Sync battle anim - electric
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@@ -361,7 +361,7 @@ u8 GetGhostSpriteDefault_Y(u8 battlerId);
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u8 GetBattlerYCoordWithElevation(u8 battlerId);
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u8 GetAnimBattlerSpriteId(u8 animBattler);
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void StoreSpriteCallbackInData6(struct Sprite *sprite, SpriteCallback callback);
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void TranslateSpriteInCircleOverDuration(struct Sprite *sprite);
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void TranslateSpriteInCircle(struct Sprite *sprite);
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void TranslateSpriteInGrowingCircleOverDuration(struct Sprite *sprite);
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void TranslateSpriteInEllipse(struct Sprite *sprite);
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void WaitAnimForDuration(struct Sprite *sprite);
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