decompile main
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#ifndef GUARD_FIELD_PLAYER_AVATAR_H
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#define GUARD_FIELD_PLAYER_AVATAR_H
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void ClearPlayerAvatarInfo(void);
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void SetPlayerAvatarExtraStateTransition(u8, u8);
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u8 GetPlayerAvatarGenderByGraphicsId(u8);
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bool8 TestPlayerAvatarFlags(u8);
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void PlayerGetDestCoords(s16 *, s16 *);
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u8 player_get_direction_lower_nybble(void);
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u8 player_get_direction_upper_nybble(void);
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u8 player_get_x22(void);
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void sub_808D074(u8);
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void GetXYCoordsOneStepInFrontOfPlayer(s16 *xPtr, s16 *yPtr);
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#endif //GUARD_FIELD_PLAYER_AVATAR_H
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