ecArray[10];
|
||||
u8 mauvilleOldMan_ecArray2[12];
|
||||
u8 fillerF[0x2];
|
||||
}; /*size = 0x2C*/
|
||||
|
||||
struct MauvilleOldManTrader
|
||||
{
|
||||
u8 unk0;
|
||||
u8 unk1[4];
|
||||
u8 unk5[4][11];
|
||||
u8 unk31;
|
||||
};
|
||||
|
||||
typedef union OldMan
|
||||
{
|
||||
struct UnkMauvilleOldManStruct oldMan1;
|
||||
struct UnkMauvilleOldManStruct2 oldMan2;
|
||||
struct MauvilleOldManTrader trader;
|
||||
u8 filler[0x40];
|
||||
} OldMan;
|
||||
|
||||
struct RecordMixing_UnknownStructSub
|
||||
{
|
||||
u32 unk0;
|
||||
u8 data[0x34];
|
||||
//u8 data[0x38];
|
||||
};
|
||||
|
||||
struct RecordMixing_UnknownStruct
|
||||
{
|
||||
struct RecordMixing_UnknownStructSub data[2];
|
||||
u32 unk70;
|
||||
u16 unk74[0x2];
|
||||
};
|
||||
|
||||
struct LinkBattleRecord
|
||||
{
|
||||
u8 name[8];
|
||||
u16 trainerId;
|
||||
u16 wins;
|
||||
u16 losses;
|
||||
u16 draws;
|
||||
};
|
||||
|
||||
struct RecordMixingGiftData
|
||||
{
|
||||
u8 unk0;
|
||||
u8 quantity;
|
||||
u16 itemId;
|
||||
u8 filler4[8];
|
||||
};
|
||||
|
||||
struct RecordMixingGift
|
||||
{
|
||||
int checksum;
|
||||
struct RecordMixingGiftData data;
|
||||
};
|
||||
|
||||
struct ContestWinner
|
||||
{
|
||||
u32 personality;
|
||||
u32 trainerId;
|
||||
u16 species;
|
||||
u8 contestCategory;
|
||||
u8 monName[11];
|
||||
u8 trainerName[8];
|
||||
u8 contestRank;
|
||||
};
|
||||
|
||||
struct DaycareMiscMon
|
||||
{
|
||||
struct MailStruct mail;
|
||||
u8 OT_name[OT_NAME_LENGTH + 1];
|
||||
u8 monName[POKEMON_NAME_LENGTH + 1];
|
||||
u8 gameLanguage:4;
|
||||
u8 monLanguage:4;
|
||||
};
|
||||
|
||||
struct DaycareMon
|
||||
{
|
||||
struct BoxPokemon mon;
|
||||
struct DaycareMiscMon misc;
|
||||
u32 steps;
|
||||
};
|
||||
|
||||
#define DAYCARE_MON_COUNT 2
|
||||
|
||||
struct DayCare
|
||||
{
|
||||
struct DaycareMon mons[DAYCARE_MON_COUNT];
|
||||
u32 offspringPersonality;
|
||||
u8 stepCounter;
|
||||
};
|
||||
|
||||
struct DayCareMail
|
||||
{
|
||||
/*0x00*/ struct MailStruct message;
|
||||
/*0x24*/ u8 names[19];
|
||||
};
|
||||
|
||||
struct RecordMixingDayCareMail
|
||||
{
|
||||
struct DayCareMail mail[DAYCARE_MON_COUNT];
|
||||
u32 numDaycareMons;
|
||||
bool16 holdsItem[DAYCARE_MON_COUNT];
|
||||
};
|
||||
|
||||
#define MAP_OBJECTS_COUNT 16
|
||||
#define BERRY_TREES_COUNT 128
|
||||
#define FLAGS_COUNT 300
|
||||
#define VARS_COUNT 256
|
||||
#define MAIL_COUNT 16
|
||||
|
||||
enum
|
||||
{
|
||||
LILYCOVE_LADY_QUIZ,
|
||||
LILYCOVE_LADY_FAVOUR,
|
||||
LILYCOVE_LADY_CONTEST
|
||||
};
|
||||
|
||||
struct LilycoveLadyQuiz
|
||||
{
|
||||
/*0x000*/ u8 id;
|
||||
/*0x001*/ u8 phase;
|
||||
/*0x002*/ u16 unk_002[9];
|
||||
/*0x014*/ u16 unk_014;
|
||||
/*0x016*/ u16 unk_016;
|
||||
/*0x018*/ u8 playerName[8];
|
||||
/*0x020*/ u16 playerTrainerId[4];
|
||||
/*0x028*/ u16 itemId;
|
||||
/*0x02a*/ u8 unk_02a;
|
||||
/*0x02b*/ u8 unk_02b;
|
||||
/*0x02c*/ u8 unk_02c;
|
||||
/*0x02d*/ u8 language;
|
||||
};
|
||||
|
||||
struct LilycoveLadyFavour
|
||||
{
|
||||
/*0x000*/ u8 id;
|
||||
/*0x001*/ u8 phase;
|
||||
/*0x002*/ u8 unk_002;
|
||||
/*0x003*/ u8 unk_003;
|
||||
/*0x004*/ u8 playerName[8];
|
||||
/*0x00c*/ u8 unk_00c;
|
||||
/*0x00e*/ u16 itemId;
|
||||
/*0x010*/ u16 unk_010;
|
||||
/*0x012*/ u8 language;
|
||||
};
|
||||
|
||||
struct LilycoveLadyContest
|
||||
{
|
||||
/*0x000*/ u8 id;
|
||||
/*0x001*/ u8 phase;
|
||||
/*0x002*/ u8 fave_pkblk;
|
||||
/*0x003*/ u8 other_pkblk;
|
||||
/*0x004*/ u8 playerName[8];
|
||||
/*0x00c*/ u8 max_sheen;
|
||||
/*0x00d*/ u8 category;
|
||||
/*0x00e*/ u8 language;
|
||||
};
|
||||
|
||||
typedef union // TODO
|
||||
{
|
||||
struct LilycoveLadyQuiz quiz;
|
||||
struct LilycoveLadyFavour favour;
|
||||
struct LilycoveLadyContest contest;
|
||||
u8 id;
|
||||
} LilycoveLady;
|
||||
|
||||
struct WaldaPhrase
|
||||
{
|
||||
u16 field_0;
|
||||
u16 field_2;
|
||||
u8 text[16];
|
||||
u8 iconId;
|
||||
u8 patternId;
|
||||
bool8 patternUnlocked;
|
||||
};
|
||||
|
||||
struct SaveBlock1
|
||||
{
|
||||
/*0x00*/ struct Coords16 pos;
|
||||
/*0x04*/ struct WarpData location;
|
||||
/*0x0C*/ struct WarpData warp1;
|
||||
/*0x14*/ struct WarpData warp2;
|
||||
/*0x1C*/ struct WarpData warp3;
|
||||
/*0x24*/ struct WarpData warp4;
|
||||
/*0x2C*/ u16 battleMusic;
|
||||
/*0x2E*/ u8 weather;
|
||||
/*0x2F*/ u8 filler_2F;
|
||||
/*0x30*/ u8 flashUsed;
|
||||
/*0x32*/ u16 mapDataId;
|
||||
/*0x34*/ u16 mapView[0x100];
|
||||
/*0x234*/ u8 playerPartyCount;
|
||||
/*0x238*/ struct Pokemon playerParty[6];
|
||||
/*0x490*/ u32 money;
|
||||
/*0x494*/ u16 coins;
|
||||
/*0x496*/ u16 registeredItem; // registered for use with SELECT button
|
||||
/*0x498*/ struct ItemSlot pcItems[50];
|
||||
/*0x560*/ struct ItemSlot bagPocket_Items[30];
|
||||
/*0x5D8*/ struct ItemSlot bagPocket_KeyItems[30];
|
||||
/*0x650*/ struct ItemSlot bagPocket_PokeBalls[16];
|
||||
/*0x690*/ struct ItemSlot bagPocket_TMHM[64];
|
||||
/*0x790*/ struct ItemSlot bagPocket_Berries[46];
|
||||
/*0x848*/ struct Pokeblock pokeblocks[40];
|
||||
/*0x988*/ u8 seen1[52];
|
||||
/*0x9BC*/ u16 berryBlenderRecords[3];
|
||||
/*0x9C2*/ u8 field_9C2[6];
|
||||
/*0x9C8*/ u16 trainerRematchStepCounter;
|
||||
/*0x9CA*/ u8 trainerRematches[100];
|
||||
/*0xA30*/ struct MapObject mapObjects[MAP_OBJECTS_COUNT];
|
||||
/*0xC70*/ struct MapObjectTemplate mapObjectTemplates[64];
|
||||
/*0x1270*/ u8 flags[FLAGS_COUNT];
|
||||
/*0x139C*/ u16 vars[VARS_COUNT];
|
||||
/*0x159C*/ u32 gameStats[NUM_GAME_STATS];
|
||||
/*0x169C*/ struct BerryTree berryTrees[BERRY_TREES_COUNT];
|
||||
/*0x1A9C*/ struct SecretBaseRecord secretBases[20];
|
||||
/*0x271C*/ u8 playerRoomDecor[12];
|
||||
/*0x2728*/ u8 playerRoomDecorPos[12];
|
||||
/*0x2734*/ u8 decorDesk[10];
|
||||
/*0x????*/ u8 decorChair[10];
|
||||
/*0x????*/ u8 decorPlant[10];
|
||||
/*0x????*/ u8 decorOrnament[30];
|
||||
/*0x????*/ u8 decorMat[30];
|
||||
/*0x????*/ u8 decorPoster[10];
|
||||
/*0x????*/ u8 decorDoll[40];
|
||||
/*0x????*/ u8 decorCushion[10];
|
||||
/*0x27CA*/ u8 padding_27CA[2];
|
||||
/*0x2B90*/ u16 outbreakPokemonSpecies;
|
||||
/*0x2B92*/ u8 outbreakLocationMapNum;
|
||||
/*0x2B93*/ u8 outbreakLocationMapGroup;
|
||||
/*0x2B94*/ u8 outbreakPokemonLevel;
|
||||
/*0x2B95*/ u8 outbreakUnk1;
|
||||
/*0x2B96*/ u16 outbreakUnk2;
|
||||
/*0x2B98*/ u16 outbreakPokemonMoves[4];
|
||||
/*0x2BA0*/ u8 outbreakUnk4;
|
||||
/*0x2BA1*/ u8 outbreakPokemonProbability;
|
||||
/*0x2BA2*/ u16 outbreakDaysLeft;
|
||||
/*0x2BB0*/ u16 unk2BB0[6];
|
||||
/*0x2BBC*/ u16 unk2BBC[6];
|
||||
/*0x2BC8*/ u16 unk2BC8[6];
|
||||
/*0x2BD4*/ u16 unk2BD4[6];
|
||||
/*0x2BE0*/ struct MailStruct mail[MAIL_COUNT];
|
||||
/*0x2E20*/ u8 additionalPhrases[5]; // bitfield for 33 additional phrases in easy chat system
|
||||
/*0x2E25*/ u8 unk2E25[3]; // possibly padding?
|
||||
/*0x2E28*/ OldMan oldMan;
|
||||
/*0x2e64*/ struct EasyChatPair easyChatPairs[5]; //Dewford trend [0] and some other stuff
|
||||
/*0x2e90*/ struct ContestWinner contestWinners[13]; // 0 - 5 used in contest hall, 6 - 7 unused?, 8 - 12 museum
|
||||
/*0x3030*/ struct DayCare daycare;
|
||||
/*0x3150*/ struct LinkBattleRecord linkBattleRecords[5];
|
||||
/*0x31A0*/ u8 unk_31A0;
|
||||
/*0x31A1*/ u8 filler_31A1[7];
|
||||
/*0x31A8*/ u8 giftRibbons[52];
|
||||
/*0x31DC*/ struct Roamer roamer;
|
||||
/*0x31F8*/ struct EnigmaBerry enigmaBerry;
|
||||
/*0x322C*/ u8 field_322C[1276];
|
||||
/*0x3728*/ struct RamScript ramScript;
|
||||
/*0x3B14*/ struct RecordMixingGift recordMixingGift;
|
||||
/*0x3B24*/ u8 seen2[52];
|
||||
/*0x3B58*/ LilycoveLady lilycoveLady;
|
||||
/*0x3B88*/ u8 filler_3B88[0x1E8];
|
||||
/*0x3D70*/ struct WaldaPhrase waldaPhrase;
|
||||
// sizeof: 0x3D88
|
||||
};
|
||||
|
||||
extern struct SaveBlock1* gSaveBlock1Ptr;
|
||||
|
||||
struct Bitmap // TODO: Find a better spot for this
|
||||
{
|
||||
u8* pixels;
|
||||
u32 width:16;
|
||||
u32 height:16;
|
||||
};
|
||||
|
||||
extern u8 gReservedSpritePaletteCount;
|
||||
|
||||
#endif // GUARD_GLOBAL_H
|
||||
@@ -0,0 +1,19 @@
|
||||
#ifndef GUARD_GPU_REGS_H
|
||||
#define GUARD_GPU_REGS_H
|
||||
|
||||
// Exported type declarations
|
||||
|
||||
// Exported RAM declarations
|
||||
|
||||
// Exported ROM declarations
|
||||
void InitGpuRegManager(void);
|
||||
void CopyBufferedValuesToGpuRegs(void);
|
||||
void SetGpuReg(u8 regOffset, u16 value);
|
||||
void SetGpuReg_ForcedBlank(u8 regOffset, u16 value);
|
||||
u16 GetGpuReg(u8 regOffset);
|
||||
void SetGpuRegBits(u8 regOffset, u16 mask);
|
||||
void ClearGpuRegBits(u8 regOffset, u16 mask);
|
||||
void EnableInterrupts(u16 mask);
|
||||
void DisableInterrupts(u16 mask);
|
||||
|
||||
#endif //GUARD_GPU_REGS_H
|
||||
@@ -0,0 +1,144 @@
|
||||
//
|
||||
// Created by scott on 10/21/2017.
|
||||
//
|
||||
|
||||
#ifndef GUARD_GRAPHICS_H
|
||||
#define GUARD_GRAPHICS_H
|
||||
|
||||
extern const u8 gInterfaceGfx_PokeBall[];
|
||||
extern const u8 gInterfacePal_PokeBall[];
|
||||
extern const u8 gInterfaceGfx_GreatBall[];
|
||||
extern const u8 gInterfacePal_GreatBall[];
|
||||
extern const u8 gInterfaceGfx_SafariBall[];
|
||||
extern const u8 gInterfacePal_SafariBall[];
|
||||
extern const u8 gInterfaceGfx_UltraBall[];
|
||||
extern const u8 gInterfacePal_UltraBall[];
|
||||
extern const u8 gInterfaceGfx_MasterBall[];
|
||||
extern const u8 gInterfacePal_MasterBall[];
|
||||
extern const u8 gInterfaceGfx_NetBall[];
|
||||
extern const u8 gInterfacePal_NetBall[];
|
||||
extern const u8 gInterfaceGfx_DiveBall[];
|
||||
extern const u8 gInterfacePal_DiveBall[];
|
||||
extern const u8 gInterfaceGfx_NestBall[];
|
||||
extern const u8 gInterfacePal_NestBall[];
|
||||
extern const u8 gInterfaceGfx_RepeatBall[];
|
||||
extern const u8 gInterfacePal_RepeatBall[];
|
||||
extern const u8 gInterfaceGfx_TimerBall[];
|
||||
extern const u8 gInterfacePal_TimerBall[];
|
||||
extern const u8 gInterfaceGfx_LuxuryBall[];
|
||||
extern const u8 gInterfacePal_LuxuryBall[];
|
||||
extern const u8 gInterfaceGfx_PremierBall[];
|
||||
extern const u8 gInterfacePal_PremierBall[];
|
||||
extern const u8 gOpenPokeballGfx[];
|
||||
|
||||
extern const u8 gItemIcon_QuestionMark[];
|
||||
extern const u8 gItemIconPalette_QuestionMark[];
|
||||
extern const u8 gUnknown_08DB7AA0[];
|
||||
extern const u8 gUnknown_08DB7B34[];
|
||||
extern const u8 gUnknown_08DB7B5C[];
|
||||
extern const u8 gUnknown_08DB7BEC[];
|
||||
extern const u8 gUnknown_08DB7C08[];
|
||||
extern const u8 gUnknown_08DB7CE8[];
|
||||
extern const u8 gUnknown_08DB7D08[];
|
||||
extern const u8 gUnknown_08DB7DCC[];
|
||||
extern const u8 gUnknown_08DB7DF4[];
|
||||
extern const u8 gUnknown_08DB7EA0[];
|
||||
extern const u8 gUnknown_08DB7EC4[];
|
||||
extern const u8 gUnknown_08DB7F60[];
|
||||
extern const u8 gUnknown_08DB7F7C[];
|
||||
extern const u8 gUnknown_08DB8070[];
|
||||
extern const u8 gUnknown_08DB808C[];
|
||||
extern const u8 gUnknown_08DB8138[];
|
||||
extern const u8 gUnknown_08DB8160[];
|
||||
extern const u8 gUnknown_08DB8218[];
|
||||
extern const u8 gUnknown_08DB823C[];
|
||||
extern const u8 gUnknown_08DB8300[];
|
||||
extern const u8 gUnknown_08DB8328[];
|
||||
extern const u8 gUnknown_08DB8430[];
|
||||
extern const u8 gUnknown_08DB8458[];
|
||||
extern const u8 gUnknown_08DB8528[];
|
||||
extern const u8 gUnknown_08DB854C[];
|
||||
extern const u8 gUnknown_08DB862C[];
|
||||
extern const u8 gUnknown_08DB8654[];
|
||||
extern const u8 gUnknown_08DB86C4[];
|
||||
extern const u8 gUnknown_08DB86E0[];
|
||||
extern const u8 gUnknown_08DB8750[];
|
||||
extern const u8 gUnknown_08DB876C[];
|
||||
extern const u8 gUnknown_08DB87DC[];
|
||||
extern const u8 gUnknown_08DB87F8[];
|
||||
extern const u8 gUnknown_08DB88D8[];
|
||||
extern const u8 gUnknown_08DB8900[];
|
||||
extern const u8 gUnknown_08DB89E0[];
|
||||
extern const u8 gUnknown_08DB8A08[];
|
||||
extern const u8 gUnknown_08DB8A68[];
|
||||
extern const u8 gUnknown_08DB8A84[];
|
||||
extern const u8 gUnknown_08DB8B40[];
|
||||
extern const u8 gUnknown_08DB8B68[];
|
||||
extern const u8 gUnknown_08DB8C40[];
|
||||
extern const u8 gUnknown_08DB8C5C[];
|
||||
extern const u8 gUnknown_08DB8CF4[];
|
||||
extern const u8 gUnknown_08DB8D18[];
|
||||
extern const u8 gUnknown_08DB8DB0[];
|
||||
extern const u8 gUnknown_08DB8DD4[];
|
||||
extern const u8 gUnknown_08DB8E80[];
|
||||
extern const u8 gUnknown_08DB8EA0[];
|
||||
extern const u8 gUnknown_08DB8F58[];
|
||||
extern const u8 gUnknown_08DB8F7C[];
|
||||
extern const u8 gUnknown_08DB9038[];
|
||||
extern const u8 gUnknown_08DB9058[];
|
||||
extern const u8 gUnknown_08DB9130[];
|
||||
extern const u8 gUnknown_08DB9154[];
|
||||
extern const u8 gUnknown_08DB9218[];
|
||||
extern const u8 gUnknown_08DB9234[];
|
||||
extern const u8 gUnknown_08DB92FC[];
|
||||
extern const u8 gUnknown_08DB931C[];
|
||||
extern const u8 gUnknown_08DB93E8[];
|
||||
extern const u8 gUnknown_08DB940C[];
|
||||
extern const u8 gUnknown_08DB94CC[];
|
||||
extern const u8 gUnknown_08DB94E8[];
|
||||
extern const u8 gUnknown_08DB95AC[];
|
||||
extern const u8 gUnknown_08DB95D0[];
|
||||
extern const u8 gUnknown_08DB96C4[];
|
||||
extern const u8 gUnknown_08DB96EC[];
|
||||
extern const u8 gUnknown_08DB97F4[];
|
||||
extern const u8 gUnknown_08DB981C[];
|
||||
extern const u8 gUnknown_08DB9908[];
|
||||
extern const u8 gUnknown_08DB9930[];
|
||||
extern const u8 gUnknown_08DB9A54[];
|
||||
extern const u8 gUnknown_08DB9A7C[];
|
||||
extern const u8 gUnknown_08DB9B7C[];
|
||||
extern const u8 gUnknown_08DB9BA4[];
|
||||
extern const u8 gUnknown_08DB9CB0[];
|
||||
extern const u8 gUnknown_08DB9CD8[];
|
||||
extern const u8 gUnknown_08DB9DAC[];
|
||||
extern const u8 gUnknown_08DB9DD4[];
|
||||
extern const u8 gUnknown_08DB9EE4[];
|
||||
extern const u8 gUnknown_08DB9F08[];
|
||||
extern const u8 gUnknown_08DB9FFC[];
|
||||
extern const u8 gUnknown_08DBA020[];
|
||||
extern const u8 gUnknown_08DBA12C[];
|
||||
extern const u8 gUnknown_08DCC05C[];
|
||||
extern const u16 gUnknown_08DCC01C[];
|
||||
extern const u16 gUnknown_08DCC03C[];
|
||||
extern const u8 gUnknown_08DCC648[];
|
||||
extern const u8 gUnknown_08DCC908[];
|
||||
extern const u8 gUnknown_08DD87C0[];
|
||||
extern const u8 gUnknown_08DD8EE0[];
|
||||
extern const u16 gUnknown_08DD8780[];
|
||||
extern const u8 gUnknown_08DD90E0[];
|
||||
extern const u8 gUnknown_08DD9718[];
|
||||
extern const u16 gUnknown_08DD9080[];
|
||||
extern const u8 gUnknown_08DD98B4[];
|
||||
extern const u8 gUnknown_08DD9E58[];
|
||||
extern const u16 gUnknown_08DD9874[];
|
||||
extern const u8 gUnknown_08DDA02C[];
|
||||
extern const u8 gUnknown_08DDA63C[];
|
||||
extern const u16 gUnknown_08DD9FEC[];
|
||||
extern const u8 gUnknown_08DDA840[];
|
||||
extern const u8 gUnknown_08DDAE40[];
|
||||
extern const u16 gUnknown_08DDA800[];
|
||||
extern const u8 gUnknown_08DDB020[];
|
||||
extern const u8 gUnknown_08DDB2C4[];
|
||||
extern const u16 gUnknown_08DDAFE0[];
|
||||
|
||||
#endif //GUARD_GRAPHICS_H
|
||||
@@ -0,0 +1,9 @@
|
||||
#ifndef GUARD_HALL_OF_FAME_H
|
||||
#define GUARD_HALL_OF_FAME_H
|
||||
|
||||
void CB2_DoHallOfFameScreen(void);
|
||||
void CB2_DoHallOfFameScreenDontSaveData(void);
|
||||
void CB2_DoHallOfFamePC(void);
|
||||
void sub_8175280(void);
|
||||
|
||||
#endif // GUARD_HALL_OF_FAME_H
|
||||
@@ -0,0 +1,25 @@
|
||||
#ifndef GUARD_HEAL_LOCATION_H
|
||||
#define GUARD_HEAL_LOCATION_H
|
||||
|
||||
// Exported type declarations
|
||||
|
||||
struct UnkStruct_0859F534 {
|
||||
const union AffineAnimCmd *const *const affineAnims;
|
||||
void (* callback)(struct Sprite *sprite);
|
||||
};
|
||||
|
||||
struct HealLocation
|
||||
{
|
||||
s8 group;
|
||||
s8 map;
|
||||
u16 x;
|
||||
u16 y;
|
||||
};
|
||||
|
||||
// Exported RAM declarations
|
||||
|
||||
// Exported ROM declarations
|
||||
|
||||
const struct HealLocation *GetHealLocationPointer(u32 loc);
|
||||
|
||||
#endif //GUARD_HEAL_LOCATION_H
|
||||
@@ -0,0 +1,23 @@
|
||||
#ifndef GUARD_INTERNATIONAL_STRING_UTIL_H
|
||||
#define GUARD_INTERNATIONAL_STRING_UTIL_H
|
||||
|
||||
#include "menu.h"
|
||||
|
||||
void sub_81DB52C(const u8 *src);
|
||||
void TVShowConvertInternationalString(u8 *dest, const u8 *src, u8 language);
|
||||
s32 GetStringCenterAlignXOffset(s32 fontId, const u8 *str, s32 totalWidth);
|
||||
s32 GetStringRightAlignXOffset(s32 fontId, const u8 *str, s32 totalWidth);
|
||||
s32 GetStringCenterAlignXOffsetWithLetterSpacing(s32 fontId, const u8 *str, s32 totalWidth, s32 letterSpacing);
|
||||
s32 GetStringWidthDifference(s32 fontId, const u8 *str, s32 totalWidth, s32 letterSpacing);
|
||||
s32 GetMaxWidthInMenuTable(const struct MenuAction *str, s32 arg1);
|
||||
s32 sub_81DB3D8(const struct MenuAction *str, u8* arg1, s32 arg2);
|
||||
// sub_81DB41C
|
||||
// CopyMonCategoryText
|
||||
// sub_81DB494
|
||||
// sub_81DB4DC
|
||||
// sub_81DB554
|
||||
// sub_81DB5AC
|
||||
u32 sub_81DB604(const u8 *);
|
||||
// sub_81DB620
|
||||
|
||||
#endif // GUARD_INTERNATIONAL_STRING_UTIL_H
|
||||
@@ -0,0 +1,64 @@
|
||||
#ifndef ITEM_H
|
||||
#define ITEM_H
|
||||
|
||||
typedef void (*ItemUseFunc)(u8);
|
||||
|
||||
struct Item
|
||||
{
|
||||
u8 name[14];
|
||||
u16 itemId;
|
||||
u16 price;
|
||||
u8 holdEffect;
|
||||
u8 holdEffectParam;
|
||||
const u8 *description;
|
||||
u8 importance;
|
||||
u8 unk19;
|
||||
u8 pocket;
|
||||
u8 type;
|
||||
ItemUseFunc fieldUseFunc;
|
||||
u8 battleUsage;
|
||||
ItemUseFunc battleUseFunc;
|
||||
u8 secondaryId;
|
||||
};
|
||||
|
||||
struct BagPocket
|
||||
{
|
||||
struct ItemSlot *itemSlots;
|
||||
u8 capacity;
|
||||
};
|
||||
|
||||
extern struct BagPocket gBagPockets[];
|
||||
|
||||
void GetBerryCountString(u8* dst, const u8* berryName, u32 quantity);
|
||||
void CopyItemName(u16 itemId, u8 *string);
|
||||
void CopyItemNameHandlePlural(u16 itemId, u8 *string, u32 quantity);
|
||||
bool8 IsBagPocketNonEmpty(u8 pocket);
|
||||
bool8 CheckBagHasItem(u16 itemId, u16 count);
|
||||
bool8 CheckBagHasSpace(u16 itemId, u16 count);
|
||||
bool8 AddBagItem(u16 itemId, u16 count);
|
||||
bool8 RemoveBagItem(u16 itemId, u16 count);
|
||||
u8 GetPocketByItemId(u16 itemId);
|
||||
void ClearItemSlots(struct ItemSlot *itemSlots, u8 b);
|
||||
u8 CountUsedPCItemSlots(void);
|
||||
bool8 CheckPCHasItem(u16 itemId, u16 count);
|
||||
bool8 AddPCItem(u16 itemId, u16 count);
|
||||
void RemovePCItem(u8 index, u16 count);
|
||||
void SwapRegisteredBike(void);
|
||||
const struct Item *ItemId_GetItem(u16 itemId);
|
||||
u16 ItemId_GetId(u16 itemId);
|
||||
u16 ItemId_GetPrice(u16 itemId);
|
||||
u8 ItemId_GetHoldEffect(u16 itemId);
|
||||
u8 ItemId_GetHoldEffectParam(u16 itemId);
|
||||
const u8 *ItemId_GetDescription(u16 itemId);
|
||||
bool32 ItemId_CopyDescription(u8 *a, u32 itemId, u32 c);
|
||||
u8 ItemId_GetImportance(u16 itemId);
|
||||
u8 ItemId_GetUnknownValue(u16 itemId);
|
||||
u8 ItemId_GetPocket(u16 itemId);
|
||||
u8 ItemId_GetType(u16 itemId);
|
||||
ItemUseFunc ItemId_GetFieldFunc(u16 itemId);
|
||||
u8 ItemId_GetBattleUsage(u16 itemId);
|
||||
ItemUseFunc ItemId_GetBattleFunc(u16 itemId);
|
||||
u8 ItemId_GetSecondaryId(u16 itemId);
|
||||
u16 itemid_get_market_price(u16 itemId);
|
||||
|
||||
#endif // ITEM_H
|
||||
@@ -0,0 +1,17 @@
|
||||
//
|
||||
// Created by scott on 10/20/2017.
|
||||
//
|
||||
|
||||
#ifndef GUARD_ITEM_ICON_H
|
||||
#define GUARD_ITEM_ICON_H
|
||||
|
||||
extern EWRAM_DATA void *gUnknown_0203CEBC;
|
||||
extern EWRAM_DATA void *gUnknown_0203CEC0;
|
||||
|
||||
extern const struct SpriteTemplate gUnknown_08614FF4;
|
||||
|
||||
bool8 AllocItemIconTemporaryBuffers(void);
|
||||
void CopyItemIconPicTo4x4Buffer(void *src, void *dest);
|
||||
void FreeItemIconTemporaryBuffers(void);
|
||||
|
||||
#endif //GUARD_ITEM_ICON_H
|
||||
@@ -0,0 +1,12 @@
|
||||
#ifndef GUARD_item_menu_H
|
||||
#define GUARD_item_menu_H
|
||||
|
||||
// Exported type declarations
|
||||
|
||||
// Exported RAM declarations
|
||||
|
||||
// Exported ROM declarations
|
||||
void sub_81AAC50(void);
|
||||
void sub_81AAC70(void);
|
||||
|
||||
#endif //GUARD_item_menu_H
|
||||
@@ -0,0 +1,6 @@
|
||||
#ifndef GUARD_ITEM_MENU_ICONS
|
||||
#define GUARD_ITEM_MENU_ICONS
|
||||
|
||||
u8 sub_80D511C(u8 a0, u8 a1, u8 a2, u8 a3);
|
||||
|
||||
#endif // GUARD_ITEM_MENU_ICONS
|
||||
@@ -0,0 +1,108 @@
|
||||
#include "main.h"
|
||||
|
||||
enum
|
||||
{
|
||||
RFU_RESET = 0x10,
|
||||
RFU_LINK_STATUS,
|
||||
RFU_VERSION_STATUS,
|
||||
RFU_SYSTEM_STATUS,
|
||||
RFU_SLOT_STATUS,
|
||||
RFU_CONFIG_STATUS,
|
||||
RFU_GAME_CONFIG,
|
||||
RFU_SYSTEM_CONFIG,
|
||||
RFU_UNK18,
|
||||
RFU_SC_START,
|
||||
RFU_SC_POLLING,
|
||||
RFU_SC_END,
|
||||
RFU_SP_START,
|
||||
RFU_SP_POLLING,
|
||||
RFU_SP_END,
|
||||
RFU_CP_START,
|
||||
RFU_CP_POLLING,
|
||||
RFU_CP_END,
|
||||
RFU_UNK22,
|
||||
RFU_UNK23,
|
||||
RFU_DATA_TX,
|
||||
RFU_DATA_TX_AND_CHANGE,
|
||||
RFU_DATA_RX,
|
||||
RFU_MS_CHANGE,
|
||||
RFU_DATA_READY_AND_CHANGE,
|
||||
RFU_DISCONNECTED_AND_CHANGE,
|
||||
RFU_UNK2A,
|
||||
RFU_UNK2B,
|
||||
RFU_UNK2C,
|
||||
RFU_UNK2D,
|
||||
RFU_UNK2E,
|
||||
RFU_UNK2F,
|
||||
RFU_DISCONNECT,
|
||||
RFU_TEST_MODE,
|
||||
RFU_CPR_START,
|
||||
RFU_CPR_POLLING,
|
||||
RFU_CPR_END,
|
||||
RFU_UNK35,
|
||||
RFU_UNK36,
|
||||
RFU_RESUME_RETRANSMIT_AND_CHANGE,
|
||||
RFU_UNK38,
|
||||
RFU_UNK39,
|
||||
RFU_UNK3A,
|
||||
RFU_UNK3B,
|
||||
RFU_UNK3C,
|
||||
RFU_STOP_MODE, //3D
|
||||
};
|
||||
|
||||
struct RfuPacket8
|
||||
{
|
||||
u8 data[0x74];
|
||||
};
|
||||
|
||||
struct RfuPacket32
|
||||
{
|
||||
u32 command;
|
||||
u32 data[0x1C];
|
||||
};
|
||||
|
||||
union RfuPacket
|
||||
{
|
||||
struct RfuPacket32 rfuPacket32;
|
||||
struct RfuPacket8 rfuPacket8;
|
||||
};
|
||||
|
||||
struct RfuStruct
|
||||
{
|
||||
vs32 unk_0;
|
||||
u8 txParams;
|
||||
u8 unk_5;
|
||||
u8 activeCommand;
|
||||
u8 unk_7;
|
||||
u8 unk_8;
|
||||
u8 unk_9;
|
||||
u8 timerSelect;
|
||||
u8 unk_b;
|
||||
int timerState;
|
||||
vu8 timerActive;
|
||||
u8 unk_11;
|
||||
vu16 unk_12;
|
||||
vu8 msMode;
|
||||
u8 unk_15;
|
||||
u8 unk_16;
|
||||
u8 unk_17;
|
||||
void (*callbackM)();
|
||||
void (*callbackS)();
|
||||
u32 callbackID;
|
||||
union RfuPacket *txPacket;
|
||||
union RfuPacket *rxPacket;
|
||||
vu8 unk_2c;
|
||||
u8 padding[3];
|
||||
};
|
||||
|
||||
struct RfuIntrStruct
|
||||
{
|
||||
u8 rxPacketAlloc[0x74];
|
||||
u8 txPacketAlloc[0x74];
|
||||
u8 block1[0x960];
|
||||
u8 block2[0x30];
|
||||
};
|
||||
|
||||
extern struct RfuStruct *gRfuState;
|
||||
|
||||
void STWI_init_all(struct RfuIntrStruct *interruptStruct, IntrFunc *interrupt, bool8 copyInterruptToRam);
|
||||
+198
@@ -0,0 +1,198 @@
|
||||
#ifndef GUARD_LINK_H
|
||||
#define GUARD_LINK_H
|
||||
|
||||
#define MAX_LINK_PLAYERS 4
|
||||
#define MAX_RFU_PLAYERS 5
|
||||
#define CMD_LENGTH 8
|
||||
#define QUEUE_CAPACITY 50
|
||||
#define BLOCK_BUFFER_SIZE 0x100
|
||||
|
||||
#define LINK_STAT_LOCAL_ID 0x00000003
|
||||
#define LINK_STAT_PLAYER_COUNT 0x0000001C
|
||||
#define LINK_STAT_PLAYER_COUNT_SHIFT 2
|
||||
#define LINK_STAT_MASTER 0x00000020
|
||||
#define LINK_STAT_MASTER_SHIFT 5
|
||||
#define LINK_STAT_CONN_ESTABLISHED 0x00000040
|
||||
#define LINK_STAT_CONN_ESTABLISHED_SHIFT 6
|
||||
#define LINK_STAT_RECEIVED_NOTHING 0x00000100
|
||||
#define LINK_STAT_RECEIVED_NOTHING_SHIFT 8
|
||||
#define LINK_STAT_ERRORS 0x0007F000
|
||||
|
||||
#define EXTRACT_PLAYER_COUNT(status) \
|
||||
(((status) & LINK_STAT_PLAYER_COUNT) >> LINK_STAT_PLAYER_COUNT_SHIFT)
|
||||
#define EXTRACT_MASTER(status) \
|
||||
(((status) >> LINK_STAT_MASTER_SHIFT) & 1)
|
||||
#define EXTRACT_CONN_ESTABLISHED(status) \
|
||||
(((status) >> LINK_STAT_CONN_ESTABLISHED_SHIFT) & 1)
|
||||
#define EXTRACT_RECEIVED_NOTHING(status) \
|
||||
(((status) >> LINK_STAT_RECEIVED_NOTHING_SHIFT) & 1)
|
||||
|
||||
#define MASTER_HANDSHAKE 0x8FFF
|
||||
#define SLAVE_HANDSHAKE 0xB9A0
|
||||
|
||||
enum
|
||||
{
|
||||
LINK_STATE_START0,
|
||||
LINK_STATE_START1,
|
||||
LINK_STATE_HANDSHAKE,
|
||||
LINK_STATE_INIT_TIMER,
|
||||
LINK_STATE_CONN_ESTABLISHED,
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
EXCHANGE_NOT_STARTED,
|
||||
EXCHANGE_COMPLETE,
|
||||
EXCHANGE_TIMED_OUT,
|
||||
EXCHANGE_IN_PROGRESS,
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
QUEUE_FULL_NONE,
|
||||
QUEUE_FULL_SEND,
|
||||
QUEUE_FULL_RECV,
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
LAG_NONE,
|
||||
LAG_MASTER,
|
||||
LAG_SLAVE,
|
||||
};
|
||||
|
||||
struct LinkPlayer
|
||||
{
|
||||
/* 0x00 */ u16 version;
|
||||
/* 0x02 */ u16 lp_field_2;
|
||||
/* 0x04 */ u32 trainerId;
|
||||
/* 0x08 */ u8 name[11];
|
||||
/* 0x13 */ u8 gender;
|
||||
/* 0x14 */ u32 linkType;
|
||||
/* 0x18 */ u16 lp_field_18; // battle bank in battles
|
||||
/* 0x1A */ u16 language;
|
||||
};
|
||||
|
||||
struct LinkPlayerBlock
|
||||
{
|
||||
u8 magic1[16];
|
||||
struct LinkPlayer linkPlayer;
|
||||
u8 magic2[16];
|
||||
};
|
||||
|
||||
// circular queues
|
||||
|
||||
struct SendQueue
|
||||
{
|
||||
u16 data[CMD_LENGTH][QUEUE_CAPACITY];
|
||||
u8 pos;
|
||||
u8 count;
|
||||
};
|
||||
|
||||
struct RecvQueue
|
||||
{
|
||||
u16 data[MAX_LINK_PLAYERS][CMD_LENGTH][QUEUE_CAPACITY];
|
||||
u8 pos;
|
||||
u8 count;
|
||||
};
|
||||
|
||||
struct Link
|
||||
{
|
||||
u8 isMaster; // 0: slave, 8: master
|
||||
u8 state;
|
||||
u8 localId; // local multi-player ID
|
||||
u8 playerCount;
|
||||
u16 tempRecvBuffer[4];
|
||||
bool8 receivedNothing;
|
||||
s8 serialIntrCounter;
|
||||
bool8 handshakeAsMaster;
|
||||
u8 link_field_F;
|
||||
|
||||
// error conditions
|
||||
bool8 hardwareError; // hardware reported an error
|
||||
bool8 badChecksum; // checksum didn't match between devices
|
||||
u8 queueFull; // send or recv queue out of space
|
||||
u8 lag; // connection is lagging
|
||||
|
||||
u16 checksum;
|
||||
|
||||
u8 sendCmdIndex;
|
||||
u8 recvCmdIndex;
|
||||
|
||||
struct SendQueue sendQueue;
|
||||
struct RecvQueue recvQueue;
|
||||
};
|
||||
|
||||
struct BlockRequest
|
||||
{
|
||||
void * address;
|
||||
u32 size;
|
||||
};
|
||||
|
||||
extern const struct BlockRequest sBlockRequestLookupTable[5];
|
||||
|
||||
extern struct Link gLink;
|
||||
extern u16 gRecvCmds[MAX_RFU_PLAYERS][CMD_LENGTH];
|
||||
extern u8 gBlockSendBuffer[BLOCK_BUFFER_SIZE];
|
||||
extern u16 gLinkType;
|
||||
extern u32 gLinkStatus;
|
||||
extern u16 gBlockRecvBuffer[MAX_LINK_PLAYERS][BLOCK_BUFFER_SIZE / 2];
|
||||
extern u16 gSendCmd[CMD_LENGTH];
|
||||
extern u8 gShouldAdvanceLinkState;
|
||||
extern struct LinkPlayer gLinkPlayers[];
|
||||
extern u16 word_3002910[];
|
||||
extern bool8 gReceivedRemoteLinkPlayers;
|
||||
extern bool8 gLinkVSyncDisabled;
|
||||
|
||||
void Task_DestroySelf(u8);
|
||||
void OpenLink(void);
|
||||
void CloseLink(void);
|
||||
u16 LinkMain2(u16 *);
|
||||
void sub_8007B14(void);
|
||||
bool32 sub_8007B24(void);
|
||||
void ClearLinkCallback(void);
|
||||
void ClearLinkCallback_2(void);
|
||||
u8 GetLinkPlayerCount(void);
|
||||
void OpenLinkTimed(void);
|
||||
u8 GetLinkPlayerDataExchangeStatusTimed(void);
|
||||
bool8 IsLinkPlayerDataExchangeComplete(void);
|
||||
u32 GetLinkPlayerTrainerId(u8);
|
||||
void ResetLinkPlayers(void);
|
||||
void sub_8007E24(void);
|
||||
void sub_8007E4C(void);
|
||||
u8 GetMultiplayerId(void);
|
||||
u8 bitmask_all_link_players_but_self(void);
|
||||
bool8 SendBlock(u8, void *, u16);
|
||||
u8 GetBlockReceivedStatus(void);
|
||||
void ResetBlockReceivedFlags(void);
|
||||
void ResetBlockReceivedFlag(u8);
|
||||
void SetLinkDebugValues(u32, u32);
|
||||
u8 GetLinkPlayerCount_2(void);
|
||||
bool8 IsLinkMaster(void);
|
||||
void CB2_LinkError(void);
|
||||
u8 GetSioMultiSI(void);
|
||||
bool8 IsLinkConnectionEstablished(void);
|
||||
void SetSuppressLinkErrorMessage(bool8);
|
||||
bool8 HasLinkErrorOccurred(void);
|
||||
void ResetSerial(void);
|
||||
u32 LinkMain1(u8 *, u16 *, u16[CMD_LENGTH][MAX_LINK_PLAYERS]);
|
||||
void RFUVSync(void);
|
||||
void Timer3Intr(void);
|
||||
void SerialCB(void);
|
||||
u8 GetLinkPlayerCount(void);
|
||||
bool32 InUnionRoom(void);
|
||||
|
||||
void sub_800E0E8(void);
|
||||
bool8 sub_800A520(void);
|
||||
bool8 sub_8010500(void);
|
||||
void sub_800DFB4(u8, u8);
|
||||
void sub_800ADF8(void);
|
||||
void sub_800B488(void);
|
||||
void sub_8009734(void);
|
||||
void sub_800A620(void);
|
||||
void sub_8011BD0(void);
|
||||
u8 sub_800ABAC(void);
|
||||
u8 sub_800ABBC(void);
|
||||
void sub_800AC34(void);
|
||||
|
||||
#endif // GUARD_LINK_H
|
||||
@@ -0,0 +1,56 @@
|
||||
#ifndef GUARD_LIST_MENU_H
|
||||
#define GUARD_LIST_MENU_H
|
||||
|
||||
// Exported type declarations
|
||||
|
||||
// Exported RAM declarations
|
||||
|
||||
struct ListMenuItem
|
||||
{
|
||||
const u8 *unk_00;
|
||||
s32 unk_04;
|
||||
};
|
||||
|
||||
struct ListMenu;
|
||||
|
||||
struct ListMenuTemplate
|
||||
{
|
||||
const struct ListMenuItem *items;
|
||||
void (* unk_04)(u32, bool8, struct ListMenu *);
|
||||
void (* unk_08)(u8, s32, u8);
|
||||
u16 totalItems;
|
||||
u16 maxShowed;
|
||||
u8 unk_10;
|
||||
u8 unk_11;
|
||||
u8 unk_12;
|
||||
u8 cursor_Y;
|
||||
u32 upText_Y:4; // x1, x2, x4, x8 = xF
|
||||
u32 cursorColor:4; // x10, x20, x40, x80 = xF0
|
||||
u32 fillColor:4; // x100, x200, x400, x800 = xF00
|
||||
u32 cursorShadowColor:4; // x1000, x2000, x4000, x8000 = xF000
|
||||
u32 unk_16_0:1; // x10000
|
||||
u32 spaceBetweenItems:6; // x20000, x40000, x80000, x100000, x200000, x400000 = x7E0000
|
||||
u32 unk_16_7:1; // x800000
|
||||
u32 unk_17_0:6; // x1000000, x2000000, x4000000, x8000000, x10000000, x20000000 = x3F000000
|
||||
};
|
||||
|
||||
struct ListMenu {
|
||||
struct ListMenuTemplate _template;
|
||||
u16 scrollOffset;
|
||||
u16 selectedRow;
|
||||
u8 unk_1C;
|
||||
u8 unk_1D;
|
||||
u8 unk_1E;
|
||||
u8 unk_1F;
|
||||
};
|
||||
|
||||
extern struct ListMenuTemplate gUnknown_03006310;
|
||||
|
||||
// Exported ROM declarations
|
||||
|
||||
u8 ListMenuInit(struct ListMenuTemplate *template, u16 a1, u16 a2);
|
||||
s32 ListMenuHandleInput(u8 id);
|
||||
void get_coro_args_x18_x1A(u8 a0, u16 *a1, u16 *a2);
|
||||
void sub_81AE6C8(u8 a0, u16 *a1, u16 *a2);
|
||||
|
||||
#endif //GUARD_LIST_MENU_H
|
||||
@@ -0,0 +1,24 @@
|
||||
#ifndef GUARD_LOAD_SAVE_H
|
||||
#define GUARD_LOAD_SAVE_H
|
||||
|
||||
extern bool32 gFlashMemoryPresent;
|
||||
|
||||
void ClearSav2(void);
|
||||
void ClearSav1(void);
|
||||
void CheckForFlashMemory(void);
|
||||
void MoveSaveBlocks_ResetHeap(void);
|
||||
bool32 GetSecretBase2Field_9(void);
|
||||
void ClearSecretBase2Field_9(void);
|
||||
void SetSecretBase2Field_9(void);
|
||||
void SetSecretBase2Field_9_AndHideBG(void);
|
||||
void ClearSecretBase2Field_9_2(void);
|
||||
void SavePlayerParty(void);
|
||||
void LoadPlayerParty(void);
|
||||
void SaveSerializedGame(void);
|
||||
void LoadSerializedGame(void);
|
||||
void LoadPlayerBag(void);
|
||||
void SavePlayerBag(void);
|
||||
void SetSaveBlocksPointers(u16);
|
||||
void MoveSaveBlocks_ResetHeap(void);
|
||||
|
||||
#endif // GUARD_LOAD_SAVE_H
|
||||
@@ -0,0 +1,20 @@
|
||||
#ifndef GUARD_M4A_H
|
||||
#define GUARD_M4A_H
|
||||
|
||||
#include "gba/m4a_internal.h"
|
||||
|
||||
void m4aSoundVSync(void);
|
||||
void m4aSoundVSyncOn(void);
|
||||
|
||||
void m4aSoundInit(void);
|
||||
void m4aSoundMain(void);
|
||||
void m4aSongNumStart(u16);
|
||||
void m4aSongNumStop(u16 n);
|
||||
void m4aMPlayAllStop(void);
|
||||
void m4aMPlayContinue(struct MusicPlayerInfo *mplayInfo);
|
||||
void m4aMPlayFadeOut(struct MusicPlayerInfo *mplayInfo, u16 speed);
|
||||
void m4aMPlayFadeOutTemporarily(struct MusicPlayerInfo *mplayInfo, u16 speed);
|
||||
void m4aMPlayFadeIn(struct MusicPlayerInfo *mplayInfo, u16 speed);
|
||||
void m4aMPlayImmInit(struct MusicPlayerInfo *mplayInfo);
|
||||
|
||||
#endif //GUARD_M4A_H
|
||||
@@ -0,0 +1,23 @@
|
||||
#ifndef GUARD_MAIL_H
|
||||
#define GUARD_MAIL_H
|
||||
|
||||
#define IS_ITEM_MAIL(itemId)((itemId == ITEM_ORANGE_MAIL \
|
||||
|| itemId == ITEM_HARBOR_MAIL \
|
||||
|| itemId == ITEM_GLITTER_MAIL \
|
||||
|| itemId == ITEM_MECH_MAIL \
|
||||
|| itemId == ITEM_WOOD_MAIL \
|
||||
|| itemId == ITEM_WAVE_MAIL \
|
||||
|| itemId == ITEM_BEAD_MAIL \
|
||||
|| itemId == ITEM_SHADOW_MAIL \
|
||||
|| itemId == ITEM_TROPIC_MAIL \
|
||||
|| itemId == ITEM_DREAM_MAIL \
|
||||
|| itemId == ITEM_FAB_MAIL \
|
||||
|| itemId == ITEM_RETRO_MAIL))
|
||||
|
||||
|
||||
bool8 MonHasMail(struct Pokemon *mon);
|
||||
void TakeMailFromMon(struct Pokemon *mon);
|
||||
u8 GiveMailToMon2(struct Pokemon *mon, struct MailStruct *mail);
|
||||
void ClearMailStruct(struct MailStruct *mail);
|
||||
|
||||
#endif // GUARD_MAIL_H
|
||||
@@ -0,0 +1,12 @@
|
||||
#ifndef GUARD_MAIL_DATA_H
|
||||
#define GUARD_MAIL_DATA_H
|
||||
|
||||
// Exported type declarations
|
||||
|
||||
// Exported RAM declarations
|
||||
|
||||
// Exported ROM declarations
|
||||
|
||||
u16 sub_80D45E8(u16, u16 *);
|
||||
|
||||
#endif //GUARD_MAIL_DATA_H
|
||||
@@ -0,0 +1,64 @@
|
||||
#ifndef GUARD_MAIN_H
|
||||
#define GUARD_MAIN_H
|
||||
|
||||
#include "global.h"
|
||||
|
||||
typedef void (*MainCallback)(void);
|
||||
typedef void (*IntrCallback)(void);
|
||||
typedef void (*IntrFunc)(void);
|
||||
|
||||
struct Main
|
||||
{
|
||||
/*0x000*/ MainCallback callback1;
|
||||
/*0x004*/ MainCallback callback2;
|
||||
|
||||
/*0x008*/ MainCallback savedCallback;
|
||||
|
||||
/*0x00C*/ IntrCallback vblankCallback;
|
||||
/*0x010*/ IntrCallback hblankCallback;
|
||||
/*0x014*/ IntrCallback vcountCallback;
|
||||
/*0x018*/ IntrCallback serialCallback;
|
||||
|
||||
/*0x01C*/ vu16 intrCheck;
|
||||
|
||||
/*0x020*/ u32 *vblankCounter1;
|
||||
/*0x024*/ u32 vblankCounter2;
|
||||
|
||||
/*0x028*/ u16 heldKeysRaw; // held keys without L=A remapping
|
||||
/*0x02A*/ u16 newKeysRaw; // newly pressed keys without L=A remapping
|
||||
/*0x02C*/ u16 heldKeys; // held keys with L=A remapping
|
||||
/*0x02E*/ u16 newKeys; // newly pressed keys with L=A remapping
|
||||
/*0x030*/ u16 newAndRepeatedKeys; // newly pressed keys plus key repeat
|
||||
/*0x032*/ u16 keyRepeatCounter; // counts down to 0, triggering key repeat
|
||||
/*0x034*/ bool16 watchedKeysPressed; // whether one of the watched keys was pressed
|
||||
/*0x036*/ u16 watchedKeysMask; // bit mask for watched keys
|
||||
|
||||
/*0x038*/ struct OamData oamBuffer[128];
|
||||
|
||||
/*0x438*/ u8 state;
|
||||
|
||||
/*0x439*/ u8 oamLoadDisabled:1;
|
||||
/*0x439*/ u8 inBattle:1;
|
||||
/*0x439*/ u8 field_439_x4:1;
|
||||
};
|
||||
|
||||
extern u8 gUnknown_3001764;
|
||||
extern struct Main gMain;
|
||||
extern bool8 gSoftResetDisabled;
|
||||
extern bool8 gLinkVSyncDisabled;
|
||||
|
||||
extern const u8 gGameVersion;
|
||||
extern const u8 gGameLanguage;
|
||||
|
||||
void AgbMain(void);
|
||||
void SetMainCallback2(MainCallback callback);
|
||||
void InitKeys(void);
|
||||
void SetVBlankCallback(IntrCallback callback);
|
||||
void SetHBlankCallback(IntrCallback callback);
|
||||
void SetVCountCallback(IntrCallback callback);
|
||||
void SetSerialCallback(IntrCallback callback);
|
||||
void InitFlashTimer(void);
|
||||
void DoSoftReset(void);
|
||||
void ClearPokemonCrySongs(void);
|
||||
|
||||
#endif // GUARD_MAIN_H
|
||||
@@ -0,0 +1,20 @@
|
||||
#ifndef GUARD_MALLOC_H
|
||||
#define GUARD_MALLOC_H
|
||||
|
||||
#define malloc Alloc
|
||||
#define calloc(ct, sz) AllocZeroed((ct) * (sz))
|
||||
#define free Free
|
||||
|
||||
#define FREE_AND_SET_NULL(ptr) \
|
||||
{ \
|
||||
free(ptr); \
|
||||
ptr = NULL; \
|
||||
}
|
||||
|
||||
extern u8 gHeap[];
|
||||
void *Alloc(u32 size);
|
||||
void *AllocZeroed(u32 size);
|
||||
void Free(void *pointer);
|
||||
void InitHeap(void *pointer, u32 size);
|
||||
|
||||
#endif // GUARD_MALLOC_H
|
||||
@@ -0,0 +1,11 @@
|
||||
#ifndef GUARD_MAP_NAME_POPUP_H
|
||||
#define GUARD_MAP_NAME_POPUP_H
|
||||
|
||||
// Exported type declarations
|
||||
|
||||
// Exported RAM declarations
|
||||
|
||||
// Exported ROM declarations
|
||||
void HideMapNamePopUpWindow(void);
|
||||
|
||||
#endif //GUARD_MAP_NAME_POPUP_H
|
||||
@@ -0,0 +1,32 @@
|
||||
//
|
||||
// Created by scott on 9/7/2017.
|
||||
//
|
||||
|
||||
#ifndef GUARD_MAP_OBJ_8097404_H
|
||||
#define GUARD_MAP_OBJ_8097404_H
|
||||
|
||||
// Exported type declarations
|
||||
|
||||
// Exported RAM declarations
|
||||
extern void *gUnknown_020375B8;
|
||||
|
||||
// Exported ROM declarations
|
||||
void sub_8097AC8(struct Sprite *);
|
||||
void npc_sync_anim_pause_bits(struct MapObject *);
|
||||
void oamt_npc_ministep_reset(struct Sprite *, u8, u8);
|
||||
u8 sub_8097F78(struct MapObject *);
|
||||
bool8 obj_npc_ministep(struct Sprite *sprite);
|
||||
bool8 sub_80976EC(struct Sprite *sprite);
|
||||
void sub_80976DC(struct Sprite *, u8);
|
||||
void sub_809783C(struct Sprite *, u8, u8, u8);
|
||||
void DoShadowFieldEffect(struct MapObject *);
|
||||
u8 sub_809785C(struct Sprite *);
|
||||
u8 sub_80978E4(struct Sprite *);
|
||||
void obj_anim_image_set_and_seek(struct Sprite *, u8, u8);
|
||||
bool8 sub_80979BC(struct Sprite *);
|
||||
void sub_8097750(struct Sprite *);
|
||||
bool8 sub_8097758(struct Sprite *);
|
||||
void sub_8097FA4(struct MapObject *);
|
||||
void sub_8098044(u8);
|
||||
|
||||
#endif //GUARD_MAP_OBJ_8097404_H
|
||||
@@ -0,0 +1,11 @@
|
||||
#ifndef GUARD_MAP_OBJ_LOCK_H
|
||||
#define GUARD_MAP_OBJ_LOCK_H
|
||||
|
||||
bool8 sub_80983C4(void);
|
||||
void ScriptFreezeMapObjects(void);
|
||||
bool8 sub_809847C(void);
|
||||
void LockSelectedMapObject(void);
|
||||
void sub_8098630(void);
|
||||
bool8 sub_8098734(void);
|
||||
|
||||
#endif // GUARD_MAP_OBJ_LOCK_H
|
||||
@@ -0,0 +1,38 @@
|
||||
#ifndef GUARD_MENU_H
|
||||
#define GUARD_MENU_H
|
||||
|
||||
#include "text.h"
|
||||
#include "window.h"
|
||||
|
||||
struct MenuAction
|
||||
{
|
||||
const u8 *text;
|
||||
union {
|
||||
void (*void_u8)(u8);
|
||||
u8 (*u8_void)(void);
|
||||
} func;
|
||||
};
|
||||
|
||||
void box_print(u8, u8, u8, u8, const void *, s8, const u8 *);
|
||||
void sub_8198070(u8 windowId, bool8 copyToVram);
|
||||
void SetWindowTemplateFields(struct WindowTemplate* template, u8 priority, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 palNum, u16 baseBlock);
|
||||
void SetWindowBorderStyle(u8 windowId, bool8 copyToVram, u16 tileStart, u8 palette);
|
||||
void schedule_bg_copy_tilemap_to_vram(u8 bgNum);
|
||||
void PrintMenuTable(u8 idx, u8 nstrs, const struct MenuAction *strs);
|
||||
void InitMenuInUpperLeftCornerPlaySoundWhenAPressed(u8 idx, u8 nstrs,u8);
|
||||
u8 GetMenuCursorPos(void);
|
||||
s8 ProcessMenuInput(void);
|
||||
s8 ProcessMenuInputNoWrapAround(void);
|
||||
void blit_move_info_icon(u8 winId, u8 a2, u16 x, u16 y);
|
||||
void reset_temp_tile_data_buffers(void);
|
||||
int decompress_and_copy_tile_data_to_vram(u8 bg_id, const void *src, int size, u16 offset, u8 mode);
|
||||
bool8 free_temp_tile_data_buffers_if_possible(void);
|
||||
u64 sub_8198A50(struct WindowTemplate*, u8, u8, u8, u8, u8, u8, u16); // returns something but it isn't used, fix when menu.s is decomp'd
|
||||
void CreateYesNoMenu(const struct WindowTemplate *windowTemplate, u16 borderFirstTileNum, u8 borderPalette, u8 initialCursorPos);
|
||||
s8 ProcessMenuInputNoWrap_(void);
|
||||
void do_scheduled_bg_tilemap_copies_to_vram(void);
|
||||
void clear_scheduled_bg_copies_to_vram(void);
|
||||
void AddTextPrinterParametrized2(u8 windowId, u8 fontId, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, struct TextColor *color, s8 speed, const u8 *str);
|
||||
void sub_8197B1C(u8 windowId, bool8 copyToVram, u16 a2, u16 a3);
|
||||
|
||||
#endif // GUARD_MENU_H
|
||||
@@ -0,0 +1,20 @@
|
||||
#ifndef GUARD_MENU_HELPERS_H
|
||||
#define GUARD_MENU_HELPERS_H
|
||||
|
||||
// Exported type declarations
|
||||
|
||||
struct YesNoFuncTable {
|
||||
TaskFunc yesFunc;
|
||||
TaskFunc noFunc;
|
||||
};
|
||||
|
||||
// Exported RAM declarations
|
||||
|
||||
// Exported ROM declarations
|
||||
|
||||
void sub_812225C(u16 *, u16 *, u8, u8);
|
||||
void sub_8122298(u16 *, u16 *, u8, u8, u8);
|
||||
void sub_8121F68(u8 taskId, const struct YesNoFuncTable *data);
|
||||
bool8 sub_81221AC(void);
|
||||
|
||||
#endif //GUARD_MENU_HELPERS_H
|
||||
@@ -0,0 +1,12 @@
|
||||
#ifndef GUARD_MENU_INDICATORS_H
|
||||
#define GUARD_MENU_INDICATORS_H
|
||||
|
||||
// Exported type declarations
|
||||
|
||||
// Exported RAM declarations
|
||||
|
||||
// Exported ROM declarations
|
||||
u8 AddScrollIndicatorArrowPairParametrized(u8, u8, u8, u8, s32, u16, u16, u16 *);
|
||||
void RemoveScrollIndicatorArrowPair(u8);
|
||||
|
||||
#endif //GUARD_MENU_INDICATORS_H
|
||||
@@ -0,0 +1,149 @@
|
||||
#ifndef GUARD_METATILE_BEHAVIOR
|
||||
#define GUARD_METATILE_BEHAVIOR
|
||||
|
||||
bool8 ShouldDoJumpLandingDustEffect(u8);
|
||||
bool8 MetatileBehavior_IsEncounterTile(u8);
|
||||
bool8 MetatileBehavior_IsJumpEast(u8);
|
||||
bool8 MetatileBehavior_IsJumpWest(u8);
|
||||
bool8 MetatileBehavior_IsJumpNorth(u8);
|
||||
bool8 MetatileBehavior_IsJumpSouth(u8);
|
||||
bool8 MetatileBehavior_IsPokeGrass(u8);
|
||||
bool8 MetatileBehavior_IsSandOrDeepSand(u8);
|
||||
bool8 MetatileBehavior_IsDeepSand(u8);
|
||||
bool8 MetatileBehavior_IsReflective(u8);
|
||||
bool8 MetatileBehavior_IsIce(u8);
|
||||
bool8 MetatileBehavior_IsWarpDoor(u8);
|
||||
bool8 MetatileBehavior_IsDoor(u8);
|
||||
bool8 MetatileBehavior_IsEscalator(u8);
|
||||
bool8 MetatileBehavior_IsMB_04(u8);
|
||||
bool8 MetatileBehavior_IsLadder(u8);
|
||||
bool8 MetatileBehavior_IsNonAnimDoor(u8);
|
||||
bool8 MetatileBehavior_IsDeepSouthWarp(u8);
|
||||
bool8 MetatileBehavior_IsSurfableWaterOrUnderwater(u8);
|
||||
bool8 MetatileBehavior_IsEastArrowWarp(u8);
|
||||
bool8 MetatileBehavior_IsWestArrowWarp(u8);
|
||||
bool8 MetatileBehavior_IsNorthArrowWarp(u8);
|
||||
bool8 MetatileBehavior_IsSouthArrowWarp(u8);
|
||||
bool8 MetatileBehavior_IsArrowWarp(u8);
|
||||
bool8 MetatileBehavior_IsMoveTile(u8);
|
||||
bool8 MetatileBehavior_IsIce_2(u8);
|
||||
bool8 MetatileBehavior_IsTrickHouseSlipperyFloor(u8);
|
||||
bool8 MetatileBehavior_IsMB_05(u8);
|
||||
bool8 MetatileBehavior_IsWalkNorth(u8);
|
||||
bool8 MetatileBehavior_IsWalkSouth(u8);
|
||||
bool8 MetatileBehavior_IsWalkWest(u8);
|
||||
bool8 MetatileBehavior_IsWalkEast(u8);
|
||||
bool8 MetatileBehavior_IsNorthwardCurrent(u8);
|
||||
bool8 MetatileBehavior_IsSouthwardCurrent(u8);
|
||||
bool8 MetatileBehavior_IsWestwardCurrent(u8);
|
||||
bool8 MetatileBehavior_IsEastwardCurrent(u8);
|
||||
bool8 MetatileBehavior_IsSlideNorth(u8);
|
||||
bool8 MetatileBehavior_IsSlideSouth(u8);
|
||||
bool8 MetatileBehavior_IsSlideWest(u8);
|
||||
bool8 MetatileBehavior_IsSlideEast(u8);
|
||||
bool8 MetatileBehavior_IsCounter(u8);
|
||||
bool8 MetatileBehavior_IsPlayerFacingTVScreen(u8 tile, u8 playerDir);
|
||||
bool8 MetatileBehavior_IsPC(u8);
|
||||
bool8 MetatileBehavior_IsCableBoxResults1(u8);
|
||||
bool8 MetatileBehavior_IsSecretBaseOpen(u8);
|
||||
bool8 MetatileBehavior_IsSecretBaseCave(u8);
|
||||
bool8 MetatileBehavior_IsSecretBaseTree(u8);
|
||||
bool8 MetatileBehavior_IsSecretBaseShrub(u8);
|
||||
bool8 MetatileBehavior_IsSecretBasePC(u8);
|
||||
bool8 MetatileBehavior_IsSecretBaseRegisterPC(u8);
|
||||
bool8 MetatileBehavior_IsMB_B2(u8);
|
||||
bool8 MetatileBehavior_IsMB_B3(u8);
|
||||
bool8 MetatileBehavior_IsMB_B9(u8);
|
||||
bool8 MetatileBehavior_IsMB_C6(u8);
|
||||
bool8 MetatileBehavior_IsSecretBasePoster(u8);
|
||||
bool8 MetatileBehavior_IsNormal(u8);
|
||||
bool8 MetatileBehavior_IsMB_B7(u8);
|
||||
bool8 MetatileBehavior_IsMB_B2_Duplicate(u8);
|
||||
bool8 MetatileBehavior_IsMB_B5(u8);
|
||||
bool8 MetatileBehavior_IsMB_C3(u8);
|
||||
bool8 MetatileBehavior_IsMB_C2(u8);
|
||||
bool8 MetatileBehavior_IsSecretBaseBalloon(u8);
|
||||
bool8 MetatileBehavior_IsMB_BE(u8);
|
||||
bool8 MetatileBehavior_IsSecretBaseSoundMat(u8);
|
||||
bool8 MetatileBehavior_IsSecretBaseGlitterMat(u8);
|
||||
bool8 MetatileBehavior_IsMB_BF(u8);
|
||||
bool8 MetatileBehavior_IsSecretBaseTvOrShield(u8);
|
||||
bool8 MetatileBehavior_IsMB_C5(u8);
|
||||
bool8 MetatileBehavior_HasRipples(u8);
|
||||
bool8 MetatileBehavior_IsPuddle(u8);
|
||||
bool8 MetatileBehavior_IsTallGrass(u8);
|
||||
bool8 MetatileBehavior_IsLongGrass(u8);
|
||||
bool8 MetatileBehavior_IsBerryTreeSoil(u8);
|
||||
bool8 MetatileBehavior_IsAsh(u8);
|
||||
bool8 MetatileBehavior_IsUnusedFootprintMetatile(u8);
|
||||
bool8 MetatileBehavior_IsBridge(u8);
|
||||
u8 MetatileBehavior_GetBridgeSth(u8);
|
||||
u8 MetatileBehavior_8089510(u8);
|
||||
bool8 MetatileBehavior_IsLandWildEncounter(u8);
|
||||
bool8 MetatileBehavior_IsWaterWildEncounter(u8);
|
||||
bool8 MetatileBehavior_IsMB_0B(u8);
|
||||
bool8 MetatileBehavior_IsMountain(u8);
|
||||
bool8 MetatileBehavior_IsDiveable(u8);
|
||||
bool8 MetatileBehavior_IsUnableToEmerge(u8);
|
||||
bool8 MetatileBehavior_IsShallowFlowingWater(u8);
|
||||
bool8 MetatileBehavior_IsThinIce(u8);
|
||||
bool8 MetatileBehavior_IsCrackedIce(u8);
|
||||
bool8 MetatileBehavior_IsDeepOrOceanWater(u8);
|
||||
bool8 MetatileBehavior_IsMB_18_OrMB_1A(u8);
|
||||
bool8 MetatileBehavior_IsSurfableAndNotWaterfall(u8);
|
||||
bool8 MetatileBehavior_IsEastBlocked(u8);
|
||||
bool8 MetatileBehavior_IsWestBlocked(u8);
|
||||
bool8 MetatileBehavior_IsNorthBlocked(u8);
|
||||
bool8 MetatileBehavior_IsSouthBlocked(u8);
|
||||
bool8 MetatileBehavior_IsShortGrass(u8);
|
||||
bool8 MetatileBehavior_IsHotSprings(u8);
|
||||
bool8 MetatileBehavior_IsWaterfall(u8);
|
||||
bool8 MetatileBehavior_IsFortreeBridge(u8);
|
||||
bool8 MetatileBehavior_IsPacifilogVerticalLog1(u8);
|
||||
bool8 MetatileBehavior_IsPacifilogVerticalLog2(u8);
|
||||
bool8 MetatileBehavior_IsPacifilogHorizontalLog1(u8);
|
||||
bool8 MetatileBehavior_IsPacifilogHorizontalLog2(u8);
|
||||
bool8 MetatileBehavior_IsPacifidlogLog(u8);
|
||||
bool8 MetatileBehavior_IsTrickHousePuzzleDoor(u8);
|
||||
bool8 MetatileBehavior_IsRegionMap(u8);
|
||||
bool8 MetatileBehavior_IsClosedSootopolisGymDoor(u8);
|
||||
bool8 MetatileBehavior_IsUnknownClosedDoor(u8);
|
||||
bool8 MetatileBehavior_IsRoulette(u8);
|
||||
bool8 MetatileBehavior_IsPokeblockFeeder(u8);
|
||||
bool8 MetatileBehavior_IsSecretBaseJumpMat(u8);
|
||||
bool8 MetatileBehavior_IsSecretBaseSpinMat(u8);
|
||||
bool8 MetatileBehavior_IsLavaridgeB1FWarp(u8);
|
||||
bool8 MetatileBehavior_IsLavaridgeB1FWarp(u8);
|
||||
bool8 MetatileBehavior_IsAquaHideoutWarp(u8);
|
||||
bool8 MetatileBehavior_IsWarpOrBridge(u8);
|
||||
bool8 MetatileBehavior_IsMossdeepGymWarp(u8);
|
||||
bool8 MetatileBehavior_IsSurfableFishableWater(u8);
|
||||
bool8 MetatileBehavior_IsMtPyreHole(u8);
|
||||
bool8 MetatileBehavior_IsCrackedFloorHole(u8);
|
||||
bool8 MetatileBehavior_IsCrackedFloor(u8);
|
||||
bool8 MetatileBehavior_IsMuddySlope(u8);
|
||||
bool8 MetatileBehavior_IsBumpySlope(u8);
|
||||
bool8 MetatileBehavior_IsIsolatedVerticalRail(u8);
|
||||
bool8 MetatileBehavior_IsIsolatedHorizontalRail(u8);
|
||||
bool8 MetatileBehavior_IsVerticalRail(u8);
|
||||
bool8 MetatileBehavior_IsHorizontalRail(u8);
|
||||
bool8 MetatileBehavior_IsSeaweed(u8);
|
||||
bool8 MetatileBehavior_IsRunningDisallowed(u8);
|
||||
bool8 MetatileBehavior_IsCuttableGrass(u8);
|
||||
bool8 MetatileBehavior_IsRunningShoesInstruction(u8);
|
||||
bool8 MetatileBehavior_IsPictureBookShelf(u8);
|
||||
bool8 MetatileBehavior_IsBookShelf(u8);
|
||||
bool8 MetatileBehavior_IsPokeCenterBookShelf(u8);
|
||||
bool8 MetatileBehavior_IsVase(u8);
|
||||
bool8 MetatileBehavior_IsTrashCan(u8);
|
||||
bool8 MetatileBehavior_IsShopShelf(u8);
|
||||
bool8 MetatileBehavior_IsBlueprint(u8);
|
||||
bool8 MetatileBehavior_IsBattlePyramidWarp(u8);
|
||||
bool8 MetatileBehavior_IsPlayerFacingWirelessBoxResults(u8 tile, u8 playerDir);
|
||||
bool8 MetatileBehavior_IsCableBoxResults2(u8 tile, u8 playerDir);
|
||||
bool8 MetatileBehavior_IsQuestionnaire(u8);
|
||||
bool8 MetatileBehavior_IsLongGrass_Duplicate(u8);
|
||||
bool8 MetatileBehavior_IsLongGrassSouthEdge(u8);
|
||||
bool8 MetatileBehavior_IsTrainerHillTimer(u8);
|
||||
|
||||
#endif // GUARD_METATILE_BEHAVIOR
|
||||
@@ -0,0 +1,179 @@
|
||||
#ifndef GUARD_METATILE_BEHAVIORS
|
||||
#define GUARD_METATILE_BEHAVIORS
|
||||
|
||||
#define MB_NORMAL 0x00
|
||||
#define MB_TALL_GRASS 0x02
|
||||
#define MB_LONG_GRASS 0x03
|
||||
#define MB_04 0x04
|
||||
#define MB_05 0x05
|
||||
#define MB_DEEP_SAND 0x06
|
||||
#define MB_SHORT_GRASS 0x07
|
||||
#define MB_CAVE 0x08
|
||||
#define MB_LONG_GRASS_SOUTH_EDGE 0x09
|
||||
#define MB_NO_RUNNING 0x0A
|
||||
#define MB_0B 0x0B
|
||||
#define MB_MOUNTAIN_TOP 0x0C
|
||||
#define MB_BATTLE_PYRAMID_WARP 0x0D
|
||||
#define MB_MOSSDEEP_GYM_WARP 0x0E
|
||||
#define MB_MT_PYRE_HOLE 0x0F
|
||||
#define MB_POND_WATER 0x10
|
||||
#define MB_SEMI_DEEP_WATER 0x11
|
||||
#define MB_DEEP_WATER 0x12
|
||||
#define MB_WATERFALL 0x13
|
||||
#define MB_SOOTOPOLIS_DEEP_WATER 0x14
|
||||
#define MB_OCEAN_WATER 0x15
|
||||
#define MB_PUDDLE 0x16
|
||||
#define MB_SHALLOW_WATER 0x17
|
||||
#define MB_18 0x18
|
||||
#define MB_NO_SURFACING 0x19
|
||||
#define MB_1A 0x1A
|
||||
#define MB_STAIRS_OUTSIDE_ABANDONED_SHIP 0x1B
|
||||
#define MB_SHOAL_CAVE_ENTRANCE 0x1C
|
||||
#define MB_ICE 0x20
|
||||
#define MB_SAND 0x21
|
||||
#define MB_SEAWEED 0x22
|
||||
#define MB_ASHGRASS 0x24
|
||||
#define MB_25 0x25
|
||||
#define MB_THIN_ICE 0x26
|
||||
#define MB_CRACKED_ICE 0x27
|
||||
#define MB_HOT_SPRINGS 0x28
|
||||
#define MB_LAVARIDGE_GYM_B1F_WARP 0x29
|
||||
#define MB_SEAWEED_NO_SURFACING 0x2A
|
||||
#define MB_REFLECTION_UNDER_BRIDGE 0x2B
|
||||
#define MB_IMPASSABLE_EAST 0x30
|
||||
#define MB_IMPASSABLE_WEST 0x31
|
||||
#define MB_IMPASSABLE_NORTH 0x32
|
||||
#define MB_IMPASSABLE_SOUTH 0x33
|
||||
#define MB_IMPASSABLE_NORTHEAST 0x34
|
||||
#define MB_IMPASSABLE_NORTHWEST 0x35
|
||||
#define MB_IMPASSABLE_SOUTHEAST 0x36
|
||||
#define MB_IMPASSABLE_SOUTHWEST 0x37
|
||||
#define MB_JUMP_EAST 0x38
|
||||
#define MB_JUMP_WEST 0x39
|
||||
#define MB_JUMP_NORTH 0x3A
|
||||
#define MB_JUMP_SOUTH 0x3B
|
||||
#define MB_JUMP_SOUTHEAST 0x3E
|
||||
#define MB_JUMP_SOUTHWEST 0x3F
|
||||
#define MB_WALK_EAST 0x40
|
||||
#define MB_WALK_WEST 0x41
|
||||
#define MB_WALK_NORTH 0x42
|
||||
#define MB_WALK_SOUTH 0x43
|
||||
#define MB_SLIDE_EAST 0x44
|
||||
#define MB_SLIDE_WEST 0x45
|
||||
#define MB_SLIDE_NORTH 0x46
|
||||
#define MB_SLIDE_SOUTH 0x47
|
||||
#define MB_TRICK_HOUSE_PUZZLE_8_FLOOR 0x48
|
||||
#define MB_EASTWARD_CURRENT 0x50
|
||||
#define MB_WESTWARD_CURRENT 0x51
|
||||
#define MB_NORTHWARD_CURRENT 0x52
|
||||
#define MB_SOUTHWARD_CURRENT 0x53
|
||||
#define MB_NON_ANIMATED_DOOR 0x60
|
||||
#define MB_LADDER 0x61
|
||||
#define MB_EAST_ARROW_WARP 0x62
|
||||
#define MB_WEST_ARROW_WARP 0x63
|
||||
#define MB_NORTH_ARROW_WARP 0x64
|
||||
#define MB_SOUTH_ARROW_WARP 0x65
|
||||
#define MB_CRACKED_FLOOR_HOLE 0x66
|
||||
#define MB_AQUA_HIDEOUT_WARP 0x67
|
||||
#define MB_LAVARIDGE_GYM_1F_WARP 0x68
|
||||
#define MB_ANIMATED_DOOR 0x69
|
||||
#define MB_UP_ESCALATOR 0x6A
|
||||
#define MB_DOWN_ESCALATOR 0x6B
|
||||
#define MB_WATER_DOOR 0x6C
|
||||
#define MB_WATER_SOUTH_ARROW_WARP 0x6D
|
||||
#define MB_DEEP_SOUTH_WARP 0x6E
|
||||
#define MB_WARP_OR_BRIDGE 0x70
|
||||
#define MB_71 0x71
|
||||
#define MB_ROUTE120_NORTH_BRIDGE_1 0x72
|
||||
#define MB_ROUTE120_NORTH_BRIDGE_2 0x73
|
||||
#define MB_PACIFIDLOG_VERTICAL_LOG_1 0x74
|
||||
#define MB_PACIFIDLOG_VERTICAL_LOG_2 0x75
|
||||
#define MB_PACIFIDLOG_HORIZONTAL_LOG_1 0x76
|
||||
#define MB_PACIFIDLOG_HORIZONTAL_LOG_2 0x77
|
||||
#define MB_FORTREE_BRIDGE 0x78
|
||||
#define MB_ROUTE120_SOUTH_BRIDGE_1 0x7A
|
||||
#define MB_ROUTE120_SOUTH_BRIDGE_2 0x7B
|
||||
#define MB_ROUTE120_NORTH_BRIDGE_3 0x7C
|
||||
#define MB_ROUTE120_NORTH_BRIDGE_4 0x7D
|
||||
#define MB_7E 0x7E
|
||||
#define MB_ROUTE110_BRIDGE 0x7F
|
||||
#define MB_COUNTER 0x80
|
||||
#define MB_PC 0x83
|
||||
#define MB_CABLE_BOX_RESULTS_1 0x84
|
||||
#define MB_REGION_MAP 0x85
|
||||
#define MB_TELEVISION 0x86
|
||||
#define MB_POKEBLOCK_FEEDER 0x87
|
||||
#define MB_SLOT_MACHINE 0x89
|
||||
#define MB_ROULETTE 0x8A
|
||||
#define MB_CLOSED_SOOTOPOLIS_GYM_DOOR 0x8B
|
||||
#define MB_TRICK_HOUSE_PUZZLE_DOOR 0x8C
|
||||
#define MB_8D 0x8D
|
||||
#define MB_RUNNING_SHOES_INSTRUCTION 0x8E
|
||||
#define MB_QUESTIONNAIRE 0x8F
|
||||
#define MB_SECRET_BASE_SPOT_RED_CAVE 0x90
|
||||
#define MB_SECRET_BASE_SPOT_RED_CAVE_OPEN 0x91
|
||||
#define MB_SECRET_BASE_SPOT_BROWN_CAVE 0x92
|
||||
#define MB_SECRET_BASE_SPOT_BROWN_CAVE_OPEN 0x93
|
||||
#define MB_SECRET_BASE_SPOT_YELLOW_CAVE 0x94
|
||||
#define MB_SECRET_BASE_SPOT_YELLOW_CAVE_OPEN 0x95
|
||||
#define MB_SECRET_BASE_SPOT_TREE_LEFT 0x96
|
||||
#define MB_SECRET_BASE_SPOT_TREE_LEFT_OPEN 0x97
|
||||
#define MB_SECRET_BASE_SPOT_SHRUB 0x98
|
||||
#define MB_SECRET_BASE_SPOT_SHRUB_OPEN 0x99
|
||||
#define MB_SECRET_BASE_SPOT_BLUE_CAVE 0x9A
|
||||
#define MB_SECRET_BASE_SPOT_BLUE_CAVE_OPEN 0x9B
|
||||
#define MB_SECRET_BASE_SPOT_TREE_RIGHT 0x9C
|
||||
#define MB_SECRET_BASE_SPOT_TREE_RIGHT_OPEN 0x9D
|
||||
#define MB_BERRY_TREE_SOIL 0xA0
|
||||
#define MB_SECRET_BASE_PC 0xB0
|
||||
#define MB_SECRET_BASE_REGISTER_PC 0xB1
|
||||
#define MB_B2 0xB2
|
||||
#define MB_B3 0xB3
|
||||
#define MB_B4 0xB4
|
||||
#define MB_B5 0xB5
|
||||
#define MB_B6 0xB6
|
||||
#define MB_B7 0xB7
|
||||
#define MB_SECRET_BASE_BALLOON 0xB8
|
||||
#define MB_B9 0xB9
|
||||
#define MB_SECRET_BASE_GLITTER_MAT 0xBA
|
||||
#define MB_SECRET_BASE_JUMP_MAT 0xBB
|
||||
#define MB_SECRET_BASE_SPIN_MAT 0xBC
|
||||
#define MB_SECRET_BASE_SOUND_MAT 0xBD
|
||||
#define MB_BE 0xBE
|
||||
#define MB_BF 0xBF
|
||||
#define MB_BED 0xC0
|
||||
#define MB_C1 0xC1
|
||||
#define MB_C2 0xC2
|
||||
#define MB_C3 0xC3
|
||||
#define MB_SECRET_BASE_TV_SHIELD 0xC4
|
||||
#define MB_C5 0xC5
|
||||
#define MB_C6 0xC6
|
||||
#define MB_SECRET_BASE_POSTER 0xC7
|
||||
#define MB_C8 0xC8
|
||||
#define MB_C9 0xC9
|
||||
#define MB_CA 0xCA
|
||||
#define MB_CB 0xCB
|
||||
#define MB_CC 0xCC
|
||||
#define MB_CD 0xCD
|
||||
#define MB_CE 0xCE
|
||||
#define MB_CF 0xCF
|
||||
#define MB_MUDDY_SLOPE 0xD0
|
||||
#define MB_BUMPY_SLOPE 0xD1
|
||||
#define MB_CRACKED_FLOOR 0xD2
|
||||
#define MB_ISOLATED_VERTICAL_RAIL 0xD3
|
||||
#define MB_ISOLATED_HORIZONTAL_RAIL 0xD4
|
||||
#define MB_VERTICAL_RAIL 0xD5
|
||||
#define MB_HORIZONTAL_RAIL 0xD6
|
||||
#define MB_PICTURE_BOOK_SHELF 0xE0
|
||||
#define MB_BOOKSHELF 0xE1
|
||||
#define MB_POKEMON_CENTER_BOOKSHELF 0xE2
|
||||
#define MB_VASE 0xE3
|
||||
#define MB_TRASH_CAN 0xE4
|
||||
#define MB_SHOP_SHELF 0xE5
|
||||
#define MB_BLUEPRINT 0xE6
|
||||
#define MB_CABLE_BOX_RESULTS_2 0xE7
|
||||
#define MB_WIRELESS_BOX_RESULTS 0xE8
|
||||
#define MB_TRAINER_HILL_TIMER 0xE9
|
||||
#define MB_UNKNOWN_CLOSED_DOOR 0xEA
|
||||
|
||||
#endif // GUARD_METATILE_BEHAVIORS
|
||||
@@ -0,0 +1,20 @@
|
||||
#ifndef GUARD_MONEY_H
|
||||
#define GUARD_MONEY_H
|
||||
|
||||
u32 GetMoney(u32* moneyPtr);
|
||||
void SetMoney(u32* moneyPtr, u32 newValue);
|
||||
bool8 IsEnoughMoney(u32* moneyPtr, u32 cost);
|
||||
void AddMoney(u32* moneyPtr, u32 toAdd);
|
||||
void RemoveMoney(u32* moneyPtr, u32 toSub);
|
||||
bool8 IsEnoughForCostInVar0x8005(void);
|
||||
void SubtractMoneyFromVar0x8005(void);
|
||||
void PrintMoneyAmountInMoneyBox(u8 windowId, int amount, u8 speed);
|
||||
void PrintMoneyAmount(u8 windowId, u8 x, u8 y, int amount, u8 speed);
|
||||
void PrintMoneyAmountInMoneyBoxWithBorder(u8 windowId, u16 tileStart, u8 pallete, int amount);
|
||||
void ChangeAmountInMoneyBox(int amount);
|
||||
void DrawMoneyBox(int amount, u8 x, u8 y);
|
||||
void HideMoneyBox(void);
|
||||
void AddMoneyLabelObject(u16 x, u16 y);
|
||||
void RemoveMoneyLabelObject(void);
|
||||
|
||||
#endif // GUARD_MONEY_H
|
||||
@@ -0,0 +1,21 @@
|
||||
#ifndef GUARD_MULTIBOOT_H
|
||||
#define GUARD_MULTIBOOT_H
|
||||
|
||||
#define MULTIBOOT_MASTER_INFO 0x62
|
||||
#define MULTIBOOT_CLIENT_INFO 0x72
|
||||
#define MULTIBOOT_MASTER_START_PROBE 0x61
|
||||
#define MULTIBOOT_MASTER_REQUEST_DLREADY 0x63
|
||||
#define MULTIBOOT_CLIENT_DLREADY 0x73
|
||||
#define MULTIBOOT_MASTER_START_DL 0x64
|
||||
#define MULTIBOOT_MASTER_REQUEST_CRC 0x65
|
||||
#define MULTIBOOT_CLIENT_CALC_CRC 0x74
|
||||
#define MULTIBOOT_CLIENT_CRCREADY 0x75
|
||||
#define MULTIBOOT_MASTER_VERIFY_CRC 0x66
|
||||
|
||||
void MultiBootInit(struct MultiBootParam *mp);
|
||||
int MultiBootMain(struct MultiBootParam *mp);
|
||||
void MultiBootStartProbe(struct MultiBootParam *mp);
|
||||
void MultiBootStartMaster(struct MultiBootParam *mp, const u8 *srcp, int length, u8 palette_color, s8 palette_speed);
|
||||
int MultiBootCheckComplete(struct MultiBootParam *mp);
|
||||
|
||||
#endif // GUARD_MULTIBOOT_H
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user