ported battle_controller_player from pokeem and matched several new functions

This commit is contained in:
jiangzhengwenjz
2019-08-05 08:15:58 +08:00
parent 5568895b04
commit b9d547a02f
33 changed files with 3154 additions and 11135 deletions
+1 -1
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@@ -1,6 +1,6 @@
#include "global.h"
#include "battle.h"
#include "battle_2.h"
#include "battle_main.h"
#include "util.h"
#include "item.h"
#include "random.h"
+1 -1
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@@ -530,7 +530,7 @@ static u32 GetOpponentMonData(u8 monId, u8 *dst)
moveData.pp[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size);
}
moveData.ppBonuses = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES);
src = (u8*)(&moveData);
src = (u8 *)(&moveData);
for (size = 0; size < sizeof(moveData); ++size)
dst[size] = src[size];
break;
File diff suppressed because it is too large Load Diff
+1 -1
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@@ -1,6 +1,6 @@
#include "global.h"
#include "battle.h"
#include "battle_2.h"
#include "battle_main.h"
#include "battle_ai_script_commands.h"
#include "battle_anim.h"
#include "battle_util.h"
+2 -2
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@@ -12,7 +12,7 @@
#include "util.h"
#include "party_menu.h"
#include "battle.h"
#include "battle_2.h"
#include "battle_main.h"
#include "battle_controllers.h"
#include "battle_ai_script_commands.h"
#include "battle_anim.h"
@@ -450,7 +450,7 @@ void DecompressTrainerFrontPic(u16 frontPicId, u8 battlerId)
void DecompressTrainerBackPalette(u16 index, u8 palette)
{
LoadCompressedPalette(gUnknown_8239FD4[index].data, (palette + 16) * 16, 0x20);
LoadCompressedPalette(gTrainerBackPicPaletteTable[index].data, (palette + 16) * 16, 0x20);
}
void nullsub_16(u8 a1)
+1 -1
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@@ -8,7 +8,7 @@
#include "data2.h"
#include "string_util.h"
#include "battle.h"
#include "battle_2.h"
#include "battle_main.h"
#include "item.h"
#include "event_data.h"
#include "util.h"
+1 -1
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@@ -23,7 +23,7 @@
#include "event_data.h"
#include "load_save.h"
#include "battle_transition.h"
#include "battle_2.h"
#include "battle_main.h"
#include "battle.h"
#include "global.fieldmap.h"
#include "teachy_tv.h"
+1 -1
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@@ -17,7 +17,7 @@
#include "battle_setup.h"
#include "battle_transition.h"
#include "battle.h"
#include "battle_2.h"
#include "battle_main.h"
#include "overworld.h"
#include "item.h"
#include "window.h"