ported battle_controller_player from pokeem and matched several new functions
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+3
-5
@@ -5,7 +5,7 @@
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#include "constants/battle.h"
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#include "battle_util.h"
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#include "battle_script_commands.h"
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#include "battle_2.h"
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#include "battle_main.h"
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#include "battle_ai_switch_items.h"
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#include "battle_gfx_sfx_util.h"
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#include "battle_util2.h"
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@@ -385,10 +385,6 @@ extern u8 gActiveBattler;
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extern u8 gBattlerTarget;
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extern u8 gAbsentBattlerFlags;
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// TODO: move these to constants/battle.h
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#define MAX_BATTLERS_COUNT 4
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#define BIT_FLANK 2
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// script's table id to bit
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#define AI_SCRIPT_CHECK_BAD_MOVE (1 << 0)
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#define AI_SCRIPT_TRY_TO_FAINT (1 << 1)
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@@ -984,5 +980,7 @@ extern u8 gBattlerStatusSummaryTaskId[MAX_BATTLERS_COUNT];
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extern u16 gDynamicBasePower;
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extern u16 gLastLandedMoves[MAX_BATTLERS_COUNT];
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extern u8 gLastHitBy[MAX_BATTLERS_COUNT];
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extern u8 gMultiUsePlayerCursor;
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extern u8 gNumberOfMovesToChoose;
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#endif // GUARD_BATTLE_H
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