ported battle_controller_player from pokeem and matched several new functions
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@@ -12,7 +12,7 @@
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#include "util.h"
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#include "party_menu.h"
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#include "battle.h"
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#include "battle_2.h"
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#include "battle_main.h"
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#include "battle_controllers.h"
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#include "battle_ai_script_commands.h"
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#include "battle_anim.h"
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@@ -450,7 +450,7 @@ void DecompressTrainerFrontPic(u16 frontPicId, u8 battlerId)
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void DecompressTrainerBackPalette(u16 index, u8 palette)
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{
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LoadCompressedPalette(gUnknown_8239FD4[index].data, (palette + 16) * 16, 0x20);
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LoadCompressedPalette(gTrainerBackPicPaletteTable[index].data, (palette + 16) * 16, 0x20);
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}
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void nullsub_16(u8 a1)
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