Sync battle anim - electric
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@@ -1847,7 +1847,7 @@ void AnimRazorWindTornado(struct Sprite *sprite)
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sprite->data[2] = gBattleAnimArgs[5];
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sprite->data[3] = gBattleAnimArgs[6];
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sprite->data[4] = gBattleAnimArgs[3];
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sprite->callback = TranslateSpriteInCircleOverDuration;
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sprite->callback = TranslateSpriteInCircle;
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StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
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sprite->callback(sprite);
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}
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