ported battle_controller_player from pokeem and matched several new functions
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@@ -61,6 +61,7 @@ void BattleCreateYesNoCursorAt(u8 cursorPosition);
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void BufferMoveToLearnIntoBattleTextBuff2(void);
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void HandleBattleWindow(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags);
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bool8 UproarWakeUpCheck(u8 bank);
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bool32 IsMonGettingExpSentOut(void);
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extern void (* const gBattleScriptingCommandsTable[])(void);
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extern const u8 gUnknown_0831C494[][4];
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