ported battle_controller_player from pokeem and matched several new functions

This commit is contained in:
jiangzhengwenjz
2019-08-05 08:15:58 +08:00
parent 5568895b04
commit b9d547a02f
33 changed files with 3154 additions and 11135 deletions
+2 -2
View File
@@ -12,7 +12,7 @@
#include "util.h"
#include "party_menu.h"
#include "battle.h"
#include "battle_2.h"
#include "battle_main.h"
#include "battle_controllers.h"
#include "battle_ai_script_commands.h"
#include "battle_anim.h"
@@ -450,7 +450,7 @@ void DecompressTrainerFrontPic(u16 frontPicId, u8 battlerId)
void DecompressTrainerBackPalette(u16 index, u8 palette)
{
LoadCompressedPalette(gUnknown_8239FD4[index].data, (palette + 16) * 16, 0x20);
LoadCompressedPalette(gTrainerBackPicPaletteTable[index].data, (palette + 16) * 16, 0x20);
}
void nullsub_16(u8 a1)