ported battle_controller_player from pokeem and matched several new functions
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@@ -133,6 +133,8 @@ u8 GetBattlerSpriteDefault_Y(u8 bank);
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u8 sub_80A82E4(u8 bank);
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u8 GetSubstituteSpriteDefault_Y(u8 bank);
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u8 GetGhostSpriteDefault_Y(u8 battlerId);
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void sub_8072E48(u8 battlerId, u8);
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void sub_8073128(u8);
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// battle_anim_80A9C70.s
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void LaunchStatusAnimation(u8 bank, u8 statusAnimId);
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@@ -154,6 +156,8 @@ void sub_80759DC(u8 spriteId);
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bool8 IsBattlerSpritePresent(u8 battlerId);
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u8 GetBattlerSpriteSubpriority(u8 battlerId);
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void StartAnimLinearTranslation(struct Sprite *sprite);
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void sub_80755B8(struct Sprite *sprite);
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u8 sub_80768B0(u8 battlerId);
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// battle_anim_mon_movement.c
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void AnimTask_ShakeMon(u8 taskId);
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