ported battle_controller_player from pokeem and matched several new functions
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@@ -29,7 +29,9 @@ struct Struct203B0A0
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};
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extern struct Struct203B0A0 gUnknown_203B0A0;
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extern u8 gUnknown_203B0C0;
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extern u8 gUnknown_203B0C1;
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extern u8 gUnknown_203B0DC[3];
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extern void (*gUnknown_3005E98)(u8 taskId, TaskFunc func);
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bool8 FieldCallback_PrepareFadeInFromMenu(void);
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@@ -64,5 +66,6 @@ u8 GetItemEffectType(u16 itemId);
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u8 pokemon_order_func(u8);
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void sub_8127CAC(void);
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void sub_8127DA8(u8 battlerId, u8 multiplayerFlag);
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void OpenPartyMenuInBattle(u8 arg);
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#endif // GUARD_PARTY_MENU_H
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