ported battle_controller_player from pokeem and matched several new functions
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@@ -530,7 +530,7 @@ static u32 GetOpponentMonData(u8 monId, u8 *dst)
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moveData.pp[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size);
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}
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moveData.ppBonuses = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES);
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src = (u8*)(&moveData);
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src = (u8 *)(&moveData);
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for (size = 0; size < sizeof(moveData); ++size)
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dst[size] = src[size];
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break;
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