ported battle_controller_player from pokeem and matched several new functions

This commit is contained in:
jiangzhengwenjz
2019-08-05 08:15:58 +08:00
parent 5568895b04
commit b9d547a02f
33 changed files with 3154 additions and 11135 deletions
+4
View File
@@ -133,6 +133,8 @@ u8 GetBattlerSpriteDefault_Y(u8 bank);
u8 sub_80A82E4(u8 bank);
u8 GetSubstituteSpriteDefault_Y(u8 bank);
u8 GetGhostSpriteDefault_Y(u8 battlerId);
void sub_8072E48(u8 battlerId, u8);
void sub_8073128(u8);
// battle_anim_80A9C70.s
void LaunchStatusAnimation(u8 bank, u8 statusAnimId);
@@ -154,6 +156,8 @@ void sub_80759DC(u8 spriteId);
bool8 IsBattlerSpritePresent(u8 battlerId);
u8 GetBattlerSpriteSubpriority(u8 battlerId);
void StartAnimLinearTranslation(struct Sprite *sprite);
void sub_80755B8(struct Sprite *sprite);
u8 sub_80768B0(u8 battlerId);
// battle_anim_mon_movement.c
void AnimTask_ShakeMon(u8 taskId);