Spring cleaning
This commit is contained in:
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# Pokémon FireRed and LeafGreen
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# Pokémon FireRed and LeafGreen
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[![Build Status][travis-badge]][travis]
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This is a decompilation of English Pokémon FireRed and LeafGreen.
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[travis]: https://travis-ci.org/pret/pokefirered
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It builds the following ROM images:
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[travis-badge]: https://travis-ci.org/pret/pokefirered.svg?branch=master
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This is a disassembly of Pokémon FireRed and LeafGreen.
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It builds the following ROMs:
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* [**pokefirered.gba**](https://datomatic.no-intro.org/?page=show_record&s=23&n=1616) `sha1: 41cb23d8dccc8ebd7c649cd8fbb58eeace6e2fdc`
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* [**pokefirered.gba**](https://datomatic.no-intro.org/?page=show_record&s=23&n=1616) `sha1: 41cb23d8dccc8ebd7c649cd8fbb58eeace6e2fdc`
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* [**pokeleafgreen.gba**](https://datomatic.no-intro.org/?page=show_record&s=23&n=1617) `sha1: 574fa542ffebb14be69902d1d36f1ec0a4afd71e`
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* [**pokeleafgreen.gba**](https://datomatic.no-intro.org/?page=show_record&s=23&n=1617) `sha1: 574fa542ffebb14be69902d1d36f1ec0a4afd71e`
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+90
-90
@@ -244,21 +244,21 @@
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#define SE_M_HAZE 239 // SE_W114
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#define SE_M_HAZE 239 // SE_W114
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#define SE_M_HYPER_BEAM2 240 // SE_W063B
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#define SE_M_HYPER_BEAM2 240 // SE_W063B
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// New FRLG SFX
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// New FRLG SFX
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#define SE_DOOR 241 // SE_RG_W_DOOR
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#define SE_DOOR 241 // SE_W_DOOR
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#define SE_CARD_FLIP 242 // SE_RG_CARD1
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#define SE_CARD_FLIP 242 // SE_CARD1
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#define SE_CARD_FLIPPING 243 // SE_RG_CARD2
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#define SE_CARD_FLIPPING 243 // SE_CARD2
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#define SE_CARD_OPEN 244 // SE_RG_CARD3
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#define SE_CARD_OPEN 244 // SE_CARD3
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#define SE_BAG_CURSOR 245 // SE_RG_BAG1
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#define SE_BAG_CURSOR 245 // SE_BAG1
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#define SE_BAG_POCKET 246 // SE_RG_BAG2
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#define SE_BAG_POCKET 246 // SE_BAG2
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#define SE_BALL_CLICK 247 // SE_RG_GETTING
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#define SE_BALL_CLICK 247 // SE_GETTING
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#define SE_SHOP 248 // SE_RG_SHOP
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#define SE_SHOP 248 // SE_SHOP
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#define SE_SS_ANNE_HORN 249 // SE_RG_KITEKI
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#define SE_SS_ANNE_HORN 249 // SE_KITEKI
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#define SE_HELP_OPEN 250 // SE_RG_HELP_OP
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#define SE_HELP_OPEN 250 // SE_HELP_OP
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#define SE_HELP_CLOSE 251 // SE_RG_HELP_CL
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#define SE_HELP_CLOSE 251 // SE_HELP_CL
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#define SE_HELP_ERROR 252 // SE_RG_HELP_NG
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#define SE_HELP_ERROR 252 // SE_HELP_NG
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#define SE_DEOXYS_MOVE 253 // SE_RG_DEOMOV
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#define SE_DEOXYS_MOVE 253 // SE_DEOMOV
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#define SE_POKE_JUMP_SUCCESS 254 // SE_RG_EXCELLENT
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#define SE_POKE_JUMP_SUCCESS 254 // SE_EXCELLENT
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#define SE_POKE_JUMP_FAILURE 255 // SE_RG_NAWAMISS
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#define SE_POKE_JUMP_FAILURE 255 // SE_NAWAMISS
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// Music kept from RS
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// Music kept from RS
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#define MUS_HEAL 256 // MUS_ME_ASA
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#define MUS_HEAL 256 // MUS_ME_ASA
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#define MUS_LEVEL_UP 257 // MUS_FANFA1
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#define MUS_LEVEL_UP 257 // MUS_FANFA1
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#define MUS_MOVE_DELETED 270 // MUS_ME_WASURE
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#define MUS_MOVE_DELETED 270 // MUS_ME_WASURE
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#define MUS_TOO_BAD 271 // MUS_ME_ZANNEN
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#define MUS_TOO_BAD 271 // MUS_ME_ZANNEN
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// New FRLG Music
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// New FRLG Music
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#define MUS_FOLLOW_ME 272 // MUS_RG_ANNAI
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#define MUS_FOLLOW_ME 272 // MUS_ANNAI
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#define MUS_GAME_CORNER 273 // MUS_RG_SLOT
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#define MUS_GAME_CORNER 273 // MUS_SLOT
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#define MUS_ROCKET_HIDEOUT 274 // MUS_RG_AJITO
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#define MUS_ROCKET_HIDEOUT 274 // MUS_AJITO
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#define MUS_GYM 275 // MUS_RG_GYM
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#define MUS_GYM 275 // MUS_GYM
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#define MUS_JIGGLYPUFF 276 // MUS_RG_PURIN
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#define MUS_JIGGLYPUFF 276 // MUS_PURIN
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#define MUS_INTRO_FIGHT 277 // MUS_RG_DEMO
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#define MUS_INTRO_FIGHT 277 // MUS_DEMO
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#define MUS_TITLE 278 // MUS_RG_TITLE
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#define MUS_TITLE 278 // MUS_TITLE
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#define MUS_CINNABAR 279 // MUS_RG_GUREN
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#define MUS_CINNABAR 279 // MUS_GUREN
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#define MUS_LAVENDER 280 // MUS_RG_SHION
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#define MUS_LAVENDER 280 // MUS_SHION
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#define MUS_HEAL_UNUSED 281 // MUS_RG_KAIHUKU
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#define MUS_HEAL_UNUSED 281 // MUS_KAIHUKU
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#define MUS_CYCLING 282 // MUS_RG_CYCLING
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#define MUS_CYCLING 282 // MUS_CYCLING
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#define MUS_ENCOUNTER_ROCKET 283 // MUS_RG_ROCKET
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#define MUS_ENCOUNTER_ROCKET 283 // MUS_ROCKET
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#define MUS_ENCOUNTER_GIRL 284 // MUS_RG_SHOUJO
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#define MUS_ENCOUNTER_GIRL 284 // MUS_SHOUJO
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#define MUS_ENCOUNTER_BOY 285 // MUS_RG_SHOUNEN
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#define MUS_ENCOUNTER_BOY 285 // MUS_SHOUNEN
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#define MUS_HALL_OF_FAME 286 // MUS_RG_DENDOU
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#define MUS_HALL_OF_FAME 286 // MUS_DENDOU
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#define MUS_VIRIDIAN_FOREST 287 // MUS_RG_T_MORI
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#define MUS_VIRIDIAN_FOREST 287 // MUS_T_MORI
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#define MUS_MT_MOON 288 // MUS_RG_OTSUKIMI
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#define MUS_MT_MOON 288 // MUS_OTSUKIMI
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#define MUS_POKE_MANSION 289 // MUS_RG_POKEYASHI
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#define MUS_POKE_MANSION 289 // MUS_POKEYASHI
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#define MUS_CREDITS 290 // MUS_RG_ENDING
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#define MUS_CREDITS 290 // MUS_ENDING
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#define MUS_ROUTE1 291 // MUS_RG_LOAD01
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#define MUS_ROUTE1 291 // MUS_LOAD01
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#define MUS_ROUTE24 292 // MUS_RG_OPENING
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#define MUS_ROUTE24 292 // MUS_OPENING
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#define MUS_ROUTE3 293 // MUS_RG_LOAD02
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#define MUS_ROUTE3 293 // MUS_LOAD02
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#define MUS_ROUTE11 294 // MUS_RG_LOAD03
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#define MUS_ROUTE11 294 // MUS_LOAD03
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#define MUS_VICTORY_ROAD 295 // MUS_RG_CHAMP_R
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#define MUS_VICTORY_ROAD 295 // MUS_CHAMP_R
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#define MUS_VS_GYM_LEADER 296 // MUS_RG_VS_GYM
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#define MUS_VS_GYM_LEADER 296 // MUS_VS_GYM
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#define MUS_VS_TRAINER 297 // MUS_RG_VS_TORE
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#define MUS_VS_TRAINER 297 // MUS_VS_TORE
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#define MUS_VS_WILD 298 // MUS_RG_VS_YASEI
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#define MUS_VS_WILD 298 // MUS_VS_YASEI
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#define MUS_VS_CHAMPION 299 // MUS_RG_VS_LAST
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#define MUS_VS_CHAMPION 299 // MUS_VS_LAST
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#define MUS_PALLET 300 // MUS_RG_MASARA
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#define MUS_PALLET 300 // MUS_MASARA
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#define MUS_OAK_LAB 301 // MUS_RG_KENKYU
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#define MUS_OAK_LAB 301 // MUS_KENKYU
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#define MUS_OAK 302 // MUS_RG_OHKIDO
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#define MUS_OAK 302 // MUS_OHKIDO
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#define MUS_POKE_CENTER 303 // MUS_RG_POKECEN
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#define MUS_POKE_CENTER 303 // MUS_POKECEN
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#define MUS_SS_ANNE 304 // MUS_RG_SANTOAN
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#define MUS_SS_ANNE 304 // MUS_SANTOAN
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#define MUS_SURF 305 // MUS_RG_NAMINORI
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#define MUS_SURF 305 // MUS_NAMINORI
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#define MUS_POKE_TOWER 306 // MUS_RG_P_TOWER
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#define MUS_POKE_TOWER 306 // MUS_P_TOWER
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#define MUS_SILPH 307 // MUS_RG_SHIRUHU
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#define MUS_SILPH 307 // MUS_SHIRUHU
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#define MUS_FUCHSIA 308 // MUS_RG_HANADA
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#define MUS_FUCHSIA 308 // MUS_HANADA
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#define MUS_CELADON 309 // MUS_RG_TAMAMUSI
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#define MUS_CELADON 309 // MUS_TAMAMUSI
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#define MUS_VICTORY_TRAINER 310 // MUS_RG_WIN_TRE
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#define MUS_VICTORY_TRAINER 310 // MUS_WIN_TRE
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#define MUS_VICTORY_WILD 311 // MUS_RG_WIN_YASEI
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#define MUS_VICTORY_WILD 311 // MUS_WIN_YASEI
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#define MUS_VICTORY_GYM_LEADER 312 // MUS_RG_WIN_GYM
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#define MUS_VICTORY_GYM_LEADER 312 // MUS_WIN_GYM
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#define MUS_VERMILLION 313 // MUS_RG_KUCHIBA
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#define MUS_VERMILLION 313 // MUS_KUCHIBA
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#define MUS_PEWTER 314 // MUS_RG_NIBI
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#define MUS_PEWTER 314 // MUS_NIBI
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#define MUS_ENCOUNTER_RIVAL 315 // MUS_RG_RIVAL1
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#define MUS_ENCOUNTER_RIVAL 315 // MUS_RIVAL1
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#define MUS_RIVAL_EXIT 316 // MUS_RG_RIVAL2
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#define MUS_RIVAL_EXIT 316 // MUS_RIVAL2
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#define MUS_DEX_RATING 317 // MUS_RG_FAN2
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#define MUS_DEX_RATING 317 // MUS_FAN2
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#define MUS_OBTAIN_KEY_ITEM 318 // MUS_RG_FAN5
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#define MUS_OBTAIN_KEY_ITEM 318 // MUS_FAN5
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#define MUS_CAUGHT_INTRO 319 // MUS_RG_FAN6
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#define MUS_CAUGHT_INTRO 319 // MUS_FAN6
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#define MUS_PHOTO 320 // MUS_ME_RG_PHOTO
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#define MUS_PHOTO 320 // MUS_ME_PHOTO
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#define MUS_GAME_FREAK 321 // MUS_RG_TITLEROG
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#define MUS_GAME_FREAK 321 // MUS_TITLEROG
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#define MUS_CAUGHT 322 // MUS_RG_GET_YASEI
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#define MUS_CAUGHT 322 // MUS_GET_YASEI
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#define MUS_NEW_GAME_INSTRUCT 323 // MUS_RG_SOUSA
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#define MUS_NEW_GAME_INSTRUCT 323 // MUS_SOUSA
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#define MUS_NEW_GAME_INTRO 324 // MUS_RG_SEKAIKAN
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#define MUS_NEW_GAME_INTRO 324 // MUS_SEKAIKAN
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#define MUS_NEW_GAME_EXIT 325 // MUS_RG_SEIBETU
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#define MUS_NEW_GAME_EXIT 325 // MUS_SEIBETU
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#define MUS_POKE_JUMP 326 // MUS_RG_JUMP
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#define MUS_POKE_JUMP 326 // MUS_JUMP
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#define MUS_UNION_ROOM 327 // MUS_RG_UNION
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#define MUS_UNION_ROOM 327 // MUS_UNION
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#define MUS_NET_CENTER 328 // MUS_RG_NETWORK
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#define MUS_NET_CENTER 328 // MUS_NETWORK
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#define MUS_MYSTERY_GIFT 329 // MUS_RG_OKURIMONO
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#define MUS_MYSTERY_GIFT 329 // MUS_OKURIMONO
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#define MUS_BERRY_PICK 330 // MUS_RG_KINOMIKUI
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#define MUS_BERRY_PICK 330 // MUS_KINOMIKUI
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#define MUS_SEVII_CAVE 331 // MUS_RG_NANADUNGEON
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#define MUS_SEVII_CAVE 331 // MUS_NANADUNGEON
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#define MUS_TEACHY_TV_SHOW 332 // MUS_RG_OSHIE_TV
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#define MUS_TEACHY_TV_SHOW 332 // MUS_OSHIE_TV
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#define MUS_SEVII_ROUTE 333 // MUS_RG_NANASHIMA
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#define MUS_SEVII_ROUTE 333 // MUS_NANASHIMA
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#define MUS_SEVII_DUNGEON 334 // MUS_RG_NANAISEKI
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#define MUS_SEVII_DUNGEON 334 // MUS_NANAISEKI
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#define MUS_SEVII_123 335 // MUS_RG_NANA123
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#define MUS_SEVII_123 335 // MUS_NANA123
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#define MUS_SEVII_45 336 // MUS_RG_NANA45
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#define MUS_SEVII_45 336 // MUS_NANA45
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#define MUS_SEVII_67 337 // MUS_RG_NANA67
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#define MUS_SEVII_67 337 // MUS_NANA67
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#define MUS_POKE_FLUTE 338 // MUS_RG_POKEFUE
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#define MUS_POKE_FLUTE 338 // MUS_POKEFUE
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#define MUS_VS_DEOXYS 339 // MUS_RG_VS_DEO
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#define MUS_VS_DEOXYS 339 // MUS_VS_DEO
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#define MUS_VS_MEWTWO 340 // MUS_RG_VS_MYU2
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#define MUS_VS_MEWTWO 340 // MUS_VS_MYU2
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#define MUS_VS_LEGEND 341 // MUS_RG_VS_DEN
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#define MUS_VS_LEGEND 341 // MUS_VS_DEN
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#define MUS_ENCOUNTER_GYM_LEADER 342 // MUS_RG_EXEYE
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#define MUS_ENCOUNTER_GYM_LEADER 342 // MUS_EXEYE
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#define MUS_ENCOUNTER_DEOXYS 343 // MUS_RG_DEOEYE
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#define MUS_ENCOUNTER_DEOXYS 343 // MUS_DEOEYE
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#define MUS_TRAINER_TOWER 344 // MUS_RG_T_TOWER
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#define MUS_TRAINER_TOWER 344 // MUS_T_TOWER
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#define MUS_SLOW_PALLET 345 // MUS_RG_SLOWMASARA
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#define MUS_SLOW_PALLET 345 // MUS_SLOWMASARA
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#define MUS_TEACHY_TV_MENU 346 // MUS_RG_TVNOIZE
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#define MUS_TEACHY_TV_MENU 346 // MUS_TVNOIZE
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#define MUS_NONE 0xFFFF
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#define MUS_NONE 0xFFFF
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