Move heal locations data to their associated map.json (#673)
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@@ -1,25 +1,28 @@
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#ifndef GUARD_CONSTANTS_HEAL_LOCATIONS_H
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#define GUARD_CONSTANTS_HEAL_LOCATIONS_H
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#define SPAWN_PALLET_TOWN 1
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#define SPAWN_VIRIDIAN_CITY 2
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#define SPAWN_PEWTER_CITY 3
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#define SPAWN_CERULEAN_CITY 4
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#define SPAWN_LAVENDER_TOWN 5
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#define SPAWN_VERMILION_CITY 6
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#define SPAWN_CELADON_CITY 7
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#define SPAWN_FUCHSIA_CITY 8
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#define SPAWN_CINNABAR_ISLAND 9
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#define SPAWN_INDIGO_PLATEAU 10
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#define SPAWN_SAFFRON_CITY 11
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#define SPAWN_ROUTE4 12
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#define SPAWN_ROUTE10 13
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#define SPAWN_ONE_ISLAND 14
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#define SPAWN_TWO_ISLAND 15
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#define SPAWN_THREE_ISLAND 16
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#define SPAWN_FOUR_ISLAND 17
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#define SPAWN_FIVE_ISLAND 18
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#define SPAWN_SEVEN_ISLAND 19
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#define SPAWN_SIX_ISLAND 20
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enum {
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HEAL_LOCATION_NONE,
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HEAL_LOCATION_PALLET_TOWN,
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HEAL_LOCATION_VIRIDIAN_CITY,
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HEAL_LOCATION_PEWTER_CITY,
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HEAL_LOCATION_CERULEAN_CITY,
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HEAL_LOCATION_LAVENDER_TOWN,
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HEAL_LOCATION_VERMILION_CITY,
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HEAL_LOCATION_CELADON_CITY,
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HEAL_LOCATION_FUCHSIA_CITY,
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HEAL_LOCATION_CINNABAR_ISLAND,
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HEAL_LOCATION_INDIGO_PLATEAU,
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HEAL_LOCATION_SAFFRON_CITY,
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HEAL_LOCATION_ROUTE4,
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HEAL_LOCATION_ROUTE10,
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HEAL_LOCATION_ONE_ISLAND,
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HEAL_LOCATION_TWO_ISLAND,
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HEAL_LOCATION_THREE_ISLAND,
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HEAL_LOCATION_FOUR_ISLAND,
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HEAL_LOCATION_FIVE_ISLAND,
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HEAL_LOCATION_SEVEN_ISLAND,
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HEAL_LOCATION_SIX_ISLAND,
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};
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#endif // GUARD_CONSTANTS_HEAL_LOCATIONS_H
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