Give songs meaningful english names
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@@ -3150,14 +3150,14 @@ static void AnimItemStealStep3(struct Sprite* sprite)
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sprite->pos2.y = Sin(sprite->data[0] + 0x80, 30 - sprite->data[1] * 8);
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if (sprite->pos2.y == 0)
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PlaySE12WithPanning(SE_W145B, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
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PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
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if (MoveAlongLinearPath(sprite))
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{
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sprite->pos2.y = 0;
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sprite->data[0] = 0;
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sprite->callback = AnimItemStealStep2;
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PlaySE12WithPanning(SE_W145B, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER));
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PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER));
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}
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}
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@@ -4239,7 +4239,7 @@ static void AnimLockOnTargetStep1(struct Sprite* sprite)
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sprite->callback = StartAnimLinearTranslation;
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StoreSpriteCallbackInData6(sprite, AnimLockOnTargetStep2);
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sprite->data[5] += 0x100;
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PlaySE12WithPanning(SE_W199, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
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PlaySE12WithPanning(SE_M_LOCK_ON, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
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break;
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}
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@@ -4326,7 +4326,7 @@ static void AnimLockOnTargetStep4(struct Sprite* sprite)
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sprite->data[2]++;
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pal = sprite->oam.paletteNum;
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LoadPalette(&gPlttBufferUnfaded[0x108 + pal * 16], pal * 16 | 0x101, 4);
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PlaySE12WithPanning(SE_W043, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
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PlaySE12WithPanning(SE_M_LEER, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
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}
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else if (sprite->data[1] == 0)
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{
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@@ -4803,7 +4803,7 @@ static void AnimSharpenSphereStep(struct Sprite* sprite)
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{
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sprite->data[4]++;
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if (!(sprite->data[4] & 1))
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PlaySE12WithPanning(SE_W207B, sprite->data[5]);
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PlaySE12WithPanning(SE_M_SWAGGER2, sprite->data[5]);
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}
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sprite->data[0] = 0;
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